Dawn of Tomorrow
A Savage Rifts Campaign During the Siege on Tolkeen
“Few events affected North America as profoundly as the Coalition’s siege on Tolkeen. For many years, Tolkeen was considered a potential threat due to the nation’s proximity to the Coalition’s borders. The freethinking people of Tolkeen embraced magic and welcomed D-Bees, two things directly opposed the Coalition’s ideals.” — Savage Rifts GM Handbook, 21
In this game the heroes join Tolkeen in the fight against the Coalition. Characters will begin at Novice and advance through the various stages of the war and have to decide what to do after the events of the Sorcerer's Revenge. Any Iconic Framework is available, except for vampires.
This campaign will have three phases of approximately one year each:
- 107 PA, The Cyberknight schism. The players join the fight.
- 108 PA, Sorcerer's Revenge. Tolkeen wins a great victory, but at what cost?
- 109 PA, Dawn of Tomorrow. What future will the heroes choose for themselves and for North America?
: Each new phase opens with an Interlude and players will receive Advances to represent their actions during the war.
Spoils of War
: Heroes will receive a unique item or benefit after each phase to represent something acquired during the “off screen” fighting.
: The events of the war will unfold as written in the books. The heroes will influence events and create their own dramas on the local level in a similar way as war movies focus on the untold stories of small units during the conflict.
: After the Sorcerer’s Revenge the group will have to reevaluate their position on the war and choose a path forward. I will seed some ideas but nothing is pre-scripted here.
Time: Wednesdays, 8 PM EST. Start Date TBD.