A Roll20 One Shot for Savage Rifts
The fortress city of Chi-Town is a bastion of humanity, capital of the mighty Coalition States. Humanity’s safest and most secure city. People sacrifice their lives so their families can be embraced by its walls. Outside these mega-steel walls, the unfortunate masses eke out a life in the ‘Burbs waiting and hoping to earn a spot on a waiting list. Even these communities are stratified societies like the arcology they surround. Old Towns, rich human dominated centres loyal to the Coalition. New Towns, upstart communities layered on in recent years as humans flock to the Coalition for safety or mercenaries seek a low profile place to retire. Shanty Towns, transient communities that are more wild than the New West - and where opportunity knocks the loudest.
Mayhem is the shantytown that never sleeps. Noisy clubs and casinos ply their trade twenty four hours a day. Disputes are settled in the streets and gunplay is commonplace. The fact it has managed to exist for three years and not be razed by the ISS tells you something about who runs the place. The Chicago Network has deep pockets and is heavily connected in the Chi-Town government. Mayhem is their own little free enterprise zone where the ISS is on the take - and where the Network takes a piece of everything. Your crew of freelancers does the occasional gig for the Network so it isn’t unusual when you get the call to meet at the Syndrome nightclub for a job.
Take on the role of a crew of freelancers and get ready to meet the people and see the places you never hear about in Coalition travel ads. This game will blend the fantastical elements of Rifts Earth with some gritter noir cyberpunk. Your crew takes a job, and of course everything will go sideways, and you’ll need to work together to survive.
Reply or hit me up on Discord if interested and let me know if you have a preferred day/time.
As usual for Savage Rifts with the following limitations.
- All players use the MARS Iconic Framework including all Fortune & Glory and Hero’s Journey rolls.
- No Racial Restrictions (Mayhem is 65% Human, 35% D-bees & Mutants)
- Everyone gains the Connection edge with a single faction for free.
- Pre-gens available
Game Master: Venatus Vinco
Date: TBD (Thursday or Saturday nights work best)
Audio: Discord, https://discord.gg/jnsBsRT
Roll20: https://app.roll20.net/campaigns/detail ... /the-burbs
Setting Rule: Dog Pack!
The streets of the ‘Burbs are regularly patrolled by Coalition Dog packs on the lookout for unregistered psychics, magic users, and supernatural threats. Rolling a 1 on the arcane skill die when using arcane powers (magic, psionics, etc.) means your hero has been sniffed out by a CS Dog Pack Patrol. A team of armed dog boys lead by a psi-stalker is now on the way and will join the fray within 1d4 rounds! Using conceal arcana prior to arcane use negates the Dog Pack rule.