Rising Stars Technology

7/8 Players
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Rising Stars Technology

Post by KahlessNestor »


Image Inducer
This small device is disguised as a watch or other piece of jewelry. It allows a mutant with physical mutations to appear as a normal human.
  • Power: Chameleon
  • Limitation: Non-variable image. The device uses an extrapolation of your genetic profile without the mutant gene to produce the image.
  • Device

Red and gold skin tight uniform made of material specially treated by advanced physics to work with superpowers without being destroyed and take quite a bit of damage. It is easily concealable beneath clothes.
  • Armor +2 (torso, arms, legs)
  • Built in encrypted comms with 5 mile radius
  • Electronic masking (face is blurred on electronic images)

  • Size: 5 (Large)
  • Handling: +2
  • Top Speed (mph): 540
  • Toughness: 14 (2)
  • Crew: 2+8
  • Safety Harnesses: Passengers that are strapped in take half damage from collisions (round down).
  • Submersible: Can travel underwater at Tops Speed 100 mph.
  • Anti-Missile Countermeasures: +2 to a user’s maneuvering rolls to evade missiles.
  • Hover: Jet can hover in place.
  • Stealth paint: Electronics rolls to spot or lock onto the target are made at −4.
  • Power: Invisibility 2: -4 to Notice and attack
    • Slow to Activate: Requires a full action during which he may do nothing else besides free actions.
    • Limitation: Only visible wavelengths.
  • Medical Bay: Allows treatment for one individual at no penalty to Healing skill
  • Locker: Room to store weapons and other gear.

  • Size: 5 (Large)
  • Handling: 0
  • Top Speed (mph): 120
  • Toughness: 14 (2)
  • Crew: 1+8
  • Four-Wheel Drive: Treat each inch of difficult terrain as 1.5″ instead of 2″.
  • Air Bags & Safety Harnesses: Passengers take half damage from collisions (round down).
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8

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