The Drop Round (Invisible Players have the drop)...
Round One (Open combat with the CS)...
...and now, Round Two:
SMALL NEXUS CHAMBER - ROUND TWO
STORY
With incredible speed the Agents of the Black Company slice, cut, bash and blast their way through the CS soldiers located in the Small Nexus Chamber (The Anubis Gate). Pelted by ice, laser, bullets and fists the CS are torn apart. Lt. Maddox, deft as he may be, finds himself sprawled out across the cold stone floor. Head bursting with pain and lips bloody. Blinking and groaning he still lives, although quite possibly wishes he didn't. The Lt.'s rifle is busted and scattered across the room. Groaning with severe pain he slowly works on pushing himself upward, a testament to his personal strength and will power. Beaten and bruised as he is, the CS leader calls out,
"Activate the bomb Gordon!"
The Open Rift pulses with life, both feeding the BC Magic Agents with additional power to draw upon and remaining open to a hot world, heat from a wicked church presses into the chamber and the cool air of the Anubis Gate room presses back. The brightness of the rift and nexus keeps the room illuminated and cast in blues and white. Located adjacent to the north east corner of the room - inches from the Rift - are dozens of boxes with warning signs and words: Caution High Explosive. Danger. CS RAD #1345.
Those of the BC Agents who are in the northern portion of the chamber can see the room wraps around back towards the the hallway, to the east where you came in, although these rooms are separated by a stone wall. The rooms in the north east are occupied by Coalition soldiers. Several point CS pistols out towards the Rift area. Armed with Pistol and Vibro blades these men and women look both scared and determined (training and dedication meets, my commander just ordered a bomb detonated in the room I am in).
The titanic quick-flex alien juicer Iron Tic blasts his way into the room full of CS soldiers. Shouldering, pushing, smashing and punching his way through them like a bowling ball from hell the Tic rolls right up to the one that will give him satisfaction. Reaching out with his cleavers the Tic grabs onto Gordon, and holds him tight. Once again being grappled into a uncomfortable hold by the Tic, Gordon sighs and does not fight back. The CS barman spy simple says,
"Sorry Iron Tic." The spy pushes a button on the electronic mobile device he was holding and tosses the device down onto the desk before him.
"I wish we could have met under different circumstances Tic. I have really grown to enjoy the bar job, very relaxing compared to hunting mutants under Chi Town or drug dealers in the lower levels of the city state." Gordon whispers,
"You will want your friends out of the Rift room."
Once any of the rest of the BC are in a position to see into the far room, occupied by the CS, you can see there are six soldiers of the Empire there. The far rear of the room is where ISS Agent Gordon is, just partially visible through a electrified crackling field of blue energy (some sort of barrier). Tic is currently holding the ISS Agent. The other five CS
warriors for humanity are ready to rock and roll, weapons aimed and ready for their final stand against - you. Well other than Sgt. Bohan who was knocked prone, by Tic, and is standing up with a look of anger on his face.
Please note the "new" Initiative Block system. Thanks!
INIT ORDER - "Initiative Block" = (IB)
IB1 (Post First in whatever order, 3 days to post and then you are considered to be On Hold):
- Karchev - Ace of Spades
- Iron Tic (Quick) - Queen Clubs
- Alecto - Jack Spades
- Hans - Jack of Hearts
- IB2 (Post after IB1):
- BAD GUYS (Only Gordon knows Martial Arts and only he is a Wild Card) - 10 Diamonds
- Gordon --> Parry: 7 Toughness: 22 (16) + Deflection means -4 to hit. Weapons are PSI.
- All other CS --> Parry: 6 Toughness: 17 (9). Weapons can be seen on the map.
- IB3 (Posts in whatever order after IB1 & IB2 post):
- Thurdh (Quick) - 9 Hearts
- Aiden (Danger Sense) - 9 Diamonds
- Gargamel (Quick) - 8 Hearts
- Zed (Level Headed) - 6 Diamonds
MAPS (
If any, go here):
SNC-Round Two-New Map