Adventure 2: The Research Facility

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Re: Adventure 2: The Research Facility

Post by Hexx » Wed Apr 18, 2018 5:20 am

For a brief moment, Gothm is tempted by Raith's reasoning. No. This is not the war, it a single battle, and it is very easy to win a battle at the cost of the true war. Young Bradley's way is better.
Katarina "Kat" Wilhelm, aka Hexx
Rising Star
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: Toughness: 5
Skills: Athletics d4 (Throwing d10); Common Knowledge d6 (+2 nefarious activities)
Notice d6; Persuasion d4 (-1, or +1 when Networking streets); Stealth d4; Taunt d6 (d12+2)
Academics d6; Intimidate d4 (+2 when Networking streets); Gambling d6; Thievery d6
Perform d4
Hindrances: Overconfident (Major); Suspicious (Major): Others Support her at -2; Mean (Minor): -1 Persuasion; Vengeful (Minor): Get payback, always; violence usually not required
Edges: SPC SuperPowers; Streetwise: +2 Intimidation/Persuasion Networking with shady characters, Common Know rolls for criminal activities
Humiliate: Free Reroll on Taunt Tests
Strong-Willed: +2 on Smarts/Spirit Opposed Resistance Rolls
Bennies: 3/3
Jinx: Foes Mishap on 1 or 2
Negation: RTA, Roll Opposed Spirit, Succ/Raise = -1 DT targeted Trait
Malfunction: 12", Spirit (0/-2/-4/-6)
Gifted: Never Unskilled
Uncanny Reflexes: -2 to be hit, Agility to evade AoE
Danger Sense: Notice to start combat on Hold when ambushed
Super-Skills: Taunt, Athletics/Throwing

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Re: Adventure 2: The Research Facility

Post by Walker » Wed Apr 18, 2018 7:39 am

glad to hear they were not going to murder dozens of innocents Walker offers an escape to those around. "Thank you for your temperance Mr Gothm. If you are ready I can grab you from where you are?"
Walker: Full Character
Attributes: Agility d4, Smarts d10, Spirit d10, Strength d4, Vigor d4
Cha: +0; Pace: 5; Parry: 2; Toughness: 12 (6)
Skills: Healing d4, Knowledge (Arcane) d10, Knowledge (Science) d6, Knowledge (the Aegis Authority) d6, Notice d8, Persuasion d4, Repair d4, Spellcasting d12+4, and Streetwise d6.
Combat Edges: Danger Sense, Elan & Improved Level Headed
Powers of Note: Astral Constructs, Bracers of Deflection, Levitation, Teleport and Astral Form (affected by magic)

Currently Memorized: Phasing on Astral Form and Teleport.

Current Status
Wounds: 0/3
Fatigue: 0/2

Bennies: 1

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