Offered Rewards

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Your choice?

I trust Rob to pick something that will compliment my character.
4
57%
I am picking something of up to -4/-4 availability and value then add two minor enchantments.
2
29%
I am a GM who like to see poll results without clicking extra buttons.
1
14%
 
Total votes: 7

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RFT
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Offered Rewards

Post by RFT » Fri Apr 06, 2018 1:58 pm

Players Instructions from This Thread

The King and queen where in short notice, but they put the word out and spared little expense to see to it that they could find the most appropriate and nicest of gifts to share with you as a way of showing their appreciation.

Here is how it works, you get a choice
Rob F Towell picks something he thinks is cool from the books (which may include books outside of the core book the game is limited to) and gives it to you.
You pick something of up to -4/-4 availability and value then add two minor enchantments. The object will be engraved with the royal crest of house Velthana of Almahrad.

Post your choice here as soon as possible. Then in the RP thread post a narrative description of what you received and how the queen assumed it to be of value to you after sending frank out to gather intelligence so that she could offer it to you personally.
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Danyar
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Re: Offered Rewards

Post by Danyar » Sat Apr 07, 2018 5:57 am

Danyar will be taking the Shaykar Night Chain which already comes with 2 minor enhancements according to description on page 88.
Danyar
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Toughness 6/9
Bennies 3/3
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Adventure Card: Zavonis, Guide my Shot. (Shooting Penalties reduced by 4 to minimum of 0)

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Bradon
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Re: Offered Rewards

Post by Bradon » Sat Apr 07, 2018 8:42 am

Cavalier Armour with two enchantments TBD

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Laura Reis
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Re: Offered Rewards

Post by Laura Reis » Sat Apr 07, 2018 9:49 am

I trust Rob whom seems to truly enjoy polls.
Laura Reis
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d4
Skills: Fighting d6, Investigation d6, Knowledge (Dark Creatures) d4, Knowledge (Flame Creatures) d4, Knowledge (Magic) d8, Lockpicking d6, Notice d6, Sorcery d10, Stealth d6, Streetwise d6, Throwing d4
Charisma: -; Pace: 6; Parry: 6; Toughness: 6 (2)
Edges: Education, Epic Destiny, Fast Learner, Sorcerer
Powers: Bolt, Boost Trait, Deflection, Cantrips
Bennies: 1/3

ESSENCE:  7/10
ACTIVE EFFECTS: None

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Re: Offered Rewards

Post by RFT » Sat Apr 07, 2018 10:06 am

Laura Reis wrote:I trust Rob whom seems to truly enjoy polls.
It is the only way to ensure everyone was included. Otherwise people get missed. For example we have 4 out of 7 players who have answered.
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Re: Offered Rewards

Post by Tieronar » Sat Apr 07, 2018 10:58 am

I like surprises, Lets see what Tier gets
Charisma: -2; Pace: 8; Parry: 6 (8/9), -1 TO BE HIT (Skein of the Ages), Opponents at -1 Gangup against me. , Toughness: 9 (3) Bennies: 3+1+1/3 +1+1
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Re: Offered Rewards

Post by Danyar » Sat Apr 07, 2018 1:42 pm

Tieronar wrote:I like surprises, Lets see what Tier gets
Flea collar with 2 enhancements. 1 that prevents fur balls and the second limits the amount of purring after tearing an opponent to pieces with his claws.
Danyar
Parry 7
Toughness 6/9
Bennies 3/3
Gold Bennies0/1
Adventure Card: Zavonis, Guide my Shot. (Shooting Penalties reduced by 4 to minimum of 0)

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Re: Offered Rewards

Post by RFT » Sat Apr 07, 2018 3:27 pm

Tieronar wrote:I like surprises, Lets see what Tier gets
Be sure to use the voting button above so it shows on my list and I do not forget.
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Re: Offered Rewards

Post by RFT » Sat Apr 07, 2018 3:56 pm

For Aronan


Cloak of Sanctuary
Knowing the rangers who spend so long on the road are often stuck between cities an without the comforts of home Queen Anabel solicited this special cloak.
This magical cloak looks to be made of sturdy wool, well hemmed and cut, the color varies from greys to greens by angle and lighting, but in all angles the royal crest of House Velthana can be seen repeatedly along the hems.
When the wearer pulls the cloak off and incants a brief cantrip the the cloak expands and shapes itself to whatever basic shape the wearer desires as a tent from as small as a 5’ circle to as large as a Medium Burst Template.
The owner can enter the tent and allows others to come and go, while inside the room is maintained at 21 degrees (70F), with low humidity. Any attempt to breach the tent by someone other than the person who said the incantation must penetrate a barrier as hard as stone with a toughness of 10 per 1”.
Once activated the cloak has enough power to remain in effect for up to Spirit x2 hours before collapsing in on itself. Once the cloak collapses it requires 12 hours to recharge enough essense to be used again.

Code: Select all

[size=120][b]Cloak of Sanctuary[/b][/size]
Knowing the rangers who spend so long on the road are often stuck between cities an without the comforts of home Queen Anabel solicited this special cloak.
This magical cloak looks to be made of sturdy wool, well hemmed and cut, the color varies from greys to greens by angle and lighting, but in all angles the royal crest of House Velthana can be seen repeatedly along the hems.
When the wearer pulls the cloak off and incants a brief cantrip the the cloak expands and shapes itself to whatever basic shape the wearer desires as a tent from as small as a 5’ circle to as large as a Medium Burst Template.
The owner can enter the tent and allows others to come and go, while inside the room is maintained at 21 degrees (70F), with low humidity. Any attempt to breach the tent by someone other than the person who said the incantation must penetrate a barrier as hard as stone with a toughness of 10 per 1”.
Once activated the cloak has enough power to remain in effect for up to Spirit x2 hours before collapsing in on itself. Once the cloak collapses it requires 12 hours to recharge enough essense to be used again. 
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Re: Offered Rewards

Post by RFT » Sat Apr 07, 2018 4:09 pm

Tieronar wrote:I like surprises, Lets see what Tier gets
Would you prefer offensive, defensive or utility?
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Re: Offered Rewards

Post by RFT » Sat Apr 07, 2018 4:26 pm

Danyar wrote:Danyar will be taking the Shaykar Night Chain which already comes with 2 minor enhancements according to description on page 88.
@Greg,

For your chain can we mechanically have it the same, but stylistically change it so it is not associated with the evil empire. I imagine it will cause trouble and trust issues with NPCs.
Answered online. Will have the same basics stuff, but not associated with Shaykar.

Same effect, basically going for the +2 Stealth.
I removed the limitation of only at night and in shadowy places.
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Re: Offered Rewards

Post by RFT » Sat Apr 07, 2018 5:13 pm

Laura Reis wrote:I trust Rob whom seems to truly enjoy polls.
Tome of The Sorcerer
This tome was once gifted to the Grand vazir Dantrenious in recognition of his service. However upon learning of his deception his possessions were surrendered to the throne and his life taken by Rangers in defence of the throne.
The tome is a large and very heavy looking one, however the enchantments on it mean it only weighs a little over a pound. When opened and used for casting any spe cast can be refined through reading from the tome allowing them to be used more efficiently.
All spells cast with the aid of the tome cost less essence on a raise. This effect can stack with the Mage edge (Wizard from SWD).

Code: Select all

[b][size=127]Tome of The Sorcerer[/size][/b]
This tome was once gifted to the Grand vazir Dantrenious in recognition of his service. However upon learning of his deception his possessions were surrendered to the throne and his life taken by Rangers in defence of the throne. 
The tome is a large and very heavy looking one, however the enchantments on it mean it only weighs a little over a pound. When opened and used for casting any spe cast can be refined through reading from the tome allowing them to be used more efficiently. 
All spells cast with the aid of the tome cost  less essence on a raise. This effect can stack with the Mage edge (Wizard from SWD).
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Re: Offered Rewards

Post by RFT » Tue Apr 10, 2018 8:43 pm

@Lyss,

Same Question as T

Would you prefer offensive, defensive or utility?
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Angis Ironheart
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Re: Offered Rewards

Post by Angis Ironheart » Tue Apr 10, 2018 11:03 pm

Voted. I trust Rob :)
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Angis Ironheart Character Sheet
Parry: 9; Toughness: Melee 13 (4)/Ranged 15 (6); Pace: 5
Heart of Stone/Magical Resistance: Armor 5 vs. Magic; +5 to resist Magic
Crossbow bolts: 19 (Loaded: 3/3)
Shield Essence: 4/4
Bennies: 2/3
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  • False Prophets: Play during combat with the Forces of the Prelacy. This character receives +2 to all Fighting, Shooting, Throwing, and Spellcasting rolls, as well as damage until end of combat.

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Venatus Vinco
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Re: Offered Rewards

Post by Venatus Vinco » Wed Apr 11, 2018 5:07 am

In Rob We Trust
- The People of Shaintair
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Didn't have a signature but wanted the 1 EP for using OOC tags!

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Re: Offered Rewards

Post by RFT » Wed Apr 11, 2018 3:09 pm

Venatus Vinco wrote:In Rob We Trust
- The People of Shaintair
Suckers
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Re: Offered Rewards

Post by RFT » Fri Apr 13, 2018 7:07 am

Angis Ironheart wrote:Voted. I trust Rob :)
The Breaking Shield
This dwarven made shield is enchanted to allow a champion to more easily break an enemy line. The enchantments on this shield cause those who see it in use to be terrified as the prospect on being the next to fall under its holders ire.
Mechanics: This is a large shield. If the bearer pushes a target with a shield bash, or resist a blow from an enemy he may use his next action to activate Fear. The fear spell is trapped such that is has no range, however it does not affect allies.
  • Large Shield (+2 Parry, +2 Armor vs Ranged shots that hit)
  • Fear (activated with Intimidation or Spirit roll after resisting a blow or shield bashing)
  • 4 Essence

Fear
Rank: Novice
Power Points: 2
Range: Self only
Duration: Instant
This power causes the target overwhelming dread and horror. The area of effect is the Large Burst Template. Every creature beneath the template must make a Fear check, at –2 if the caster got a raise. Wild Cards who fail roll on the Fear Table. Extras are Panicked instead.
The shield only inspires fear in enemies, as such the holder and his allies are immune to the effect.
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Re: Offered Rewards

Post by RFT » Fri Apr 13, 2018 7:10 am

For Tieronar
OOC Comments
RFT wrote:
Tieronar wrote:I like surprises, Lets see what Tier gets
Would you prefer offensive, defensive or utility?
With no feedback here is some random stuff
1d20 = 2: 2 item armor & shields
1d20 = 3: 3 1A armor
1d20 = 1: 1 1B leather
1d20 = 17: 17 +3 toughness
.
Knowing very little about your people they present you with powerfully enchanted leather armor providing +3 Toughness

Leather of Invulnerability
This enchanted leather provides the wearer with a magical shield around their body making them near invulnerable. This powerful enchantment does not stack with the armor spell, but can be combined with boost vigor, bless, or deflection.
Armor +1, Coverage -4, Weight 15, Enchantment +3 Toughness
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Re: Offered Rewards

Post by RFT » Fri Apr 13, 2018 7:37 am

For Lysennia



Lamp of Sanctuary

This small wooden lantern is inscribed with subtle symbols and iconographs of the spirits of Shaintar. When lit it emanates a golden light that makes all within feel comfortable and at peace providing +1 to Spirit rolls.
However the holy light emanating from this lantern is harmful to creatures of darkness who must make a Fear -2 check to enter the area. In addition they can in no way physically touch the lantern (even while dormant) and each turn within the light of the lantern they must make a spirit roll or suffer 1d10 damage (one roll for all targets) that ignores all armor and enchantments.
The lantern can only be activated by a miracle worker, so while it has been in the inventory of the castle for many years. The house considers it a worthy gift.
  • Light (a special unique version)
  • 4 Essence
Light
Rank: Novice
Power Points: 2
Range: None
Duration: 30 minutes (1/10 minutes) or 3 (1/
round)
Light can be summoned in a large burst template and negates any darkness penalty up to -6 in the area.
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Tieronar
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Re: Offered Rewards

Post by Tieronar » Fri Apr 13, 2018 8:19 am

RFT wrote:For Tieronar
OOC Comments
RFT wrote:
Tieronar wrote:I like surprises, Lets see what Tier gets
Would you prefer offensive, defensive or utility?
With no feedback here is some random stuff
Original post: 1d20 = 2: 2 item armor & shields
Original post: 1d20 = 3: 3 1A armor
Original post: 1d20 = 1: 1 1B leather
Original post: 1d20 = 17: 17 +3 toughness
.
Knowing very little about your people they present you with powerfully enchanted leather armor providing +3 Toughness

Leather of Invulnerability
This enchanted leather provides the wearer with a magical shield around their body making them near invulnerable. This powerful enchantment does not stack with the armor spell, but can be combined with boost vigor, bless, or deflection.
Armor +1, Coverage -4, Weight 15, Enchantment +3 Toughness
That works.
Charisma: -2; Pace: 8; Parry: 6 (8/9), -1 TO BE HIT (Skein of the Ages), Opponents at -1 Gangup against me. , Toughness: 9 (3) Bennies: 3+1+1/3 +1+1
+ 1 Golden Benny

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Re: Offered Rewards

Post by Angis Ironheart » Wed Apr 18, 2018 2:00 am

Thank you! Now I need to get my Spirit and Intimidation up! LOL
Character Tracker
Potion: Immune to disease for several days
Angis Ironheart Character Sheet
Parry: 9; Toughness: Melee 13 (4)/Ranged 15 (6); Pace: 5
Heart of Stone/Magical Resistance: Armor 5 vs. Magic; +5 to resist Magic
Crossbow bolts: 19 (Loaded: 3/3)
Shield Essence: 4/4
Bennies: 2/3
Adventure Card
  • Stand at the Forge: Play during combat with the forces of the Kal-a-Nar Empire. This character receives +2 to all Fighting, Shooting, Throwing, and Spellcasting rolls, as well as damage until the end of combat.
  • False Prophets: Play during combat with the Forces of the Prelacy. This character receives +2 to all Fighting, Shooting, Throwing, and Spellcasting rolls, as well as damage until end of combat.

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