SMALL NEXUS CHAMBER - ROUND THREE QUICK COMBAT
STORY
With all the seen bombs tossed into the open Rift the BC Agents did not know about the few left over bombs in the south west room, a crater is blown into that portion of the room. Blood, stone and dust explodes across the room. The stone chamber ceiling looks a little dangerous and may cave, now or eventually. At some point some combat engineer is going to need to reinforce, brace, the damaged area, after the lingering radiation and poison is removed. Alecto swiftly pushed and tossed bombs in the Rift, with Iron Tic moving even more in, resulting in a very bad situation being avoided. The Agents all moved about and fought with the CS. Disinterested in taking any more from Gordon, Zed gives him a magically strengthened swift kick. The bar man tumbles through the angry Rift.
"Mother F..."
The Open Rift pulses with the explosion.
(wounder how those on the other side feel about the bombs...new enemies for the future?) Just as the Rift pulses and shifts a large satchel flies into the Nexus Chamber, from the Rift. As the Rift alters to a new location, stranding Gordon in the last location it leaves one bag on the stone floor. The view through the Rift is now a red desert like world. The satchel is a dark blood red canvas. Whatever is inside it is larger than a human head.
The Nexus Maw Scroll that Alecto was holding onto
and subsequently threw into the Rift flips upward and spins in a wild, crazy, rapid circle, hovering about the Rift instead of falling into it. Almost like it has Deflection Cast upon it, the scroll vibrates and shimmers as the ever increasing screeching wine and hellish sound tears out of it. A sense of dread and fear emanates out of the scroll.
(Everyone in SNC must make a Fear Check TN4 and -4 to the roll. Fear Check = Spirit Roll, so if your Spirit is d6, Roll 1d6 -4, if fail you roll a d20+4 for Fear Table). Hardened warriors you may be, but this sound, this vibration, causes your insides to rumble angrily and your heart to quicken and your ears to hurt.
Of the remaining CS in the chamber: Lt. Maddox clutches his chest and drops to the floor groaning, blood seeping from ears and eyes, mouth open in a silent scream, joints all at odd angles and clumps of hair scattered across the floor. The rest of the CS are dead from Gargamel's explosion. So that settles that: all CS dead or gone. The worst of the bombing stopped.
(After Adventure Post with OOC details to follow).
A radio transmission from HQ starts but is cut off, all you heard is:
"...make sure you..." before it is lost.
Silas, from the Black Company Security team runs into the room and hits the "wall" of Fear and tumbles to the ground, rolling down the stairs and lays face first in his own vomit.
(Unconscious or dead).
After your initial reaction to the scroll - and its waves of terror - you each see the scroll erupt into a million shreds of paper...
Instantly the Nexus Maw within the scroll flickers into and out of existence.
Suddenly its form snaps into this realm!
Determine your individual results from the Fear Check......and then react (
No Init, Quick Combat): You see the Nexus Maw become solid and need to react to this large, spidery like creature that roars with triumph and anger and then proceeds to attack. Spitting acid bolts and kicking out with its many legs -
the Nexus Maw attacks.
MAP
Quick Combat
Final Nexus Maw Demon (NMD) Quick Combat Scene
With the arrival of the NMD it attacks immediately. For this combat we will use QC Rules: No cards are dealt in Quick Combat. Instead, the Game Master sets the scene, then each player chooses the primary skill he wants to use and how he plans to use it. The skill should generally be a combat ability such as Fighting, Shooting, Spellcasting, or the like, but anything is allowed that makes sense and fits the action described. Players type out a narrative on what they are doing during the combat. Remember to add in how things went with your Fear Check!!!
The CS are all down. A satchels lay on the stone floor. Silas is down and out, incapacitated in some manner so no help is coming from him. This Nexus Maw is a Tough and Mad SOB. So write out your narrative on what happened to you with Fear Check and then on you are doing, then roll your primary skill.
Results
The Game Master then interprets and narrates the results, allowing for each character’s intended plan and her player’s input. “Failure” may not mean the hero actually failed in her desired plans, by the way—it may simply mean she took some damage or is affected in some other negative way.
So your post will look like this:
Rolls:
- Fear Check pg. 98 of SW Deluxe (TN4 and -4 to the roll. Fear Check = Spirit Roll, so if your Spirit is d6, Roll 1d6 -4, if fail you roll a d20+4 for Fear Table)
- If fail, Fear Table, d20+4. Sometimes a failure is pretty epic and gives bonuses lol
- Primary Skill Roll (shooting, spell, etc)
Write Narrative of results and actions. So you likely will post rolls then go back into the post and Edit in narrative.
The narrative need not be a novel but more than a few sentences would be cool. Afterwards I will do a synopsis of your posts and then post a After Adventure Post with some Rewards and details!
I have Adventure Two ready to go once we do a tad bit of housekeeping!