5.2 SOG Support Deployment: Phase 1 (HJ Roll)

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High Command
The Savage Inquisition
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5.2 SOG Support Deployment: Phase 1 (HJ Roll)

Post by High Command »

Roll Out!
Date: September 1, 109 P.A.
Time: 1830
Temp: 75 degrees in the base. 84 degrees outside and the sun is starting to go down.
Weather: Clear, with fog over downtown in the distance.
Ley Line info: Old Chicago is rife with ley lines, but Fort Resilience is one of the few areas with none within a mile of the base.
Location: SOG Armory C. The artillery is still firing, but normal base defenses are in place. Big troop mover flying APCs

As the Fighting Joe’s continue their pre-mission banter and gear up in fancy special operations equipment, the guys from the SOG finally show up. Some of them are buttoned up tight with regulation crew cuts, black shirts, combat pants, and big muscles, your typical poster children for special operations. Some of the more veteran looking troops could use a trim or a shave and wear t-shirts with funny pictures or phrases. One of them, a lanky fellow with blond hair and a half smirk on his face steps up to the power armor and looks at the Striker SAMs.

“Damn, someone took number seven? Dansk. You really let someone take number seven?” he asks the room with a mild look of concern on his face, “I mean did they finish scraping Rodriguez’s brains out of yet? I mean the guys head just popped like a zit. Freaking magic.”

Turning he finally spots Solène, wearing Striker #7. “Well, I guess that makes you the brains of this operation!” The others groan and guffaw telling the man his jokes are worse than the General’s, but their obliged to laugh because he’s an officer. He waves a young woman forward. "Oh yeah, Dansk, Godmother sent over someone for you. Said she was stealing yours, so she sent you another." He hands her a tablet.

Dansk looks over it and nods. She mutters under her breath. "Dammit woman, stop shuffling my people mid battle!" She motions the woman towards the armory. "Get suited up. Steelcreek, help her out. She's a psychic like Maddocs. Oh good, she's already Demo assist qualified. She'll be with Wright and Son."

Suiting up in his Striker with practiced precision the lanky officer introduces himself, “Alright Bear-2. I’m Freeman, that crazy SOB over there is Ford, and the guy back there watching with a scowl is Captain Thompson. We’ll be running you through this op. Got a platoon under fire out there. We’re going to reinforce and support their withdraw, but we need some engineers to help get them unstuck. Ford will lead the demo team while the power armor unit keeps the flies off. It’s going to be hot and heavy - like your alone time in the latrine.”

The man identified as Ford wears a modified suit of new style armor, with sergeants stripes on the collar. His right arm is an obvious cybernetic replacement with a tool riddled forearm that doesn't remotely look standard issue. His harness is loaded with multicolored grenades, likely for easy identification, while an over-full satchel seems poised to spill explosive components and tools all over the place. His helmet is affixed to the armors belt showing a man in his late twenties, with short (slightly longer than regulation) black hair and mismatched eyes, one being a cybernetic replacement. Anyone looking closely may notice fine scars on his face and neck, but you’d have to be real close to notice.

He eyes Wright, Perry, Steelcreek, and Son and grins widely. ”So you all must be the tourists I’m supposed to guide around here. Names Ford, though you should probably call me sergeant or something like that….” Sergeant Ford Genet says with a goof grin that is mildly infectious. ”So do we have a fun time instore for you folks. We get to blow stuff up!”








Instructions: Write an interlude that covers the next 2 hours of your life.
  • Image
    Transport Vehicle

    The ground team (Steelcreek, Perry, Son, Wright, and Maverick) will be travelling with Sergeant Ford. They will travel by hover vehicle to the area. The rangers will take a sniping position (using their jet packs) and start shooting Federation of Magic zealots (rank and file soldiers serving the Federation). While the opposing forces are distracted, Wright, Son, and Maverick will blow open the wall and allow the majority of the pinned troops to escape, flank the enemy and take them. They will stay with a handful of the evacuating soldiers and hold the enemy's attention.

    Image
    Flying APC

    After being dropped off by a small flying APC, The power armor team (Dansk, Bouchard, Colton, and Marshal) will join up with the majority of the 110th and deploy in teams of three. Colton will also have his skelebots. Dansk will fall in with Freeman and another soldier from the 110th and leave Bouchard in charge of the fireteam. They will then patrol the streets and engage a platoon of four Hangdog Daemonix with two zealots on each hangdog in main and tail gunner positions. It will be a tough fight for the three power armor and two skelebots, but they will ultimately be victorious.
Length: 3-5 paragraphs that detail how you got through the ordeal. Also, how it and directly previous events (the attack at the artillery control room) has led to your HJ roll.
Timeframe: Be in and done by 8/12/18

Optional Theme: Roll 1d4 and receive an extra benny.
1) Victorious: You did excellent and managed to directly save someone (a soldier from the stranded platoon, a soldier from the 110th SOG, etc)
2) Objectives Completed: You got the job done, but you took some hits. Roll Vigor at -2 or take one Fatigue. Job got done though.
3) Enemy: Out in the field of battle either a new enemy pops up or an old one chooses this moment to strike. You take one wound (soak as normal) and narrate what happened. This should be a specific operative, named and described by you.
4) Ally: Things are going so well for you. Roll Vigor at -2 or take one Fatigue. But in the heat of the battle, an unexpected ally shows up and saves your ass. How does this happen?

Roll on one of the following Heroes Journey Tables:
Education - reroll 9-10
Experience & Wisdom - reroll 12-13
Training
(Maverick can also roll Psionics)
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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LoJack
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Re: SOG Support Deployment: Phase 1

Post by LoJack »

Chai was busy inside the Flying APC until he realized that his ride would be a smaller hover vehicle. Leaving the acquired gear stored where it was on the APC, Chai moved over to "Red Rover" and began running the pre-departure checks.

"Got enough room here for personal packs," he pauses as he opens up a few storage bins, "and LOTS of grenades and plastique."

Climbing from the vehicle Chai looks Wright's direction, "Sergeant Ford, you and Wright were made for each other."
HJ Roll
  • Roll [dice]0[/dice] (5)
  • Table: Training
  • Brawler Edge ; Martial Arts Edge
Enemy At The Gate
[dice]1[/dice]
+1 Benny
Chai thought that the Sergeant would have preferred to ride in the back with Wright and the others, sharing stories of early morning and the smell of detonite. So Chai was surprised when the Sergeant motioned Chai to move over and took the piloting controls himself.

Without waiting or giving any sort of warning Sergeant Ford had the vehicle out and away from motor pool. Apparently Ford had a reputation for pranks and sent the car into near barrel rolls and sharp banking turns in route the rescue location. Ford handled the vehicle well otherwise and shifted the vehicle around with back towards their target zone and dropped the hatch before anyone could standup and complain.

Bouncing up from his seat, he slapped Chai on his armored shoulder. "Buckle up Butter Cup." And he was out the door and and bounding over the recovering Joes. Chai grabbed his bucket and sealed up his suit. Chai followed after Ford and out the rear hatch. Covering the hatch, Chai waited for the Joes to file on out while keeping an eye on Ford.

The evac plan was going well and according to plan. The wall had been detonated and the troops being relieved were exiting appropriately. Chai stood a safe distance away and scanned soldiers as they passed. Dog tags gave sufficient readouts on conditions and over all soldier status. A few soldiers Chai had to pull aside further checks and treatments.
Healing 5 and Medicine 5
  • Healing [dice]4[/dice]
  • Wild [dice]2[/dice]
    Benny for Healing
  • Healing [dice]6[/dice]
  • Wild [dice]7[/dice]
  • Medicine [dice]5[/dice]
  • Wild [dice]3[/dice]
Even through the constant sounds of grenades going off and the occassional "thwap" as another Federation zealot fell, Chai was able to patch up and get the retreating soldiers on their way with little difficulty.

On the scans of the last of the soldiers, one of the "soldiers" failed to register. Looking closely as the figure came nearer, Chai realized the figure was dressed to look like a CS soldier but the uniform and armor pieces were mismatched or outdated. So Chai jumped out in front of the fleeing "soldier" and managed to yank the shoulder bag the "soldier" was carrying off.

By losing his shoulder bag, the figure was spun around and nearly toppled to the ground. Chai used his foot and slid the bag out of reach of the wobbly figure. "Now hold on their soldier, you sure you are part of this man's army?"

"Not even close, chum. But you will let me go regardless."

Chai smiled. "No one scavenges my sites without my permission first. You don't have my permission, so you aren't going anywhere."

The Not a CS Soldier rushed Chai trying to tackle him. Chai sidestepped the armored figure and then laid a solid smack to the back of the head to send the figure sprawling to the ground.

Chai jumped on top of the figure and began wrestling the misfitted CS armor pieces off the figure. Every time the figure struggled to get up, Chai smacked him back down to the ground. The close quarters combat training was really paying off.

Once the bulky armor was off the figure, Chai could see it was a woman, very slender wearing close fitted shirt and britches. Her shirt sleeves were ripped and the inside of her right bicep had a nearly hidden shadowy tattoo of a hand with an eye and a pyramid. The tattoo faded away just as the woman scrambled out and away from Chai.

Not looking back the woman bolted through the alley of nearby buildings and was gone from sight in a manner of seconds.

Well something to think on for sure, Chai thought to himself as he quickly secured the bag of ... What is in the bag anyway.
Last edited by LoJack on Sat Aug 04, 2018 9:40 pm, edited 7 times in total.
Pvt CA78 - A851, "Lo/Jack 10851"
Pace: 6; Parry: 6 (7); Toughness:19 (8); Strain: 0;
Weapons: (* indicates which is presently In Hand)
CP-50 "Dragonfire" Laser Rifle; Ammo: 3/3
C-20 Laser Pistol; Ammo 2/2
Neural Mace
Vibro Knife
Bennies: 3/3
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Steelcreek
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Re: SOG Support Deployment: Phase 1

Post by Steelcreek »

HJ Roll: Goin Commando
Training: [dice]0[/dice]
Chose option 9, substituting Commando for Woodsman w/GM’s permission.

Well, That Was Harder Than Expected
[dice]1[/dice]
+1 Benny
Steelcreek
Jaren Steelcreek
Parry: 6; Toughness: 17(8)
Notes: Animal Empathy, Quick, Field Intel, Psychic Bloodhound, Command (for dog boys)
Jaren Steelcreek
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Cassandra Maverick
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Re: SOG Support Deployment: Phase 1

Post by Cassandra Maverick »

Notice 5
Danger Sense -2; +2 to determine attitude, emotions, veracity
Notice [dice]0[/dice]
Wild [dice]1[/dice]
Common Knowledge 7
Can be used for preset demolitions ordnance placement
Smarts [dice]2[/dice]
Wild [dice]3[/dice]
***

The SOG officer waved a young woman forward. "Oh yeah, Dansk, Godmother sent over someone for you. Said she was stealing yours, so she sent you another." He handed Dansk a tablet.

Cassandra stepped forward, helmet under her armor, as Sgt. Dansk muttered under her breath. Cass felt the waves of frustration washing from the woman and closed her eyes to center herself a bit more, shoring up her shields. She hated meeting new people.

Dansk motioned Cass toward the armory. "Get suited up. Steelcreek, help her out. She's a psychic like Maddocs. Oh good, she's already Demo assist qualified. She'll be with Wright and Son."

“Yes, sir,” Cass said firmly. She was trying to be more assertive. But she also had to remember her place. She was a mutant, a psychic. She was only valuable for her contribution to her team. If she failed, she would be put down like a lame horse.

It would let her father and her uncle down.

Cass headed to the armory. She picked out a CM-30 Ion Pulse Rifle and a vibro-sword to go with her knife. She was about to reach for a standard sidearm when she spotted something new hidden away on the rack. She tilted her head. Something at the back of her neck itched, telling her to take it. So she did. She had learned to trust her little signals. She studied the pistol for a moment. Ion blaster, short range, but had an interesting feature, a targeted EMP shot for taking out tech. Interesting.

Cass strapped it to her hip and then shrugged into her combat webbing, placing the IRMSS leads appropriately. Finally she chose some grenades to hang on the harness.

Cassandra emerged just as the SOG officer was giving the mission orders. They were to rescue a platoon that needed extracting, and she was with the demo team under Ford to blow them a way out.

Cass fell in beside the others, glancing at them. One was psi-stalker. She hadn’t worked with one of them before. There were a few out in the forests of Ironheart that occasionally came into the village to trade, but as a kid, she hadn’t interacted with them much.

“Hello.” Her voice was quiet, and she had a clear Iron Heart accent. “I’m Private Maverick. Cassandra. Or Cass, if you prefer.” She was highly conscious of the PSI badge blazoned on her armor under her ID plate.
Victorious!
[dice]4[/dice]
Experience and Wisdom 1
[dice]5[/dice] - Elan
Cassandra settled back on the seat as the APC trundled out of Fort Reliance. She needed to focus, mentally prepare herself to do her best, to not let down her team. That was her purpose, the way she could serve the Coalition.

All too soon Sgt. Ford was barking at them to snap to, they had arrived. Cass took up the rear of the group. She could hear some kind of firefight going on, and as they drew closer they had to keep to cover as blasts of magical energy slammed around them, but didn’t seem aimed toward them.

Ford pointed to a building and where he wanted a hole. Cass closed her eyes. “No, sir,” she said. She cringed as Ford turned a glare on her insubordination.

“I mean, not there, sir. Most of the platoon is packed against the wall. We blow that wall, we blow half of them up.” She pointed further down the wall. The location was more exposed, and harder to get to. “We blow there. It’s far enough away from them that they’ll be safe, and not take the building down on top of them.”

“Just get them out,” Ford told them, handing over a satchel of fusion blocks.

“Yes sir,” Cassandra said, looking over to Wright and Son. “Ready,” she said, taking the satchel. She handed a couple of the fusion blocks to the others.

The climb up to the building was over a debris-ridden field. So far Steelcreek and Perry were keeping the Federation zealots distracted. Once they got to the wall, Cassandra took a look inside again, pausing a moment, conscious of the others staring at her.

“We’re good,” Cass finally said. She indicated to the others to start planting the fusion blocks, and started setting up her own. Ford had preset them, so it was just a matter of using her demo training. With a bit of effort, she managed to reach out and access Ford’s superior knowledge and share it with herself and the others, allowing them to get the explosives placed perfectly.

“Time to get clear!”

Cassandra ducked to the side and turned down the audio gains on her helmet, a countdown on her HUD showing her the time to detonation. The explosion rumbled through her as it took down the wall, and Cass darted inside.

“This way!” she called to the trapped platoon over her PA system. “Hurry! We can’t hold off the Feds for long!”

The platoon hustled out, and Cassandra fell into the rear guard with the others and a squad from the trapped platoon. They laid down covering fire as the rest escaped, scrambling down the debris field.

They were almost clear when Cassandra suddenly got a tingling in the base of her skull. She knew that feeling! She looked around for the unseen danger, her body triggering into fight or flight mode.

The building behind Sgt. Ford erupted, and a hangdog roared as it loomed over the man. Ford spun around, staring up at that massive maw and horn as it drooled over him, it’s rider grinning as it urged the beast to gore Ford.

Cassandra’s brain burned hot, and she felt her body supercharge. She raced the last several yards and put her shoulder into Ford, knocking him clear. The hangdog’s horn caught under Cassandra’s arm, not impaling her but sending her flying high into the air.

With her enhanced agility, Cass turned the headlong fling into a tuck and turn. As she turned, her hand slipped into the satchel at her side, grasping one of the last fusion blocks she carried. She landed solidly on the hangdog’s neck, between the horn and the controller’s platform, staring directly into the surprised eyes of the zealot.

“Say goodnight,” Cass said, slapping the fusion block’s adhesive side just behind the daemonix’s horn and pressing the button. Then she leapt clear, arms extended.

The blast caught her in the back, throwing Cassandra a lot farther than she’d anticipated. She landed hard, her armor taking most of the impact, and then rolled toward a deep artillery crater. Dazed, she wasn’t able to keep herself from going over the edge to fall into the depths of Old Chicago underbelly.

A strong hand caught Cassandra’s wrist and she found herself staring up into the impassive face plate of Ford’s armor. With a heave and a grunt, the more experienced soldier hauled her out and set her on her feet.

“Thank you, sir. Sorry, sir,” Cassandra panted, the adrenaline wearing off as her power faded.

Ford just patted her on the shoulder plate and pushed her past the headless corpse of the hangdog toward the APC. "Damn kid, I couldn't have done it better myself. Love that BOOM!" She could feel the face splitting grin behind his face plate. But, it was time to leave.

***
Conditions
Cassandra Maverick Character Sheet
Parry: 5; Toughness: 12 (6)
ISP: 30/30
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10. This ability does not affect powers that have Range of Self or Touch.
  • Ley line doubles these bonuses.
Elan: +2 Benny rolls
Empathic: +2 Notice to determine attitude, emotions, veracity
Danger Sense: Notice -2 to detect ambush; on Hold first round of combat is successful
Basic Demolitions Training: Use Common Knowledge to plant preset explosives
CS Basic Weapons Training: Use CS weapons as melee weapons with no improvised weapon penalty
Bennies: 4/3
Adventure Card
  • Revelation: Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
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Solène Bouchard
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Re: SOG Support Deployment: Phase 1

Post by Solène Bouchard »

Interlude (Victorious)
[dice]0[/dice]
HJ Experience & Wisdom
[dice]1[/dice] - Your character doesn’t take kindly to threats, and no one messes with her head. She is Strong Willed.
Bouchard lets herself take an uncharacteristic moment to smile. The Striker SAMAS feels good, handles well, and looks awesome. The Private First Class keeps scrolling through the head's up display recounting her missile inventory, rail gun payload, thrust dynamics, and all sorts of other information visually presented as simple icons. As if the gear isn't good enough, she's flying information with the 110th Special Operations Group. This kind of opportunity doesn't present itself every day. Her elation quickly turns to dread when Dansk gives her a fire team and stays with Freeman. Not one to take an order at face value, Solene questions Dansk on a private channel: "Sarge, you're the senior leader around here. Shouldn't I go with the Lieutenant and you take the fire team?" Danks gives a terse response about balancing power armor types in each squad before getting her digs in, []b"You chose the Striker, you gotta take the responsibility that comes with it."[/b] Giving a simple affirmative, Solene switches to her team channel.

"Freeman's team is going up the middle, that leaves us on the flanks. We need to locate and eliminate those hangdogs before they become a probably for the rescue operation." As she says hangdog her head's up display pops up a picture of the creature with some graphical representations of capabilities and power levels. They're no joke. Banking right she leads her team to their coverage area and spins up some armor piercing missiles. The rubble in Old Chicago even makes finding such a large creature impossible...in fact Bouchard begins to wonder if the intel is wrong when suddenly the ground opens up underneath her team's Glitterboy Killer! The pilot, Specialist Hernandez of the 110th, is toppled onto his back and the Hangdog pounces, pinning him down. One the back of the beast two operators open fire to keep the rest of the team from closing in.

Taking immediate evasive action, Bouchard calls out the situation, "Contact on our flank. Nightstalker-5 is pinned. Move to assist." Following her own orders Bouchard ducks from behind a fallen building and locks on her armor piercing missiles. A miss could mean Hernandez gets blown up, not firing means Hernandez gets eaten. I sure as hell someone would take me out rather then go through that. Cool as ice she aims and fires, the armor piercing missile slamming into the hide of the big creature. Hit him right in the ass! Bouchard thinks triumphantly. The explosion is enough for Hernandez to roll free, the creature's bulk protecting him from the missile. Unfortunately, there's no time to admire her shot as a hail of fire from the rear gunner comes flying her way buffeting her armor with unseen telekinetic force. Her armor holds and she punches the jets to make a straffing run. Again, with Hernandez still dangeous close she lights up the "saddle" of the beast, trying to kill its two handlers while Hernandez goes to work with the power vibro-blades on the BK, ripping the Hangdog a new one. Like a hamer and anvil, Bouchard and Hernandez work together to pound the beast into submission...she using rail gun fore to pick off the riders while Hernandez cuts and cuts up close.

Embroiled with the two of them, the creature is unprepared for the third fireteam member to appear in his Terror Trooper, broadsiding the hangdog with his particle beam cannon. Outnumbered and outgunned the beast goes down and Solene chases down and executes the escaping tail gunner. From the ground Hernandez gives a little salute with his bladed hands, "Damn boss, firing while he was on top of me was cold. Could've blew me up too chica."

Solene just shrugs, "Only if I missed."
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PFC Solène Bouchard
Pace: 6; Parry: 4; Toughness: 7; Strain: 0;
Weapon in hand: C-40R Rail Gun (2d8+4 (AP: 6, MD), 75/150/300, ROF: 4)
Ammo: 50/50
Bennies: 3
Toughness in Flight Suit: 8 / Toughness in Power Armor: 20 (10)/ Toughness in CA-4 Body Armor: 16 (7)
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Joe Marshal
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Location: CS Fighting Joes

Re: SOG Support Deployment: Phase 1

Post by Joe Marshal »

Interlude
[dice]0[/dice] Ally: Things are going so well for you. Roll Vigor at -2 or take one Fatigue. But in the heat of the battle, an unexpected ally shows up and saves your ass. How does this happen?
HJ
Education: [dice]1[/dice]The world was ended in war, reborn in war, and war remains the most prevalent truth of the age. Your character understands this better than anyone, and he gains
a d8 in Knowledge (Battle) to prove it. He also has the Command Edge (or one Leadership Edge of her choice if she already has Command).
Vigor 4
Vigor: [dice]2[/dice]
Benny: [dice]4[/dice]
Benny: [dice]5[/dice]
Wild Die: [dice]3[/dice]
Joe still relatively new to this whole power armor thing, takes a few moments while en route to go over the systems. Joe isn't too surprised with the simple display as most of his fellow soldiers are basically illiterate, without the benefit of a higher education. Whether or not Joe feels confident with his piloting abilities become moot as orders are relayed and the go signal given. Joe is out of the gate like a roughneck prizefighter, his eyes looking for viable targets while moving along the flank to offer the support needed for the rescue operation.

Ahead of Joe, are a trio of Brodkil holding the corner of a nearly demolished building. Normally not to big of a deal except that they're armed with rocket launchers and causing one hell of a mess. Joe dashes forward firing the particle beam cannon into one of the Brodkil, an ugly bastard with a bulky cybernetic eye. "Marshal moving on Brodkil heavy weapons team." Joe radios out before he collides with the trio of Brodkil. It's here that the Brodkil receive the surprise of their lives, as Joe starts off with a three-hit combo shattering the face of the Brodkil with the cyber eye. One down. Joe thinks as he jukes and moves to fight the next target. A hulking Brodkil with a pair of Bionic Arms with vibro-blades sticking out.

Joe is confident he can take the brute, who may be one of the finest fighters among the Brodkil here. Sadly Joe forgot the first rule of Close Quarters Battle; keep your eye on all the targets. The third Brodkil maneuvers himself to make a mess of the Terror Trooper and consequently Joe as well. And just as Joe is pulling one of the bionic arms from his dance partner, does the third Brodkil get a lobotomy from a well placed long ranged laser. Joe looks around briefly wondering where the shot comes from... when a text message scrawls across his screen. "Behind you, and you own me. ~Jackson"

Joe just smirks, leaving his wonderment for later when he has the time to think of such things. Joe moves off to make some other magic loving demon suffer from his good fortune of being in a Terror Trooper.
Last edited by Joe Marshal on Wed Aug 08, 2018 10:15 am, edited 5 times in total.
Joe Marshal
PFC Joe Marshal
Pace: 6; Parry: 7; Toughness:14 (7); Strain: 0;
Weapon in hand: C-16A Close Combat Pump Rifle
Ammo: 12g Slug: 16/16
2 C-5 Punp Pistols
Ammo: 5/5, 5/5
Vibro-Axe
Bennies: 3/3
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Logan Wright
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Re: SOG Support Deployment: Phase 1

Post by Logan Wright »

Notice 5
[dice]0[/dice]
Wild Die [dice]1[/dice]
Common Knowledge 14
[dice]2[/dice] Ace!
Common Knowledge Ace [dice]6[/dice]
Wild Die [dice]3[/dice]
Ally
[dice]4[/dice]
Vigor -2 [dice]7[/dice]
Wild Die [dice]8[/dice]
Heroe's Journey Experience and Wisdom 15
[dice]5[/dice]
Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, subject to the GM's approval and it making at least some kind of sense. I'm going with Commando, if Patrick approves.
CS High Command wrote:Suiting up in his Striker with practiced precision the lanky officer introduces himself, “Alright Bear-2. I’m Freeman, that crazy SOB over there is Ford, and the guy back there watching with a scowl is Captain Thompson. We’ll be running you through this op. Got a platoon under fire out there. We’re going to reinforce and support their withdraw, but we need some engineers to help get them unstuck. Ford will lead the demo team while the power armor unit keeps the flies off. It’s going to be hot and heavy - like your alone time in the latrine.”
...
He eyes Wright, Perry, Steelcreek, and Son and grins widely. ”So you all must be the tourists I’m supposed to guide around here. Names Ford, though you should probably call me sergeant or something like that….” Sergeant Ford Genet says with a goof grin that is mildly infectious. ”So do we have a fun time instore for you folks. We get to blow stuff up!”
Sergeant. Motherfucking. Ford. Genet. The stories he'd overhear his instructors tell one another in the break room made this man a certifiable legend in Logan's mind. And to top it all off, Logan considered this man to be one of the CS Army's top ordinance experts, having read over the explosive chemical compounds that he invented. Wright snapped himself out of his momentary hero worship to key his radio and say "Hey Colton, it sounds like you're already famous over here man!" When Sergeant Genet had told them they get to blow stuff up, Wright speaks up and says "Sir, you just said my favorite words!" On the drive over, Sgt. Genet took the controls, Logan held on tight to the vinyl wrist straps that hung from the ceiling as the sergeant flew like the maniac he was, all the while Wright laughing it up and acting like he was on an amusement park ride.

Upon getting to the battle, Ford told the group where to plant the explosives, and the new person that Godmother sent them told him no, quickly followed up by her reasoning that she could sense most of the unit they came to rescue was trapped next to that spot. She then suggested a different spot which was more vulnerable to attack, and Ford simply gave the order to get it done, clearly not caring how it got done. Maverick ran off, but Logan stopped short for a moment and asked Sgt. Genet "Sir, in your professional opinion, what would be the best way to approach that wall?" Ford looked at him incredulously for a moment, then said "Like this!" as he preformed the most ridiculous, cinematic style of sneaking that he could possibly think of. Not wanting to question the obvious legend, nor having the time to contemplate it, Logan began to sneak to the wall in the exact way that Ford had just taught him, making it all the way there without being shot at or otherwise attacked. Cassandra is about to mount the fusion blocks on the wall, Logan is about to correct her placement when he suddenly feels more knowledgeable about the architecture and says to her "Right there is no good, there is a supporting column in the wall right there. Two feet either left or right is ideal. That let's us break through the wall without bringing the ceiling down on top of us and the squad we're trying to rescue." Cass, Chai, and Logan all place their fusion blocks and blow the wall out, then escort the trapped squad out for evac.

Pvt. Son was scanning all of them to check their medical status when he noticed an imposter who tries to run off, but he gives chase. Wright looks back to Cass, about to say something when she charges past him to tackle Sgt. Genet right as a hangdog bursts out of a building behind Ford. Wright started leading the group to a secondary rendezvous point when the hangdog stomping around caused a giant sinkhole to form, casing the last person in line to begin to slide in. Without hesitation, Wright jumps in after him as he expertly tosses a grappling hook that he had already attached to some rope around an exposed pipe, grabbing the soldier by his ankles. The man draws his pistol in one smooth movement and points it toward Logan's head, who ducks it to one side fearing that he was about to be shot, hears the gun go off. Instead of dying, Logan looks up in time to see a previously flying Federation soldier falling into the sink hole, minus a portion of his skull.

He helps the soldier out of the hole and it is then that he notices the captain's bars on the armor and almost snaps a sharp salute out of habit when he stops himself, remembering that he's in the middle of a battlefield and such an action could very well get the captain killed. The exertion of hanging almost completely upside down holding the captain had taken a toll on his body, his hands shake and his knees feel a little weak as he comes down from the adrenaline. The captain extends his hand and says "I'm Captain Haskins, thanks for the impressive save back there. I honestly thought I was a goner for a moment there." They walk back to Sgt. Genet only to find him laughing his ass, followed by mocking the way that he taught Logan how to sneak, which was followed by even more laughter. Pvt. Wright said to Ford "Well, it must have worked because I made it without getting shot at." Ford replied back with "It was much more likely that they had more immediate threats to worry about than someone making a fool of themselves"

That afternoon when they finally returned to 110th's barracks, everyone dismounted from the transports and filed to the armory to return gear that was for the 110th specifically. Even the squad that they had been sent to go rescue had dismounted, although all but one stayed by their transport, talking with one another and stretching their legs. This should have struck Logan as odd as he would have figured that they would have gone strait back to where they came from, had he been thinking about it. However the events of the day left him tired and a little irked at Ford for not only the way he treated him, but the fact that he could have gotten Wright killed today. So he was shocked when Ford came up to him and handed him a book, saying "Hey Wright! Hold up, you dropped this back there!" Logan took the book, not knowing what to think, especially after what Ford did to him earlier, but he had spotted Captain Haskins walking back to his transport, away from the area where Ford had just been a few minutes ago. Wright looked back at Ford and looked at his eyes and could tell that he wasn't sorry for what he did, but he was also trying to set things right at the same time. "Thank you." was all he said to Ford before returning to Bear 2's transport. On the trip, Logan looks at the cover of the book and it reads Special Operations Group Field Technical Manual 1: Commando Training.
Last edited by Logan Wright on Tue Aug 07, 2018 3:40 pm, edited 5 times in total.
OOC Comments
Pvt. Logan Wright
Pace: 6; Parry: 4; Toughness: 14 (7); Strain: 1;
Weapon in hand: CM-1902 Assault Shotgun
Ammo: 50/50 (20/17 Slugs, 20/16 Buckshot, 10/17 Big Bore)
Grenade: 0/2 Plasma 0/2 Frag
Bennies: 4

Current Conditions:

Alts: Jitters 13th SET, The Quiet Ones
User avatar
Raleigh Ray Colton
Ruby Patron
Ruby Patron
Posts: 133
Joined: Tue Mar 14, 2017 4:46 pm

Re: SOG Support Deployment: Phase 1 (HJ Roll)

Post by Raleigh Ray Colton »

Rolls --- Notice 13 -- Inerlude Theme 2 -- HJ Roll 5
Notice [dice]0[/dice]
Wild Die [dice]1[/dice]
Ace! [dice]4[/dice]

Interlude Theme [dice]2[/dice]
Objectives Completed: You got the job done, but you took some hits. Roll Vigor at -2 or take one Fatigue. Job got done though.

Vigor: [dice]5[/dice] -- FAIL
Fatigued: The hero is tiring quickly. All of his Trait checks suffer a –1 modifier. If he suffers Fatigue again, he becomes Exhausted.

Hero's Journey Roll [dice]3[/dice]
Exp & Wisdom Table -- With a nose for opportunities, horse-trading, and five-fingered discounts, your hero is the go-to person for getting what's needed in a crunch. He has the Scrounger edge and Connections (Black Market).
Pre-Interlude (HJ Setup)

Soon after Raleigh Ray finished serenading his new can of longcut mint chew, courtesy of Dr. Sunny, a shadowy figure caught his attention from behind a bulkhead. With his curiosity piqued, the Ozark boy popped the top of his Terror Trooper and poked his head out for a better look.

"Pardon me, Mr. Pilot sir, but I couldn't help but to notice you enjoying that little wad of contraband there. the shadowy figure said, careful to not to actually reveal his face to easily.

"Uuuuh..." Raleigh Ray intoned, not sure what to say. After a few seconds frozen in place, like a kid caught with his hand in the cookie jar, he finally thought up an answer. ... I got a prescription from my doctor... he's over there."

The man in the shadows softly chuckled. He moved forward half a step, yet somehow stayed in the shadow. "Don't worry kid. I'm no narc. In fact, I just might be your new best friend. When you run out of that can of good stuff... Or whatever... You come looking for me."

Just as the man took a step back and disappear like Batman into the night, Raleigh Ray reached out and asked, "Wait! What's your name?"

No answer came from the shadow, for no one was there anymore.

Interlude

Raleigh Ray took a step off of the APC's troop deck, dropping to the ground with a half-ton thunk. The feet of his Terror Trooper power armor sunk a few inches into the soft Earth, followed quickly in kind by the two Skelebot soldiers under Raleigh Ray's control. The Ozark boy took in his surroundings and cringed on what he saw. The crumbling skeleton of the old city was bare before him; dingy, gray, disgusting, with death hiding every shadow.

"God, I hate this shit sandwich of a city." he grumbled to himself knowing he would get no sympathy from those he came with. Fully aware that enemy forces were nearby, Raleigh Ray wasted no time getting his defense perimeter set up. "Heckle, Jeckle, sensors on full and report any hostile movement and contacts."

"Affirmative: Warning. Enemy. Warning. the two mechanical killers said in unison.

"That's right. Warn me of any enemy activity you guys see." Raleigh Ray absently said, confirming his orders, not fully realizing what the two Skelebots said.

"Negative! Warning! Enemy! Warning! This time Raleigh Ray noticed that the Skelebots were beaming telemetry to his cybernetic implant. In their own simple way the Skelebots were doing what they were supposed to. Quickly he turned his head to the direction the robots were indicating with their raised C-200 rail guns. There he saw a Hangdog Daemonix with two zealots in main and tail gunner positions.

Before he knew it, the Hangdog tackled Raleigh Ray and forced him and his Terror Trooper power armor to the ground. It was only then that he heard Bouchard call out over the radio.
Solène Bouchard wrote:Taking immediate evasive action, Bouchard calls out the situation, "Contact on our flank. Nightstalker-5 is pinned. Move to assist."
"Assist him??? What about me?!?" Raleigh Ray yelled in protest, only to discover his radio was knocked into the off position from the impact. His eyes darted around, frantically looking for the controls to turn it back. Meanwhile the hangdog savagely mauled on him. Being less familiar with the layout of the Terror Trooper than the simpler Mauler power armor, he was at a loss to find the right button, switch, knob, touch screen, or whatever the hell it was to turn the radio back on.

Meanwhile, as Raleigh Ray flailed about like a fish fighting for its life on the beach, the two Skelebots, Heckle and Jeckle, went into attack mode and laid siege to the two riders on the back of the Daemonix. With their close quarters weapons slashing and stabbing into the zelot riders, occasionally cutting loose with some point-blank-range rail gun fire, the FoM Zelots had their hands full. The Zelots were ready to engage the enemy with the weapons mounted on the back of their Hangdog, not the in their faces from a pair of cold mechanical terminators, determined to see them dead in as an expedient and efficient way as possible.

Frantically, and in nearly a blind panic, Raleigh Ray abandoned this search for the radio button and took control of his Terror Trooper. With his pulse pounding 10 beats a second, he had his War Machine dig its talon-like fingers into the throat of the monster. He was in too close to use his big particle beam rifle or the missiles on his back. With the other arm of the power armor, he managed to jam the forearm-mounted laser down the creature's throat and proceeded to cook it from the inside out. Tough its hide may have been thick as armor, the monster proved to be squishy inside.

After much tussle, thrashing, and wrestling, the Hangdog wheezed its last breath and collapsed on top of the prone power armor. Raleigh Ray shoved it off his person and stood the Terror Trooper up as fast as possible. There, by the body of the slain beast, were the thoroughly murdered bodies of the zealots, and the Skelebots, covered in their blood, standing at attention, ready for their next instructions.

"All is clear." Jeckle announced the moment Raleigh Ray looked at him.

Though the immediate threat was over, Raleigh
Ray's heart was still pounding like he just ran a marathon with a pack of wild dogs nipping at his heels the whole way. Though he suffered no physical harm, the encounter took a serious toll on his nerves. With a jittering hand he finally found the on switch to the radio. It was in the last place he expected; right in front of his face.

"Colton here. All cl-cl-clear." he reported in.

He had a sudden thirst for his old Grandpa's sweet apple pie; a delicious hard alcohol drink made with 190 proof Everclear! 'I wonder if that guy from the shadows can help me get some.' he wondered, reflecting back to his earlier encounter, before leaving for this mission. 'What was his name?'

Post Interlude

As his vision and witts began to come back to him, Raleigh Ray looked down on the dead Hangdog. While demonic frog-looking beast appeared to be unharmed at first glance, its large rolled-back eyes were covered in blisters from its head being cooked from the inside-out. He then looked over to the handy-work of Heckle and Jeckle; the utterly slaughtered zelots. The Skelebots did a fine job on those two... whatever they were. It was kind of hard to discern their races at the moment.

But then, as Raleigh Ray's vision cleared a little more as his pounding pulse lowered from 10 beats per second to only 6, he spotted something else. In the backpack of one of the zelots, some black squared protrusion was poking out its top flap. Obvious the zelot was trying to get to it when Jeckle was tearing him... her?... to pieces. With the fine fingers of his Terror Trooper, Raleigh Ray reached in and pulled the item out. It was a fat Wilks laser pistol. The fattest one he ever saw!

He read the side engraving on the gun aloud. "Two thirty-seven... Hu, might be worth a can of chew in trade, even if it doesn't work."

Now curious to see what the other zelot had in his... her?... its???... bag, he flipped the pulped body over and tore open the slain foe's backpack. Inside Raleigh Ray discovered an old dust-incrusted case. He cocked his head like a confused dog. It didn't look like anything the Federation would give to their rank and file soldiers. Fearing it might ne some ancient magic thing'a'mah'bob, he undid the case's latches and cautiously opened it. Crusty flakes of dust and grime flittered off as the seal cracked open, like an ancient tomb being disturbed for the first time in thousands of years. Inside the simple Ozark boy found an old early-model C-18 laser pistol. The case must have had a crack somewhere because the pistol was caked in nearly as much dust and grime as the case itself! Even so, Raleigh Ray could juat bearly make out the ancient weapon's serial number: 1000.

Raleigh Ray's eyes bulged and his mouth gawked. He had been smitten and overcome with love at first sight. "Kay..." he said, daring to invoke the gun's name aloud. He could swear he saw this in a dream, but now it was real and there in his hands.

Realizing he didn't have time to jerk off any further, Raleigh Ray closed the case with Kay still inside. He quickly stowed both the crusty case and the Wilks 237 in his took kit for later admiration and tinkering.
CPL Raleigh Ray Colton
Pace: 6; Parry: 4; Toughness:15(6); Strain: 1;
Weapons: (* indicates which is presently In Hand)
* "Kay", C-18 Laser Pistol (Ammo: 1/1)
Vibro Bayonet
Skelebot Stats

Bennies: 5/5
(reset April 2020)
EP Ledger
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Steelcreek
Bronze Patron
Bronze Patron
Posts: 107
Joined: Fri Sep 29, 2017 9:08 am

Re: SOG Support Deployment: Phase 1 (HJ Roll)

Post by Steelcreek »

(See above for rolls)

Steelcreek straps on the proffered jetpack with enthusiasm; growing up in the mountains didn’t leave much room for acrophobia, and he’d briefly trained on one of the older models in Ranger School. He claps Pvt. Perry on the shoulder and says, “This should be fun,” before hefting his shotgun and heading out.

They arrive at the site without incident (except for some creative driving on Sergeant Ford’s part), and Steelcreek scouts about for a perch with good sight lines and decent cover. He points out a couple to Perry and waits for her to pick one - the trigger puller should pretty much always get her preference; she’s the one who will be doing the killing, after all - before jetting up to check it out.

The jetpack ride is smoother than he would have guessed, like riding a silk rope up the wall. He enters a decrepit looking building through a blast hole just larger than himself and begins searching for a way to reach Perry’s spot from the inside. He has to jump a couple of crumbling sections of floor and jet up a collapsed staircase, but he finds his way to secure footing and into a room with a perfect view of the battle raging below. This wall of the building is still completely intact, and it should provide decent concealment (if not outright cover) from return fire once they get set up.

He sweeps the room quickly and, finding nothing of note, pops out into the hall to check the adjacent rooms on the floor. He’s just about to head back to the opening to give Perry the thumbs up when he hears something move two or three doors down, and he goes completely still.

He hugs the wall, melting into the shadows as best he can and stepping lightly toward the source of the sound, repeating the words to a nursery rhyme his mother used to sing him. Quiet, quiet. Light on your paws. Quiet, quiet, keep in your claws.

He approaches the room smoothly. Quiet, quiet, prey on the hill.

He reaches out with his psychic sense and catches the telltale scent of magic in the air. Two distinct signatures. Two mages... he should get help.

Quiet, quiet... he flicks the safety off.

Or maybe he'll just help himself.

Go for the kill! Steelcreek comes in on the two mages like a living artillery round, filling the tiny space with the roar of his shotgun and shredding the occupants (to say nothing of the walls and floor behind them) in a barrage of buckshot.

One mage, a thin-looking D'norr, dies immediately when most of the left side of his head takes sudden leave of the rest of his body. The other falls to the ground but doesn't die and manages to get a spell off.

The pain starts immediately. A wave of invisible heat ripples over Steelcreek, forcing him to take an involuntary step backward. His skin burns over his entire body despite his armor, and his bones ache in a fashion he wouldn't have believed possible, almost like they're trying to bend out of shape. He tries to level the shotgun again, but his left hand spasms and it's all he can do to hold on to it with his right without dropping it, let alone firing it.

He falls to his knees, doubling over on himself. His thoughts are a jumble of vulgarities and self-recriminations, but one coherent idea manages to break through to the part of his brain that's still capable of thinking. It's an old lesson, taught to him by his father before his first hunt.

The most reliable way to cancel a spell is to kill the caster.

The thought rejuvenates Steelcreek, and he draws his knife. Leaving the shotgun on the ground, he drags himself a few inches forward, and then a few inches more. The mage hasn't moved (looks like he might've lost a leg, unless he's just lying at an odd angle), and Steelcreek can hear the man desperately muttering arcane words to himself, likely attempting a healing.

So Jaren keeps coming, bit by bit, until he is right next to the man. The mage's voice raises in pitch, frantic, and he turns his face back to Steelcreek to begin another incantation.

Finding a reserve of strength he didn't realize he had, Steelcreek lifts himself up in a burst of energy and brings the blade down with all his weight on the man's chest. The vibro-knife parts the mage's armor like cloth and buries itself to the hilt in his heart, ending the incantation before he can finish. Jaren watches as his prey's eyes widen and then roll back, drawing in the mage's PPE as the man's body spasms and his lifeblood runs out onto the floor of the decrepit building.

As suddenly as it had begun, the pain stops. Steelcreek lets out a relieved sigh and gets to his feet, retrieving his fallen shotgun. That was certainly more eventful than expected.

He gives Perry the go ahead over comms and heads back to meet up with her, finally feeling oddly at home in Old Chicago; it's not so different from the Blue Ridge when he lets himself consider it. Sure, Old Chicago is full of towering buildings instead of mountains, but the same principles apply. Hunters still hunt, prey still die, and the slightest miscalculation or turn of fate can turn the former into the latter. He wipes the blood off his knife, re-sheathes it, and focuses on the next task, trying to ignore the odd melancholy feeling that things are about to change just as he is getting comfortable with how they are.
Vigor to Resist Fatigue: 4
Vigor [dice]0[/dice]
Wild [dice]1[/dice]
Steelcreek
Jaren Steelcreek
Parry: 6; Toughness: 17(8)
Notes: Animal Empathy, Quick, Field Intel, Psychic Bloodhound, Command (for dog boys)
Jaren Steelcreek
User avatar
Dina Perry
Posts: 42
Joined: Sun Jul 01, 2018 5:46 pm

Re: SOG Support Deployment: Phase 1 (HJ Roll)

Post by Dina Perry »

HJ Roll
Training[dice]0[/dice] - Constant Battle, for cause, means your hero knows a great deal about combat. Select one Combat Edge; you ignore all requirements except for other Edges.
Combat Edge: Marksman
Victorious
[dice]1[/dice]
+1 Benny
Perry straps into her jetpack, "At least we won't have to actually climb up the buildings." as Steelcreek claps her shoulder, she nods. "I'm sure it will be." she picks up her big gun and heads out as well.

Perry stores her gear securely in the hover transport, and with good measure since Ford decided to pull some fancy driving. Someone could have been hurt if that big gun had been thrown around at all the people in the back.

On arrival, Perry sets out with Steelcreek as he picks out some potential sites. She does her own assessment and settles on the second on he pointed out. She starts loading up her gear for the ride up on the jet pack as Steelcreek goes ahead to scout it out.
Notice 7
Notice 7[dice]2[/dice]
Wild [dice]3[/dice]
She hears the shotgun go off as Steelcreek engages up in the building but waits for the all clear, or a few minutes if she doesn't get it. She has her sidearm ready in case she needs to rush in for a rescue. She radios Ford in the mean time, "Might have trouble with the sniper location, Steelcreek went in to scout, giving him a couple of minutes before I check up on him if he doesn't give the all clear."

Fortunately the all clear is given and she turns on her jetpack to haul up her gear into position. Upon arrival, "You ok up here? heard the weapons fire." She looks over the room and gives the thumbs up. "Location looks good."

She looks out the windows to assess where she is putting which weapons. The assessment done, she begins pulling out and setting up two tripods for all these large rifles she has strapped to her. In one window, she sets up her CM-940PR Precision Rifle. Next she sets up the CM-RG-15X Manpack Electromagnetic Rail Gun next to the Precision Rifle.

knowing there are larger targets out there, she jumps on the Rail Gun and starts looking for targets. Keeping an eye on the operation below as well.

As the operation proceeded, things looked like they were going good. An opening in the building was made and they were rescuing the 110th. Then the hangdog attacked Ford as they were making their exit strategy. But unseen to them another hangdog and rider were looming in on the squad from the 110th from another side.

Perry takes aim with he CM-RG-15X Manpack Electromagnetic Rail Gun. She pulls the trigger as the round fires out with precise aim, a small boom is heard as the sabot round flies towards it's target. It strikes in the demons forehead as it looked up to see what the boom was. The hangdog falls limp where it was standing, a large gaping hole where it's head used to be.

With the rail gun now on cool down, Perry quickly jumps over to her Precision Rifle, taking aim at the rider, she pulls the trigger, another target down and another threat taken care of.

She radios, "Sargent, took care of another demon and rider that was baring down on the one tens. I'll continue keeping an eye out in the sky for you guys."
PFC Dina Perry - CS Ranger - TAG Specialist
Pace: 6; Parry: 4; Toughness: 5; Strain: 0;
Weapons

CP-30 Laser Pistol
DMG: 2d6+1, AP 2
RANGE: 12/24/48
ROF: 3, 3RB
CM-940PR Precision Rifle
DMG: 2d8+5, AP 5
RANGE: 30/60/120
ROF: 1, Snapfire
MODS:
  • offset 2 points of range and/or darkness penalties
Venting
  • +1 to Shooting when using the aim action

CM-RG-15X Manpack Electromagnetic Rail Gun
DMG: 3d10+5 AP 15
RANGE: 125/250/500
ROF: 1
MODS:
  • offset 2 points of range and/or darkness penalties
  • double the benefits of the Aim action.

Note: SHOTS is current clip, AMMO is extra magazines.
CP-30 Laser Pistol SHOTS: 30/30 AMMO: 4/4
CM-940PR Precision Rifle SHOTS: 7/7 AMMO: 3/3
CM-RG-15X Manpack Electromagnetic Rail Gun SHOTS: 5/12 AMMO: 2/2
2 Fragmentation Grenades
2 Smoke Grenades
Vibro Knife
Toughness in Armor: 15(7)
Bennies: 0/3
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