The Abandoned Subway Tunnel (OOC Chat)

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Tue Oct 31, 2017 5:06 pm

For planning your government overthrow.
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Brute
Diamond Patron
Diamond Patron
Posts: 36
Joined: Tue Oct 31, 2017 2:37 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Brute » Tue Oct 31, 2017 5:10 pm

Ohhh, Brute like throwing things!
Brute IS the brute squad
Brute
Bennies 0 of 3

Player: James
Brute

Alts: Tiberius, Hawdore, Fizzwaite Zipwidget, Sparkmort "Sparky" Zipwidget

Agility d8 | Smarts d4 | Spirit d8 | Strength d12+4 | Vigor d10
Charisma: -2* | Pace: 6(12) | Parry: 9 | Toughness: 25(6**);


* from outsider hindrance
**Armor covers the torso location and does not protect against called shots to the legs, arms or head.

Frequently used skills
Notice d6
Fighting d12+3
Throwing d8
Intimidation d6

Edges
  • AB(Superpowers)
  • Brawny - Toughness +1; load limit is 8 x Str
  • Fast Healer - +2 to natural healing rolls


Powers and Abilities
  • Size 1 (Growth, Always On)
  • Danger Sense - Notice roll to detect hidden dangers, start ambushes on Hold with raise.
  • Awareness - Ignore obscurement/Gang Up modifiers.
  • Punch Attack - Str + 4d6 damage, Heavy Weapon, applies to all fighting attacks per round.
  • Regen - Make healing roll once per hour and treats all permanent injuries as temporary ones.


Hindrances
  • Clueless - (-2) to most Common Knowledge rolls
  • Heroic - Character always helps those in need
  • Quirk - Character has some minor but persistent foible. Brute refers to himself in the third person.
  • Outsider - (-2) Charisma, treated badly by those of dominant society

User avatar
Randy
Posts: 26
Joined: Wed Nov 01, 2017 10:03 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Randy » Wed Nov 01, 2017 10:32 am

You throw them and you like it!
The One and Only Randy Reslyon
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d12
Charisma: 0; Pace: 6; Parry: 10; Toughness: 8 ;
Skills: Fighting d12+4, Shooting d12+4, Notice d6, Stealth d6, Lockpicking d6, Driving d4, Streetwise d6
Hindrances: Overconfident, Monologuer, Big Mouth, and Stubborn

Combat Edges of Note
Marksman: Aim maneuver (+2 Shooting) if hero does not move
Quick Draw: May draw weapon as a free action

Power Summary
Regeneration: Natural Healing roll of Vigor +4 Every Round
Immune to Poison and Disease.
Fearless (2): Immune to Fear tests.
Deadly: +1d6 to all melee attacks

Gear of Note
Greataxe: Str+d10+d6, 15 Weight, AP 1, Parry –1, 2 hands
Desert Eagle (.50), 15/30/60, 2d8, ROF 1, 8 Weight, 7 shots, AP 2, Semi-Auto
Bullets (.50), x100

Bennies: 3

User avatar
Walker
Diamond Patron
Diamond Patron
Posts: 81
Joined: Tue Oct 31, 2017 9:33 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Walker » Wed Nov 01, 2017 10:43 am

Just a little test. Seams I have the power even when logged in as a Player.
I will create a thread in Adventure to validate and if so I will delete it and you will know Permissions are correct.
Walker
Walker: Full Character
Attributes: Agility d4, Smarts d10, Spirit d10, Strength d4, Vigor d4
Cha: +0; Pace: 5; Parry: 2; Toughness: 12 (6)
Skills: Healing d4, Knowledge (Arcane) d10, Knowledge (Science) d6, Knowledge (the Aegis Authority) d6, Notice d8, Persuasion d4, Repair d4, Spellcasting d12+4, and Streetwise d6.
Combat Edges: Danger Sense, Elan & Improved Level Headed
Powers of Note: Astral Constructs, Bracers of Deflection, Levitation, Teleport and Astral Form (affected by magic)

Currently Memorized: Phasing on Astral Form and Teleport.

Current Status
Wounds: 0/3
Fatigue: 0/2

Bennies: 6

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Sat Nov 04, 2017 8:05 am

Just wondering how long the game will last...but hopefully it will be interesting no matter what.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sun Nov 05, 2017 5:28 am

Last?

Up to us I guess. I have a very basic plot Point arc I'd like to explore. My goal is to flesh out the adventure and the related world info as you play through them. So, we're building the world as we play.

On PbP that could take a while.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Sun Nov 05, 2017 10:34 am

Just wondering, in a long term game I would really want a way to improve character abilities. If it is going to be a short term game (IC that it), it is not likely to matter much.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Sun Nov 05, 2017 10:37 am

Marduk wrote:Just wondering how long the game will last...but hopefully it will be interesting no matter what.
Venatus Vinco wrote:Last?

Up to us I guess. I have a very basic plot Point arc I'd like to explore. My goal is to flesh out the adventure and the related world info as you play through them. So, we're building the world as we play.

On PbP that could take a while.

VV
Vneatus Vinco misspoke.
What he meant to say is
Vneatus Vinco wrote:"This game will last for years and you will have to plan on your characters advancement to somewhere around 200 experience points."
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Sun Nov 05, 2017 10:46 am

I was not talking standard advancement, we were discussing elsewhere is there will be a way to gain PP, so as to improve powers.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Freemage
Bronze Patron
Bronze Patron
Posts: 1379
Joined: Thu May 11, 2017 7:09 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Freemage » Sun Nov 05, 2017 2:11 pm

That's really not part of the SPC ruleset in any case, unless you start out MUCH lower in power level.

Normal 4-Color: 45 PP
Rising Stars 4-Color: Start at 20 PP, may take Power Points Edge 1/Rank for +5 PP (maxes at Legendary/45).

And note that in the Rising Stars campaign, you don't get those Edges for free, which means you actually end up down 5 Advances by the time you get there.

Furthermore, given the background on the campaign we have so far, it's not really a Rising Stars situation--we're seasoned veterans of the Alien Invasion Wars, so we've all pretty much gotten our power-boosts.

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Sun Nov 05, 2017 2:21 pm

I know, that was part of what we were discussing...whether the Power Points Edge (from the main book) could be used that way. They apparently used to have it as an option...at least some of the pregenerated characters in Necessary Evil (first edition, which I own) have it.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Sun Nov 05, 2017 2:35 pm

Marduk wrote:I know, that was part of what we were discussing...whether the Power Points Edge (from the main book) could be used that way. They apparently used to have it as an option...at least some of the pregenerated characters in Necessary Evil (first edition, which I own) have it.
NE lets you do it, but they also start you with a lot less points.

I agree with Freemage, these are not rising stars. These are Veterans of an interplanetary war.

Heck I would say the opposite is true and kicking it off at Veteran would make more sense.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sun Nov 05, 2017 3:05 pm

Regarding experience,

I considered adding a "Tour of Duty" table to give some extra skills and edges to represent war service. But many dislike tables and "just starting at Seasoned" seemed lame.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Sun Nov 05, 2017 3:42 pm

Venatus Vinco wrote:Regarding experience,

I considered adding a "Tour of Duty" table to give some extra skills and edges to represent war service. But many dislike tables and "just starting at Seasoned" seemed lame.

VV
It would make some sense, but perhaps that can wait for a later draft. You are right though, starting at Veteran is or Seasoned seems a bit lame.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Freemage
Bronze Patron
Bronze Patron
Posts: 1379
Joined: Thu May 11, 2017 7:09 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Freemage » Sun Nov 05, 2017 5:59 pm

Eh, NE is an earlier product, before a lot of the balance issues were hashed out. I wouldn't suggest a fan-product to be based off that, rather than the SPC2.

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Mon Nov 06, 2017 10:17 am

Hello,

I just need to review the characters and get caught up from working this weekend. That means we should be able to have the first post later this week if that works for everyone.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Mon Nov 06, 2017 10:30 am

Venatus Vinco wrote:Hello,

I just need to review the characters and get caught up from working this weekend. That means we should be able to have the first post later this week if that works for everyone.

VV
Sounds great.
Will you be mandating following cards for the first interlude or can I start preparing one now? I had one based on defeat/failure in mind already.

I am thinking about him ranting or remembering trying to warn them and being ignored and made fun of.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Brute
Diamond Patron
Diamond Patron
Posts: 36
Joined: Tue Oct 31, 2017 2:37 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Brute » Mon Nov 06, 2017 2:26 pm

Brute just going to pump some iron to get stronger. Anybody know where Brute get 10 tons of iron?
Brute IS the brute squad
Brute
Bennies 0 of 3

Player: James
Brute

Alts: Tiberius, Hawdore, Fizzwaite Zipwidget, Sparkmort "Sparky" Zipwidget

Agility d8 | Smarts d4 | Spirit d8 | Strength d12+4 | Vigor d10
Charisma: -2* | Pace: 6(12) | Parry: 9 | Toughness: 25(6**);


* from outsider hindrance
**Armor covers the torso location and does not protect against called shots to the legs, arms or head.

Frequently used skills
Notice d6
Fighting d12+3
Throwing d8
Intimidation d6

Edges
  • AB(Superpowers)
  • Brawny - Toughness +1; load limit is 8 x Str
  • Fast Healer - +2 to natural healing rolls


Powers and Abilities
  • Size 1 (Growth, Always On)
  • Danger Sense - Notice roll to detect hidden dangers, start ambushes on Hold with raise.
  • Awareness - Ignore obscurement/Gang Up modifiers.
  • Punch Attack - Str + 4d6 damage, Heavy Weapon, applies to all fighting attacks per round.
  • Regen - Make healing roll once per hour and treats all permanent injuries as temporary ones.


Hindrances
  • Clueless - (-2) to most Common Knowledge rolls
  • Heroic - Character always helps those in need
  • Quirk - Character has some minor but persistent foible. Brute refers to himself in the third person.
  • Outsider - (-2) Charisma, treated badly by those of dominant society

User avatar
Brute
Diamond Patron
Diamond Patron
Posts: 36
Joined: Tue Oct 31, 2017 2:37 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Brute » Mon Nov 06, 2017 2:27 pm

Seriously I have enough stuff to spend advances on without worrying about more power points. Yikes. :shock:
Brute IS the brute squad
Brute
Bennies 0 of 3

Player: James
Brute

Alts: Tiberius, Hawdore, Fizzwaite Zipwidget, Sparkmort "Sparky" Zipwidget

Agility d8 | Smarts d4 | Spirit d8 | Strength d12+4 | Vigor d10
Charisma: -2* | Pace: 6(12) | Parry: 9 | Toughness: 25(6**);


* from outsider hindrance
**Armor covers the torso location and does not protect against called shots to the legs, arms or head.

Frequently used skills
Notice d6
Fighting d12+3
Throwing d8
Intimidation d6

Edges
  • AB(Superpowers)
  • Brawny - Toughness +1; load limit is 8 x Str
  • Fast Healer - +2 to natural healing rolls


Powers and Abilities
  • Size 1 (Growth, Always On)
  • Danger Sense - Notice roll to detect hidden dangers, start ambushes on Hold with raise.
  • Awareness - Ignore obscurement/Gang Up modifiers.
  • Punch Attack - Str + 4d6 damage, Heavy Weapon, applies to all fighting attacks per round.
  • Regen - Make healing roll once per hour and treats all permanent injuries as temporary ones.


Hindrances
  • Clueless - (-2) to most Common Knowledge rolls
  • Heroic - Character always helps those in need
  • Quirk - Character has some minor but persistent foible. Brute refers to himself in the third person.
  • Outsider - (-2) Charisma, treated badly by those of dominant society

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Mon Nov 06, 2017 4:51 pm

I need to go back over the sheet and add in a few details on MARDUK.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Fri Nov 10, 2017 4:29 am

Things are going well,

Do you intend to all end up in one place or want me to somehow sort it out?

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Delilah Carter
Diamond Patron
Diamond Patron
Posts: 117
Joined: Tue Nov 07, 2017 3:36 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Delilah Carter » Fri Nov 10, 2017 4:45 am

Well, Delilah, Summer, and Randy will eventually head to Brute's place. With pie. I don't know if she knows if Walker, Marduk, and Raith are operating in the area. Marduk maybe, if he's been out and about with his gang.

Heh. Should have them run into some Tres Reyes on the way to Brute's.
Character Tracker
Delilah Carter Character Sheet
Pace: 6; Parry: 6; Toughness: 13 15 (6, negates 4 ballistic AP)
Super Vigor: +2 die types Vigor= d12, Toughness 15
Uncanny Reflexes: -2 on incoming attacks
Improved Nerves of Steel: Ignore 2 points of Wound modifiers
Level Headed: Best of two initiative cards
Blinding Reflexes: Can make an Agility roll to move out of AoE effects
Regeneration: Roll natural healing every round, halve time recovering from Fatigue, all injuries are temporary
Gifted: Ignore -2 penalty when making unskilled rolls
Eagle Eyes: Halve range penalties
Infra/Low-Light Vision: Ignore illumination penalties
Pulse Blaster Rifle: 22 shots
Bennies: 3/3
Adventure Cards:
  • Contact: Your hero sees an old friend or acquaintance who might help her in her current quest somehow. Of course, he may also ask for a favor in return.
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Fri Nov 10, 2017 5:48 am

Brute is our mascot ;)

We all seem to be gathering at his place...
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Freemage
Bronze Patron
Bronze Patron
Posts: 1379
Joined: Thu May 11, 2017 7:09 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Freemage » Fri Nov 10, 2017 8:08 am

Hey, when things are heating up, get to the tank.

User avatar
Delilah Carter
Diamond Patron
Diamond Patron
Posts: 117
Joined: Tue Nov 07, 2017 3:36 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Delilah Carter » Sat Nov 11, 2017 2:53 am

For some reason, I see this scene in my head:

Summer: Hey, Brute! Look what my mom taught me!

*punch punch kick kick krav maga*

Brute: *giggles* That tickles!
Character Tracker
Delilah Carter Character Sheet
Pace: 6; Parry: 6; Toughness: 13 15 (6, negates 4 ballistic AP)
Super Vigor: +2 die types Vigor= d12, Toughness 15
Uncanny Reflexes: -2 on incoming attacks
Improved Nerves of Steel: Ignore 2 points of Wound modifiers
Level Headed: Best of two initiative cards
Blinding Reflexes: Can make an Agility roll to move out of AoE effects
Regeneration: Roll natural healing every round, halve time recovering from Fatigue, all injuries are temporary
Gifted: Ignore -2 penalty when making unskilled rolls
Eagle Eyes: Halve range penalties
Infra/Low-Light Vision: Ignore illumination penalties
Pulse Blaster Rifle: 22 shots
Bennies: 3/3
Adventure Cards:
  • Contact: Your hero sees an old friend or acquaintance who might help her in her current quest somehow. Of course, he may also ask for a favor in return.
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

User avatar
Gothm
Bronze Patron
Bronze Patron
Posts: 74
Joined: Wed Nov 01, 2017 7:03 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Gothm » Sat Nov 11, 2017 4:15 pm

Funny thing--I've been figuring that "*punch punch kick kick krav maga*" was going to be how Delilah would react when she learns that Gothm has been teaching Summer... well, anything, really.
Guardian of the Mother
OOC Comments
Gaian Superhero
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Cha: 0; Pace: 6/d6; Parry: 5; Toughness: 6 (7 if Burrow active)
Fighting d6; Intimidation d4; Notice d6; Taunt d4; Swim d6 (d10 if Aquatic); Survival d6; Climb d6; English d4; Persuasion d4
Edges: Killer Instinct, Brawny, Elan, Beast Master
Hindrances: Stubborn, Minor Ruthless, Major Vow (Prevent despoiling of Earth), Dependency: Unpolluted Soil
Bennies: 4/4
Powers: Animal Control, Matter (Plant) Control, Earthquake, Storm, Whirlwind, Immune: Disease, Infection w/Contingent Negation-Vigor, Flight, Aquatic, Super Skill: Swimming, Burrowing
  • Q4/18 Adventure Cards:
    Ace: "Play instead of rolling to make a trait test with a single automatic raise."
    Riled Up: "Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene."
Baghs (Panther, Extra)
Agility d10, Smarts d6 (A), Spirit d6, Strength d12, Vigor d8
Skills: Fighting d8, Climbing d12, Notice d8, Stealth d10, Tracking d8, Swimming d12
Charisma: -; Pace: 7 (Swim 6, Climb 5); Parry: 6; Toughness: 7 (1)
Edges: Frenzy, Trademark Weapon (bite)
Claw (Str+d8)
Bite (Str+d8+Grab)
Grab: Raise = Pin, need Opposed Strength Raise to escape
Scent, Low-Light Vision
Pounce: Leap d6" in straight line to gain +4 attack/damage and -2 Parry
Wall Walker on trees

User avatar
Delilah Carter
Diamond Patron
Diamond Patron
Posts: 117
Joined: Tue Nov 07, 2017 3:36 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Delilah Carter » Sun Nov 12, 2017 2:58 am

Gothm wrote:Funny thing--I've been figuring that "*punch punch kick kick krav maga*" was going to be how Delilah would react when she learns that Gothm has been teaching Summer... well, anything, really.
LOL Well, that might happen, too. Just with a bit different result than a giggle.
Character Tracker
Delilah Carter Character Sheet
Pace: 6; Parry: 6; Toughness: 13 15 (6, negates 4 ballistic AP)
Super Vigor: +2 die types Vigor= d12, Toughness 15
Uncanny Reflexes: -2 on incoming attacks
Improved Nerves of Steel: Ignore 2 points of Wound modifiers
Level Headed: Best of two initiative cards
Blinding Reflexes: Can make an Agility roll to move out of AoE effects
Regeneration: Roll natural healing every round, halve time recovering from Fatigue, all injuries are temporary
Gifted: Ignore -2 penalty when making unskilled rolls
Eagle Eyes: Halve range penalties
Infra/Low-Light Vision: Ignore illumination penalties
Pulse Blaster Rifle: 22 shots
Bennies: 3/3
Adventure Cards:
  • Contact: Your hero sees an old friend or acquaintance who might help her in her current quest somehow. Of course, he may also ask for a favor in return.
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sun Nov 12, 2017 4:34 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Randy
Posts: 26
Joined: Wed Nov 01, 2017 10:03 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Randy » Mon Nov 13, 2017 12:02 pm

Gothm wrote:Funny thing--I've been figuring that "*punch punch kick kick krav maga*" was going to be how Delilah would react when she learns that Gothm has been teaching Summer... well, anything, really.
I would watch out. She shot me in the face multiple times just for knocking on the door and saying Hi.
The One and Only Randy Reslyon
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d12
Charisma: 0; Pace: 6; Parry: 10; Toughness: 8 ;
Skills: Fighting d12+4, Shooting d12+4, Notice d6, Stealth d6, Lockpicking d6, Driving d4, Streetwise d6
Hindrances: Overconfident, Monologuer, Big Mouth, and Stubborn

Combat Edges of Note
Marksman: Aim maneuver (+2 Shooting) if hero does not move
Quick Draw: May draw weapon as a free action

Power Summary
Regeneration: Natural Healing roll of Vigor +4 Every Round
Immune to Poison and Disease.
Fearless (2): Immune to Fear tests.
Deadly: +1d6 to all melee attacks

Gear of Note
Greataxe: Str+d10+d6, 15 Weight, AP 1, Parry –1, 2 hands
Desert Eagle (.50), 15/30/60, 2d8, ROF 1, 8 Weight, 7 shots, AP 2, Semi-Auto
Bullets (.50), x100

Bennies: 3

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Fri Nov 17, 2017 7:39 am

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Tue Nov 21, 2017 7:23 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sun Nov 26, 2017 10:23 am

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Wed Nov 29, 2017 8:29 pm

Hello,

Things escalated quickly: http://savagerifts.com/sr/viewtopic.php ... 919#p24919

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sat Dec 09, 2017 2:39 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sat Dec 16, 2017 7:32 am

Hello

New GM post: http://savagerifts.com/sr/viewtopic.php ... 008#p26008

It's quite a scene!

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Wed Dec 20, 2017 6:30 am

GM Rating/EP/XP

Hey guys,

Our interludes began on November 7th and our first post wasn't until November 12th, really just a month and a half left in the quarter.

Not sure how you feel things should work out...I think you post rates are good but probably won't match up to our normal calculations over over a full quarter.

Would you be open to a flat reward of 2 XP and 2 EP for this quarter or should I make the calculations and see what happens?

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Wed Dec 20, 2017 6:55 am

Venatus Vinco wrote:GM Rating/EP/XP

Hey guys,

Our interludes began on November 7th and our first post wasn't until November 12th, really just a month and a half left in the quarter.

Not sure how you feel things should work out...I think you post rates are good but probably won't match up to our normal calculations over over a full quarter.

Would you be open to a flat reward of 2 XP and 2 EP for this quarter or should I make the calculations and see what happens?

VV

A flat 2 and 2 would favor all of us and I would like it. (With only a month I doubt many of us got the 20 post that would require).
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Mitchell Maxwell
Gold Patron
Gold Patron
Posts: 41
Joined: Sun Nov 12, 2017 7:45 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Mitchell Maxwell » Wed Dec 20, 2017 4:11 pm

I concur. I like the 2 and 2 solution as well.

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Fri Dec 22, 2017 11:24 am

2 and 2 seems best, we have not yet earned the full reward.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Fri Dec 22, 2017 3:34 pm

Hello,

2 and 2 it is then,

Also we have a new GM post with 3 new complications!

This Collateral Damage rule is awesome.

http://savagerifts.com/sr/viewtopic.php ... 533#p26533

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Thu Jan 04, 2018 12:19 pm

Hum, we need an EP menu for ARES.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Thu Jan 04, 2018 4:41 pm

RFT wrote:Hum, we need an EP menu for ARES.
No EP. Too contentious.

:)

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Thu Jan 04, 2018 4:43 pm

Venatus Vinco wrote:
RFT wrote:Hum, we need an EP menu for ARES.
No EP. Too contentious.

:)

VV
An excellent and safe play.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Thu Jan 04, 2018 4:49 pm

In all seriousness, we are playtesting a setting here. But for the sake of consistency I will create a menu once the current debate has settled out.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Mon Jan 08, 2018 6:28 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sun Jan 14, 2018 4:44 am

Hello,

New GM post is now available.

http://savagerifts.com/sr/viewtopic.php ... 809#p28809

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Gothm
Bronze Patron
Bronze Patron
Posts: 74
Joined: Wed Nov 01, 2017 7:03 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Gothm » Thu Jan 18, 2018 8:41 am

For a brief, shining moment, I thought I might be able to use a Benny to Power Stunt Burrow into being able to make a short-term tunnel (via Matter Shaping with the Requires Materials modifier), but sadly with only 4 points in Burrow, that would yield a whopping 400 lbs of matter-shaping, which would get a tunnel roughly 2/3 the size of an oil barrel. :P And even then, it would last only 3 turns.
Guardian of the Mother
OOC Comments
Gaian Superhero
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Cha: 0; Pace: 6/d6; Parry: 5; Toughness: 6 (7 if Burrow active)
Fighting d6; Intimidation d4; Notice d6; Taunt d4; Swim d6 (d10 if Aquatic); Survival d6; Climb d6; English d4; Persuasion d4
Edges: Killer Instinct, Brawny, Elan, Beast Master
Hindrances: Stubborn, Minor Ruthless, Major Vow (Prevent despoiling of Earth), Dependency: Unpolluted Soil
Bennies: 4/4
Powers: Animal Control, Matter (Plant) Control, Earthquake, Storm, Whirlwind, Immune: Disease, Infection w/Contingent Negation-Vigor, Flight, Aquatic, Super Skill: Swimming, Burrowing
  • Q4/18 Adventure Cards:
    Ace: "Play instead of rolling to make a trait test with a single automatic raise."
    Riled Up: "Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene."
Baghs (Panther, Extra)
Agility d10, Smarts d6 (A), Spirit d6, Strength d12, Vigor d8
Skills: Fighting d8, Climbing d12, Notice d8, Stealth d10, Tracking d8, Swimming d12
Charisma: -; Pace: 7 (Swim 6, Climb 5); Parry: 6; Toughness: 7 (1)
Edges: Frenzy, Trademark Weapon (bite)
Claw (Str+d8)
Bite (Str+d8+Grab)
Grab: Raise = Pin, need Opposed Strength Raise to escape
Scent, Low-Light Vision
Pounce: Leap d6" in straight line to gain +4 attack/damage and -2 Parry
Wall Walker on trees

User avatar
Delilah Carter
Diamond Patron
Diamond Patron
Posts: 117
Joined: Tue Nov 07, 2017 3:36 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Delilah Carter » Fri Jan 19, 2018 1:40 am

Ah, bummer. Well, we do it the old-fashioned way and make a hole, then LOL
Character Tracker
Delilah Carter Character Sheet
Pace: 6; Parry: 6; Toughness: 13 15 (6, negates 4 ballistic AP)
Super Vigor: +2 die types Vigor= d12, Toughness 15
Uncanny Reflexes: -2 on incoming attacks
Improved Nerves of Steel: Ignore 2 points of Wound modifiers
Level Headed: Best of two initiative cards
Blinding Reflexes: Can make an Agility roll to move out of AoE effects
Regeneration: Roll natural healing every round, halve time recovering from Fatigue, all injuries are temporary
Gifted: Ignore -2 penalty when making unskilled rolls
Eagle Eyes: Halve range penalties
Infra/Low-Light Vision: Ignore illumination penalties
Pulse Blaster Rifle: 22 shots
Bennies: 3/3
Adventure Cards:
  • Contact: Your hero sees an old friend or acquaintance who might help her in her current quest somehow. Of course, he may also ask for a favor in return.
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Sun Jan 21, 2018 11:37 am

I can do a tunnel. Strength d12+7 strength matter control. Tell Walker what to do and he will
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sun Jan 21, 2018 11:48 am

Oh, a plan!

This will be fun.

As I said in the hangout both my computers are down, so a full GM post will be hard to get to.

But if you guys settle on a leader and a plan I can try to do quick responses to questions.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Freemage
Bronze Patron
Bronze Patron
Posts: 1379
Joined: Thu May 11, 2017 7:09 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Freemage » Mon Jan 22, 2018 12:56 am

RFT wrote:I can do a tunnel. Strength d12+7 strength matter control. Tell Walker what to do and he will

d12+7 Strength can lift 20 tons of material.

One cubic foot of packed earth is going to be about 100 lbs. So a tunnel 6 feet tall and 3 feet wide would be 180' long. It's reasonable to assume that we'd be able to move a 'bubble' through the earth this way--opening the tunnel ahead of us, and closing it behind. Of course, we'd want air tanks for that, since we'd be underground for some time, with no means of getting fresh air.

However, that's assuming we're no more than a few inches under the surface of the earth. Going deeper, you'd have to be using the power to keep the earth on top from collapsing.

Assuming we want to breach at the very bottom, we're probably looking at a depth of 3", at least. So our tunnel goes down to about 40 feet--large enough for 7 people easily, or up to 14 if we're moving fairly closely.

Assuming Gothm Burrows and Raith just walks through the ground, that's still 6-7 slots (Summer dependent), which means that the number of people needing rescue could be an issue.

Even if there's just one for each PC, that's a full boat. If there's more, then some folks would need to either hold their ground in the basement prison while the prisoners get shuttled out by Walker, OR everyone but Walker would need to fight their way out.

User avatar
Delilah Carter
Diamond Patron
Diamond Patron
Posts: 117
Joined: Tue Nov 07, 2017 3:36 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Delilah Carter » Mon Jan 22, 2018 3:11 am

Good analysis. We'll need to know more about the location, likely, before a full plan could be made. Delilah would be fine with holding a beachhead while Walker gets people out. But that assumes we come in right where the prisoners are or can get them together quickly. Like most plans, fighting our way out will likely end up how it goes LOL
Character Tracker
Delilah Carter Character Sheet
Pace: 6; Parry: 6; Toughness: 13 15 (6, negates 4 ballistic AP)
Super Vigor: +2 die types Vigor= d12, Toughness 15
Uncanny Reflexes: -2 on incoming attacks
Improved Nerves of Steel: Ignore 2 points of Wound modifiers
Level Headed: Best of two initiative cards
Blinding Reflexes: Can make an Agility roll to move out of AoE effects
Regeneration: Roll natural healing every round, halve time recovering from Fatigue, all injuries are temporary
Gifted: Ignore -2 penalty when making unskilled rolls
Eagle Eyes: Halve range penalties
Infra/Low-Light Vision: Ignore illumination penalties
Pulse Blaster Rifle: 22 shots
Bennies: 3/3
Adventure Cards:
  • Contact: Your hero sees an old friend or acquaintance who might help her in her current quest somehow. Of course, he may also ask for a favor in return.
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

User avatar
Mr. Raith
Gold Patron
Gold Patron
Posts: 45
Joined: Wed Nov 01, 2017 7:28 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Mr. Raith » Mon Jan 22, 2018 9:49 am

freemage wrote:and Raith just walks through the ground
Just wanted to point out that Raith teleports, he does not turn intangible.
Mr. Raith
Mr. Raith
Dead Soul
Agility d12, Smarts d8, Spirit d6, Strength d8, Vigor d8
Charisma: -2 (another -2 CHA in close contact re: undead); Pace: 6(d6 running), 12 teleport; Parry: 9 ; Toughness: 18(6) Armor also negates 4AP from ballistic attacks
(Spectral Strike melee attack: d8+3d6+4, 6AP, HW, Mult. Attacks :: Shattersoul melee attack (1/round): weapon(optional, +1d6+4 dmg if unarmed)+d8+2d6, Focus, +1Reach)
===>Ruthless, Arrogant, Mean, All Thumbs
===>Fighting d12 +3, Stealth d10 (+2 w/stealth suit), Notice d8 +2, Taunt d8
===>Immune to Fear, called shots, poison, disease and 1 wound level, +2 to recover from being Shaken, doesn’t breathe
===>Danger Sense: gets a Notice roll at –2 just before a sneak attack or event occurs
===>Alertness: +2 to Notice rolls
===>Deflection: -2 for enemies to hit w/ ranged
===>Two Fisted: Attack with each hand, no MAP
===>Awareness: Ignores any and all obscurement penalties like darkness, fog, invisibility, etc
===>Always considered armed
Bennies: 3/3

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Mon Jan 22, 2018 9:51 am

Mr. Raith wrote:
freemage wrote:and Raith just walks through the ground
Just wanted to point out that Raith teleports, he does not turn intangible.
Why not both? I mean come on, what is the point in only going half way.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Mr. Raith
Gold Patron
Gold Patron
Posts: 45
Joined: Wed Nov 01, 2017 7:28 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Mr. Raith » Mon Jan 22, 2018 7:31 pm

Hmm...good point! I'll go ahead and add that to Raith's character sheet. I assume VV won't care, muhahahaha!
Mr. Raith
Mr. Raith
Dead Soul
Agility d12, Smarts d8, Spirit d6, Strength d8, Vigor d8
Charisma: -2 (another -2 CHA in close contact re: undead); Pace: 6(d6 running), 12 teleport; Parry: 9 ; Toughness: 18(6) Armor also negates 4AP from ballistic attacks
(Spectral Strike melee attack: d8+3d6+4, 6AP, HW, Mult. Attacks :: Shattersoul melee attack (1/round): weapon(optional, +1d6+4 dmg if unarmed)+d8+2d6, Focus, +1Reach)
===>Ruthless, Arrogant, Mean, All Thumbs
===>Fighting d12 +3, Stealth d10 (+2 w/stealth suit), Notice d8 +2, Taunt d8
===>Immune to Fear, called shots, poison, disease and 1 wound level, +2 to recover from being Shaken, doesn’t breathe
===>Danger Sense: gets a Notice roll at –2 just before a sneak attack or event occurs
===>Alertness: +2 to Notice rolls
===>Deflection: -2 for enemies to hit w/ ranged
===>Two Fisted: Attack with each hand, no MAP
===>Awareness: Ignores any and all obscurement penalties like darkness, fog, invisibility, etc
===>Always considered armed
Bennies: 3/3

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Mon Jan 22, 2018 7:43 pm

Mr. Raith wrote:Hmm...good point! I'll go ahead and add that to Raith's character sheet. I assume VV won't care, muhahahaha!
Do what you will. I have the power to delete posts.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Brute
Diamond Patron
Diamond Patron
Posts: 36
Joined: Tue Oct 31, 2017 2:37 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Brute » Tue Jan 23, 2018 12:46 pm

If going the tunnel route it may be required to make more than one trip and some will have to remain on the inside to secure the that end so there would be more room for escapees. The question though is what shape are these people in and how many are there. I got the impression there were a lot of prisoners in that ward and we don't know how many wards there are.

We could always try a prisoner transfer from cell block 1138.
Brute IS the brute squad
Brute
Bennies 0 of 3

Player: James
Brute

Alts: Tiberius, Hawdore, Fizzwaite Zipwidget, Sparkmort "Sparky" Zipwidget

Agility d8 | Smarts d4 | Spirit d8 | Strength d12+4 | Vigor d10
Charisma: -2* | Pace: 6(12) | Parry: 9 | Toughness: 25(6**);


* from outsider hindrance
**Armor covers the torso location and does not protect against called shots to the legs, arms or head.

Frequently used skills
Notice d6
Fighting d12+3
Throwing d8
Intimidation d6

Edges
  • AB(Superpowers)
  • Brawny - Toughness +1; load limit is 8 x Str
  • Fast Healer - +2 to natural healing rolls


Powers and Abilities
  • Size 1 (Growth, Always On)
  • Danger Sense - Notice roll to detect hidden dangers, start ambushes on Hold with raise.
  • Awareness - Ignore obscurement/Gang Up modifiers.
  • Punch Attack - Str + 4d6 damage, Heavy Weapon, applies to all fighting attacks per round.
  • Regen - Make healing roll once per hour and treats all permanent injuries as temporary ones.


Hindrances
  • Clueless - (-2) to most Common Knowledge rolls
  • Heroic - Character always helps those in need
  • Quirk - Character has some minor but persistent foible. Brute refers to himself in the third person.
  • Outsider - (-2) Charisma, treated badly by those of dominant society

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Thu Jan 25, 2018 5:10 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Wed Jan 31, 2018 7:59 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Mon Feb 05, 2018 4:55 am

Hmmm, looks like I forgot to name some of my units.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Sun Feb 11, 2018 7:29 pm

Venatus Vinco wrote:Hello,

New GM post.

http://savagerifts.com/sr/viewtopic.php ... 021#p30186

VV
For Gear I just wanted to retrap Walkers normal ARES Combat Armor to a more fashionable suit with the same stats. No mechanical benefit, but just fashionable.

Any other gear he would not be in line for using well enough to matter.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Tue Feb 13, 2018 6:02 am

RFT wrote:For Gear I just wanted to retrap Walkers normal ARES Combat Armor to a more fashionable suit with the same stats. No mechanical benefit, but just fashionable.
Of course, style matters in supers games.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Tue Feb 13, 2018 3:39 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Mon Feb 19, 2018 7:54 am

For the insurgency team I thought we had a fourth?

Gothm
Raith
Walker
????

Current plan is to go in underground and out of site. Once in use the distraction above to gather as many as we can and prepare to teleport out with everyone.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Freemage
Bronze Patron
Bronze Patron
Posts: 1379
Joined: Thu May 11, 2017 7:09 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Freemage » Mon Feb 19, 2018 8:53 pm

I think it's 5 distractors, 3 infiltrators. Walker, Raith and Gothm are the only ones with the ability to cut to the chase.

Delilah, Marduk, Randy, Brute and Mind's Eye all lack that sort of option.

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Tue Feb 20, 2018 7:26 am

Freemage wrote:I think it's 5 distractors, 3 infiltrators. Walker, Raith and Gothm are the only ones with the ability to cut to the chase.

Delilah, Marduk, Randy, Brute and Mind's Eye all lack that sort of option.
Okay, so we are ready when they start the stuff.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Tue Feb 20, 2018 11:58 am

okay,

I will try to get an update with the reactions from Security staff. Maybe tonight.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Brute
Diamond Patron
Diamond Patron
Posts: 36
Joined: Tue Oct 31, 2017 2:37 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Brute » Wed Feb 21, 2018 4:03 pm

Just tell Brute when to smash and Brute will smash. :D
Brute IS the brute squad
Brute
Bennies 0 of 3

Player: James
Brute

Alts: Tiberius, Hawdore, Fizzwaite Zipwidget, Sparkmort "Sparky" Zipwidget

Agility d8 | Smarts d4 | Spirit d8 | Strength d12+4 | Vigor d10
Charisma: -2* | Pace: 6(12) | Parry: 9 | Toughness: 25(6**);


* from outsider hindrance
**Armor covers the torso location and does not protect against called shots to the legs, arms or head.

Frequently used skills
Notice d6
Fighting d12+3
Throwing d8
Intimidation d6

Edges
  • AB(Superpowers)
  • Brawny - Toughness +1; load limit is 8 x Str
  • Fast Healer - +2 to natural healing rolls


Powers and Abilities
  • Size 1 (Growth, Always On)
  • Danger Sense - Notice roll to detect hidden dangers, start ambushes on Hold with raise.
  • Awareness - Ignore obscurement/Gang Up modifiers.
  • Punch Attack - Str + 4d6 damage, Heavy Weapon, applies to all fighting attacks per round.
  • Regen - Make healing roll once per hour and treats all permanent injuries as temporary ones.


Hindrances
  • Clueless - (-2) to most Common Knowledge rolls
  • Heroic - Character always helps those in need
  • Quirk - Character has some minor but persistent foible. Brute refers to himself in the third person.
  • Outsider - (-2) Charisma, treated badly by those of dominant society

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sat Feb 24, 2018 6:36 am

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sun Mar 04, 2018 9:42 am

Hello,

GM update: viewtopic.php?f=123&t=2021&p=31726#p31726

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Mon Mar 12, 2018 4:47 am

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Tue Mar 27, 2018 6:10 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Tue Apr 03, 2018 4:06 pm

Taking the following for Walker.

But retrapping it by naming it.

Strengths & Weaknesses: Walker knows where is limitations lie and where the strengths of others are. He gains the effects of Team Leader Edge.

Team Leader
Requirements: Novice, Smarts d8+
Team leaders excel at getting people to
work together like the idiomatic well-oiled
machine. If a character with this Edge is
present when a Cooperative roll is made, the
lead character does not have to be designated
beforehand. The participant with the highest
total is automatically considered the lead.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Tue Apr 03, 2018 6:48 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Tue Apr 10, 2018 3:52 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Thu Apr 19, 2018 4:15 am

NEW GM POST!

Took some liberties with a few characters to speed things up. Hope that is okay.

VV

Subject: Adventure 2: Rendezvous
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Mon Apr 30, 2018 5:35 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Thu May 03, 2018 3:57 pm

Benny Opportunity

Hey guys, I hope you have been enjoying this home brew setting so far. Personally, the Agent and Collateral Damage rules were fun in the first encounter. One thing James (Brute) mentioned that made me think a bit is: "I wish I had known the game would be more black trenchcoat". One thing I have noticed is the heroes have such a wide variety its hard to say what gives them shape as supers (you guys are giving them great personalities which is awesome!)

So, two questions for consideration.

1) Should the scope of the game be more clearly stated as "black trenchcoat"?

2) Is there some sort of narrative/setting information we can use to give heroes a little more colour (not personality but a "feel" that makes them unique to the setting)?

Answer both questions and get a benny.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Thu May 03, 2018 4:06 pm

1) I do not know if the scope of the game should be expanded more to Black trench coat so to speak as much as it already it. The style feels very shadow run, plans and missions more than traditional supers. So I would include that in the genre description if recruiting others.

2) As to adding a little more color, I think it would be cool to have at least one or two good guy associations that the players can get a sense of alignment or misalignment with. The current flavor is very desperate or hopeless in flavor as everyone is out to get us. It would be cool to have a concept of. Okay there are a couple other forces working with the same cause.
Those forces can be formed using the rescued people from out current mission, but we need to have a sense that the world exist outside of the struggle with aegis. for example people we have saved, or other 'set elements' to not feel alone.


As a note, i am having fun with the game and my pleasant old man is getting along well with the others. So please take the feedback as not destructive, but as an eye for flavor.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Thu May 03, 2018 4:10 pm

1) Not quite sure what the term "Black Trench Coat" means in context, unless it means alien hunters. It would not hurt to have some clearly defined goals.

2) Possibly a flashback scene to the previous battles would work, or a series of them. Also, a few things that are unique to the world, developments due to the war.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Thu May 03, 2018 4:19 pm

Marduk wrote:1) Not quite sure what the term "Black Trench Coat" means in context, unless it means alien hunters. It would not hurt to have some clearly defined goals.

2) Possibly a flashback scene to the previous battles would work, or a series of them. Also, a few things that are unique to the world, developments due to the war.
Black Trench Coat refers to eliptony, conspiracy, moving in shadows type games.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Freemage
Bronze Patron
Bronze Patron
Posts: 1379
Joined: Thu May 11, 2017 7:09 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Freemage » Thu May 03, 2018 4:24 pm

1: I'm honestly divided on this--I do get the issue of player agency. But it becomes VERY easy to custom-tailor a Super build to that Black Trenchcoat function (while still being SPC-power levels, which are very, very high by design), whereas I get the impression that the setting is more about 'traditional Supers in a non-traditional setting'. So you are meant to have flashy, vibrant powers and suddenly have to try to work within the constraints of a cloak-n-dagger world. Too much foreknowledge might diminish that aspect of the challenge. Gothm having to decide when and where to use his full weather control powers is something that a character built in a 'super spy' mold wouldn't have to worry about. Also, it might encourage a certain amount of sameness--powers like Invisibility, Intangibility and so forth become very tempting.

2: I think the setting supports a few different varieties of play--our group wound up containing a wide spectrum, which was also part of the issue of 'film rating' with Randy, et al. I'd almost suggest including three or four 'mode' segments. Big Damn Heroes, Superspies, and Vengeful Anti-Heroes all come to mind right off the bat. The key would be getting the group as a whole to build to one of those modes, so that they will work together going forward. BDHs are going to have a much different approach to a situation like the Sarpah Revelation than a group of VAHs will (the debate between Raith and Gothm about turning the building into a crater being a pretty good examination of those extremes).

Marduk's idea of a sort of 'Prelude' (stealing the term from World of Darkness) where each player describes a few scenes, in conjunction with a GM--Before the Aliens (who were you before all this started? Did you have powers, but stay on the down-low, or were you a mundane? What was life like?), The Night of Burning Skies (The aliens attack! Almost everyone on Earth lost something or someone during the invasion--what was your loss, and your reaction?), ARES Recruitment (Were you a volunteer? A draftee? Did you never officially 'enlist' at all, just started showing up at battles and helping out?), Battle Triumph and/or Tragedy (Just describe one of your battle-scenes, something that was your character's defining moment, for good or ill, during the war.), Aegis Betrayal (Did you see it coming, or were you caught flat-footed? Were you helped to go to ground, or did you suddenly find yourself with no allies at all?)--showing their arc to their current state might very well be a good idea to help players get into their characters a bit more in-depth.

BTW, addressing Rob's point about the desperate mood of the setting. May I suggest that you detail some Setting-specific Connections available to characters? It would simultaneously flesh out the Setting, and let them decide if they want to be outcasts or underground folk heroes.

User avatar
High Command
Silver Patron
Silver Patron
Posts: 1506
Joined: Sun Jun 12, 2016 6:10 am

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by High Command » Fri May 04, 2018 1:17 pm

Sorry to Intrude, but ARES Protocol players, please choose from the ARES Protocol Patron Item list. Thanks! e'll get it finished very soon.

User avatar
Gothm
Bronze Patron
Bronze Patron
Posts: 74
Joined: Wed Nov 01, 2017 7:03 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Gothm » Mon May 07, 2018 4:41 pm

Gothm:

KENMARK Chest Rig
KENMARK Flexible Armor Suit
Guardian of the Mother
OOC Comments
Gaian Superhero
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Cha: 0; Pace: 6/d6; Parry: 5; Toughness: 6 (7 if Burrow active)
Fighting d6; Intimidation d4; Notice d6; Taunt d4; Swim d6 (d10 if Aquatic); Survival d6; Climb d6; English d4; Persuasion d4
Edges: Killer Instinct, Brawny, Elan, Beast Master
Hindrances: Stubborn, Minor Ruthless, Major Vow (Prevent despoiling of Earth), Dependency: Unpolluted Soil
Bennies: 4/4
Powers: Animal Control, Matter (Plant) Control, Earthquake, Storm, Whirlwind, Immune: Disease, Infection w/Contingent Negation-Vigor, Flight, Aquatic, Super Skill: Swimming, Burrowing
  • Q4/18 Adventure Cards:
    Ace: "Play instead of rolling to make a trait test with a single automatic raise."
    Riled Up: "Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene."
Baghs (Panther, Extra)
Agility d10, Smarts d6 (A), Spirit d6, Strength d12, Vigor d8
Skills: Fighting d8, Climbing d12, Notice d8, Stealth d10, Tracking d8, Swimming d12
Charisma: -; Pace: 7 (Swim 6, Climb 5); Parry: 6; Toughness: 7 (1)
Edges: Frenzy, Trademark Weapon (bite)
Claw (Str+d8)
Bite (Str+d8+Grab)
Grab: Raise = Pin, need Opposed Strength Raise to escape
Scent, Low-Light Vision
Pounce: Leap d6" in straight line to gain +4 attack/damage and -2 Parry
Wall Walker on trees

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Mon May 07, 2018 5:52 pm

If it can be used as a module, I would also like the Kenmark flexible armor on MARDUK.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Mon May 07, 2018 6:51 pm

Marduk wrote:If it can be used as a module, I would also like the Kenmark flexible armor on MARDUK.
Yes, it can be used as a module.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Tue May 08, 2018 3:34 am

That is good. I will have to get it copied to my sheet.

OK, So just clarifying a detail, when I have that module slotted, I would get the +3 Armor, but not the +2 Toughness? I assume I would get all other bonuses as described.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Tue May 08, 2018 8:02 am

Marduk wrote:OK, So just clarifying a detail, when I have that module slotted, I would get the +3 Armor, but not the +2 Toughness? I assume I would get all other bonuses as described.
You can have it all!

Since you'll have to give up another module to fit it in I think it's okay to give the entire benefit.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Tue May 08, 2018 3:41 pm

Venatus Vinco wrote:
Marduk wrote:OK, So just clarifying a detail, when I have that module slotted, I would get the +3 Armor, but not the +2 Toughness? I assume I would get all other bonuses as described.
You can have it all!

Since you'll have to give up another module to fit it in I think it's okay to give the entire benefit.

VV
I was checking because it specified if worn with other armor that grants a bonus, you do not stack the bonuses. Having them is nice, but want to be fair about it.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Delilah Carter
Diamond Patron
Diamond Patron
Posts: 117
Joined: Tue Nov 07, 2017 3:36 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Delilah Carter » Wed May 09, 2018 1:46 am

I think the Aegis Hunter Implant would theme well with Delilah's nanites. Though the Diamond patron items aren't out yet, and I am Diamond. Would I be able to swap if I like one of those better, or is it better to wait?
Character Tracker
Delilah Carter Character Sheet
Pace: 6; Parry: 6; Toughness: 13 15 (6, negates 4 ballistic AP)
Super Vigor: +2 die types Vigor= d12, Toughness 15
Uncanny Reflexes: -2 on incoming attacks
Improved Nerves of Steel: Ignore 2 points of Wound modifiers
Level Headed: Best of two initiative cards
Blinding Reflexes: Can make an Agility roll to move out of AoE effects
Regeneration: Roll natural healing every round, halve time recovering from Fatigue, all injuries are temporary
Gifted: Ignore -2 penalty when making unskilled rolls
Eagle Eyes: Halve range penalties
Infra/Low-Light Vision: Ignore illumination penalties
Pulse Blaster Rifle: 22 shots
Bennies: 3/3
Adventure Cards:
  • Contact: Your hero sees an old friend or acquaintance who might help her in her current quest somehow. Of course, he may also ask for a favor in return.
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Wed May 09, 2018 3:56 am

Higher level does not always mean more in character.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Delilah Carter
Diamond Patron
Diamond Patron
Posts: 117
Joined: Tue Nov 07, 2017 3:36 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Delilah Carter » Wed May 09, 2018 4:19 am

I know. I just wanted to see the options.
Character Tracker
Delilah Carter Character Sheet
Pace: 6; Parry: 6; Toughness: 13 15 (6, negates 4 ballistic AP)
Super Vigor: +2 die types Vigor= d12, Toughness 15
Uncanny Reflexes: -2 on incoming attacks
Improved Nerves of Steel: Ignore 2 points of Wound modifiers
Level Headed: Best of two initiative cards
Blinding Reflexes: Can make an Agility roll to move out of AoE effects
Regeneration: Roll natural healing every round, halve time recovering from Fatigue, all injuries are temporary
Gifted: Ignore -2 penalty when making unskilled rolls
Eagle Eyes: Halve range penalties
Infra/Low-Light Vision: Ignore illumination penalties
Pulse Blaster Rifle: 22 shots
Bennies: 3/3
Adventure Cards:
  • Contact: Your hero sees an old friend or acquaintance who might help her in her current quest somehow. Of course, he may also ask for a favor in return.
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Wed May 09, 2018 5:12 am

Delilah Carter wrote:I think the Aegis Hunter Implant would theme well with Delilah's nanites. Though the Diamond patron items aren't out yet, and I am Diamond. Would I be able to swap if I like one of those better, or is it better to wait?
I'll try and convert the rest this week/weekend.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Wed May 09, 2018 6:51 am

Marduk wrote:Higher level does not always mean more in character.
Not always more in character, but sometimes those extra options are workable.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

User avatar
Delilah Carter
Diamond Patron
Diamond Patron
Posts: 117
Joined: Tue Nov 07, 2017 3:36 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Delilah Carter » Sun May 13, 2018 11:48 pm

One of the armors could work, too, possibly the stealth one. She currently has the AEGIS armor. She just doesn't really need a weapon, as her powers are designed to work hand to hand.
Character Tracker
Delilah Carter Character Sheet
Pace: 6; Parry: 6; Toughness: 13 15 (6, negates 4 ballistic AP)
Super Vigor: +2 die types Vigor= d12, Toughness 15
Uncanny Reflexes: -2 on incoming attacks
Improved Nerves of Steel: Ignore 2 points of Wound modifiers
Level Headed: Best of two initiative cards
Blinding Reflexes: Can make an Agility roll to move out of AoE effects
Regeneration: Roll natural healing every round, halve time recovering from Fatigue, all injuries are temporary
Gifted: Ignore -2 penalty when making unskilled rolls
Eagle Eyes: Halve range penalties
Infra/Low-Light Vision: Ignore illumination penalties
Pulse Blaster Rifle: 22 shots
Bennies: 3/3
Adventure Cards:
  • Contact: Your hero sees an old friend or acquaintance who might help her in her current quest somehow. Of course, he may also ask for a favor in return.
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

User avatar
MARC 2
Diamond Patron
Diamond Patron
Posts: 102
Joined: Wed Nov 01, 2017 4:46 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by MARC 2 » Mon May 14, 2018 3:46 am

As Marduk already has Stealth armor, I decided against that one.
In Effect:
Cyborg Frame: Strength 1d12, Agility 1d12, Vigor 1d12, Toughness 8, Speed 7 (Pace 48/120 mph), Jumping 1 (2" high or 4"long)
Cybernetic Senses: Danger Sense, Eagle Eyes, Low-light vision
Upgraded IRMSS: Regeneration 5, gets Healing rolls every round
Cybernetic Systems: Interface unit (Interface with Code Breaker, +4 on rolls involving computers and electronics, including lock picking rolls involving electronic locks and attempts to override electronic security), Cybernetic Lung Enhancement (Doesn't Breathe), Internal Radio (Broadcast)

Juicer Plate: Armor 6, Toughness 1, Minimum Strength d10, Weight 15
Juicer Monoblade: Damage Str+2d8, AP 2, Mega Damage, Weight 15

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Tue May 15, 2018 10:59 am

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sun May 20, 2018 4:58 pm

Hello,

We're having an interlude type scene to transition to the next chapter.

http://savagerifts.com/sr/viewtopic.php ... 957#p35957

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 1554
Joined: Sat Jun 11, 2016 3:30 pm

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by Venatus Vinco » Sat Jun 02, 2018 2:46 pm

Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

User avatar
RFT
Diamond Patron
Diamond Patron
Posts: 2403
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: The Abandoned Subway Tunnel (OOC Chat)

Post by RFT » Tue Jun 05, 2018 7:08 am

Does my knowledge skill yield any information or is it not really appropriate for this style of gaming? I can switch it out for another skill if it is not really workable. But right now I am 0 for 2 on asking questions with it.
Shaping Worlds Together
The 99's Game Master Bennies 2
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

Post Reply

Return to “ARES Protocol”