Search found 1580 matches

by Freemage
Tue Apr 02, 2019 12:56 am
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

To his credit, Corporal Fellman only blanches slightly when Jacob disembarks from Sasha, and doesn't even hesitate when the Grackletooth's massive hand is extended in greeting. "Glad to help with the salvage--that's what we'd be if you folks hadn't come along when you did. I appreciate the repa...
by Freemage
Mon Apr 01, 2019 6:02 pm
Forum: Tomorrow Legion: 101st Trailblazers
Topic: Q1 2019 GM Poll
Replies: 3
Views: 3355

Re: Q1 2019 GM Poll

Voted, having a blast.
by Freemage
Mon Apr 01, 2019 4:40 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Lay of the Land Loot Thread
Replies: 3
Views: 3980

Lay of the Land Loot Thread

Keeping a tally here of loot acquired during Lay of the Land. I'll edit in new additions as we go through. Folks should post claimed gear in this thread; at the end of the adventure, I'll post the final list when it comes time for salvage. River Rats: Triax Forager (standard model), Salvage Value: 2...
by Freemage
Mon Apr 01, 2019 4:06 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q2-19 Adventure Cards
Replies: 6
Views: 5011

Q2-19 Adventure Cards

The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one car...
by Freemage
Mon Apr 01, 2019 4:06 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q1-19 XP/EP
Replies: 0
Views: 2217

Q1-19 XP/EP

7th SET, Joker's Jokers Herra (Venatus Vinco) - 6 XP | 2.00 PPW | 3 EP Chok'lat (Snake Eyes) - 5 XP | 1.40 PPW | 1 EP Henry (Stoic) - 6 XP | 2.10 PPW | 3 EP SnackHappy (The_Marshall) - 5 XP | 1.10 PPW | 1 EP Echo (RFT) - 5 XP | 1.10 PPW | 1 EP Sara Turner (Kahless Nestor) - 6 XP | 1.70 PPW | 2 EP C...
by Freemage
Mon Apr 01, 2019 4:06 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q1-19 GM Poll
Replies: 3
Views: 3327

Q1-19 GM Poll

GM Poll 1st Quarter 2019 Please vote sometime in the first week of April. Freemage, Game Master (GM) How to “rate” the GM, their Duties: • Post Rate • Notify Players via Hangouts of new posts. • Be available to Players ☞ Maintain a GM post rate at a minimum of one adventure post per week. ☞ Have the...
by Freemage
Sun Mar 31, 2019 10:14 pm
Forum: 24th COT Adventure Forum
Topic: 2019 Q1 GM Poll
Replies: 7
Views: 5357

Re: 2019 Q1 GM Poll

Voted
by Freemage
Wed Mar 27, 2019 11:54 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

He shakes his head. "We don't have any shows starring someone named Raven, sorry, at least that I know about. We do have one about a teenage psychic in the 'Burbs who uses his powers to track down criminals. But, well, all the murderers, rapists and thieves he catches are either D-bees or mages...
by Freemage
Wed Mar 27, 2019 8:59 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

It takes a few minutes to get the commotion caused by Chok'lat making his presence known to die down. Eventually, though, the Corporal manages to restore order, and without anyone doing more than drawing a rifle (he was quickly ordered to hold his fire).
by Freemage
Wed Mar 27, 2019 5:43 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

Fellman blinks in surprise at being hugged by... well, by whatever Sara is. But he manages to suppress any outright negative reactions. Then he turns to the bird. "You realize you haven't actually told me what you're looking for, yet, right?"
by Freemage
Tue Mar 26, 2019 12:21 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

Cpl. Fellman blinks at Sara, then laughs, disappearing below decks for a moment; a bit later, he comes up, and tosses her a box. "No spoilers. Note that the box also contains Into the Flames: The Storm , which was a feature-length thing they did. Continuity-wise, that fits in between episodes 7...
by Freemage
Tue Mar 26, 2019 12:13 pm
Forum: Phase World: The Remorseless
Topic: PW Out of Character
Replies: 86
Views: 34099

Re: PW Out of Character

If it's ultimately a 'group possession'--something anyone can make personal use of if they provide the base materials--then yes, it should come out of group funds. If DO wants exclusive ownership rights, then she can buy it.
by Freemage
Mon Mar 25, 2019 9:09 am
Forum: SR (SWD) and Playtest Archive
Topic: Playing with Character ideas
Replies: 39
Views: 18073

Re: Playing with Character ideas

First off, the Restricted Path penalty is only worth -1 in any case. The "(2)" after it in the TLPG means it can be taken twice (once for ISP and once for PPE). But as a bigger downside: Restricted Path (2): For reasons of biology or spiritual makeup, the species is unable to pursue certai...
by Freemage
Sun Mar 24, 2019 7:14 pm
Forum: Adventure Archive
Topic: Lay of the Land: Blood Debts
Replies: 79
Views: 31354

Lay of the Land: Blood Debts

After the river-barge attack, the Jokers have a few days of uneventful surveying the team comes across a small town, near the far edge of their survey territory--really, more like a collection of buildings at a crossroads, consisting of a few businesses catering to the surrounding farms and ranches,...
by Freemage
Sun Mar 24, 2019 6:16 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

Some of the troops comprehend the humor of Herra's comment--soldiers are no strangers to gallows humor--and chuckle appreciatively. A few of the incapacitated have more serious injuries that require a greater application of power, but not many--most hit that badly died almost instantly. The joys of ...
by Freemage
Sun Mar 24, 2019 2:50 am
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

Cpl. Fellman smiles at Echo. "I think we can arrange that, yes." They discuss the timetable in general terms, and he assures them that he can get the Forager to their ferry captain in Chamberlain before the unit is schedule to return there. "If the top brass weren't so big on the whol...
by Freemage
Fri Mar 22, 2019 11:53 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

He blinks a bit at the talking bird--he apparently hadn't seen the raven dropping a blast of heavenly fire on the Forager. But he recovers quickly. "Ah, that will be fine, thank you. And, um..." He almost looks embarrassed. "Not anything you're likely to be very interested in, I'm afr...
by Freemage
Fri Mar 22, 2019 5:43 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

Corporal Fellman raises a brow in surprise, but nods. "We have men in need of medical attention, yes, and would be grateful for the help. Uh...." He takes a moment to try to weigh the proper wording, then just kind of shrugs, and then continues with a world-weary voice. "Naturally, I ...
by Freemage
Fri Mar 22, 2019 2:41 am
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

And thus, as swiftly as it started, the battle is over--five cyclists taken out by Sasha, their bikes skipping across the river's surface like stones on a pond; Chok'lat's shot takes out the last with about the same result. Herra's attempt to dominate the robot pilot fails, but Sara's gunfire rattle...
by Freemage
Wed Mar 20, 2019 3:34 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

Pop Goes The Rat Soak Sara's attack Soak 1 (2 wounds) [dice:2b5evz0w]50515:14[/dice:2b5evz0w] Wild Piloting [dice:2b5evz0w]50515:15[/dice:2b5evz0w] Soak 2 (1 Wound) [dice:2b5evz0w]50515:16[/dice:2b5evz0w] Wild Piloting [dice:2b5evz0w]50515:17[/dice:2b5evz0w] Rat McCree, the Forager pilot, had just ...
by Freemage
Sun Mar 17, 2019 8:13 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Re: Lay of the Land: Another Fine Mess

OOC Comments
Resist Slumber [dice:11lcgn5a]50401:0[/dice:11lcgn5a]
Wild Spirit [dice:11lcgn5a]50401:1[/dice:11lcgn5a]
In the cockpit of the Forager, the pilot (one "Rat" McCree) manages to shake off Herra's attempt to knock him out.
by Freemage
Mon Mar 11, 2019 10:00 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19789

Lay of the Land: Another Fine Mess

The survey job itself is fairly simple--moving inland and then out, keeping the instruments set for wide scans, mapping terrain and noting any changes to the landscape here, as well as settlements and the like you encounter. You tack inland for a bit, then angle back towards the river, heading north...
by Freemage
Wed Mar 06, 2019 8:42 am
Forum: Adventure Archive
Topic: Lay of the Land: Briefing
Replies: 13
Views: 8174

Re: Lay of the Land: Briefing

As the group makes some last-minute purchases and loads up, Montcrief comes striding up. "I'm afraid we have to send you out one man short, Specialist Snackhappy; the brass read the reports about Calyx picking up on the CS transmissions, and they want to see if they can put that ability to use ...
by Freemage
Wed Feb 27, 2019 3:53 pm
Forum: Adventure Archive
Topic: Lay of the Land: Briefing
Replies: 13
Views: 8174

Lay of the Land: Briefing

After two weeks of downtime, you are all called to the Briefing Room. Ossana's there, waiting, along with a large map of the continent. She motions for you all to sit around the table. "Alright, so, officially, this is supposed to be another cake run. When they told me that, I told them to get ...
by Freemage
Tue Feb 26, 2019 2:46 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Signal Check LOOT
Replies: 12
Views: 7498

Re: Signal Check LOOT

For 100K, with 2 mod slots remaining, you could get a second weapon, most likely a Light Missile Launcher or Light Ion Cannon (Missile launcher does WAY more damage, but the Ion Cannon doesn't allow other vehicles to dodge, and also doesn't cost money with every shot). After that, the next best thin...
by Freemage
Mon Feb 25, 2019 11:38 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Signal Check LOOT
Replies: 12
Views: 7498

Re: Signal Check LOOT

Okay, so:

You started with 100K Credit
Growler donates 150K
Herra donates 150K
Echo donates 100K

That brings you to 500K. The Creeper now is outfitted with a Heavy Railgun. I'll add it to the statblock.
by Freemage
Mon Feb 25, 2019 11:09 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

Echo is welcomed back, and debriefed, with an unusually solicitous Sgt. Wilde making sure she's up to snuff before having her report for duty again. The caretakers are very grateful to Herra for the donation, and assure her that the children will receive the best possible care. And yes, the girl D'n...
by Freemage
Sun Feb 24, 2019 2:40 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Signal Check LOOT
Replies: 12
Views: 7498

Re: Signal Check LOOT

Okay, we need a record of how much folks are willing to contribute to a big gun for the Creeper. Just post an amount here. Remember, Minor Greedy characters will not donate more than the lowest donation by non-Greedy characters, so Henry and Chok'lat should probably go last. Once we figure out your ...
by Freemage
Mon Feb 18, 2019 10:53 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: OOC Discussion
Replies: 208
Views: 81198

Re: OOC Discussion

@RFT Just drop a post in either the current action thread (last leg of Signal Check), or in the Briefing Room thread. You can add any details you like as to what Echo experienced and/or remembers from her time away.
by Freemage
Fri Feb 15, 2019 9:54 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

Once the Bloodwyrms are buried, the Jokers, their mission completed with a bit of extra space, head south once more. The D'norr children are clearly traumatized, but there's time on the journey to reassure them that their fate is going to improve. The good news is that the travel itself is unimpeded...
by Freemage
Fri Feb 15, 2019 9:53 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Signal Check LOOT
Replies: 12
Views: 7498

Signal Check LOOT

As usual, just reposting the info from the Loot Pinata: x9 CA-4 Standard “Dead Boy” Body Armor (+7 Armor, +2 Toughness, FEP, Mini-Comp, Comms, Thermal/Night) [Special--See below, but 2.5K each if you just take what the Legion's offering] x9 CP-40 Pulse Laser Rifle (Range 30/60/120, Damage 3d6+2 AP 2...
by Freemage
Sat Feb 09, 2019 3:08 am
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

As you discuss what to do with the prisoners, you hear a voice come over the radio--one you've heard just recently. It's Sgt. Macomb, of the demolition squad you met at the original site of the relay. Sasha, the Caravan and Calyx all immediately are able to pinpoint his location--just on the far sid...
by Freemage
Wed Jan 30, 2019 7:54 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

Growler 1: No Bennies Left. You rolled a total of 17 Damage, which both gets the headshot bonus and the armor bypass. That's a total of 21 vs. his base 8 Toughness, net 13 damage is 3 more wounds. Faim Soak [dice:xk4dicti]48932:0[/dice:xk4dicti] Wild Vigor [dice:xk4dicti]48932:1[/dice:xk4dicti] Fai...
by Freemage
Tue Jan 29, 2019 9:45 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

Faim Unshake [dice:23lhiirn]48911:31[/dice:23lhiirn] Wild Spirit [dice:23lhiirn]48911:32[/dice:23lhiirn] Spend a bennie to unshake automatically Faim Notice [dice:23lhiirn]48911:0[/dice:23lhiirn] Wild Notice [dice:23lhiirn]48911:1[/dice:23lhiirn] Faim failed to get close enough to Growler's positio...
by Freemage
Thu Jan 24, 2019 1:07 am
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

Chok'lat KD Jacob 6D JD 8S Growler 7H Sara KC Herra 6C 10H 8C Calyx 7S CS 3S Henry 2H So, everyone but Henry goes, then any surviving CS, then Henry. Map is still pretty much the same--Major Rabid and the southernmost Skelebot are down, but otherwise the positions are the same as before. As noted, ...
by Freemage
Wed Jan 23, 2019 7:46 am
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

GM Benny for Rabid Soak: Soak [dice:2786xtvx]48703:0[/dice:2786xtvx] Wild Soak [dice:2786xtvx]48703:1[/dice:2786xtvx] 2nd GM Benny to reroll: Soak [dice:2786xtvx]48703:2[/dice:2786xtvx] Wild Soak [dice:2786xtvx]48703:3[/dice:2786xtvx] That Other Thing Vigor [dice:2786xtvx]48703:4[/dice:2786xtvx] Wi...
by Freemage
Mon Jan 21, 2019 7:12 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

Lasers and Railguns and Grenades, Oh My! Devastated by Jacob's pinpoint shooting, the SAMAS squadron, including their already-wounded "Super" leader, come crashing to the ground, leaving long divots behind them as they slide to a halt, motionless and smoking. The Coalition forces are only...
by Freemage
Mon Jan 21, 2019 6:20 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

After all that, we've got Major Rabid himself. He mostly just moves to cover and gets his troops heading forward. It's possible that there's something else going on. [dice:34n14d7z]48645:6[/dice:34n14d7z] And then... That thing 1 [dice:34n14d7z]48645:0[/dice:34n14d7z] Wild thing 1 [dice:34n14d7z]48...
by Freemage
Mon Jan 21, 2019 6:19 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

Now for Chok'lat. Toughness 19 (6). Skelebot lovin' first: Three RoF 3 lasers, two at Medium Range (-2) and three RoF 3 miniguns all at Close Range. All of those suffer -6 from Cover/Prone. And 6 shoulder-mounted grenade launchers, one at Long Range (-4) and three at Medium Range (-2); these suffer...
by Freemage
Mon Jan 21, 2019 6:17 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

Okay, so first off, we've got some love coming Sasha's way: The northernmost Skelebots are targeting the Gunwolf, simply because they have nothing like a clear view of Chok'lat's position. Three Deadman Railguns (Medium Range, -2() and four CV-213 Lasers (Long Range, -4), Matter of Size +2. Net mod...
by Freemage
Mon Jan 21, 2019 2:20 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

Yeah, the SAMAS are all dead. Yeesh. Moving on... Hawk (Super SAMAS) took two hits, first for 4 Wounds, second for 6 Wounds, because why not? He's got only one bennie, so I'm gonna roll first for the first hit. If he doesn't soak it entirely, I'm not wasting a GM benny on that second one.... 1 Woun...
by Freemage
Mon Jan 21, 2019 12:07 am
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

Hawk Toughness: 8 Hawk 1/2 Spirit: 4 28-12 = 14 = 3 Wounds Spend Bennie to Soak: Soak: [dice:ev99tzrk]48623:0[/dice:ev99tzrk] Wild Soak: [dice:ev99tzrk]48623:1[/dice:ev99tzrk] Soak 2 Wounds, still has 1 Wound and Shaken Augmented by Henry's divine wrath, Chok'lat's blast seems to pass straight thro...
by Freemage
Sun Jan 20, 2019 7:54 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Re: Signal Check: The Wild Hunt

SAMAS resist Puppet: [dice:3sizmjgd]48614:0[/dice:3sizmjgd] Spend benny Rabid Soak: [dice:3sizmjgd]48614:1[/dice:3sizmjgd] Wild Vigor: [dice:3sizmjgd]48614:2[/dice:3sizmjgd] Benny to reroll: Rabid Soak: [dice:3sizmjgd]48614:3[/dice:3sizmjgd] Wild Soak: [dice:3sizmjgd]48614:4[/dice:3sizmjgd] Ace: [d...
by Freemage
Sun Jan 20, 2019 6:25 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20309

Signal Check: The Wild Hunt

Notice Rolls: Hawk Squadron 32": Notice [dice:vdkikgrr]48609:0[/dice:vdkikgrr] Group Notice [dice:vdkikgrr]48609:1[/dice:vdkikgrr] Hawk 32": Notice [dice:vdkikgrr]48609:2[/dice:vdkikgrr] Wild Notice [dice:vdkikgrr]48609:3[/dice:vdkikgrr] Skelebots 12": Notice [dice:vdkikgrr]48609:4[/...
by Freemage
Wed Jan 16, 2019 10:23 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

Okay, before dropping the map and initiatives, I need a couple other things: 0: Calyx's position. He's got, broadly speaking, three options: Inside the Caravan. Gets him protected, makes it hard to shoot blasts of lightning, but of course he can always step out once trouble gets close enough. Atop ...
by Freemage
Mon Jan 14, 2019 2:16 pm
Forum: Titan Effect
Topic: Azreal "Visionary" Thayne
Replies: 1
Views: 2994

Re: Azreal "Visionary" Thayne

Freemage's Audit: (This can be deleted once you guys have finalized the character; Mike just asked me to go over the SPC power-sets.) Danger Sense [Danger Sense] (1) Trapping: Heightened senses radar Effect: The character detects and senses danger. He gets a Notice roll to detect hidden dangers,and ...
by Freemage
Sat Jan 12, 2019 5:10 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Should we stay or should we go now?
Replies: 1
Views: 2362

Should we stay or should we go now?

So, you need to decide which way you want to play this. Attempting evasion means you'll end up in a chase scene through the state of Indiana until you get to Merctown, with each 'step' taking a day or two of cat-and-mouse games. Confronting them in an 'ambush' isn't really doable--you have a large v...
by Freemage
Sat Jan 12, 2019 12:01 am
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

Knowledge: Politics [dice:12xski9z]48280:0[/dice:12xski9z] Wild K:Pol [dice:12xski9z]48280:1[/dice:12xski9z] Extra Effort Bennie because she won't need 'em after this anyway. [dice:12xski9z]48280:2[/dice:12xski9z] Echo's Departure As the group discusses possible strategies, Echo suddenly begins to ...
by Freemage
Fri Jan 11, 2019 9:21 pm
Forum: Tomorrow Legion: 101st Trailblazers
Topic: How fast do you want to travel back to Fort Hope?
Replies: 3
Views: 4076

Re: How fast do you want to travel back to Fort Hope?

In order to not kill the refugees, then, I think we pretty much have to take it slow. Assuming they're d6 Vigor, fully half of the ones riding topside will take a level of Fatigue on any given day, meaning we'll need to rotate them. If we start adding penalties on top of that, then we could end up w...
by Freemage
Sun Jan 06, 2019 3:06 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

Calyx picks up two voices, talking (arguing?) over an encrypted channel. If it weren't for the relay, he realizes, they'd be out of his range, but by keeping it tuned to their frequency, he can use the transmission signal from the relay and then use his innate ability to decrypt the messages. One of...
by Freemage
Thu Jan 03, 2019 2:51 pm
Forum: Tomorrow Legion: 3rd SET - The Losers
Topic: Q4 GM Poll
Replies: 4
Views: 4610

Re: Q4 GM Poll

The ONLY reason I voted a 4 was because of the slowdown (and even then, I dithered, because it was hardly all your fault). Your story's definitely been worth waiting for.
by Freemage
Thu Jan 03, 2019 10:20 am
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

With a plan in place, the group manages to locate another set of ruins about a day's travel to the east; it should be far enough from the border that the CS won't actively come looking for it. There's several suitable buildings to use--it looks like an abandoned farming community. SnackHappy and Sar...
by Freemage
Wed Jan 02, 2019 5:45 pm
Forum: Tomorrow Legion: 101st Trailblazers
Topic: Q1-19 Adventure Cards
Replies: 7
Views: 5649

Q1-19 Adventure Cards

(Posting on behalf of/with permission from Kahless) The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Vet...
by Freemage
Wed Jan 02, 2019 11:07 am
Forum: 24th COT Adventure Forum
Topic: Q1-2019 Adventure Cards
Replies: 5
Views: 4807

Q1-2019 Adventure Cards

(Posting on behalf of/with permission from Stoic) The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veter...
by Freemage
Wed Jan 02, 2019 9:59 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q1-19 Adventure Cards
Replies: 7
Views: 4937

Q1-19 Adventure Cards

The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one car...
by Freemage
Tue Jan 01, 2019 8:34 pm
Forum: Cryo-Freeze
Topic: Ramson Gourdaine (Phase World)
Replies: 9
Views: 8223

Re: Ramson Gourdaine (Phase World)

Changelog:
1/1/19: Power Points (S3 Advance)
1/8/19: 2 Bonus XP
2/25/19: New gear, +133K Cr
by Freemage
Tue Jan 01, 2019 6:26 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: 4th Quarter XP, EP and Paystubs
Replies: 0
Views: 1855

4th Quarter XP, EP and Paystubs

7th SET, Joker's Jokers Herra (Venatus Vinco) - 5 XP | 1.70 PPW | 2 EP Chok'lat (Snake Eyes) - 5 XP | 2.30 PPW | 3 EP +1 Benny Henry (Stoic) - 5 XP | 1.80 PPW | 2 EP SnackHappy (The_Marshall) - 5 XP | 1.50 PPW | 2 EP Echo (RFT) - 5 XP | 2.20 PPW | 3 EP +1 Benny Sara Turner (Kahless Nestor) - 5 XP |...
by Freemage
Sat Dec 29, 2018 11:19 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: New Rides: The NG Battle Bikes, C&S Caravan, Alien Creeper
Replies: 3
Views: 4750

Re: New Rides: The Northern Gun Battle Bikes

Creeper (Legendary Supertech Vehicle) This beast of an APC is of unknown, possibly alien origin. Sadly, the memory banks of the vehicle were wiped clean by whatever incident caused it to be left abandoned in the countryside, to be found by the 7th SET, aka The Jokers. In addition to being designed ...
by Freemage
Sat Dec 29, 2018 9:14 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q4-18 GM Poll
Replies: 3
Views: 3165

Q4-18 GM Poll

GM Poll 4th Quarter 2018 Please vote sometime in the last part of December or first week of January. Starting now is okay. Freemage, Game Master (GM) How to “rate” the GM, their Duties: • Post Rate • Notify Players via Hangouts of new posts. • Be available to Players ☞ Maintain a GM post rate at a ...
by Freemage
Sat Dec 29, 2018 12:49 am
Forum: Adventure Archive
Topic: Interlude: Reporting to Osanna
Replies: 9
Views: 8410

Re: Interlude: Reporting to Osanna

Ossana calls the group in for a meeting a short time later. "Alright, people. This trip you had back sounds pretty harrowing, but you did good work. We've got that APC you found in the garage; soon as it's been fully looked over and all the systems repaired, it'll probably become the official t...
by Freemage
Fri Dec 28, 2018 12:38 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

"Well, I tried to be reasonable. Alright, folks, time to pull out." About a dozen figures, all told, emerge from buildings around the ruins and start walking towards the north side of town. One of them, Splinter notes, actually came from a building Echo had cleared as 'empty' on her pass-...
by Freemage
Wed Dec 26, 2018 4:25 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

There's a pause, then he speaks again. "Even if I believe you, my superiors are not big on trust. But there's an option on the table. As I said--encrypted messages could be anything. So give us the encryption key. If the messages being transmitted through here aren't ones we need to worry about...
by Freemage
Wed Dec 26, 2018 3:31 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

The voice comes from the steeple again. "Legion? Ah, right, the self-styled Legion of Hope. Alright, then. Well, we're here to investigate this radio relay and determine if it poses a threat to the Coalition States or our interests. So, then--what's its purpose? See, it's a radio relay with an ...
by Freemage
Thu Dec 20, 2018 8:00 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

As the negotiation continues down in the ruins, Sara and Calyx both spot something of note on the instrument panel in the Caravan--namely, every time the CS Sergeant speaks from the steeple, there's a brief flicker of short-range radio-traffic. This would suggest that he's actually using the relay's...
by Freemage
Tue Dec 18, 2018 8:29 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

Smarts [dice:21c7gaun]47170:0[/dice:21c7gaun] Wild Smarts [dice:21c7gaun]47170:1[/dice:21c7gaun] Notice [dice:21c7gaun]47170:2[/dice:21c7gaun] ACE [dice:21c7gaun]47170:4[/dice:21c7gaun] Ace [dice:21c7gaun]47170:5[/dice:21c7gaun] ACE [dice:21c7gaun]47170:6[/dice:21c7gaun] Wild Notice [dice:21c7gaun]...
by Freemage
Mon Dec 17, 2018 2:45 am
Forum: Archive
Topic: Elemental Shuriken
Replies: 15
Views: 10033

Re: Elemental Shuriken

Well, then, yeah, Quick Draw might be the way to go then--the shuriken are summonable to his hand, meaning he can even swap them out as a free action, if he owns more than one of the set. Alternately, you could use that slot for +1 DT Throwing--making them an extra die-type and a +1 when using their...
by Freemage
Sun Dec 16, 2018 9:28 pm
Forum: Archive
Topic: Elemental Shuriken
Replies: 15
Views: 10033

Re: Elemental Shuriken

Okay, I'm gonna do one of these with Tribe's recommendation and incorporating some of my own thoughts as well, to show how it might come out. Note that while you have to flick your wrist in a Throwing motion, you don't actually release the shuriken in this variation--so no need for Quick Draw. This ...
by Freemage
Fri Dec 14, 2018 1:02 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

When Splinter appears in the tall grass, the voice speaks again from the steeple. "Good. Now move over to my trooper there; we've got some questions for you. First off, who are you, and are you associated with the equipment we found in this place? If so, what is its purpose? Just speak to the P...
by Freemage
Thu Dec 13, 2018 8:09 pm
Forum: Archived Discussions
Topic: New EP System?
Replies: 16
Views: 9521

Re: New EP System?

It should be noted that Rob's proposal is actually making EP BETTER than the current system for buying lots of PPE at once. Currently, if I want to regain 20 PPE in one round, I have to drop 7 EP. Under Rob's suggestion, it would cost 4 EP to buy 4 Bennies, each of which is then spent for 5 PPE each...
by Freemage
Thu Dec 13, 2018 7:58 pm
Forum: Archived Discussions
Topic: Supertech Pricing
Replies: 12
Views: 9764

Re: Supertech Pricing

Okay, there's pretty solid consensus here, I think. No one is even contradicting the prefered new formula, let alone contradicting the change proposal. I think we can probably edit the new cost formula into the ST rules. (BTW, I'm favoring grandfathering--it's just not worth it to go back and re-pri...
by Freemage
Tue Dec 11, 2018 10:19 am
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

Notice Modifiers: Dogboys: -2 for Echo's Raise; +2 Racial, +2 Alertness: Net +2 Notice Modifiers: Stalker: -2 Echo Raise; +2 Alertness Dogboy 3 Notice [dice:23qbp9kn]46836:0[/dice:23qbp9kn] Psi-Stalker Notice [dice:23qbp9kn]46836:1[/dice:23qbp9kn] ACE [dice:23qbp9kn]46836:5[/dice:23qbp9kn] Wild Not...
by Freemage
Mon Dec 10, 2018 10:36 am
Forum: Archived Discussions
Topic: New EP System?
Replies: 16
Views: 9521

Re: New EP System?

Honestly, I don't know that we need to expand EP options any further at this time, even with a move over to standard XP and the new bennies system. Since we already allow EP to buy bennies, the fact that bennies now have expanded uses means that EP does, too.
by Freemage
Sun Dec 09, 2018 11:37 pm
Forum: Archived Discussions
Topic: Supertech Pricing
Replies: 12
Views: 9764

Supertech Pricing

So, after some time working with Supertech, some of the GMs have found the 10K per point price a bit cheap. It's not horribly out of line for low-point Powers, but when you get something like Absorption (Energy Master) for a mere 70K, things seem a bit off. This is further enhanced by using a low-co...
by Freemage
Thu Dec 06, 2018 7:50 pm
Forum: SR (SWD) and Playtest Archive
Topic: Juicer (yes, a Juicer)
Replies: 7
Views: 5778

Re: Juicer (yes, a Juicer)

I tried to do one, but it was too dark for the site/group. My Inner Goth is perversely proud of this fact.
by Freemage
Wed Dec 05, 2018 10:27 am
Forum: Adventure Archive
Topic: Mondain Loot Drop
Replies: 19
Views: 10171

Re: Mondain Loot Drop

Okay, so: Gill: Entangle Staff, Draining Blade, 147000 CR Note that anything not listed above is still available for 'purchase'. Just lower your cash-in-hand amount by the value of the item. In particular, some folks might want the Combat Mage Armors with Rapid Recharge--there's two of 'em, availab...
by Freemage
Fri Nov 30, 2018 4:29 pm
Forum: Archive
Topic: Warlock Iconic Framework
Replies: 8
Views: 7423

Re: Warlock Iconic Framework

While it'd be weird for a player to want to go there, the Cybernetics HJ table should be barred from the 'any table' rolls--that is pretty much the rule with AB-based IFs. Since you're looking at submitting it, you'd want to match existing patterns as much as possible.
by Freemage
Fri Nov 30, 2018 9:12 am
Forum: Adventure Archive
Topic: Mondain Loot Drop
Replies: 19
Views: 10171

Re: Mondain Loot Drop

Okay, so: Using the spreadsheet, and various declarations, here's where we end up. Yes, I know some of you don't care about the vouchers. That's fine--feel free to short yourself the 89K those are worth. I had Gaspard immediately pay off Gill, Alex and Dominic--Alex because he doesn't want to risk t...
by Freemage
Tue Nov 27, 2018 9:16 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

Herra first peers into the Church. It is, of course, dark inside, beyond the natural light filtering in from outside, though there are enough holes in the building to allow for a few sunbeams here and there, as well as through the missing doors. She can make out the workings of the radio array, thou...
by Freemage
Tue Nov 27, 2018 8:43 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Re: Signal Check: All Quiet

Herra extends her vision just over the rise where their map indicates the ruins should be--and indeed, there they are. Her viewpoint is directly over the center of the cluster of buildings, the former town overgrown and, in many cases, falling apart. The majority of structures have holes in their ro...
by Freemage
Sun Nov 25, 2018 12:37 pm
Forum: Adventure Archive
Topic: Day 19: Free Marron
Replies: 99
Views: 87058

Re: Day 19: Free Marron

Sky Siren Suggestions
If the open Mod Slot is Minor, +1 Piloting or +1 Shooting with the mounted weapons would both be good possibilities.
If the Mod Slot is Major, then either Ley Line Powered, or the Acc/TS boost on a Ley Line.
by Freemage
Sat Nov 24, 2018 11:31 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32965

Signal Check: All Quiet

The road north of the village is increasingly rough terrain; even with the Caravan's all-terrain capacity, it's slow-going through broken terrain. Occasionally, you have to use the horse-cannons to clear deadfalls of trees. Still, you're on-track with your schedule as your map indicates the ruined t...
by Freemage
Thu Nov 22, 2018 12:17 am
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

And just as things get VERY tense, everyone is reminded just how small this settlement is, as Janine calls out to Growler. "Excuse me, but that woman is a guest of our village, and you're one of our rescuers. I would greatly appreciate it if neither of you started an altercation here. Perhaps w...
by Freemage
Wed Nov 21, 2018 11:09 pm
Forum: Tomorrow Legion: 3rd SET - The Losers
Topic: Rose
Replies: 15
Views: 9142

Re: Rose

Actually, if the Core Principles are treated as a Code of Honor, that's a Major Hindrance in its own right. Even with the fact that they give you the basis for resisting the Master, the rest of the time, they represent an actual direct hindrance on how you interact with the rest of the world, so I'd...
by Freemage
Tue Nov 20, 2018 3:27 pm
Forum: Adventure Archive
Topic: Interim Feedback Request - Adventure 1
Replies: 24
Views: 13231

Re: Interim Feedback Request - Adventure 1

Venatus Vinco wrote: Tue Nov 20, 2018 2:39 pm
Snake Eyes wrote: Mon Nov 19, 2018 6:27 pm Think of the riches and women you'd have had if you had gotten to keep it!
I need to add a hindrance; world domination.

It upgrades Greedy to a Major.

VV
Technically, there's already a Major Greedy. World Domination would make it like Blind--a Major with a bonus Edge to compensate.
by Freemage
Mon Nov 19, 2018 3:42 pm
Forum: Tomorrow Legion: 3rd SET - The Losers
Topic: Rose
Replies: 15
Views: 9142

Re: Rose

This is a minor quibble, but if we're going for balance--normally, the Adept Edge is tied to AB: Miracles, which only comes with two Powers to start with. On the other hand, Adept only applies to one power per Rank (unlike the souped-up version used by CyberKnights). So the extra Power in general is...
by Freemage
Mon Nov 19, 2018 2:20 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

Janine steps forward as all the work is being done. "Um, this is all fascinating, and I absolutely want to express my gratitude, but we're not exactly set up to imprison a couple of-- She breaks off her wording, looking at Snackhappy for a moment, then continuing, "--bandits, let alone one...
by Freemage
Thu Nov 15, 2018 11:11 am
Forum: Adventure Archive
Topic: Interim Feedback Request - Adventure 1
Replies: 24
Views: 13231

Re: Interim Feedback Request - Adventure 1

I should note that it's not a deal-breaker for me--I would vote for keeping PC initiatives discrete, but wouldn't pitch a fit if the vote were to go the other way, in a hypothetical voting situation. Doing side initiative for the bad guys still keeps things fairly simple, tho, since it's only three...
by Freemage
Thu Nov 15, 2018 6:41 am
Forum: Adventure Archive
Topic: Interim Feedback Request - Adventure 1
Replies: 24
Views: 13231

Re: Interim Feedback Request - Adventure 1

I don’t really see them being nutered unless you are talking specifically about them being neutered when compared to other players. When I do side based I still roll all the cards for everyone. So those level headed and quick folks still get their card draws. I think Freemage's point that the initi...
by Freemage
Wed Nov 07, 2018 2:23 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

The other Fennodi have definitely just kept moving. In many cases, they left behind their laser rifles as they ran--there's four of those that can be retrieved, either as loot or to help arm the villagers further. The former Knight shakes his head at efforts to persuade him this is the wrong way to ...
by Freemage
Tue Nov 06, 2018 4:20 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

He shakes his head. "The plan was to hold the children as ransom against their good behavior. So long as no one called in the Coalition, they would be kept safe."
by Freemage
Tue Nov 06, 2018 2:39 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

Splinter does pick up some murmurs in the crowd--the occasional mutter of resentment over being attacked by D-Bees, etc. It doesn't sound so much like deliberate propaganda as, well, the sort of thing that someone who's been taught their entire life that X is bad, who then gets attacked by X, would ...
by Freemage
Mon Nov 05, 2018 9:28 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

The Fallen Knight looks at Henry with a lack of comprehension. "Yes, human-only. You see any D-bees here? And by 'let', I mean permit. Is that so hard to comprehend? The Coalition uses settlements like this to justify their expansion campaign."
by Freemage
Mon Nov 05, 2018 8:57 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

The Fennodi snarls in response. "Letting human-only settlements take root is the first step to letting the CS invade, just like it was in Tolkeen. We have to make sure they know their place right from the start!" He shakes his head, and spits on the ground.
by Freemage
Sun Nov 04, 2018 2:41 pm
Forum: 3rd SET Adventure Forum
Topic: Adventure 3 The Search for Fandran
Replies: 240
Views: 145992

Re: Adventure 3 The Search for Fandran

White Hoof Combat: [dice:233ilk7k]45582:0[/dice:233ilk7k] Wild Shooting [dice:233ilk7k]45582:1[/dice:233ilk7k] Success! Ammo: [dice:233ilk7k]45582:2[/dice:233ilk7k] TW Modifiers: d10+2 base, +4 from assistance: Freya Techno-Wizardry [dice:233ilk7k]45582:3[/dice:233ilk7k] Wild TW [dice:233ilk7k]4558...
by Freemage
Tue Oct 30, 2018 8:44 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

Janine nods. "Our community are basically people tired of living as non-citizens in the 'Burbs. It's really not very pleasant living next door to a city that, as official policy, declares, 'We have a legal right to burn down your town if we don't like what's going on there, and innocents are no...
by Freemage
Tue Oct 30, 2018 1:54 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

Psionics [dice:3u8dow7e]45316:0[/dice:3u8dow7e] Psionics [dice:3u8dow7e]45316:1[/dice:3u8dow7e] Psionics [dice:3u8dow7e]45316:2[/dice:3u8dow7e] Psionics [dice:3u8dow7e]45316:3[/dice:3u8dow7e] Psionics [dice:3u8dow7e]45316:4[/dice:3u8dow7e] Psionics [dice:3u8dow7e]45316:5[/dice:3u8dow7e] Psionics [d...
by Freemage
Mon Oct 29, 2018 9:56 am
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

GS now has 3 wounds, no bennies. Sara will not get dealt in this round. Electrical energy arcs over Ghost Shadow's body, causing him to cry out in pain, leaving him wobbling on his feet. The sudden arrival of the Jokers throws Sara's plans for trying to deal with the Fennodi into complete disarray-...
by Freemage
Fri Oct 26, 2018 9:42 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

Resist! [dice:19cbqpj9]45108:0[/dice:19cbqpj9] Wild Spirit [dice:19cbqpj9]45108:1[/dice:19cbqpj9] Intimidate Success: Next action Jacob takes against Shadow Ghost is at +2 Morale Check [dice:19cbqpj9]45108:2[/dice:19cbqpj9] Wild Spirit [dice:19cbqpj9]45108:3[/dice:19cbqpj9] ACE [dice:19cbqpj9]45108...
by Freemage
Fri Oct 26, 2018 6:42 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

Toughness 20 (12) (-4 Armor, -2 Toughness from Body Armor being Powered down, +4 Armor from Armor Power still being up.) 32 AP 4 = !6 points = 4 Wounds GM Benny to try to Soak. Elan, Battle-Hardened, Armor shut down means he loses the +1 to Vigor rolls it normally gives: Soak [dice:2a4h04mz]45102:0...
by Freemage
Thu Oct 25, 2018 8:00 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36454

Re: Signal Check

Exalted Dispel shuts down the CK Heavy Armor Resisting Powers: (Difficulty 5) (Spending ISP to boost rolls for Armor, Deflection and Smite) Armor: [dice:z8j9o24t]45031:0[/dice:z8j9o24t] Deflection: [dice:z8j9o24t]45031:1[/dice:z8j9o24t] GM Benny Extra Effort [dice:z8j9o24t]45031:5[/dice:z8j9o24t] S...

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