Search found 1611 matches

by High Command
Tue Jan 07, 2020 12:12 am
Forum: Supporting Cast
Topic: Psi-Slayer Psi-Slinger
Replies: 5
Views: 3398

Re: Psi-Slayer Psi-Slinger

by High Command
Tue Jan 07, 2020 12:11 am
Forum: Supporting Cast
Topic: Psi-Slayer Psi-Slinger
Replies: 5
Views: 3398

Gear

NG-S2 Survival Pack (20 lb) • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). • Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation). • Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations. • Fire starter kit ...
by High Command
Mon Jan 06, 2020 10:16 pm
Forum: Supporting Cast
Topic: Psi-Slayer Psi-Slinger
Replies: 5
Views: 3398

Background

Gideon is no saint. In fact, it’s fair to say he’s been about as vile as person can. Can he really be called that? Well, even psychopaths are people, that’s what the girl had said. She ought to know? And even if so, he liked to think she was right. His crimes are many. He’d committed blood sacrifice...
by High Command
Mon Jan 06, 2020 10:15 pm
Forum: Supporting Cast
Topic: Psi-Slayer Psi-Slinger
Replies: 5
Views: 3398

Powers

Bennies : 3/3 Arcane Background : Psionics ISP : 30/30 Recovery : 10 ISP/Hour Ectoplasmic Display [Elemental Manipulation] (1 ISP) [Novice] Range : Smarts Duration : 5 Trapping : Ectoplasmic Telekinesis Effect : This power grants basic control over the four traditional elements: air, earth, fire, a...
by High Command
Mon Jan 06, 2020 10:04 pm
Forum: Supporting Cast
Topic: Psi-Slayer Psi-Slinger
Replies: 5
Views: 3398

Gideon Shanks, Mankiller and Bounty Hunter

Gideon Shanks Rank : Seasoned 2 Advances Left : 0 Race : Psi-Slayer Iconic Framework : MARS (Psi-Slinger) Attributes : Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6 Pace : 0; Parry : 5; Toughness : 12 (5); Strain : 6/6 Skills : Athletics d6 Common Knowledge d8 Fighting d6 Notice d6 Occult...
by High Command
Mon Jan 06, 2020 7:16 am
Forum: Supporting Cast
Topic: Psi-Slayer Psi-Slinger
Replies: 5
Views: 3398

Psi-Slayer Psi-Slinger

Revised with VV. Psi-Slayer Psi-Slayers are psychic human mutants who use their incredible psychic abilities to make a living as spies, bounty hunters and assassins. Most are recruited at an early age and trained in the arts of hunting humanoids and murder by elite and secret Psi-Slayer guilds. Thes...
by High Command
Wed Dec 25, 2019 12:38 am
Forum: Supporting Cast
Topic: Badass Billy Batrock
Replies: 5
Views: 3323

Badass Billy Batrock

Hero's Journey: [dice:2d414is0]61575:0[/dice:2d414is0] [dice:2d414is0]61575:5[/dice:2d414is0] 1: Ranged Weapons 2: Training 3: Black Ops 4: Experience and Wisdom 5: Psionics 6: Education Hero's Journey: [dice:2d414is0]61575:1[/dice:2d414is0] [dice:2d414is0]61575:6[/dice:2d414is0] 1: Ranged Weapons ...
by High Command
Wed Dec 25, 2019 12:37 am
Forum: Supporting Cast
Topic: Badass Billy Batrock
Replies: 5
Views: 3323

Badass Billy Batrock

Google Sheet Race : [dice:1evqhgza]61574:0[/dice:1evqhgza] 1 Altara 2 D’Norr 3 Dog Boy 4 Fennodi 5 Grackle Tooth 6 Lyn-Srial 7 Psi-Stalker 8 Quick Flex 9 Simvan 10 Trimadore 11 Human 12 Mutant Bat 13 Mutant Rat 14 Battle Cat 15: Kill Cat 16: Psi-X Alien 17: Sasquatch 18: Cactus People 19: Dwarves 2...
by High Command
Wed Dec 25, 2019 12:36 am
Forum: Supporting Cast
Topic: Badass Billy Batrock
Replies: 5
Views: 3323

Badass Billy Batrock (Background)

Batrock was trained and equipped by his Coalition Handlers to be the very best at what he was - an infiltrator and sniper meant to get into the most secure places and take down literally anything or anyone in one, maybe two shots. They spent months reconfiguring an experimental anti-material rifle a...
by High Command
Wed Dec 25, 2019 12:36 am
Forum: Supporting Cast
Topic: Badass Billy Batrock
Replies: 5
Views: 3323

Badass Billy Batrock (Gear)

Gear NG-S2 Survival Pack (20 lb) • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). • Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation). • Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations. • Fire starte...
by High Command
Wed Dec 25, 2019 12:29 am
Forum: Supporting Cast
Topic: Badass Billy Batrock
Replies: 5
Views: 3323

Badass Billy Batrock (Powers)

Arcane Background (Psionics) ISP : 15/15 - Recovery : 1/ hour Bennies: 3 Improved Psionic Competency [Boost Trait] (1 ISP) [Novice] Range : Self Duration : 5 Trapping : Slowed Time Perception Effect : This power allows a character to increase the psychic's Traits (attribute or skill). Boosting the ...
by High Command
Tue Dec 24, 2019 2:01 pm
Forum: Supporting Cast
Topic: Badass Billy Batrock
Replies: 5
Views: 3323

Badass Billy Batrock (Sheet; Random Gen)

http://explorersunlimited.com/images/upload/2019/12/24/20191224234334-e8ce26df.png Badass Billy Batrock (usually just Batrock) Rank : Seasoned 2 Advances Left : 0 Race : Mutant Bat Iconic Framework : MARS (Dinosaur Hunter) Attributes : Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8 Parry ...
by High Command
Tue Dec 24, 2019 1:25 pm
Forum: Out of Character Topics
Topic: Account Status Tracker-The only place to announce an absence
Replies: 116
Views: 1001938

Re: Account Status Tracker-The only place to announce an absence

Name: Patrick
Start Date of Absence: 12-1-19
Expected Date of Return: 1-15-20
A/GM Account: High Command
Characters: L.C.

Guys, I have been getting my butt kicked on many fronts, and there is no way I can commit to anything right now. I'm sorry.
by High Command
Mon Dec 02, 2019 9:35 pm
Forum: (1 EP) Anyone Got a Benny?
Topic: LC
Replies: 7
Views: 5637

Re: LC (for reroll)

Player Name: Patrick
Character Name: L.C.
Link to Any Reference Posts (e.g. character sheet or post where bennie is spent): https://savagerifts.com/sr/viewtopic.ph ... 991#p60991
by High Command
Thu Nov 21, 2019 2:16 pm
Forum: (1 EP) Anyone Got a Benny?
Topic: LC
Replies: 7
Views: 5637

Re: LC

Player Name: Patrick
Character Name: Brison
Link to Any Reference Posts (e.g. character sheet or post where bennie is spent): https://savagerifts.com/sr/viewtopic.ph ... 792#p60792
by High Command
Thu Nov 21, 2019 2:00 pm
Forum: (1 EP) Anyone Got a Benny?
Topic: LC
Replies: 7
Views: 5637

Re: LC

Player Name: Patrick
Character Name: Brison
Link to Any Reference Posts (e.g. character sheet or post where bennie is spent): https://savagerifts.com/sr/viewtopic.ph ... 792#p60792
by High Command
Thu Nov 21, 2019 2:00 pm
Forum: (1 EP) Anyone Got a Benny?
Topic: LC
Replies: 7
Views: 5637

Re: LC

Player Name: Patrick
Character Name: Brison
Link to Any Reference Posts (e.g. character sheet or post where bennie is spent): https://savagerifts.com/sr/viewtopic.ph ... 792#p60792
by High Command
Thu Nov 21, 2019 2:00 pm
Forum: (1 EP) Anyone Got a Benny?
Topic: LC
Replies: 7
Views: 5637

LC

Player Name: Patrick
Character Name: L.C.
Link to Any Reference Posts (e.g. character sheet or post where bennie is spent): https://savagerifts.com/sr/viewtopic.ph ... 792#p60791
(soak 1)
by High Command
Fri Nov 08, 2019 5:31 pm
Forum: Adventure Archive
Topic: Operation Trainspotting: Close Quarters
Replies: 25
Views: 17280

Re: Operation Trainspotting: Close Quarters

The team covers the skelebots and all personnel retreating to their respective transports, they hear the whine of a Death's Head Transport. They also see it is not a transport, but a rare gunship version - likely loaded with bombs! As the squad and their skelebots evacuate the area, they watch in aw...
by High Command
Fri Nov 08, 2019 5:05 pm
Forum: Out of Character Topics
Topic: Using Coupons?
Replies: 3
Views: 3231

Re: Using Coupons?

PM Explorer Points (copying VV), and ask for a refund? Probably the easiest method.
by High Command
Sun Nov 03, 2019 7:10 pm
Forum: Community Projects
Topic: Cyborg Variants (SWADE)
Replies: 5
Views: 6715

Re: Cyborg Variants (SWADE)

Thanks to Tribe for the Combat Cyborg breakdown (and all the others) Changes over Combat Cyborg +10 ability points to start: 20 pts +6 ability points to start: 12 pts 2 pts goes to buying off Loss of Dexterity 1 pt buys of half of Heavy Identity Quirk replaces Inhuman Appearance Replace 3 Strain in ...
by High Command
Sun Nov 03, 2019 6:57 pm
Forum: Community Projects
Topic: Cyborg Variants (SWADE)
Replies: 5
Views: 6715

Cyborg Variants (SWADE)

HIDDEN CYBORG Hidden 'Borgs, also known as Infiltration 'Borgs, are full conversion cyborgs built on a comparatively light frame and usually made to look completely human or humanoid (if a d-bee). These are NOT hulking full conversion 'Borgs made famous by the likes of the Triax Red 'Borg. The Cybe...
by High Command
Sat Oct 26, 2019 8:33 pm
Forum: CS 17th SOG Battalion
Topic: CS OOC Chat
Replies: 67
Views: 33325

Re: CS OOC Chat

most of the weapons not in Savage Foes are in the CS profiles in Empires of Humanity.
by High Command
Sat Oct 26, 2019 6:46 am
Forum: Blog Discussion
Topic: [Blog] The Definitive Review of Savage Rifts: The Tomorrow Legion Player’s Guide (SWADE Edition)
Replies: 1
Views: 3036

Re: [Blog] The Definitive Review of Savage Rifts: The Tomorrow Legion Player’s Guide (SWADE Edition)

I'm a bit surprised the Fortune and Glory table didn't get a bit more of a mention. It changing to a d20 table is significant. Love the review in general though.
by High Command
Tue Oct 22, 2019 1:19 pm
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31920

Re: Item Creation Guidelines

Enchanted Armor costs a fortune (120,000 for +4A, +1 T, and no other features at all; literally no other features), can we use Common Armor for Enchanted Items? Especially with the extrapolated Heavy Armor?
by High Command
Mon Oct 21, 2019 11:48 pm
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31920

Re: Item Creation Guidelines

First - it's a suggestion for VV to use, modify, or ignore as he sees fit. Nothing more or less. He and I discussed it in chat today, and I told him I would present the option. Until the bossman updates the OP with it, nothing is set in stone. The cost thing came from Rob, you'll have to ask him. Wh...
by High Command
Mon Oct 21, 2019 9:40 pm
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31920

Re: Item Creation Guidelines

Before anyone asks, these are the changes I added and why. We can remove what we want, but we needed a place to start: On All, I listed which type of Signature Item it was approved for. I also included my hyperlinked keywords. Melee Weapons: Enchanted Melee Weapon - I used the price of magical melee...
by High Command
Mon Oct 21, 2019 9:28 pm
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31920

Re: Item Creation Guidelines

Base Item Templates for Signature Items The following weapons and armor are pre-approved for all of the Signature Item Types ( Techno-Wizard , Super-Tech , or Enchanted Items ) they are shown approved for. Adventuring Gear Approved for: Techno-Wizard , Super-Tech , Enchanted Items • Cost: Varies • ...
by High Command
Mon Oct 21, 2019 6:55 pm
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31920

Re: Item Creation Guidelines

I could see adding Heavy Pulse and removing Snapfire; I can also see adding a basic non-pulse laser; additionally VV and I talked about a basic Heavy EBA proceeding mathematically from the Medium EBA (so +6/+3, 22 pounds, D8 Min Strength, 40,000). We could probably make those changes just for this. ...
by High Command
Mon Oct 21, 2019 1:20 pm
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31920

Re: Item Creation Guidelines

Use the “Magic Items & Equipment” sidebar on page 46 of Arcana & Mysticism to re-trap an item as “magic”. Subject to GM approval process. If you don't want this to be weapons or gear, then make that abundantly clear: Suggestion : Use the “Magic Items & Equipment” sidebar on page 46 of A...
by High Command
Mon Oct 21, 2019 4:27 am
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31920

Re: Item Creation Guidelines

But then Enchanted weapons are just vibro-blades, which is boring. By adding a die, but no AP, you end up with some variety, but similar utility. An Enchanted greatsword is going to do Str+2d10 (avg Str+12ish) compared to the vibro-greatsword doing Str+7ish that more or less ignores armor. Against ...
by High Command
Mon Oct 21, 2019 3:46 am
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31920

Re: Item Creation Guidelines

Duly noted. I was trying to raise points for discussion. I would like to note that I fell asleep last night mid edit - a significant edit . So I apologize for any terseness in my message. I acknowledge that it needed work, which is why I was DOING that. I will include it below so I can show that I w...
by High Command
Sun Oct 20, 2019 8:13 pm
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31920

Re: Item Creation Guidelines

EDIT - please see my reply below. This post was supposed to be edited and is a lot more raw in emotion than I intended. For the base archaic weapons, instead of a damage die for extra weapons, give it the same treatment as vibro-blades - +1 Die Type and AP equal to the new die. Knives go from Str+d...
by High Command
Sat Oct 19, 2019 3:30 am
Forum: CS 17th SOG Battalion
Topic: CS OOC Chat
Replies: 67
Views: 33325

Re: CS OOC Chat

Final Gear list except for your own MOS and additional options you picked from common gear. - CS-S2 Survival Pack (equivalent to the NG-S2) - A shoulder harness with space for a holster and two attachment points OR a Patron GEAR LBH - Holster for Sidearm and pouch for 2 pistol e-clips - A utility be...
by High Command
Wed Oct 16, 2019 7:24 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Was thinking about the Branaghan duster: Rather than have it increase the Min Str by a die type when worn over armor (as all armored coats/cloaks do) and then have a special ability to increase your Str by a die type ... For simplicity, why not just have the special ability be that it does not incr...
by High Command
Tue Oct 15, 2019 5:00 am
Forum: Adventure Archive
Topic: Operation Trainspotting: Close Quarters
Replies: 25
Views: 17280

Re: Operation Trainspotting: Close Quarters

End of the Line! The fighting is fierce and frenetic. Multiple times the squad is overrun, but each time they beat them back. When Dina goes down, Frost calls for a medivac, knowing one had been loitering in the area, but out of reach of the demon forces. It was there Jacob Somerset waited in the c...
by High Command
Tue Oct 15, 2019 4:47 am
Forum: Archived Recruits
Topic: Groups Seeking Players
Replies: 58
Views: 32248

Re: Groups Seeking Players

CS game has an opening. Main post updated.
by High Command
Fri Oct 11, 2019 3:13 am
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Rimdall's Hammer underwent a major change thanks to Tribe.
by High Command
Thu Oct 10, 2019 1:03 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Tribe and Derrick gave the Flexible armor a good enough. They also gave the Auracles a pass once it was realized that the Magic Optic system was the "base item." Timmy suggested that the Dampen Electrical Energy feature spell out that it takes an action to activate it. Also replaced incorr...
by High Command
Thu Oct 10, 2019 11:28 am
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Need help here next: Also done is the T4-2044 Flexible Armored Suit . I beefed up the radio interference ability, but added in some potential trouble for the characters due to its updated origin for Rifts. Alright, and here we have the first of the new items. Funny note - named for a character on EU...
by High Command
Thu Oct 10, 2019 11:09 am
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Only railguns require you to fire at maximum rate of fire as far as I know.
Inserting this for reloading: Using a insertion tube speed loader, reloading a tube is Reload 3. Otherwise each tube must be reloaded one round at a time.
by High Command
Thu Oct 10, 2019 10:50 am
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

I've updated the Throwback again. I took off 3RB. I will not be removing either autofire or the free action switching of tubes. And as it is depending on said recoil dampening as the method of reducing the min strength from d10, I'll keep it intact as well. I did use the suggestion from Tribe to red...
by High Command
Thu Oct 10, 2019 10:37 am
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Base Weapon: Auto Assault-12 (12 gauge) 12/24/48 1-3d6 ROF 3 wt: 12 Shots 8 (20) Min Str d6 Unfortunately these are SWEX stats (from Titan Effect), but it's the best I've got. This is literally the starting point as it is an analogous automatic shotgun. Adaptive Engineering to use Big Bore rounds: A...
by High Command
Thu Oct 10, 2019 10:26 am
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Lets hope reason will win. Can we please tone back any rhetoric here. I do not care for it. I am not out to wreck the flipping game or anyone's enjoyment of it. Please stop treating me like some enemy of fun or reason. I am looking at the feedback honestly and with an eye towards balance and concep...
by High Command
Wed Oct 09, 2019 11:33 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Yeah, I was afraid of pushing it up too high, but I like your reasoning. Net is +1 Major and +1 minor. Changes made For reference going forward it was Str+ 2d4. AP 4, +1 Parry, and had the same bonus vs dragons and the negative vs dragons BTW the fan favorite Branaghan Special Overcoat is done. It g...
by High Command
Wed Oct 09, 2019 9:28 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Alright, and here we have the first of the new items. Funny note - named for a character on EU, said Dwarven Rogue Scholar. Rimdall's Hammer

And following up with the ever popular Bag of Holding; more of a pouch really.

And finally the Auracles of Spineas.
by High Command
Wed Oct 09, 2019 7:22 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

@High Command I noticed a couple typos in the GAW Throwback. In the Big Bore section under Special it mentions Equalizer rather than the Throwback. I assume this was cut and paste from other weapon since it is more or less the same thing. Under the payload section for shotgun mode it mentions Quick...
by High Command
Wed Oct 09, 2019 5:40 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Like the NG Equalizer. Too bad about sticking to the original list. Kind of wanted to see a NG-11S statted up. I just like that thing. But you did something similar with the Equalizer which is cool. NG-11S is easy actually, now that we have the Triax Pump Weapons, Big Bore Rounds, etc. It's basical...
by High Command
Wed Oct 09, 2019 5:32 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

GAW Throwback up for comment Didn't need to do anything but update for the official BigBore rounds and redo some formatting. It has adaptive engineering to use Big Bore rounds, but really all that means is it has a MD quality barrel (in the source any MD shotgun can fire Big Bore rounds as they are...
by High Command
Wed Oct 09, 2019 2:25 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

I was just about to post looking for feedback. There is an additional small negative - you can't use speed loaders like you can with most revolvers. Which means reload is at 1 round per action. Re: Steady Shot Aim Assist - Originally it had the exact language you have, except that it applied Steady ...
by High Command
Wed Oct 09, 2019 2:23 am
Forum: Patron Items
Topic: Patron Items List & Overview
Replies: 1
Views: 6464

Re: Patron Items List & Overview

To Do List CAF Elite Corps Load-Bearing Chest Rig Janissary Brigandine Load-Bearing Armor/Branaghan Special Armored Duster Bronze Tier Patron Item Choices NG Equalizer GAW Throwback Dragonbane Blade T4-2044 Flexible Armored Suit Rimdall's Hammer Bag of Holding Auracles of Spineas Silver Tier Additi...
by High Command
Tue Oct 08, 2019 10:25 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

well as done so far (and this is one where we have to work with Lloyd) the items are the same basically across both sites. One of the reasons I need it codified as to a range of powers is to accommodate the top and bottom end of that spectrum - the Patron Coat vs the Altess Eviscerator, for example....
by High Command
Tue Oct 08, 2019 5:24 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

Depends on your definition of “better.” Does a patron weapon need to do more damage than its non-patron equivalent to be worth requesting? I don’t think so. I never said more damage. Why is more damage the only definition of better? There are edge equivalents such as Brawny that allow you to carry ...
by High Command
Tue Oct 08, 2019 3:15 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

As long as suddenly there's no point in requesting Patron items for your character because you can do better in game with a modicum of cash. Substance has its own style.
by High Command
Tue Oct 08, 2019 3:13 pm
Forum: Savage Rifts House Rule Proposals
Topic: Signature Item Rules
Replies: 23
Views: 13083

Re: Signature Item Rules

As long as it follows the rules of being enchanted or TW, it really doesn't matter how it's trapped. Psi-Tech items can be built as TW items, but they are default powered by ISP. Likewise advanced tech items can be built as enchanted items and simply be described as advanced tech items. No fuss, no ...
by High Command
Tue Oct 08, 2019 3:08 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

I disagree heartily with only one feature. It should be better than the first thing a TW can put out in his first game session. Why should it be better than something that takes 3 edges or a full iconic framework? No, this is the wrong aproach. More style = Good More power = Bad who says adding a m...
by High Command
Tue Oct 08, 2019 2:50 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Re: Redoing Patron Items

That works for some and doesn't for others. But we'll get to those specific items when we get to them.

I disagree heartily with only one feature. It should be better than the first thing a TW can put out in his first game session.
by High Command
Tue Oct 08, 2019 2:39 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56979

Redoing Patron Items

Ground rules (let's decide on this first) Patron Items are better than basically available items in the book. They are either magical or advanced technology. They combine features not usually found in the game. They are not superior to, nor the equal of, Signature items. That said, there is an incre...
by High Command
Tue Oct 08, 2019 2:34 pm
Forum: Savage Rifts House Rule Proposals
Topic: Signature Item Rules
Replies: 23
Views: 13083

Signature Item Rules

How do Signature Item Rules need to change in light of the SWADE version of Savage Rifts?
by High Command
Mon Oct 07, 2019 3:35 am
Forum: Savage Rifts House Rule Proposals
Topic: SWADE Quarterly Awards
Replies: 21
Views: 15185

Re: SWADE Quarterly Awards

I'm not a fan of not granting an advance at all. I have no issue with EP, but you can earn XP and not EP under the old rules. If you want to set some lower bar for no advance that's fine, but I do not want to deny a player an advance because they missed one blasted post. that's just lame. Not that i...
by High Command
Sat Oct 05, 2019 10:22 am
Forum: Who's Who
Topic: Who's Who
Replies: 49
Views: 34491

Re: Who's Who

Player Name: Patrick IM Contact(s): payoung95 or mikelamroni (at gmail) Accounts GM/AGM/Mod Account(s): High Command Player Account: L.C. (99s - inactive) Player Account: Krysesia (Legends: Death Seekers - inactive) Black Swan (IZ: Chicago Woes - inactive) Athena Misane (Savage Rifts: the Struggle ...
by High Command
Fri Oct 04, 2019 12:55 am
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

This seems to be a matter of perspective. If you see 2 EP as overpriced, I can see why you’d dislike the 1 EP option. If you see 2 EP as the right price, then an option for an even cheaper Benny with an in-game twist becomes fun. A benny has been 1 EP since the site started and we implemented EP. I...
by High Command
Thu Oct 03, 2019 9:04 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

I'm not a fan of the benny restrictions, but I can live with it. I will never take a benny from the players in my game. Everything else works a-ok. Funny you say that. I think i have taken like 10 bennies from the players in Nightbane. It is strangely satisfying. I find it a terrible disincentive t...
by High Command
Thu Oct 03, 2019 1:39 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

I'm not a fan of the benny restrictions, but I can live with it. I will never take a benny from the players in my game. Everything else works a-ok.
by High Command
Wed Oct 02, 2019 10:34 am
Forum: Archive
Topic: GM Poll 3rd Quarter 2019
Replies: 4
Views: 5320

Re: GM Poll 3rd Quarter 2019

Voted - thanks for running.
by High Command
Wed Oct 02, 2019 12:12 am
Forum: CS 17th SOG Battalion
Topic: Experience Log
Replies: 9
Views: 7742

Re: Experience Log

As of the Remake, and with the setting rules determined, and counting the action from last Quad, everyone remake your characters with a total of 6 advances ( 10 if you are MARS/CS Soldier). Note: This includes all existing bonuses, including the site bonus and the BDH bonus. For your existing HJ/F&a...
by High Command
Tue Oct 01, 2019 7:18 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

Weird Science is restricted by the Setting Rules - it's not like they are allowed to use them at all.
by High Command
Tue Oct 01, 2019 7:12 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

This is my example game setting for the CS 17th SOG Game Style : Coalition Army Commandos (Think US Marine Recon or US Army Rangers) Power Level : Big Damn Heroes (+2 HJ rolls, +1 Advance, Wealth is ignored escept as something you save for after retirement or send back to your family). Adventure Car...
by High Command
Tue Oct 01, 2019 6:19 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

I don't care at all for 2 EP for a benny. It's too expensive for something we go through a lot. Can we some clear guidance from GMs on when they will give bennies? Call it Benny Philosophy, along with some acceptable suggestions so players know what to expect - have it be part of the Setting Context...
by High Command
Tue Oct 01, 2019 4:11 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

I definitely agree that EP for Bennies is a thing we should allow and definitely destigmatize. Thing is we also need to decide on Patron Items (including the new ones) Suggested Edit : SavageRifts.com Explorer Points Menu Good In a Pinch Heroes seem to have that little je ne sais quois which allows ...
by High Command
Sun Sep 29, 2019 6:35 pm
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Re: Psi-Nullifier (SWADE)

I'm glad that works for the concept you've been playing since you started playing in one of the games you're in. Me, not so much. This isn't house rules anyway - this is Community Projects. At most this will affect one GM. If he even buys into it. LC is not a nega-psychic. His deal has NEVER been &q...
by High Command
Sun Sep 29, 2019 5:54 pm
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Re: Psi-Nullifier (SWADE)

I think the nega-psychic does enough of what's needed for now. That's certain a valid opinion. It's just not one I share. No. Its like giving them a joker for interrupting. Not even the nega psychic can interrupt at any point? Actually, here is the updated wording for Nega-Psychic which more accura...
by High Command
Sun Sep 29, 2019 1:22 pm
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Re: Psi-Nullifier (SWADE)

Rewritten imposing the dispel penalty and making it cost more than Dispel. Also incorporates the Nega-Psychic's wording on interrupt. Also put a range limit on it as well. That can be a real limitation as recent Roll20 games have taught me. Psychic Interference [Iconic] Requirements : Seasoned, Mind...
by High Command
Sun Sep 29, 2019 9:18 am
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Re: Psi-Nullifier (SWADE)

The -2 for non-similar AB would apply anyway. I can include that if it would help though. It's worth noting it's actually significantly more expensive than simply dispelling the power. But thematically it fits better for Interference.
by High Command
Sun Sep 29, 2019 9:00 am
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Re: Psi-Nullifier (SWADE)

Venatus Vinco suggested today to use Shift the Arcane as a guideline. It allows a Shifter to steal powers from others. So instead we'll use it here to simply cancel the power, but open it up to pretty much any power (instead of the limited power list of the Shifter). Here is what it would look like...
by High Command
Sun Sep 29, 2019 2:08 am
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Re: Psi-Nullifier (SWADE)

This is how I changed it and added to it. This is also in Castle Refuge on the PEG boards Psionic Null Void [Iconic] Requirements : Novice, Mind Melter or Nega-Psychic, Smarts d8+. Gain arcane protection as an Innate Ability with the self only Limitation. Heroes who already have arcane protection ga...
by High Command
Sun Sep 29, 2019 12:57 am
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Re: Psi-Nullifier (SWADE)

Third draft of a Psi-Nullifier edge tree after Rob got done with it. The first one works for both Mind Melters and Nega-Psychics. Everything afterwards is for MM only. Psi-Nullifiers are made from potential MMs after all. Built off One with Magic/Adept and First Strike/Improved First Strike. I do no...
by High Command
Wed Sep 25, 2019 1:44 am
Forum: Savage Rifts Playtest
Topic: Jeremiah "Bullfrog" Stokes, Dogboy Merc Soldier
Replies: 4
Views: 5556

Re: Jeremiah "Bullfrog" Stokes, Dogboy Merc Soldier

Advances Please list all Edges and Advances taken for your character here Attributes Agility: d4 -> d8 (2 Attribute Points) Smarts: d4 -> d6 (1 Attribute Point) -> d8 (Hindrance) Spirit: d4 -> d6 (1 Attribute Point) -> d8 (1 Attribute Point) Strength: d4 -> d6 (Race-Breed) -> d8 (Novice 1) Vigor: d...
by High Command
Wed Sep 25, 2019 1:42 am
Forum: Savage Rifts Playtest
Topic: Jeremiah "Bullfrog" Stokes, Dogboy Merc Soldier
Replies: 4
Views: 5556

Re: Jeremiah "Bullfrog" Stokes, Dogboy Merc Soldier

Gear JA-12 “One Man Army” Laser Rifle 30/60/120 4d6+1 ROF 1 AP 5 Shots 30*/+30* Min Str d6 13lbs Notes: Heavy Pulse. Integrated Multi-Optics Scope. Grenade launcher, *Special: Shots +30 when a reserve E-Clip slot is loaded (is loaded); this reserve is Reload 3. Silver Bayonet Str+d4 min str d4 1 lb...
by High Command
Wed Sep 25, 2019 1:39 am
Forum: Savage Rifts Playtest
Topic: Jeremiah "Bullfrog" Stokes, Dogboy Merc Soldier
Replies: 4
Views: 5556

Background

Jeremiah was born to a pair of escaped dog boys who loved each other very much. Both were terriers and strong examples of the breed. Their children inherited their strong build. Jeremiah got the nickname Bullfrog after an old song his father’s friend would play at all parties. Growing up in a commun...
by High Command
Wed Sep 25, 2019 1:38 am
Forum: Savage Rifts Playtest
Topic: Jeremiah "Bullfrog" Stokes, Dogboy Merc Soldier
Replies: 4
Views: 5556

Re: Jeremiah "Bullfrog" Stokes, Dogboy Merc Soldier

Jeremiah “Bullfrog” Stokes https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9c11ae71-c791-435d-ac35-ce8fa6f813da/d95dged-78938eb3-21c3-48f8-acbb-4988be4f149a.jpg/v1/fill/w_600,h_767,q_75,strp/rifts_ferel_bull_terrier_dogboy_by_madmanmike_d95dged-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciO...
by High Command
Tue Sep 24, 2019 10:04 pm
Forum: Savage Rifts Playtest
Topic: Jeremiah "Bullfrog" Stokes, Dogboy Merc Soldier
Replies: 4
Views: 5556

Jeremiah "Bullfrog" Stokes, Dogboy Merc Soldier

Sheet link: https://docs.google.com/document/d/1nOtW8V29rIZv9TA4fEdpB0V4m76usEo1OwJhsJLjSJY/edit?usp=sharing Body Armor [dice:3ngpwb3w]58493:0[/dice:3ngpwb3w]: Covered in a fiber-optic material, your armor color shifts to match the surrounding area with custom camouflage patterns, masks infrared as ...
by High Command
Tue Sep 24, 2019 9:28 pm
Forum: Archives
Topic: September 27: Savage Rifts Roll20
Replies: 7
Views: 6474

Re: September 27: Savage Rifts Roll20

Add me to the Roll20 game please. Also, can we sell gear for 50%? if not I'll need to readjust, but I can do that. I'm making a Freeborn Dogboy Merc soldier - Jeremiah "Bullfrog" Stokes . I only went out of TLPG and SWADE for two items: a Big Bore Revolver. I want to see how that works, if...
by High Command
Fri Sep 06, 2019 10:06 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

I think that depends on what the GM is willing to allow. I would rule it like Timmy expects it to be ruled, not how you expect it to be abused. That said, it's not really an issue for my game. :D Only PC I know of with CA-7 was VV's character from my game on EU, John Freeman. Now I've seen folks get...
by High Command
Fri Sep 06, 2019 12:12 pm
Forum: SR (SWD) and Playtest Archive
Topic: Benton O'Reily, Scout and Gun Nut
Replies: 0
Views: 1784

Benton O'Reily, Scout and Gun Nut

WILDERNESS SCOUT Begin with Athletics d6, Common Knowledge d6, Notice d8, Stealth d6, and Survival d8. Begin with the Fleet-Footed and Woodsman Edges. Begin with standard Starting Gear plus a Vibro-Shortsword and a JA-11 Energy Rifle. Roll on the MARS Fortune & Glory Table (page 45) two times po...
by High Command
Thu Sep 05, 2019 1:58 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

I have no issue with spending EP for extra gear rolls (at a relatively expensive 5 per HJ roll) but very much draw the line at allowing the purchase of rolls on other HJ tables. Gear is by its nature somewhat transitory -- it can be destroyed or suffer Technical Difficulties. Bonus Edges last forev...
by High Command
Thu Sep 05, 2019 12:40 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

so:
(2 EP) Access Restricted Gear (Such as CS Armor, Power Armor, and Weapons) to replace a single gear choice.
or
(1 EP) Access Restricted Gear (Such as CS Armor, Power Armor, and Weapons) to replace a single gear choice.
by High Command
Thu Sep 05, 2019 10:57 am
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50337

Re: SWADE EP Menu

@Venatus Vinco is there a prohibition on this? It depends on VV, tbh. I know on EU no GM can opt out of EP altogether. A DM (Dimensional Master) can modify it for his dimension, with Lloyd's oversight, but opt out entirely is completely disallowed. Its meant as a meta reward for players and as a me...
by High Command
Wed Sep 04, 2019 5:12 pm
Forum: Archive
Topic: A Hopeful Change?
Replies: 14
Views: 9698

Re: A Hopeful Change?

Rob, can you take a look at this when you get a chance. Rather than fight for a change to the custom edge, I'll just use the Nega-Psychic to make things easier. Look this over and see if it's acceptable to you. Also, we will need to look at his PA and change it for SWADE. It has custom edges that do...
by High Command
Tue Aug 13, 2019 11:13 am
Forum: Out of Character Topics
Topic: Account Status Tracker-The only place to announce an absence
Replies: 116
Views: 1001938

Re: Account Status Tracker-The only place to announce an absence

More later, but short version is due to an impromptu job search and move, the time I have for gaming will be severely limited. At minimum it’s the next month, likely closer to 2. Once I’m stable again I’ll be back with a vengeance. If someone wants to take over the CS game, they can. Otherwise I’ll ...
by High Command
Sun Aug 11, 2019 9:34 am
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Re: Psi-Nullifier (SWADE)

My issue is I'm trying for an edge fix and not a full IF treatment this early in the process. Edges are easy to fix on a character as opposed to a full IF which needs redone.
by High Command
Sat Aug 10, 2019 4:39 pm
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Re: Psi-Nullifier (SWADE)

After input from Rob, Pender, and VV I am coming back with this. it removes the legendary option entirely. AP doesn't penalize the recipient, unlike the edge. It only works against hostile powers. So I used that same language here. Psionic Null Void [Iconic] Requirements : Novice, Mind Melter or Neg...
by High Command
Sat Aug 10, 2019 3:33 pm
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Re: Psi-Nullifier (SWADE)

This for Rob's 99 game and it's a first attempt at using First strike to create a workable psi-nullification that actually interrupts the enemy.
by High Command
Sat Aug 10, 2019 3:27 pm
Forum: Community Projects
Topic: Psi-Nullifier (SWADE)
Replies: 27
Views: 13863

Psi-Nullifier (SWADE)

Third draft of a Psi-Nullifier edge tree after Rob got done with it. The first one works for both Mind Melters and Nega-Psychics. Everything afterwards is for MM only. Psi-Nullifiers are made from potential MMs after all. Built off One with Magic/Adept and First Strike/Improved First Strike. Psionic...
by High Command
Sat Aug 10, 2019 11:39 am
Forum: Archive
Topic: A Hopeful Change?
Replies: 14
Views: 9698

Re: A Hopeful Change?

RFT wrote: Mon Aug 05, 2019 11:01 amThis will also eliminate site rules. I will be keeping my universal free Common Bond table rules though.
So I assume this means the legendary table as well. Which is fine, just trying to be clear.
by High Command
Tue Aug 06, 2019 2:36 pm
Forum: Out of Character Topics
Topic: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher
Replies: 19
Views: 13215

Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Why does the Nega-Psychic not have access to the Psionic HJ table? They are major psychics.
by High Command
Mon Aug 05, 2019 4:06 pm
Forum: Archive
Topic: A Hopeful Change?
Replies: 14
Views: 9698

Re: A Hopeful Change?

With the Understanding I'd want to look at incorporating Psi-Nullification still, I'd do it.
by High Command
Sun Aug 04, 2019 8:31 pm
Forum: Out of Character Topics
Topic: The Voice of Hope
Replies: 69
Views: 38551

Re: The Voice of Hope

Honestly, you might consider a second podcast for just talking about the rules, the game, etc and one for in character stuff. Voice of Hope, Reports from Castle Refuge and Beacon's Inner Voice, a Savage Rifts Discussion Podcast. Put them out on the same stream (or not), but title them differently. A...
by High Command
Sat Aug 03, 2019 7:42 pm
Forum: Out of Character Topics
Topic: The Voice of Hope
Replies: 69
Views: 38551

Re: The Voice of Hope

We like both - just happens that game speak stuff right now is present and immediate.
by High Command
Fri Aug 02, 2019 12:25 am
Forum: SR (SWD) and Playtest Archive
Topic: Asgardian Elf Combat Mage
Replies: 4
Views: 3793

Advancement Tracker

Advances Please list all Edges and Advances taken for your character here Attributes Agility: d6/d12+1 (Race) -> d8 (F&G) Smarts: d6/d12+1 (Race) -> d8 (1 pt) Spirit: d4/d12 -> d6 (1 pt) Strength: d4/d12 -> d8 (2 pts) -> d10 (Hindrance) Vigor: d4/d12 -> d6 (1 pt) Skills : Academics (Sm) Athleti...

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