* Killer Jack 2 Bennies may be controlled by the player
Killer Jack is a very nice person in general. He is a head hunter and cyborg with a reputation for efficiency and accepting the most questionable jobs. Unfortunately he is also addicted to gambling and is known to spend all his winnings in the same night of acquiring them.
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+2, Vigor d8
Skills: Driving d6, Fighting d10, Intimidation d6, Notice d6, Repair d6, Shooting d10, Stealth d6, Streetwise d6, Throwing d6
Cha: −2; Pace: 8; Parry: 7; Toughness: 19 (8)
Hindrances: Greedy (Minor), Overconfident, Habit: Gambling
Edges: Brawny, Nerves of Steel, Quick Draw, Rock and Roll!, Steady Hands, Sweep, Upgradable
Gear: Crusader Heavy Combat Armor (+8 Armor, +2 Toughness, Full Environmental Protection), NG-57 Heavy Duty Ion Blaster (Range 12/24/48, RoF 1, Damage 1– 3d6+1), chain greatsword (Str+2d10, AP 2, Mega Damage), 2 × high explosive grenades (Range 5/10/20, Damage 3d8, Mega Damage, MBT), 2 extra clips/belts each firearm.
- While Not available for Arena combat due to safety reasons he also owns a TX-50 light rail gun (Range 75/150/300, Damage 2d8+2, RoF 3, AP 4, Mega Damage) replaced with a pain inducer.
Cybernetics: Bionic Strength Augmentation III, Core Electronics Package (+4 Repair and Common Knowledge), Cyber-Wired Reflexes II, Leg Upgrades, Nano-Repair System, Reinforced Frame (+2 Toughness).