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Adventure Cards 3rd Q 2018

Posted: Sun Jul 01, 2018 8:03 am
by Ndreare
It is that time again.

You may either roll a new adventure card by rolling 1d28 on THIS spreadsheet or you may simply pick one that no one else has selected.


Your character may only use one adventure card per session (unless you spend the EP). You may roll once per Rank.


Ignore any card related to sharing bennies as the setting rules already allow for that.

Re: Adventure Cards 3rd Q 2018

Posted: Sun Jul 01, 2018 8:56 am
by Venatus Vinco
[dice]0[/dice]

A Stone in My Boot! Play at any time to reduce an opponent's Pace to one-half for that round, and they cannot run. Their Parry is also reduced by -2.

Re: Adventure Cards 3rd Q 2018

Posted: Sun Jul 01, 2018 10:08 am
by Danyar
[dice]0[/dice]

Spirit of the Ancestors - Play this card to gain +2 on Vigor rolls for the rest of the scene.

Re: Adventure Cards 3rd Q 2018

Posted: Sun Jul 01, 2018 9:46 pm
by Tieronar
[dice]0[/dice]

The Interloper: A large raven is seen, granting all Heroes and allies a +1 to any and all dies rolls for the rest of the Scene. The Heroes have caught the attention of Saidrin; their lives are about to become more intereting.

Re: Adventure Cards 3rd Q 2018

Posted: Sun Jul 01, 2018 10:18 pm
by Krozog
Novice 1: [dice]0[/dice]

6: Blessings of Zarvanis - Play this card to gain +4" to pace, run as a free action and add +2" to any jumps. This effect last three rounds. Alternatly this card can be used to reduce damage from falling by half.

Meh. I got this last quarter. Anyone wanna trade? :p.

Re: Adventure Cards 3rd Q 2018

Posted: Sun Jul 01, 2018 10:42 pm
by Angis Ironheart
I rolled in the old thread and got:

Ceynara’s Blade: Play during combat with the forces of Flame. The character receives +2 to all Fighting, Shooting, Throwing, and Spellcasting rolls, as well as damage, until the end of the combat.

Re: Adventure Cards 3rd Q 2018

Posted: Tue Jul 03, 2018 7:00 am
by Ndreare
Krozog wrote:Novice 1: [dice]38519:0[/dice]

6: Blessings of Zarvanis - Play this card to gain +4" to pace, run as a free action and add +2" to any jumps. This effect last three rounds. Alternatly this card can be used to reduce damage from falling by half.

Meh. I got this last quarter. Anyone wanna trade? :p.
I would really, suggest reading the original post. I feel like no one does at this point.

Re: Adventure Cards 3rd Q 2018

Posted: Tue Jul 03, 2018 9:03 am
by Venatus Vinco
or you may simply pick one that no one else has selected.

Re: Adventure Cards 3rd Q 2018

Posted: Sun Jul 15, 2018 5:25 am
by Angis Ironheart
Hit Seasoned
[dice]0[/dice] - double
[dice]1[/dice] - Breath of Life: - When this card is played, the character and all allies remove their Shaken status and any Fatigue levels. If played by a Druid, all characters recieve +1 on a Spirit and Vigor checks for the rest of combat as well.

Re: Adventure Cards 3rd Q 2018

Posted: Sat Jul 21, 2018 3:29 pm
by Krozog
Being I got the same card last quarter, Ill nab 26 if that's alright.
Moment of Glory: Every Hero in Spirit radius of the character loses Shaken status; ignores all wound and fatigue; and gains the benefits of a Joker (do not receive the Benny) for the remainder of the round.