Search found 1093 matches

by Pursuit
Tue Jul 02, 2019 5:23 pm
Forum: Tomorrow Legion: 18th COT New West
Topic: Second Quarter 2019 GM Poll
Replies: 3
Views: 3652

Re: Second Quarter 2019 GM Poll

Concur. I'm enjoying playing Rill again, and your GM posts are (as always) very well thought out and often surprising.
by Pursuit
Tue Jul 02, 2019 5:18 pm
Forum: Nightbane Archive
Topic: 2nd Quarter GM Poll
Replies: 2
Views: 3227

Re: 2nd Quarter GM Poll

Voted.

Thanks for your patience with us as we continue to wrap our heads around being the drivers of the story rather than being driven by it. It's been fun thus far.
by Pursuit
Tue Jul 02, 2019 5:17 pm
Forum: Phase World: The Remorseless
Topic: 2nd Quarter GM Poll
Replies: 2
Views: 2938

Re: 2nd Quarter GM Poll

Voted.
by Pursuit
Mon Jul 01, 2019 4:58 pm
Forum: Adventure Archive
Topic: 15. Recess!
Replies: 53
Views: 29785

Re: 15. Recess!

WC 1: Mind Control 7 (used 1 Benny) Extra 5: Onslaught 8, Damage: 13 (1 GM Benny used to reroll) Extra 6: Onslaught 4, Damage: 11 Extra 8: Onslaught 13, Damage: 23 WC 4: Onslaught 9, Damage 53 (including Joker bonus) Extra 1: Greater Fear 8 (1 GM Benny used to reroll) Extra 2: Exalted TK 1 Extra 3:...
by Pursuit
Mon Jul 01, 2019 9:17 am
Forum: OOC Archives
Topic: 2019 Q2 EP and XP
Replies: 1
Views: 2720

2019 Q2 EP and XP

32nd SET Jareb - 4 XP | 1.40 PPW | 1 EP Kuikku - 3 XP | 1.00 PPW | 0 EP Sierra - 4 XP | 1.20 PPW | 1 EP Castle - 5 XP | 2.10 PPW | 3 EP Norona - 3 XP | 1.00 PPW | 0 EP Toshiro - 4 XP | 1.10 PPW | 1 EP Deezy - 4 XP | 1.10 PPW | 1 EP Conrad - 3 XP | 1.00 PPW | 0 EP Group Post Rate (Weekly): 1.24 GM P...
by Pursuit
Sun Jun 30, 2019 6:55 am
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Test Build - Altara Mind Melter
Replies: 1
Views: 2252

Re: SWADE Test Build - Altara Mind Melter

Character Sheet Brie Rank : Novice Advances Left : 0 Race : Altara Iconic Framework : Mind Melter Attributes : Agility d6, Smarts d12 (4), Spirit d8 (2), Strength d6, Vigor d6 Pace :6; Parry : 5; Toughness : 13(5); Strain : 0 Skills : Athletics d6 (1) Common Knowledge d6-2 (2) Fighting d6 (2) Notic...
by Pursuit
Fri Jun 28, 2019 5:20 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Test Build - Altara Mind Melter
Replies: 1
Views: 2252

SWADE Test Build - Altara Mind Melter

HJ: [dice:z6ja8voe]55080:0[/dice:z6ja8voe] Psionics: Overcoming the will of others is something many psionics strive to perfect. Your hero is a master of such techniques, granting her the Mentalist Edge. [dice:z6ja8voe]55080:1[/dice:z6ja8voe] Experience & Wisdom: There are times when no amount ...
by Pursuit
Fri Jun 28, 2019 8:37 am
Forum: Adventure Archive
Topic: 15. Recess!
Replies: 53
Views: 29785

Re: 15. Recess!

GM Mini Post Re: Sierra's Attack: Agility 1: [dice:2xtnavya]55061:0[/dice:2xtnavya] Agility 2: [dice:2xtnavya]55061:1[/dice:2xtnavya] Agility 3: [dice:2xtnavya]55061:2[/dice:2xtnavya] Agility WC: [dice:2xtnavya]55061:3[/dice:2xtnavya] Wild die [dice:2xtnavya]55061:4[/dice:2xtnavya] Three of the Hau...
by Pursuit
Thu Jun 27, 2019 8:56 am
Forum: Adventure Archive
Topic: 15. Recess!
Replies: 53
Views: 29785

Re: 15. Recess!

Another GM Mini Update:

Everyone gets one extra Benny that carries into next quarter.

This is my way of making up for telling you the Haunting Children were about 50 feet away and then putting them farther away than that on the map.

Okay, back to the action!
by Pursuit
Thu Jun 27, 2019 3:32 am
Forum: Adventure Archive
Topic: 15. Recess!
Replies: 53
Views: 29785

Re: 15. Recess!

GM Mini Update:

Please make a Fear check the first time you interact with a Haunting Child (via combat or otherwise).

Thanks!
by Pursuit
Wed Jun 26, 2019 9:31 am
Forum: Adventure Archive
Topic: 15. Recess!
Replies: 53
Views: 29785

Re: 15. Recess!

Your Move, Guys [/size] The team has prepared, and now is ready to make their moves. The Haunting Children are still, all watching you, all waiting to see what you will do. Initiative Kuikku (Quick): 9H Deey: 9S Norona: 8S Conrad: 9C White Castle: 2C Toshiro: KH Sierra: AS Haunting Extras: 7C Haunt...
by Pursuit
Sun Jun 23, 2019 6:24 pm
Forum: SR (SWD) and Playtest Archive
Topic: MARS SWADE Test Build - Merc Soldier
Replies: 1
Views: 2121

Re: MARS SWADE Test Build - Merc Soldier

Character Sheet Max Rank : Seasoned Advances Left : 0 Race : Human Iconic Framework : MARS Soldier Attributes : Agility d10, Smarts d10, Spirit d8, Strength d10, Vigor d12 Pace : 8, run d8; Parry : 6; Toughness : 17(7); Strain : 8 Skills : 22 points to start (including HJ and IF) Athletics d8 (2) B...
by Pursuit
Sun Jun 23, 2019 7:36 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS SWADE Test Build - Merc Soldier
Replies: 1
Views: 2121

MARS SWADE Test Build - Merc Soldier

Fortune & Glory: [dice:2y4i5cbi]54842:0[/dice:2y4i5cbi] Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge. HJ: Training: [dice:2y4i5cbi]54842:1[/dice:2y4i5cbi] Functional machines and technology often mean the difference between life and death in t...
by Pursuit
Sat Jun 22, 2019 5:07 pm
Forum: SR (SWD) and Playtest Archive
Topic: MARS SWADE Test Build - Vagabond
Replies: 1
Views: 2129

Re: MARS SWADE Test Build - Vagabond

Character Sheet Max Rank : Seasoned Advances Left : 0 Race : Human Iconic Framework : MARS Vagabond Attributes : Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6 Pace : 6; Parry : 6; Toughness :12(6); Strain : 3 Skills : 20 points to spend total (including HJ) Athletics (Ag) d8 (1) (+3 to Cl...
by Pursuit
Thu Jun 20, 2019 5:11 pm
Forum: SR (SWD) and Playtest Archive
Topic: MARS SWADE Test Build - Vagabond
Replies: 1
Views: 2129

MARS SWADE Test Build - Vagabond

F&G: [dice:37rse4wa]54757:0[/dice:37rse4wa] HJ: Training: [dice:37rse4wa]54757:1[/dice:37rse4wa] There are a lot of broken elevators and overgrown mountain trails across the world, making trained climbers a valuable addition to any group. Your character is one of those folks who knows his way a...
by Pursuit
Wed Jun 19, 2019 5:17 am
Forum: Adventure Archive
Topic: 15. Recess!
Replies: 53
Views: 29785

Re: 15. Recess!

Mini GM Post in Response to Norona's K/Arcana Norona knows more or less the same things as White Castle about the Haunting Children, with this one additional nugget: children taken by Haunting Children typically die within 48 hours or so, as the Huanting Children continually feed off of their life ...
by Pursuit
Tue Jun 18, 2019 1:06 pm
Forum: Adventure Archive
Topic: 15. Recess!
Replies: 53
Views: 29785

Re: 15. Recess!

GM Mini Post for Castle’s K/History White Castle remembers having read about so-called Haunting Children, odd entities that live in playgrounds, schools, parks, shopping centers, and other places once regularly frequented by pre-Rifts families with children. Haunting Children tend to stay in one pl...
by Pursuit
Tue Jun 18, 2019 12:02 pm
Forum: Adventure Archive
Topic: 15. Recess!
Replies: 53
Views: 29785

Re: 15. Recess!

GM Mini Post: In Anticipation of Norona Using Extra Effort and Getting a Raise, Per Hangouts Norona easily identifies the types of beings in front of him: these children are actually Haunting Entities from another plane, brimming with psionic might. Each “child” on the playground is a powerful supe...
by Pursuit
Mon Jun 17, 2019 6:24 pm
Forum: Adventure Archive
Topic: 15. Recess!
Replies: 53
Views: 29785

15. Recess!

Conditions The swamp remains hot. The bugs remain annoying. The humidity remains oppressive. It is late afternoon, just after a torrential downpour. Your vehicles are driving through knee-deep water, and anyone walking is wading through the same. Everything counts as difficult ground. A Haunting Me...
by Pursuit
Mon Jun 10, 2019 5:31 pm
Forum: Adventure Archive
Topic: 14. One Does Not Simply Walk
Replies: 26
Views: 18056

Re: 14. One Does Not Simply Walk

Note: Jareb’s successes at Driving will count towards the totals needed for Survival, given there was a typo in the GM post that said the team still needed Driving rolls. With that, you have achieved all the tokens needed! Good posting, all! Feel free to continue to post RP or follow ups here, and w...
by Pursuit
Fri Jun 07, 2019 6:58 pm
Forum: Adventure Archive
Topic: 14. One Does Not Simply Walk
Replies: 26
Views: 18056

Re: 14. One Does Not Simply Walk

Conditions Hot. Wet. Full of muck. The swamp is the swamp. You’ve been traveling through it for days, and the landscape seems unchanging. If you’ve seen some swamp, you’ve seen it all… except that you stumble across the remnants of a building. A church, or a large house, maybe, overgrown and reclai...
by Pursuit
Tue May 28, 2019 7:25 am
Forum: Adventure Archive
Topic: 14. One Does Not Simply Walk
Replies: 26
Views: 18056

Re: 14. One Does Not Simply Walk

Conditions The swamp is still the swamp. It’s hot, wet, and full of bugs and other critters. You guys have hit a rainy spell, and the rain comes almost constantly now, with short breaks every five or six hours. Progress The party makes good progress through the swamp, with some minimal hiccups alon...
by Pursuit
Mon May 27, 2019 3:11 pm
Forum: Archived Recruits
Topic: Calling all Tesla Rangers! -Full!!
Replies: 5
Views: 5209

Re: Calling all Tesla Rangers!

I will be monitoring this closely and may swoop in before the game starts if there are still slots open. Looks super fun, @Pender Lumkiss!
by Pursuit
Mon May 20, 2019 12:41 pm
Forum: Archives
Topic: Out of Character Chatter
Replies: 320
Views: 156672

Re: Out of Character Chatter

An extended stealth campaign might be difficult, but it could be cool to have a challenge that required us to work steadily without rest to try and get to the captain before the Coalition can fully rally its forces to stop us. As far as game mechanics go, Vigor rolls for Fatigue, bumps and bruises a...
by Pursuit
Mon May 20, 2019 9:57 am
Forum: Adventure Archive
Topic: 14. One Does Not Simply Walk
Replies: 26
Views: 18056

14. One Does Not Simply Walk

Conditions It’s hot (90 degrees fahrenheit and up), and it rains frequently in the swamp. Even the roads are considered Difficult Ground as you move into the swamp (each inch of Difficult Ground counts as 2 for movement, Driving rolls are made at -2, unless you have a vehicle special feature to off...
by Pursuit
Tue May 14, 2019 6:43 am
Forum: Archive
Topic: The Plan?
Replies: 10
Views: 7115

Re: The Plan?

I voted for letting the Shifter open a gate for us, with the caveat that Maggie will want to take a good look through first and confirm it really does go to Wheaton.
by Pursuit
Mon May 13, 2019 9:37 am
Forum: Adventure Archive
Topic: 13.0 Legion Lucky
Replies: 23
Views: 13891

Re: 13.0 Legion Lucky

GM Mini Post: Responses " For all your self interest in the town and events here, Ford, accusing Lincoln of being in league with Brass is seriously reaching. Apparently you did not know Lincoln very well. " Ford rolls his eyes at Castle’s comment. “As usual, you are not half as well-infor...
by Pursuit
Sun May 12, 2019 2:46 pm
Forum: Savage Rifts Playtest
Topic: D'Norr City Rat
Replies: 5
Views: 4666

Re: D'Norr City Rat

Advances MARS Framework: City Rat Choose cybernetics up to 3 Strain. Begin with the Scrounger, Streetwise, and Thief Edges. Begin with Electronics d4, Intimidation d4, and Thievery d4. Hero’s Journey Cybernetics (12): Stronger is always better as far as your character is concerned, so he has a leve...
by Pursuit
Sun May 12, 2019 2:45 pm
Forum: Savage Rifts Playtest
Topic: D'Norr City Rat
Replies: 5
Views: 4666

Re: D'Norr City Rat

Gear Item Combat Mage Heavy EBA: +6 Armor, +2 Toughness, Min. Str. d10, 36 lbs. Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight. HJ table upgrades: +3 Armor (+9 total), +2 to Ranged attacks Wilk's 237 Backup Laser Pistol: 10/20/40, 2d6+4, ROF 1, AP 4, Shot...
by Pursuit
Sun May 12, 2019 2:45 pm
Forum: Savage Rifts Playtest
Topic: D'Norr City Rat
Replies: 5
Views: 4666

Re: D'Norr City Rat

Background She was in Newtown during the Juicer Uprising and got pretty banged up. In all the chaos of the aftermath, healing magic was difficult to come by, and she needed cybernetics to get back to full health. Her nascent talent at telekinesis was all but snuffed out as she added more cyberware ...
by Pursuit
Sun May 12, 2019 2:44 pm
Forum: Savage Rifts Playtest
Topic: D'Norr City Rat
Replies: 5
Views: 4666

Re: D'Norr City Rat

Powers Arcane Background : Gifted PPE : 20 - Recovery : 5/hour (or whatever the baseline is) Telekinesis (but she can’t really use it, so no reason to describe it). Farsight (armor helmet): Farsight allows the recipient to see in detail over great distances. She can read lips or read fine print up ...
by Pursuit
Sun May 12, 2019 2:43 pm
Forum: Savage Rifts Playtest
Topic: D'Norr City Rat
Replies: 5
Views: 4666

Re: D'Norr City Rat

Character Sheet Tuey Rank : Seasoned Advances Left : 0 Race : D’Norr Iconic Framework : City Rat Attributes : Agility d8, Smarts d10, Spirit d8, Strength d8, Vigor d8 Pace : 8, d10 run die; Parry : 6; 4 (½ V) + 2 + 1(Size) +1 (Reinforced Frame) + 2 (embedded in armor) + 9 (armor value) = 19(9) Stra...
by Pursuit
Mon May 06, 2019 4:36 pm
Forum: Savage Rifts Playtest
Topic: Game Info
Replies: 6
Views: 6113

Re: Game Info

Update: Timmy is in.
by Pursuit
Mon May 06, 2019 5:47 am
Forum: Savage Rifts Playtest
Topic: Game Info
Replies: 6
Views: 6113

Re: Game Info

I'm a tentative yes. I will confirm as soon as I can, but if someone else needs/wants a slot over me, I shan't be offended.
by Pursuit
Sun May 05, 2019 12:21 pm
Forum: Savage Rifts Playtest
Topic: D'Norr City Rat
Replies: 5
Views: 4666

D'Norr City Rat

Fortune & Glory: [dice:nn4i08oo]53159:0[/dice:nn4i08oo]: Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge. [dice:nn4i08oo]53159:1[/dice:nn4i08oo]: Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge. [dice:...
by Pursuit
Sun May 05, 2019 11:45 am
Forum: Savage Rifts Playtest
Topic: Worklist
Replies: 11
Views: 7909

Re: Worklist

City rat.
by Pursuit
Mon Apr 29, 2019 6:27 am
Forum: Adventure Archive
Topic: 13.1 If You Build It: The Workshop
Replies: 17
Views: 13235

Re: 13.1 If You Build It: The Workshop

GM Administrative Comment

Retribution cannot take any more upgrades, but feel free to role play this interaction. Maybe you’ll come up with something else that will work.
by Pursuit
Sun Apr 28, 2019 4:54 pm
Forum: Adventure Archive
Topic: 13.0 Legion Lucky
Replies: 23
Views: 13891

Re: 13.0 Legion Lucky

Ford smiles. "Aha. @White Castle. Wasn't sure I'd see you around here again. Hey, I heard you had some trouble with an eco-wizard and a baby compsognathus a few months back. Fascinating stuff."
by Pursuit
Sun Apr 28, 2019 1:43 pm
Forum: Adventure Archive
Topic: 13.0 Legion Lucky
Replies: 23
Views: 13891

Re: 13.0 Legion Lucky

Ley Line Update

Nearest ley line is [dice:a4awr1xd]52804:0[/dice:a4awr1xd] miles away and the nearest nexus is [dice:a4awr1xd]52804:1[/dice:a4awr1xd] miles farther than that.
by Pursuit
Sun Apr 28, 2019 1:31 pm
Forum: Adventure Archive
Topic: 13.0 Legion Lucky
Replies: 23
Views: 13891

Re: 13.0 Legion Lucky

Administrative Update on HJ Rolls: Because I’m getting a lot of questions about rerolls on the hangout, if you are unhappy with your two rolls, you may drop and reroll one roll, but you are stuck with the third result. Note : If you choose your tables and then roll, you may reroll duplicate results...
by Pursuit
Sun Apr 28, 2019 5:10 am
Forum: Savage Rifts House Rule Proposals
Topic: SWADE Quarterly Awards
Replies: 21
Views: 15163

Re: SWADE Quarterly Awards

Stoic No way, man. We've got to drop XP entirely when we switch to SWADE: it's just not a part of that rule set. That would be the equivalent of keeping the current Shaken rules instead of the new states in SWADE, or something similar. I could take or leave the Conviction token (though I think it's...
by Pursuit
Sun Apr 28, 2019 5:01 am
Forum: Adventure Archive
Topic: 13.1 If You Build It: The Workshop
Replies: 17
Views: 13235

13.1 If You Build It: The Workshop

This is the workshop and the garage, where serious building gets done. Remember, you have a +2 to build rolls done in the workshop, thanks to your upgrades to town. For ease-of-reference, the build rules for this thread are repeated below: Building : The mechanically-minded characters in the group c...
by Pursuit
Sun Apr 28, 2019 4:59 am
Forum: Adventure Archive
Topic: 13.0 Legion Lucky
Replies: 23
Views: 13891

13.0 Legion Lucky

Conditions It’s late morning, closing in on lunchtime and the temperature is already in the 80s. It’s going to be a hot one today, and rain clouds are gathering for another downpour. Expect torrential rain in 20 minute increments or so a couple of times a day. An Anticlimactic Ending (But That's Go...
by Pursuit
Fri Apr 26, 2019 9:35 am
Forum: Phase World: The Remorseless
Topic: PW Out of Character
Replies: 86
Views: 34073

Re: PW Out of Character

I've got Trade 4 on my sheet b/c that's what was closest to American in the PW book. I'm happy to do Trade 6 instead. Whatever the team picks is fine by me.
by Pursuit
Wed Apr 24, 2019 6:45 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE Quarterly Awards
Replies: 21
Views: 15163

Re: SWADE Quarterly Awards

Can we just call it/make it a conviction token and not have to re-invent anything?
by Pursuit
Sun Apr 14, 2019 4:07 pm
Forum: Adventure Archive
Topic: 12. My Cousin Deezy
Replies: 25
Views: 15340

Re: 12. My Cousin Deezy

Simmons stands up. “Okay, I’ve heard enough.” To Ford, she says, “Thaniel, I don’t know what game you’re playing, exactly, but you’re done playing it on my time. This case is dismissed until further notice, and I now have another murder in my Outpost that needs my attention.” Not one to stand on cer...
by Pursuit
Sun Apr 14, 2019 10:09 am
Forum: Adventure Archive
Topic: 12.1: Lethal Weapons
Replies: 14
Views: 11907

Re: 12.1: Lethal Weapons

Ma'arlys takes all of this in without missing a beat. You get the impression she's seen a lot of weird in her life. To White Castle , she says, "Lincoln died. This lot," she indicates Jareb and Toshiro 'Cybermonk' , "are with that 'Tomorrow Legion' that settled out in CS territory in ...
by Pursuit
Fri Apr 12, 2019 11:29 am
Forum: Archived Discussions
Topic: Signature Heavy Equipment
Replies: 10
Views: 8129

Re: Signature Heavy Equipment

Voted for the last option, as it is the least objectionable in my view. I still don’t buy this logic.
by Pursuit
Fri Apr 12, 2019 9:59 am
Forum: Archived Discussions
Topic: Signature Heavy Equipment
Replies: 10
Views: 8129

Re: Signature Heavy Equipment

@Pursuit As a note, while I am in the camp of 99% against Rich being used to justify a Signature Vehicle, no matter when selected. I would point out that Rich selected at creation does burn one of those vital and amazing Born a Hero edge options. so it does have a lighter weight when selected later...
by Pursuit
Thu Apr 11, 2019 7:35 pm
Forum: Archived Discussions
Topic: Signature Heavy Equipment
Replies: 10
Views: 8129

Re: Signature Heavy Equipment

And if a character takes Rich but not at character generation? Is that disallowed? Yes, it is disallowed, because the difference between that and a purchased or salvaged vehicle (again, eliminated option) is trivial. I’d quibble with the idea that it’s trivial; choosing the Rich Edge uses up an Adv...
by Pursuit
Thu Apr 11, 2019 12:23 pm
Forum: Archived Discussions
Topic: Signature Heavy Equipment
Replies: 10
Views: 8129

Re: Signature Heavy Equipment

And if a character takes Rich but not at character generation? Is that disallowed?
by Pursuit
Thu Apr 11, 2019 11:57 am
Forum: Archived Discussions
Topic: Signature Heavy Equipment
Replies: 10
Views: 8129

Re: Signature Heavy Equipment

Is the “as long as they own it” option meant to have been left off?

Edit: I see from the prior thread that this was intentional. I'm not sure I agree with the logic, but then I did ask someone else to make the poll for this one.
by Pursuit
Thu Apr 11, 2019 11:04 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Edit: So are we making a new poll with updated options? Because if we are let’s get it over with and re-voted upon. Such a rush. It's been less than two days! And, yes, I believe Freemage is going to make a new poll in a new thread. He just wanted to get the language in front of folks beforehand in...
by Pursuit
Thu Apr 11, 2019 5:57 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Looks like we're going to need a fresh vote, with a focus on the varied options. I THINK this list covers all the different choices: "Power Armor, Robot Armor and vehicles may be chosen as Signature Items if--" A: "--the PC is from an IF that explicitly lists the desired item as part...
by Pursuit
Wed Apr 10, 2019 7:47 pm
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

John -- it's the handwaving I want to avoid. As it is, characters on site basically have two sets of "stuff" -- stuff they're entitled to, and stuff you get as a result of GM fiat/generosity. "Stuff you're entitled to" includes racial abilities, Hindrances and related Edges/stat...
by Pursuit
Wed Apr 10, 2019 4:04 pm
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

I think it is 100% clear. You would have to ignore the normal definition of words to think it includes Rich. " provided that any vehicle, Power Armor or Robot Armor must be part of a character's Iconic Framework or MARS Framework in order to turn it into a Signature Item" Does that accura...
by Pursuit
Wed Apr 10, 2019 3:10 pm
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Anybody else think the language of the poll fails to adequately capture the discussion above? We can change it, if so. I don’t see a need to table this. The majority agree that vehicles, PA and RA should be included in some capacity, and the narrower application of the proposed rule is ahead. I’d sa...
by Pursuit
Wed Apr 10, 2019 2:31 pm
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

As it stands, #3 is not written to cover vehicles purchased with the Rich Edge: just stuff from an IF or a MARS framework (which would include things from HJ or F&G rolls). That was intentional, in order to protect the iconic nature of that stuff for the folks who care about that. If what you wa...
by Pursuit
Wed Apr 10, 2019 1:38 pm
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Tribe of One wrote: Wed Apr 10, 2019 1:21 pm Anyone willing to spend a starting (Born a Hero) Edge on Rich for an unarmed vehicle could turn it into a Sig Item under #3. They're spending limited, non-fiat resources to make it part of their character.
That’s #4. If you like this idea, vote #4! #4 for more!
by Pursuit
Wed Apr 10, 2019 12:47 pm
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

If you spend an Edge during character generation to get a vehicle, it's part of your IF/MARS, because you got the Edge as a part of your IF (which encompasses all of the character benefits/assets you get at creation). So, Rich taken at character creation = part of the IF. That would all be clearer ...
by Pursuit
Wed Apr 10, 2019 12:04 pm
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

A Vehicle obtained via Rich could be a Sig Item under Option 3, although it would probably be clearer if the language was cleaned up to just say "items and vehicles you obtain during character creation," instead of referring to IF and MARS. #3 was drafted specifically to protect the “icon...
by Pursuit
Wed Apr 10, 2019 10:59 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

RFT wrote: Wed Apr 10, 2019 10:53 am
I think that would fall under #4.
But in the case of a MARS who rolled F&G roll it would be allowed in 3 & 4. As F&G is part of your framework.
Yup. That’s how I was thinking of it, too.
by Pursuit
Wed Apr 10, 2019 10:40 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Stoic wrote: Wed Apr 10, 2019 9:58 am If someone uses the Rich edge to buy a vehicle at character creation, can it be used for a signature item?
I had figured that would fall under #4 (buying the vehicle).
by Pursuit
Wed Apr 10, 2019 9:38 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Tribe of One wrote: Wed Apr 10, 2019 9:35 am Is the idea that #4 would allow you to add Sig Item abilities to vehicles/PA/RA that a GM gave you outside of character generation?
Yes, or that your character managed to scrounge the funds together to buy (which is more likely for a vehicle, obviously, than for a suit of PA or RA).
by Pursuit
Wed Apr 10, 2019 9:33 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

RFT wrote: Wed Apr 10, 2019 9:31 am Dang it, who ever voted for four needs to change their vote to 3.
Respect the democratic process!! :D
by Pursuit
Wed Apr 10, 2019 8:01 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

@RFT , this is your party (you're the original poster). Do you want to put up a poll, or shall I?
by Pursuit
Wed Apr 10, 2019 5:08 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Haha I'm gonna laugh if the result of this discussion is we shouldn't have sig items, but that's my vote :D John, so help me if you get my sig items banned... In all seriousness, I don't think we want to go back to this particular debate. We hashed all of this out over a year ago when we added Sig ...
by Pursuit
Wed Apr 10, 2019 3:27 am
Forum: Cryo-Freeze
Topic: Rinoa Crescent (SWD)
Replies: 25
Views: 16041

Re: Newtype Robot Armor Pilot

all the psionic edges are from HJ that ignore requirements except for telemechanics, which I have the pre-reqs for. seasoned, master psionics, and telepathy I know this is odd, but if an Edge lists another Edge as a prerequisite, you have to fulfill all the requirements of the prerequisite Edge in ...
by Pursuit
Tue Apr 09, 2019 4:24 pm
Forum: Cryo-Freeze
Topic: Rinoa Crescent (SWD)
Replies: 25
Views: 16041

Re: Newtype Robot Armor Pilot

RFT wrote: Tue Apr 09, 2019 1:29 pm
What was the price delta between the two armors?
Looks like the one he went with is 6,000 credits cheaper.
by Pursuit
Tue Apr 09, 2019 3:47 pm
Forum: Cryo-Freeze
Topic: Rinoa Crescent (SWD)
Replies: 25
Views: 16041

Re: Newtype Robot Armor Pilot

Parry looks like it should be 8 Toughness out of armor should be 5 (unless I’m missing a thing, which is possible) Shooting looks like it has 5 skill points in it, which at d8 Agility should be at d10 (looks like Pender Lumkiss already caught this one). Looks like you’ve spent 27 skill points, but I...
by Pursuit
Tue Apr 09, 2019 10:01 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Because it was elaborated on in Hangouts, I'm bringing it back here: what would folks think of a credit cap on the base item? And, if so, what would that credit cap be? 50k? 100k?
by Pursuit
Tue Apr 09, 2019 9:56 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Freemage wrote: Tue Apr 09, 2019 9:53 am I don't think I'd go past Hovercycles, at most, honestly--not the Big Boss.
Really? But the Big Boss is so cheapo. I'm surprised that's where you'd draw the line.
by Pursuit
Tue Apr 09, 2019 9:38 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

For these cases (which are probably unique to Power Armor, Vehicles and Robot Armor), I think it would be reasonable to allow someone to make the item a sig item, but to have to possess the item first. IE "You've got a Robot armor that you want to be your sig item? Awesome, apply the TW advanc...
by Pursuit
Tue Apr 09, 2019 8:57 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Seems to me RA and PA are big pieces of two MARS frameworks. Sure they are equipment but with their exorbitant prices(RA) surely they are mostly meant as options for those two IFs. Weapons, items, personal armor everyone has access to them so I think it fine to let those be sig items but to get a R...
by Pursuit
Tue Apr 09, 2019 8:35 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

For reference, this question came up because the TW in the 32nd wants a Behemoth as a mobile workshop/lab, and I suggested to the player that such a thing would make a cool signature item.
by Pursuit
Tue Apr 09, 2019 8:22 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 35020

Re: Signature Items

Thanks for putting this in the forum, Rob.

I think Sig Items should include vehicles, PA, RA, etc., but I’d be fine setting some kind of limitations on them. Maybe a player can choose an unmodified RA, for example, or one with only a minor upgrade or two (instead of a Heroic level RA).
by Pursuit
Sat Apr 06, 2019 10:53 am
Forum: Adventure Archive
Topic: 12. My Cousin Deezy
Replies: 25
Views: 15340

Re: 12. My Cousin Deezy

Alternate Thread

For @Jareb and @Toshiro 'Cybermonk' (and anyone else who wants to go), here’s a buddy cop thread to try and track down information about a dead Ranger instead of sticking out the trial: viewtopic.php?f=30&t=3743
by Pursuit
Sat Apr 06, 2019 10:47 am
Forum: Adventure Archive
Topic: 12.1: Lethal Weapons
Replies: 14
Views: 11907

12.1: Lethal Weapons

Jareb raises an eye brow at the proceedings. Something about them felt off, even his ally Deezy seemed more crazied than usual. Seeing Serria go off like a hot hooker took the cake and the angel decided now was the time to go a different direction. He leaned in covering his mouth, as he had once se...
by Pursuit
Thu Apr 04, 2019 2:53 pm
Forum: Tomorrow Legion: 18th COT New West
Topic: First Quarter 2019 GM Poll
Replies: 7
Views: 5020

Re: First Quarter 2019 GM Poll

Yay! I get to vote here again!
by Pursuit
Thu Apr 04, 2019 2:50 pm
Forum: Titan Effect
Topic: 2019 Q1 GM Poll
Replies: 3
Views: 3787

Re: 2019 Q1 GM Poll

Voted.
by Pursuit
Thu Apr 04, 2019 7:05 am
Forum: Adventure Archive
Topic: 12. My Cousin Deezy
Replies: 25
Views: 15340

Re: 12. My Cousin Deezy

Sierra Mackenzie Can tell that someone in the room just attempted to use some kind of psionic power to invade her mind and read her thoughts! If you want to also use a skill to support Deezy in Round 2, you can do so. You don't need to (Ford isn't "playing" this round anyway), but you're ...
by Pursuit
Wed Apr 03, 2019 9:19 am
Forum: Adventure Archive
Topic: 12. My Cousin Deezy
Replies: 25
Views: 15340

Re: 12. My Cousin Deezy

Results of Round 1 [/size] The group amassed a total of 15 (16 total including Deezy and support rolls, but then -1 for Sierra's crit fail) vs. the other side's TN of 12, which means you earned one success in proving that Deezy is innocent! Round 2 (of 3) Ford is practically giddy as he sees Sierra...
by Pursuit
Tue Apr 02, 2019 1:49 pm
Forum: OOC Archives
Topic: 2019 Q2 Improving Avanzada Seca Poll
Replies: 4
Views: 3765

Re: 2019 Q2 Improving Avanzada Seca Poll

Pender Lumkiss wrote: Tue Apr 02, 2019 10:04 am Can we just keep upgrading the garage or is it all it can take?
That's all it can take. Each thing can get one boost.
by Pursuit
Tue Apr 02, 2019 9:54 am
Forum: OOC Archives
Topic: 2019 Q2 Improving Avanzada Seca Poll
Replies: 4
Views: 3765

2019 Q2 Improving Avanzada Seca Poll

Okay, so far you guys have:
  • +2 Charisma in Avanzada Seca
  • +2 to Repair rolls made in the garage
  • +2 to Repair or device building/modification rolls for rolls made in the workshop
How do you want to build up your HQ this time around? Vote!
by Pursuit
Tue Apr 02, 2019 9:50 am
Forum: OOC Archives
Topic: 2019 Q2 Adventure Deck
Replies: 4
Views: 3654

2019 Q2 Adventure Deck

As always, please post a reply to this topic and roll 1d54 for each adventure card your character can carry and check the results on this spreadhseet https://docs.google.com/spreadsheets/d/1OI1sctA1nxcUixgm7_dJcvJaQB1Sw-H9JpRp3LUph2I/edit?usp=sharing Be careful to use the number in the second column...
by Pursuit
Tue Apr 02, 2019 9:48 am
Forum: OOC Archives
Topic: 2019 Q1 GM Poll
Replies: 7
Views: 5535

2019 Q1 GM Poll

GM Poll 1st Quarter 2019 Pursuit, Game Master (GM) How to “rate” the GM, their Duties: • Post Rate • Notify Players via Hangouts of new posts. • Be available to Players ☞ Maintain a GM post rate at a minimum of one adventure post per week. ☞ Have the IM contact info of each player in their group. ☞...
by Pursuit
Tue Apr 02, 2019 9:42 am
Forum: OOC Archives
Topic: 2019 Q1 EP and XP
Replies: 0
Views: 1856

2019 Q1 EP and XP

32nd SET Jareb - 5 XP | 1.50 PPW | 2 EP Kuikku - 5 XP | 2.40 PPW | 3 EP Sierra - 5 XP | 2.10 PPW | 3 EP Tyraxas - 3 XP | 0.70 PPW | EP Norona - 4 XP | 1.30 PPW | 1 EP Toshiro - 3 XP | 1.00 PPW | 0 EP Deezy - 5 XP | 1.80 PPW | 2 EP Conrad - 4 XP | 1.40 PPW | 1 EP Group Post Rate (Weekly): 1.53 GM Po...
by Pursuit
Tue Apr 02, 2019 7:48 am
Forum: Archived Recruits
Topic: Groups Seeking Players
Replies: 58
Views: 32219

Re: Groups Seeking Players

We can take one in the 32nd. Who likes dinosaurs?

Update: Slot filled.
by Pursuit
Mon Apr 01, 2019 9:09 am
Forum: Nightbane Archive
Topic: 1st Quarter GM Poll
Replies: 4
Views: 4641

Re: 1st Quarter GM Poll

Voted. Thanks!
by Pursuit
Mon Apr 01, 2019 8:33 am
Forum: Phase World: The Remorseless
Topic: 1st Quarter GM Poll
Replies: 5
Views: 4888

Re: 1st Quarter GM Poll

Voted.
by Pursuit
Wed Mar 27, 2019 3:38 pm
Forum: Out of Character Topics
Topic: Rob's Table Rule Change
Replies: 5
Views: 4026

Re: Rob's Table Rule Change

Voted! Let’s use the book.
by Pursuit
Tue Mar 26, 2019 12:55 pm
Forum: Adventure Archive
Topic: 12. My Cousin Deezy
Replies: 25
Views: 15340

Re: 12. My Cousin Deezy

GM Mini Post:

Ford cannot help but smirk at Sierra's display, and the resulting data being projected for all to see. Confidence emanates from him, so tangible it could be physical force.
by Pursuit
Sun Mar 24, 2019 5:00 pm
Forum: Adventure Archive
Topic: 12. My Cousin Deezy
Replies: 25
Views: 15340

12. My Cousin Deezy

All Rise! Tyraxas, Norona, Kuikku and Sierra may enter the scene at this point if they choose to. Feel free to narrate your entrances in your post. The Trial Begins: Round 1 (of 3) Simmons sits down and, without any pomp or ceremony, says, “Proceed,” beginning the trial. Ford nods, steps forward, a...
by Pursuit
Sun Mar 24, 2019 4:56 pm
Forum: Adventure Archive
Topic: 11.4. A Surprise In Town (Kuikku)
Replies: 17
Views: 10174

Re: 11.4. A Surprise In Town (Kuikku)

"Yes, I do tend to look for the good in people. But I have also spent a significant amount of time with her. I have seen the fight to control her power and the grief when it gets away." Waving a hand Kuikku continues, "Regardless, I take it your friend attempted to go to the castle? ...
by Pursuit
Sun Mar 24, 2019 4:50 pm
Forum: Adventure Archive
Topic: 11.3. A Fatherly Chat (Sierra)
Replies: 11
Views: 7419

Re: 11.3. A Fatherly Chat (Sierra)

“Okay,” Sierra finally said. “We have a deal. What do we do? Shake on it?” She spit into her hand and held it out to him. “You said Lincoln had a partner. Does that mean there is someone else in town looking to kill me?” Eoghan gives Sierra a broad smile. "Nothing so barbaric as all that, love...
by Pursuit
Wed Mar 20, 2019 10:35 am
Forum: Nightbane Archive
Topic: Who goes and Who Stays?
Replies: 5
Views: 4782

Re: Who goes and Who Stays?

Voted. Manny posted IC that he's probing the building's electronic defenses and trying to get access to their security feeds. After that, he'll likely go home to sleep and recharge. He can review the security footage in the morning and they can approach the next day well rested. For you to probe of...
by Pursuit
Wed Mar 20, 2019 5:16 am
Forum: Nightbane Archive
Topic: Who goes and Who Stays?
Replies: 5
Views: 4782

Re: Who goes and Who Stays?

Voted.

Manny posted IC that he's probing the building's electronic defenses and trying to get access to their security feeds. After that, he'll likely go home to sleep and recharge. He can review the security footage in the morning and they can approach the next day well rested.
by Pursuit
Tue Mar 19, 2019 4:56 pm
Forum: Adventure Archive
Topic: 11.1. Trial Day! (Conrad, Jameson, Jareb, Deezy and Toshiro)
Replies: 23
Views: 15482

Re: 11.1. Trial Day! (Conrad, Jameson, Jareb, Deezy and Toshiro)

Toshiro raises his eyebrows at the mention of yet another death. For a small village like this, one murder would be talk of the town for months. Two... well, that may well incite panic. Another death? he signs. Who? Ford signs back, Not now. After Fords answer, Toshiro pauses considering. Then, aga...
by Pursuit
Tue Mar 19, 2019 4:50 pm
Forum: Adventure Archive
Topic: 11.1. Trial Day! (Conrad, Jameson, Jareb, Deezy and Toshiro)
Replies: 23
Views: 15482

Re: 11.1. Trial Day! (Conrad, Jameson, Jareb, Deezy and Toshiro)

Jareb pats Gift on the head and keeps his eyes on his adversery. Their rebuttle to his offer while not surprising was disapointing. How could I ever accept any kind of ruling these mortals dole out? They angel glances over at Tosh doubel checking to make sure the mute did not give the “time to kill...
by Pursuit
Tue Mar 19, 2019 4:47 pm
Forum: Adventure Archive
Topic: 11.4. A Surprise In Town (Kuikku)
Replies: 17
Views: 10174

Re: 11.4. A Surprise In Town (Kuikku)

Kuikku shrugs. ”To be honest I am not surprised to learn Sierra has a few deaths, and fires, behind her. Many bursters have difficulty controlling their fire but she is... extreme in how it can get away from her. She has gotten better at controlling it and could be a very helpful member of society....

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