Page 1 of 1

Vauxhall Knights - 1st Recon Squad (2 Openings)

Posted: Fri Nov 03, 2017 11:45 am
by Sgt 86Delta
Vauxhall Knights

"Leave no stone unturned and every enemy dead at your feet." - Knight Commander Buxley

The 1st Recon Squad, you are a close quarters surgical strike team. Retrievals and Rescues are your primary function. New training in Rift Sealings, yes Rift Sealings, will be forth coming.
  • Details! Details! Details!
  • [This is the official presence of savagerifts.com on the gaming site Roll20.]
  • [Roll20 is a virtual tabletop gaming platform. For some of us, it is as close as we can get to an actual Face to Face game.]
  • [Looking for 3 more players (Total 8).]
[No EP requirements]
  • [Next game date: January 6th, 2018]
  • [7 pm PST/ 10 pm EST]
  • [Session Length 4 to 5 hours]

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Fri Nov 03, 2017 2:49 pm
by Icosa
I'm interested. I'll PM you a character proposal shortly.

Same character generation rules as the site? And are the Vauxhall Knights part of the Tomorrow Legion?

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Fri Nov 03, 2017 3:19 pm
by Brute
The time says PST/EST but is that accurate? I ask because Daylight Savings Time isn't over till Sunday and since we don't do DST in Arizona in can get a little confusing with the terminology.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Fri Nov 03, 2017 4:06 pm
by Sgt 86Delta
Alecto wrote:I'm interested. I'll PM you a character proposal shortly.

Same character generation rules as the site? And are the Vauxhall Knights part of the Tomorrow Legion?
Vauxhall Knights are NOT part of the Tomorrow Legion.

Use the character creation sheet and guidelines for the site, please.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Fri Nov 03, 2017 4:09 pm
by Sgt 86Delta
Brute wrote:The time says PST/EST but is that accurate? I ask because Daylight Savings Time isn't over till Sunday and since we don't do DST in Arizona in can get a little confusing with the terminology.
I listed the times based on West Coast and East Coast. For me I am Mountain Time which would be 8 PM.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Fri Nov 03, 2017 7:12 pm
by Brute
Sgt 86Delta wrote:
Brute wrote:The time says PST/EST but is that accurate? I ask because Daylight Savings Time isn't over till Sunday and since we don't do DST in Arizona in can get a little confusing with the terminology.
I listed the times based on West Coast and East Coast. For me I am Mountain Time which would be 8 PM.
Yes, but right now 7 PM PST is 8 PM PDT at least until after this weekend when DST ends which is why I wanted to clarify.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Fri Nov 03, 2017 7:41 pm
by Sgt 86Delta
Brute wrote:
Sgt 86Delta wrote:
Brute wrote:The time says PST/EST but is that accurate? I ask because Daylight Savings Time isn't over till Sunday and since we don't do DST in Arizona in can get a little confusing with the terminology.
I listed the times based on West Coast and East Coast. For me I am Mountain Time which would be 8 PM.
Yes, but right now 7 PM PST is 8 PM PDT at least until after this weekend when DST ends which is why I wanted to clarify.
According to my understanding - this game would be scheduled for 7 pm in Arizona. Then after this week it would change.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Sat Nov 04, 2017 12:32 pm
by Icosa
Hm. The link to the game site actually doesn't work. I think you need to send invitations before we can access it.

On Roll20 I am Salmon Max.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Sun Nov 05, 2017 9:00 am
by Severianna
Oh no. Savage Rifts and roll 20! What to do.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Sun Nov 05, 2017 10:36 am
by Sgt 86Delta
Severianna wrote:Oh no. Savage Rifts and roll 20! What to do.
Valid question. What is your answer?

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Sun Nov 05, 2017 10:36 am
by Radecliffe
I hope I can get in on this next month. It kind of snuck up on me and I need to pick up a new headset if I want to be able to communicate.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Sun Nov 05, 2017 10:39 am
by Sgt 86Delta
Radecliffe wrote:I hope I can get in on this next month. It kind of snuck up on me and I need to pick up a new headset if I want to be able to communicate.
I have a 15 dollar Logitech headset. Best purchase ever from Wal-Mart.

Look ahead on your schedule. Saturdays are the intended day unless the interest goes beyond 4 players.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Sun Nov 05, 2017 4:17 pm
by Severianna
Sgt 86Delta wrote:
Severianna wrote:Oh no. Savage Rifts and roll 20! What to do.
Valid question. What is your answer?
I was thinking about making a charter on the EU side. I already have 1 Savage character, and play in the Fantasy roll 20 when I can. Not sure I can commit to any more that 1 additional thing that I am doing now.

I'm thinking...

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Sun Nov 05, 2017 8:03 pm
by hobo joe
Hullo!
Character concept: Looking at the Robotech Shadow Chronicles Expeditionary Force Marine Technical Officer, stranded on Rifts Earth. So much is different, so much is the same, so much to learn, so much to teach! So much that will kill me! Oh crap!

(This is like a rogue scholar with a mecha-bike.)

Image
Just for Reference

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Sun Nov 05, 2017 8:09 pm
by Sgt 86Delta
Hobo Joe wrote:Hullo!
Character concept: Looking at the Robotech Shadow Chronicles Expeditionary Force Marine Technical Officer, stranded on Rifts Earth. So much is different, so much is the same, so much to learn, so much to teach! So much that will kill me! Oh crap!

(This is like a rogue scholar with a mecha-bike.)
Welcome, the Vauxhall Knights, 1st Recon Squad will make use of you and your mechanical ... horse. Yeah Mechanical Horse.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Sun Nov 05, 2017 8:27 pm
by Icosa
And next to Seelia, you can get a sense of how it feels to be Zentradi!

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Mon Nov 20, 2017 6:20 pm
by Jarvis Ursus
Any room for the December game? I have a concept for a gunslinger face or can adapt to what the group needs.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Tue Nov 21, 2017 12:51 pm
by Sgt 86Delta
Egil Skallgrim wrote:Any room for the December game? I have a concept for a gunslinger face or can adapt to what the group needs.
Sent you a PM.

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

Posted: Sat Dec 02, 2017 10:29 am
by Carlos
Considering the possibility of creating a character, but the game may be too late for me :(

Re: Vauxhall Knights - 1st Recon Squad (2 Openings)

Posted: Tue Dec 26, 2017 4:07 pm
by Ndreare
Which thread do character post in if they are not yet members?

Re: Vauxhall Knights - 1st Recon Squad (2 Openings)

Posted: Sat Mar 03, 2018 6:02 pm
by Deezy Klatta
Fortune and Glory for scientist

[dice]0[/dice]

Hero's Journey

[dice]1[/dice]

Re: Vauxhall Knights - 1st Recon Squad (2 Openings)

Posted: Mon Nov 11, 2019 8:53 pm
by Koolaidman
I’m interested in your game. When will the next one be?