Search found 2519 matches
- Wed Aug 15, 2018 6:42 pm
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66302
Re: Adventure 3: The New Plan
Dust in the Wind [/size] Anti-aircraft guns are a relic of the past, having long been replaced by more accurate surface-to-air missile systems and automated high volume point defence. Heck, during the war Earth force had even begun to deploy laser batteries and other energy weapons against enemy fi...
- Wed Aug 15, 2018 11:06 am
- Forum: Out of Character Topics
- Topic: The Red Dawn Chronicles
- Replies: 27
- Views: 27035
Re: The Red Dawn Chronicles
Awesome man, keep them coming!
VV
VV
- Sun Aug 12, 2018 11:30 am
- Forum: Archived Discussions
- Topic: New EP Options
- Replies: 32
- Views: 14240
Re: New EP Options
Great customization options.
I approve.
VV
I approve.
VV
- Wed Aug 08, 2018 8:07 am
- Forum: Archive
- Topic: TW Clockwork Being (Race)
- Replies: 10
- Views: 6916
Re: TW Clockwork Being (Race)
To go with this I would allow MARS Techno Warrior swapping out cybernetics for TW mods.
VV
VV
- Wed Aug 08, 2018 7:45 am
- Forum: Archive
- Topic: TW Clockwork Being (Race)
- Replies: 10
- Views: 6916
TW Clockwork Being (Race)
TW Clockwork Being Through a powerful variation of the resurrection ritual a human consciousness is fused with a magical clockwork frame in an attempt to save a life even when the body is beyond repair. Of course, being trapped in a magical clockwork body may or may not be considered truly living. ...
- Wed Aug 08, 2018 7:09 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73172
Re: Mission 6: Radio Tower
We Are Legion As the demons withdraw a number of conversations break out. Firstly, the survivors of the 11th Arcane Anomaly Team face the feisty teenage leader of the 1st SET. Meanwhile, a debate develops out about how to deal with the retreating demons and their occupied radio tower. After vigorou...
- Mon Aug 06, 2018 10:36 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162871
Re: 2018 EP Requests
It's already there: http://savagerifts.com/sr/viewtopic.php?f=23&t=39#p2812Sinder wrote:Brody Conrey needs to be add to Sinder's Ledger
VV
- Mon Aug 06, 2018 7:48 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162871
Re: 2018 EP Requests
The following players were awarded 2 EP for being recommended by their fellow players.
Jitters (twice!)
High Command
The following players had an adjustment of +1 to their ledgers due to accounting errors
Deezy
Tyraxas
Norona
VV
Jitters (twice!)
High Command
The following players had an adjustment of +1 to their ledgers due to accounting errors
Deezy
Tyraxas
Norona
VV
- Mon Aug 06, 2018 6:41 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162871
Re: 2018 EP Requests
FixedPursuit wrote:VV, it looks like Anon needs to be added to my ledger. Thanks!
VV
- Mon Aug 06, 2018 6:05 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162871
Re: 2018 EP Requests
AUGUST 6 2018
ALL LEDGERS UPDATED
ALL PENDING TRANSACTIONS COMPLETED
REPORT ERRORS/OMISSIONS AS A REPLY TO THIS POST
- Sat Aug 04, 2018 7:01 am
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66302
Re: Adventure 3: The New Plan
Big Guns Lily hits the deck just as the guns open fire, filling the air with flak. Fortunately, she gets below their angle of fire before they can do any real damage. Unfortunately, everyone in the area knows where she is at the moment. The men-in-black scramble for cover, the important looking dud...
- Sat Aug 04, 2018 6:51 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73172
Re: Mission 6: Radio Tower
The Mighty 1st Just as the 11 Arcane Anomaly Team find themselves about to be overrun, the 1st SET arrives on the scene with unbridled fury. In the sky above the Dragonwing Robot and the actual dragon swoop onto the field leaving the bodies of demons in their wake. Behind them comes a jet packed wa...
- Sat Aug 04, 2018 6:01 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Windrunner (Cyberknight)
- Replies: 6
- Views: 3349
- Sat Aug 04, 2018 5:50 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Windrunner (Cyberknight)
- Replies: 6
- Views: 3349
Re: Savage Windrunner (Cyberknight)
Advances Hero’s Journey Experience & Wisdom 2: Elan Training 5: Martial Artist & Brawler Training 2: +5 Skill points to Fighting, Shooting, or, Throwing Experience & Wisdom 9: Quick Education 17: +5 Skill points to Healing, Investigation, or Knowledge skills Advances Initial Advances: (...
- Sat Aug 04, 2018 5:49 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Windrunner (Cyberknight)
- Replies: 6
- Views: 3349
Re: Savage Windrunner (Cyberknight)
Gear Windrunner Medium Armor (TW) Armor +6 and +1 embedded Toughness. Strength Minimum: N/A Full Environmental Protection while powered. Weight: 3 lb / 14 lb without power Note: Includes succor power which can be used on self or others. [/size] Wilk’s 320 Laser Pistol http://explorersunlimited.com/...
- Sat Aug 04, 2018 5:49 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Windrunner (Cyberknight)
- Replies: 6
- Views: 3349
Re: Savage Windrunner (Cyberknight)
Background As the battle with the Voidbringers raged on, Highprince Dalinar called for all armies to withdraw from the Voidbringers and fallback to the Oathgate plateau. Wind and rain lashed as a Highstorm and an Everstorm came on a collision course. Just as the collision happened Lord Dalinar’s fo...
- Sat Aug 04, 2018 5:48 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Windrunner (Cyberknight)
- Replies: 6
- Views: 3349
Re: Savage Windrunner (Cyberknight)
Powers Arcane Background :Surgebinding (Miracles) PPE/ISP : 15 - Recovery : 1/hour Surge [Boost Trait] (PPE) [Novice] Range : Range Duration : Duration Trapping : Glowing skin with a PPE “mist” rising from him. On a raise this glow creates light in a small burst template. Effect : Basic Lashing [De...
- Sat Aug 04, 2018 5:48 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Windrunner (Cyberknight)
- Replies: 6
- Views: 3349
Re: Savage Windrunner (Cyberknight)
Character Sheet Rothar Voidcursed Rank : Novice Experience : 5 Advances Left : 0 Race : Human Iconic Framework : Windrunner (Cyberknight) Attributes : Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Charisma : +2; Pace : 8; Parry : 8; Toughness : 5; Strain : 0 Skills : Fighting d12 Shooting...
- Sat Aug 04, 2018 3:51 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Windrunner (Cyberknight)
- Replies: 6
- Views: 3349
Savage Windrunner (Cyberknight)
Source Material: Stormlight Archive HJ Experience & Wisdom [dice]0[/dice]: Elan Training [dice]1[/dice]: Martial Artist & Brawler Training [dice]2[/dice]: +5 Skill points to Fighting, Shooting, or, Throwing Experience & Wisdom [dice]3[/dice]: Quick Education [dice]4[/dice]: +5 Skill poin...
- Fri Aug 03, 2018 3:18 pm
- Forum: Archived Discussions
- Topic: Fresh Off the Rift (Iconic MARS Edge)
- Replies: 3
- Views: 3599
- Thu Jul 26, 2018 5:53 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73172
Re: Mission 6: Radio Tower
Sinders & Ashes With the town “saved” from the demonic presence, Sinder and his summoned psi-warriors round up the dead as the mortified townsfolk stand aghast athte horror that has visited their homes. Between the Simvan meals, zombified bodies, and victims of Sara’s pestilence, the pile of bo...
- Thu Jul 26, 2018 10:12 am
- Forum: Setting Rules
- Topic: HOUSE & SETTING RULES
- Replies: 3
- Views: 4408
Re: HOUSE & SETTING RULES
Super Sorcery Modifiers Fantasy Trope : Like a classical wizard, the super sorcerer can confer the benefits of her spell or incantation on another person by adding 2 power points to the cost. The spell casting roll is made as usual but the benefits are given to the subject. These power points are u...
- Wed Jul 25, 2018 5:45 pm
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66302
Re: Adventure 3: The New Plan
Convoy Lily follows the convoy in the air at an inconspicuous distance while the other heroes quietly observe. The rag tag cartel vehicles and the black SUVs roll up to the hangar where the ship is being stored. As the occupants exit John can spot Lopez, the leader of the cartel, surrounded by a bu...
- Tue Jul 24, 2018 6:28 am
- Forum: Archived Discussions
- Topic: Item Creation Rules: Experimental Super Technology Items
- Replies: 1
- Views: 2981
Item Creation Rules: Experimental Super Technology Items
New Edge : Super Scientist [Professional Edge] Prerequisite : Seasoned, Gadgeteer or Tinkerer, Knowledge (Engineering) and at least one other scientific Knowledge d10+, Repair d10+ These inventors can go well beyond the normal bounds of the technology of the day and create truly amazing, if somewha...
- Tue Jul 24, 2018 6:25 am
- Forum: Archived Discussions
- Topic: Proposed Change to Tinkerer (from Supertech)
- Replies: 2
- Views: 3051
Proposed Change to Tinkerer (from Supertech)
Proposed Change to Tinkerer Tinkerer [Professional] Requirements : Novice, Smarts d8+, Repair d8+, Knowledge (Engineering) d8+, and at least one other Scientific Knowledge skill at d8+ Like any master operator, you are skilled at modifying machines, but for you it goes beyond simple repair. You may ...
- Tue Jul 24, 2018 6:05 am
- Forum: Fallen Heroes
- Topic: Zolo Dagga- Halfling Rogue Scholar
- Replies: 5
- Views: 4042
Re: Zolo Dagga- Halfling Rogue Scholar
Hello, Character concept looks good. Couple of small items. You listed "Charisma: 0" in your stats but it should be "Charisma: +2" due to the Charismatic edge. Maybe lose the red text, it burns my eyes. Sig item, if you decide to go for it, looks good to me. Probably needs to go ...
- Wed Jul 18, 2018 2:11 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Vapourized
- Wed Jul 18, 2018 6:59 am
- Forum: Archives
- Topic: Group Catch All Thread
- Replies: 5
- Views: 8065
Re: Group Catch All Thread
All New & Existing Players Please Add This To Your Character Sheet Buffalo Spirit Fetish Type of Item : An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo. Enchantments (One Major) : Common Bond P.P.E. : 0 Trait...
- Wed Jul 18, 2018 5:35 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73172
Mission 6: Radio Tower
https://images.alphacoders.com/703/thumb-350-703348.png The radio signal is emanating from a field of pre-Rift satellite dishes just inside the border of the former states of Colorado and New Mexico. At one time this may have been a communications station or even a space telescope, but now it has l...
- Wed Jul 18, 2018 5:27 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Ogres! With a fix on Fell's radio signal the group redouble their efforts to end this delaying action. Zombies are quickly blighted out by blasts and blows. However, it is the cowardly Sinder who comes to the rescue with a gang of Ogres. They are large burly humanoids who are dressed like Pecos ban...
- Tue Jul 17, 2018 10:31 am
- Forum: SR (SWD) and Playtest Archive
- Topic: MARS Super Scientist
- Replies: 4
- Views: 2466
Re: MARS Super Scientist
Advances MARS Personal Concept Begin with +5 skill points. Begin with two Edges of your choice, ignoring Rank requirements. Make one additional roll on the M.A.R.S. Fortune & Glory Table. Begin with the starting gear of any one Iconic Framework of your choosing. FG 1d12 (6) - Spiritual and Dete...
- Tue Jul 17, 2018 10:30 am
- Forum: SR (SWD) and Playtest Archive
- Topic: MARS Super Scientist
- Replies: 4
- Views: 2466
Re: MARS Super Scientist
Background
Former Northern Gun weapons developer turned adventurer.
Former Northern Gun weapons developer turned adventurer.
- Tue Jul 17, 2018 10:30 am
- Forum: SR (SWD) and Playtest Archive
- Topic: MARS Super Scientist
- Replies: 4
- Views: 2466
- Tue Jul 17, 2018 10:30 am
- Forum: SR (SWD) and Playtest Archive
- Topic: MARS Super Scientist
- Replies: 4
- Views: 2466
Re: MARS Super Scientist
Character Sheet Dr. Finegan Coleman Rank : Seasoned Experience : 25 Advances Left : 0 Race : Human Iconic Framework : MARS - Personal Concept (Super Scientist) Attributes : Agility d6, Smarts d12, Spirit d10, Strength d6, Vigor d6 Charisma : 0; Pace : 6; Parry : 5; Toughness : 5; Strain : 0 Skills ...
- Tue Jul 17, 2018 9:10 am
- Forum: SR (SWD) and Playtest Archive
- Topic: MARS Super Scientist
- Replies: 4
- Views: 2466
MARS Super Scientist
MARS Personal Concept Begin with +5 skill points. Begin with two Edges of your choice, ignoring Rank requirements. Make one additional roll on the M.A.R.S. Fortune & Glory Table. Begin with the starting gear of any one Iconic Framework of your choosing. FG [dice]0[/dice] - Spiritual and Determin...
- Mon Jul 16, 2018 1:41 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
There has been significant discussion on this.
I think I will put High Command's revisions in a new thread for re-voting.
Before I do that, are there any lingering objections?
VV
I think I will put High Command's revisions in a new thread for re-voting.
Before I do that, are there any lingering objections?
VV
- Fri Jul 13, 2018 7:51 am
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
Damn,
Edited tribe's post instead of replying.
Sorry dude!!
VV
Edited tribe's post instead of replying.
Sorry dude!!
VV
- Fri Jul 13, 2018 7:51 am
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
His belief is that a TW can take Gadgeteer as an edge. Yes, in the very extreme case of an HJ roll that let's you take any professional edge regardless of pre-requisites. Although it it subject to GM permission (don't think we've over turned one yet, it's a great way to fast track master of Magic o...
- Fri Jul 13, 2018 5:18 am
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
Works, but only solves one of three objections.RFT wrote:I would just add a single line specifically exempting it from The Born a Hero setting rule.
It's a house rule there's no reason you can't have an exception written into it.
VV
- Fri Jul 13, 2018 5:13 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Sara As the number of zombies dwindles, Sara begins to sob and cry. Then she walks slowly toward Saul, tears streaming down her face and a sadness in her dark eyes. He can feel her emotions: don't let them hurt me Meanwhile, Anon is able to track back the radio signal. It's coming from a strong rad...
- Fri Jul 13, 2018 5:03 am
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
1) On whether this should be an edge: Only TWs can make TW items (whether they have an edge or not). Therefore if this is not an edge then we must make an IF with this ability. 2) On the born a hero issue: It's true taking this at Novice would make it legendary. Therefore if we wish to avoid this it...
- Thu Jul 12, 2018 7:07 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
OP updated. Poll added. I personally think all devices should begin with the "Power Source" modifier for no benefit to keep them in line with TW and Enchanted items which require a "power source" (PPE) to function. However, it is complicated to introduce and not a hill worth dyin...
- Thu Jul 12, 2018 4:51 pm
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66302
Re: Adventure 3: The New Plan
In the Bar Lily watches as the drug lord and his entourage converse in hushed tones. Suddenly, a number of black SUVs pull up out front and the cartel members stands and go outside. Through the grimy windows she can see Lopez talking to a man in a black suit, black tie, and dark gunglasses. The win...
- Thu Jul 12, 2018 4:01 pm
- Forum: Archive
- Topic: Super Spy IF
- Replies: 12
- Views: 5884
Re: Super Spy IF
S in Super also makes sure you don't end up with a Grackletooth super spy by locking in either ABs or Cybernetics.
VV
VV
- Thu Jul 12, 2018 3:54 pm
- Forum: Archive
- Topic: Super Spy IF
- Replies: 12
- Views: 5884
Re: Super Spy IF
Maybe just make AB Super Powers (Core) one of the options with two powers or a d8 skill or something.
VV
VV
- Thu Jul 12, 2018 3:37 pm
- Forum: Archive
- Topic: Super Spy IF
- Replies: 12
- Views: 5884
Re: Super Spy IF
The S in Super is cool.
From my experience running supers SPC powers might run away from you fast and overbalance the IF. Hard to say for sure though.
If you're going for James Bond "Berserk Button" might be "License to Kill".
VV
From my experience running supers SPC powers might run away from you fast and overbalance the IF. Hard to say for sure though.
If you're going for James Bond "Berserk Button" might be "License to Kill".
VV
- Thu Jul 12, 2018 10:00 am
- Forum: Archive
- Topic: Super Spy IF
- Replies: 12
- Views: 5884
Re: Super Spy IF
Jon. I love the super spy colour you put into the re-trapped Crazy. As for translating the occ, I always thought a super spy was a shady skill character with an edge: cybernetics, psionics, magic, etc. So in some ways it sounds to me more like a MARS PCO with the appropriate selections of AB or cybe...
- Tue Jul 10, 2018 5:36 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Blood Priestess Chaos and confusion erupt as Cory sends forth more holy blasts toward the enemy, yet, the zombies dumbly move into the way absorbing the hits and keeping their charges safe at the sake of their own un-life. Sweeping the flat of her sword Alecto manages to keep two zombies at bay kno...
- Tue Jul 10, 2018 5:17 pm
- Forum: Out of Character Topics
- Topic: Tech Support and Feature Requests
- Replies: 60
- Views: 50601
- Wed Jul 04, 2018 2:05 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Initiative
- Wed Jul 04, 2018 2:26 am
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
I am very much against the "cause I want it for x character argument" . The argument that EA is not available for tech characters is not true since extra limbs cybernetics exists. Whether or not that is an attractive option is debatable. I am not against reskinning extra arms for the same ...
- Tue Jul 03, 2018 5:54 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
I think we need to remove "Device" from allowed modifiers. All these items are devices by definition. It's baked into the system as it were.
VV
VV
- Tue Jul 03, 2018 5:48 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
UTI Zapper Gun http://www.nullfactor.net/eu/VV/Weapons/zapper.png Damage : Special ROF : 1 Range : 10/20/40 Payload : 12 Weight : 2 Cost : 5,000+mod costs Notes : On a successful Shooting attack the victim must make a Vigor roll at -2 or be Shaken. On a raise, the victim is Incapacitated on a faile...
- Tue Jul 03, 2018 3:18 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
Maybe.
One level of extra actions with stacking restrictions. I am leery because of my general disdain for quickness.
VV
One level of extra actions with stacking restrictions. I am leery because of my general disdain for quickness.
VV
- Tue Jul 03, 2018 2:41 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
I'm thinking that instead of worrying about point caps, we just dump Extra Actions on the "Can't Touch This" pile and never speak of the Power in relation to this ruleset again. Done. What about adding powers to cybernetic implants to make a super tech cyber item? I was even thinking a su...
- Tue Jul 03, 2018 1:27 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
Hello,
I will leave this open for comment until Monday July 9.
VV
I will leave this open for comment until Monday July 9.
VV
- Tue Jul 03, 2018 9:03 am
- Forum: Shaintair (Concluded)
- Topic: Adventure Cards 3rd Q 2018
- Replies: 9
- Views: 6750
Re: Adventure Cards 3rd Q 2018
or you may simply pick one that no one else has selected.
- Tue Jul 03, 2018 5:20 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Mini-Update (Blood Priestess) [dice]0[/dice] Wild [dice]1[/dice] Extra Effort: [dice]2[/dice] Large Burst Template [dice]3[/dice] (Saul + Merlaggon, Alecto, Rod)) all magical and TW devices are shut down for [dice]4[/dice] minutes Who's caught 5 reroll 5 = [dice]6[/dice] [dice]7[/dice] [dice]8[/dic...
- Mon Jul 02, 2018 7:00 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
Wild Weasel SAMAS PA-09-AVT SAMAS : Size 2, +10 M.D.C. Armor, +2 Toughness, Strength d12+4 , Pace : 10 (Run d8) Notes : Flight System (Pace 25, Climb 2), Advanced Comms Systems adds +1 die type to Knowledge (Electronics) Signal Jamming :The character can cause technological devices in a Medium Burs...
- Mon Jul 02, 2018 6:36 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
UTI - UltraLite Parkour Armor Designed with juicers, crazies, and other enhanced beings this armor features a micro-exoskeleton that boosts leaping, movement, and agility. +4 Armor +1 Toughness Strength Minimum: d6 Environmental Protection: None. Running & Leaping: Powerful micro hydraulics all...
- Mon Jul 02, 2018 6:09 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
Two levels, i.e. can only be taken twice. Might cost more than 2 points.High Command wrote:But the end effect would be the same - every ability of an item has to be 2 PP - it can include modifiers, but the final total must be 2 PP. Or least that's how I read it.
VV
- Mon Jul 02, 2018 3:29 pm
- Forum: Archive
- Topic: Savage Black Market
- Replies: 1
- Views: 1988
Savage Black Market
Holding area for stuff for Sgt86Delta. Edge from Savage Shadowrun by Maneul Sambs Good Chummers Requirements: Novice, Spirit d8+, Persuasion d6+ The character has tight bonds with their Contacts and is generally trusted. This Edge gains them +2 Charisma when interacting with their Contacts and conne...
- Mon Jul 02, 2018 11:08 am
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
Banned SPC Powers List
Undead
Stackable (Attack Melee)
Super Sorcery
Invent
Undead
Stackable (Attack Melee)
Super Sorcery
Invent
- Mon Jul 02, 2018 10:31 am
- Forum: Archived Discussions
- Topic: Can we reopen House Rules already?
- Replies: 7
- Views: 4479
Re: Can we reopen House Rules already?
More generally, though, I sincerely would like to see House Rules reopen. We created a lot of fun options here, and IMO the more formal discussion/approval process is preferable to the backdoor house rules creation folks have started to do in Community Projects in the interim. Agreed regarding comm...
- Mon Jul 02, 2018 10:30 am
- Forum: Archived Discussions
- Topic: Can we reopen House Rules already?
- Replies: 7
- Views: 4479
Re: Can we reopen House Rules already?
I can get behind that for now.Tribe of One wrote:The other option, if we want to leave Super-Tech on the shelf for now, would be to formally allow a maxed out Tinkerer item (2 Minor, 3 Major) as a Signature Item.
VV
- Mon Jul 02, 2018 10:04 am
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46535
Re: Supertech (literally Super)
Revised OP based on feedback.
VV
VV
- Mon Jul 02, 2018 8:49 am
- Forum: Archived Discussions
- Topic: Can we reopen House Rules already?
- Replies: 7
- Views: 4479
Re: Can we reopen House Rules already?
Tribe,
If you believe there is a mistake or typo, no problem. Perhaps just ask: "Could you please investigate the issue with SuperTech regarding whether or not it is 2/2 or 3/2 in terms of upgrades?"
Yes, I can. Please give me a few days to Wade back through it all.
VV
If you believe there is a mistake or typo, no problem. Perhaps just ask: "Could you please investigate the issue with SuperTech regarding whether or not it is 2/2 or 3/2 in terms of upgrades?"
Yes, I can. Please give me a few days to Wade back through it all.
VV
- Sun Jul 01, 2018 8:56 am
- Forum: Shaintair (Concluded)
- Topic: Adventure Cards 3rd Q 2018
- Replies: 9
- Views: 6750
Re: Adventure Cards 3rd Q 2018
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A Stone in My Boot! Play at any time to reduce an opponent's Pace to one-half for that round, and they cannot run. Their Parry is also reduced by -2.
A Stone in My Boot! Play at any time to reduce an opponent's Pace to one-half for that round, and they cannot run. Their Parry is also reduced by -2.
- Sun Jul 01, 2018 8:33 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Q3-18 Adventure Cards
- Replies: 8
- Views: 5279
Re: Q3-18 Adventure Cards
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That's Crazy Talk Mister - Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
Extra Effort - Play to add +1d6 to any trait roll. This roll may Ace.
That's Crazy Talk Mister - Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
Extra Effort - Play to add +1d6 to any trait roll. This roll may Ace.
- Sat Jun 30, 2018 3:46 pm
- Forum: OOC Archives
- Topic: Adventure Deck - Q3 2018
- Replies: 10
- Views: 6664
Re: Adventure Deck - Q3 2018
[dice]0[/dice] Bonus [dice]1[/dice] "Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party." Folk Her...
- Sat Jun 30, 2018 10:01 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Nightbane Test
- Replies: 6
- Views: 3765
Re: Nightbane Test
Yeah,
I could trade that for "Burrow" I had an idea to call it "Rise from the Grave" . So that could work too.
VV
I could trade that for "Burrow" I had an idea to call it "Rise from the Grave" . So that could work too.
VV
- Sat Jun 30, 2018 8:22 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Nightbane Test
- Replies: 6
- Views: 3765
Re: Nightbane Test
Advances Initial Advances: (From Hindrances): Investigator, Scholar Novice 1 Advance: +1 Notice & Healing Novice 2 Advance: Novice 3 Advance: Seasoned 1 Advance: Seasoned 2 Advance: Seasoned 3 Advance: Seasoned 4 Advance: Veteran 1 Advance: Veteran 2 Advance: Veteran 3 Advance: Veteran 4 Advanc...
- Sat Jun 30, 2018 8:21 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Nightbane Test
- Replies: 6
- Views: 3765
Re: Nightbane Test
Background A medical researcher before the Dark Day, Anthony worked tirelessly to discover a cure to a wasting disease that was slowly killing his wife. To speed up his research he inflicted the disease upon himself to study it more closely. He was unable to develop a cure but did create a treatmen...
- Sat Jun 30, 2018 8:21 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Nightbane Test
- Replies: 6
- Views: 3765
Re: Nightbane Test
Powers & Abilities Arcane Background : Dark Talents Animate the Dead [Zombie] [Veteran] Range : Smarts Duration : Special Trapping : Flies swarming cadavers and bring them to life. Effect : With a success, the dead remain animated for 1 hour. With a raise, they remain animated for 1d6 hours. Wi...
- Sat Jun 30, 2018 8:19 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Nightbane Test
- Replies: 6
- Views: 3765
Re: Nightbane Test
Dr. Anthony Giatrós Rank : Novice Experience : 5 Advances Left : 0 Race : Nightbane Attributes : Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6 Charisma : -1; Pace : 4; Parry : 2; Toughness : 5 Skills : Knowledge (Medicine) d8+2 Healing d6 Knowledge (Biology) d8+2 Driving d4 Investigation ...
- Sat Jun 30, 2018 5:22 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Nightbane Test
- Replies: 6
- Views: 3765
- Sat Jun 30, 2018 4:31 am
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66302
Re: Adventure 3: The New Plan
Astral Recon While the others discuss potential dangers, Walker uses his mystic powers to attempt to scout the airfield unseen. As he drifts over the compound the ground level is exactly what you expect, old hangars with old planes that are good for flying low and under the radar. No doubt they wer...
- Fri Jun 29, 2018 5:55 pm
- Forum: Archived Recruits
- Topic: Groups Seeking Players
- Replies: 58
- Views: 32232
Re: Groups Seeking Players (New Games)
Hello,
1 Opening in the 1st SET
1 Opening in ARES Protocol (Savage Dimensions, Supers)
VV
1 Opening in the 1st SET
1 Opening in ARES Protocol (Savage Dimensions, Supers)
VV
- Fri Jun 29, 2018 5:48 pm
- Forum: Archive
- Topic: Quarterly XP & EP Awards
- Replies: 4
- Views: 4443
Re: Quarterly XP & EP Awards
ARES Walker - 6 XP | 2.10 PPW | 3 EP Raith - 4 XP | 0.50 PPW | EP Randy/Bradley - 5 XP | 1.10 PPW | 1 EP Lily - 1 XP | 0.60 PPW | 1 EP (VV Recommended) Deliliah - 6 XP | 1.90 PPW | 2 EP Marduk - 5 XP | 1.30 PPW | 1 EP Gothm - 5 XP | 1.30 PPW | 1 EP Mitchell - 5 XP | 1.10 PPW | 1 EP Group Post Rate ...
- Fri Jun 29, 2018 5:35 pm
- Forum: Archives
- Topic: Quarterly Experience Awards
- Replies: 13
- Views: 10504
Re: Quarterly Experience Awards
1st SET Anon - 2 XP | 1.20 PPW | 1 EP Alecto - 5 XP | 1.50 PPW | 1 EP Cory - 6 XP | 2.20 PPW | 3 EP Saul - 6 XP | 3.00 PPW | 3 EP Rod - 6 XP | 1.70 PPW | 2 EP Sinder - 6 XP | 2.10 PPW | 3 EP Merlaggon - 5 XP | 1.20 PPW | 1 EP Group Post Rate (Weekly): 1.63 GM Post Rate (Weekly): 2.00
- Thu Jun 28, 2018 5:03 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Mini-Update Cory's attempts to repel Sara are seemingly ineffective as the young girl simply tuns her head and smiles sweetly. Following up with a vicious onslaught of mystic power Cory knows that will hurt. Unfortunately, the blast doesn't reach its target as one of the zombies, a former town pers...
- Thu Jun 28, 2018 7:17 am
- Forum: OOC Archives
- Topic: GM Poll - 2nd Quarter 2018
- Replies: 5
- Views: 3879
Re: GM Poll - 2nd Quarter 2018
Voted. I actually stole your "Endless" idea for the 1st SET. Thievery is the highest form of flattery.
Norona
Norona
- Thu Jun 28, 2018 4:14 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: GM Poll 2nd Quarter 2018
- Replies: 6
- Views: 4484
- Wed Jun 27, 2018 6:09 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Mini-Update As Saul tries to subvert the workings of the blood priest, a zombie haplessly lunges at him but ends up bumping into another of his ilk. Instead, Saul's arcane denial doesn't dispel the current zombies, but it does seem to suppress new one from being made - for the moment. As Saul cries...
- Wed Jun 27, 2018 2:39 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Swift Justice Dead d-bees and demons pile up in the centre of New Durango as the 1st SET deploys their trademark viciousness against them while protecting the innocent. Other than leaving the townsfolk alive there is little that separates the violence of demons from the wrath of the First. Inside t...
- Mon Jun 25, 2018 6:10 pm
- Forum: Archive
- Topic: Savage Mind Bleeder
- Replies: 2
- Views: 2633
Re: Savage Mind Bleeder
Martino “The Greek” Markides Rank : Seasoned Experience : 20 Advances Left : 0 Race : Mind Bleeder Iconic Framework : Mind Bleeder Attributes : Agility d4, Smarts d10, Spirit d10, Strength d4, Vigor d6 Charisma : -2*; Pace : 6; Parry : 5; Toughness : 8 (3); Strain : 0 *-4 with Psi-Stalkers and Dog ...
- Mon Jun 25, 2018 10:35 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Mind Bleeder
- Replies: 0
- Views: 1604
Mind Bleeder
HJ
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- Mon Jun 25, 2018 8:12 am
- Forum: Archive
- Topic: Savage Mind Bleeder
- Replies: 2
- Views: 2633
Savage Mind Bleeder
COMMENTARY So the Mind Bleeder has been on my mind for a while, mostly because they make worthy bad guys and enforcers. Like many psychic races in Rifts they are more like a race-plus, thus requiring a full racial Iconic Framework (similar to a dragon but not as powerful) to jam in all the powers a...
- Sat Jun 23, 2018 2:54 pm
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66302
Re: Adventure 3: The New Plan
Viva Mexico Prepping for the mission Marduk is able to learn that the airfield is in an area controlled by the Lopez cartel, they deal in all sorts of drugs mainly dealing to people holed up in he reclamation zones. Although they do have a presence in the rebuilt cities in the US and Mexico. While ...
- Sat Jun 23, 2018 4:17 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Carnage As Saul throws his bean into the air, the first Simvan doesn't even wait for it to his the ground before charging toward the Sea Inquisitor with a murderous howl. One cue the nearby desert howlers rear up and pounce toward Saul and the remaining Simvan set aside their dinners to charge towa...
- Fri Jun 22, 2018 4:02 pm
- Forum: Archive
- Topic: Psionic Power Armor/Robot Commando Edges
- Replies: 25
- Views: 11511
Re: Psionic Power Armor/Robot Commando Edges
Is this a round about house rules proposal
VV
VV
- Mon Jun 18, 2018 5:43 pm
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: OOC: Which way do we go?
- Replies: 7
- Views: 4585
Re: OOC: Which way do we go?
Can we use Clairvoyance to judge the size and maybe a safer route through?
- Sun Jun 17, 2018 6:23 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Noel Christmas (Deadlands Crossover)
- Replies: 5
- Views: 3649
Re: Noel Christmas (Deadlands Crossover)
Advances Iconic Framework Add one die type to Vigor. Begin with Notice d6, Survival d8, and Tracking d8. Begin with the Fleet-Footed and Woodsman Edges. Begin with the Crazy’s starting gear. Hero’s Journey Training (5): +5 skill points: Fighting/Shooting/Throwing Experience & Wisdom (3): Strong...
- Sun Jun 17, 2018 6:22 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Noel Christmas (Deadlands Crossover)
- Replies: 5
- Views: 3649
Re: Noel Christmas (Deadlands Crossover)
Gear NG Maverick +7 Armor +1 Toughness Strength Minimum: N/A Environmental Protection: None Modifications: High Density Plating, Targeting System +2 Ranged Attacks Weight: 10 lbs [/size] Bandito Arms Branaghan Armored Overcoat • +1 Toughness • Increase load limit to Strength x 7 in pounds. • No Min...
- Sun Jun 17, 2018 6:21 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Noel Christmas (Deadlands Crossover)
- Replies: 5
- Views: 3649
Re: Noel Christmas (Deadlands Crossover)
Background
Deadlands monster hunter taken to Rifts Earth after chasing a demon into the Hunting Grounds
Deadlands monster hunter taken to Rifts Earth after chasing a demon into the Hunting Grounds
- Sun Jun 17, 2018 6:20 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Noel Christmas (Deadlands Crossover)
- Replies: 5
- Views: 3649
Re: Noel Christmas (Deadlands Crossover)
Character Sheet Noel Christmas christmas.png Rank : Seasoned Experience : 25 Advances Left : 0 Race : Human Iconic Framework : MARS - Wilderness Scout Attributes : Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d8 Charisma : +2; Pace : 8; Parry : 6; Toughness : 6; Strain : 0 Skills : Riding d...
- Sun Jun 17, 2018 4:31 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Noel Christmas (Deadlands Crossover)
- Replies: 5
- Views: 3649
Noel Christmas (Deadlands Crossover)
MARS: Wilderness Scout
FG
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- Sun Jun 17, 2018 11:13 am
- Forum: Out of Character Topics
- Topic: Sounds Like Crowes - Amazing actual play
- Replies: 1
- Views: 2921
Sounds Like Crowes - Amazing actual play
Hey,
This is totally worth listening to. If you struggle with posting listen to how these guys narratives describe their character's actions. Very cool.
http://www.soundslikecrowes.com
VV
This is totally worth listening to. If you struggle with posting listen to how these guys narratives describe their character's actions. Very cool.
http://www.soundslikecrowes.com
VV
- Sun Jun 17, 2018 8:08 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: OOC: Which way do we go?
- Replies: 7
- Views: 4585
Re: OOC: Which way do we go?
Herra: Go through.
- Sat Jun 16, 2018 6:47 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51591
Re: Mission 6: Fell's Folly
Showdown in New Durango Seeing the situation with the Simvan feasting on townsfolk, Saul walks right down the middle of the street his large brass balls causing sparks as they drag on the ground. The demon beasts growl and howl as Saul approaches, it is only the control of the Simvan that keep them...