GM Quarterly Poll 1st Q 2018

GMs: RFT & Pursuit
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Rate Your GM

5 Legendary- (Met all requirements, see Post for details) If we looked up GM gods you would at least be a footnote.
3
50%
4 Heroic- Just about to Legendary, really only one thing is missing from your GM tool belt.
2
33%
3 Veteran- Really good, you need a bit more experience and practice to reach the upper echalon of pbp GMs like Lars, VV, and High Command.
1
17%
2 Seasoned- You swung for the fences, and did OK. You need a mentor or some serious retooling to take you farther as a PbP GM.
0
No votes
1 Novice- Ok, so things are getting dire. Get help!
0
No votes
0 Failed & New GM please- Maybe you should just be a player at this point.
0
No votes
 
Total votes: 6

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Ndreare
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GM Quarterly Poll 1st Q 2018

Post by Ndreare » Wed Mar 28, 2018 6:46 pm

GM Poll First Quarter 2018[/b]
Shanitarians, please vote sometime in this last week of March.

RFT, Game Master (GM)

How to “rate” the GM, their Duties:
• Post Rate
• Notify Players via Hangouts of new posts.
• Be available to Players

☞ Maintain a GM post rate at a minimum of one adventure post per week.
☞ Have the IM contact info of each player in their group.
☞ Notify all players in the group via IM or PM of new GM posts, and other important updates.
☞ Be available for IM chat at least one day a week.

Note: The above is used to “rate” the GM. I hope that I succeeded you all in the mission of being your GM. Additionally, I hope that I presented a fun game.
Thank you. - Rob F Towell

GM Rating Reward Table
Earn 5 EP
Earn 4 EP
Earn 3 EP
Earn 2 EP
Earn 1 EP
Fired 0 EP
Benny Counter
Phase World - The Remorseless Game Master Bennies 7; Mission: Get Revenge on Durrack
  • +8 Players
    +1 Sidekicks
    -2 Benny for Special Ritual & Extra Effect
Captain Durrack 2
  • 2 baseline Wild Card NPC
    Reset
Angelus 2
  • 2 baseline Wild Card NPC
    Reset
Debrek 2
  • 2 baseline Wild Card NPC
    Reset
Essense 1
  • 2 baseline Wild Card NPC
    -1 To Resist Hacking
Power 2
  • 2 baseline Wild Card NPC
    Reset
Peacemaker Crew 41
  • 41 Baseline
    kills

Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]

The 99's Game Master Bennies 0, Mission: Investigate Corruption at Refuge
  • +8 Players
    +2 Sidekicks
    -1 Reroll Queens Psionics
    -2 Extra ISP for massive puppets
    -2 Reroll Puppet
    -2 Extra Effort to resist Dispel
    -2 Queen soak rolls versus Sal's healing
    -1 Queen soaks 2 wounds from boom gun

Nightbane Game Master Bennies 0, Mission None
  • +0 ADVENTURE Reset
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0

Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]

Dynamic Backlash Table
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Venatus Vinco
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Re: GM Quarterly Poll 1st Q 2018

Post by Venatus Vinco » Wed Mar 28, 2018 7:13 pm

It says "Jokers" please rate your GM but I assume you mean us.

Voted.

VV
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Didn't have a signature but wanted the 1 EP for using OOC tags!

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Ndreare
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Posts: 3319
Joined: Tue Aug 08, 2017 12:55 pm
Location: Mount Vernon, Washington
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Re: GM Quarterly Poll 1st Q 2018

Post by Ndreare » Wed Mar 28, 2018 7:42 pm

Venatus Vinco wrote:It says "Jokers" please rate your GM but I assume you mean us.

Voted.

VV
I have reason to suspect copy and paste was used. Some GM's are just lazy.
Benny Counter
Phase World - The Remorseless Game Master Bennies 7; Mission: Get Revenge on Durrack
  • +8 Players
    +1 Sidekicks
    -2 Benny for Special Ritual & Extra Effect
Captain Durrack 2
  • 2 baseline Wild Card NPC
    Reset
Angelus 2
  • 2 baseline Wild Card NPC
    Reset
Debrek 2
  • 2 baseline Wild Card NPC
    Reset
Essense 1
  • 2 baseline Wild Card NPC
    -1 To Resist Hacking
Power 2
  • 2 baseline Wild Card NPC
    Reset
Peacemaker Crew 41
  • 41 Baseline
    kills

Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]

The 99's Game Master Bennies 0, Mission: Investigate Corruption at Refuge
  • +8 Players
    +2 Sidekicks
    -1 Reroll Queens Psionics
    -2 Extra ISP for massive puppets
    -2 Reroll Puppet
    -2 Extra Effort to resist Dispel
    -2 Queen soak rolls versus Sal's healing
    -1 Queen soaks 2 wounds from boom gun

Nightbane Game Master Bennies 0, Mission None
  • +0 ADVENTURE Reset
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0

Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]

Dynamic Backlash Table
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Bradon
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Re: GM Quarterly Poll 1st Q 2018

Post by Bradon » Wed Mar 28, 2018 10:25 pm

voted

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Danyar
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Location: Buffalo, NY

Re: GM Quarterly Poll 1st Q 2018

Post by Danyar » Thu Mar 29, 2018 5:48 am

Voted. Well I think I have. I checked one of those little circle thingys and a dot appeared inside. I then hit the submit vote button and whamo, couldn't vote again. So I think it worked. :)
Danyar
Parry 7
Toughness 6/9
Bennies 3/3
Gold Bennies0/1
Adventure Card: Zavonis, Guide my Shot. (Shooting Penalties reduced by 4 to minimum of 0)

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Angis Ironheart
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Re: GM Quarterly Poll 1st Q 2018

Post by Angis Ironheart » Tue Apr 03, 2018 1:39 am

Voted.
Character Tracker
Angis Ironheart Character Sheet
Parry: 9; Toughness: Melee 13 (4)/Ranged 15 (6); Pace: 5
Heart of Stone/Magical Resistance: Armor 5 vs. Magic; +5 to resist Magic
Crossbow bolts: 19 (Loaded: 3/3)
Shield Essence: 4/4
Bennies: 1/3 + 1 Golden Benny
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