Mindwerks Conversion: Variant Crazies

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Approved (All Approved House Rules Are Subject to Play Pesting)
6
86%
Approved (For Limited Play Testing Only, Approval Required for Each Character)
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Needs Work
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1
14%
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Total votes: 7

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Freemage
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Mindwerks Conversion: Variant Crazies

Post by Freemage »

Okay, so I was reading through Mindwerks, and realized that there were some potential alterations to the baseline Crazy IF. I figured it made more sense to take the approach we did with Juicer variants--make it an Iconic Background Edge, that changed things around a bit and then added roughly one Edge's worth of net advantage.

An interesting bit I hadn't realized before is that the Psionic Crazy was NOT the baseline--rather, the original models were a lot more akin to the Juicers in concept, totally non-arcane techno-warriors, just with super-special M.O.M. implants. So, that's where I started:

Non-Psinetic Crazy (Iconic Background Edge)
Requirements: Crazy, Character Creation Only
While the gold standard for Crazies are the psinetics-empowered models, those were actually a later development in M.O.M. technology; the Non-Psinetic Crazy has no such implants (and thus, lacks any Psionic abilities). Interestingly, this means this option is available to races that cannot take Psionic IFs, but it IS barred to races that cannot use Cybernetics. (If you build a Crazy with a Race barred from taking Psionics, they MUST use this for one of their initial Edges.)
Remove the Minor Psionic section of the base Crazy IF. In its place, the character receives a d6 in the combat Skill (Fighting, Shooting or Throwing) of their choice, and two Combat Edges, ignoring Rank requirements. They also start play with 1 Strain. They do not roll on the Psionics HJ Table, but add the Cybernetics table to their preferred list, and may choose to roll on it, as well.

Then I got to the Null Psi-Borg, and worked it over in my head a lot. The 'touch attack to disrupt magic and drain power points' was tricky, but I think I got the overall feel of the OCC right. Jon helped out by making a key suggestion reflected in the Edit I've made:

Null Psi-Borg (Iconic Background Edge)
Requirements: Crazy, Character Creation Only
These anti-arcane warriors are the bane of supernatural monsters and spellcasters. They sacrifice most of the flexibility of the base Crazy model, but are extremely adept at battling supernatural threats.
Replace the Minor Psionic section of the Crazy IF with the following:
  • Psi-disruption: The Psi-borg gets Arcane Background [Superpowers] Edge,
    20 PPE and two powers: (dispel and drain Power Points). They start with a d6
    in each Power, but can never take the New Power Edge (though if they take Master of
    Magic, they can use the Mega-Power version of both). Both Powers are modified to be
    Touch Range, but free action to cast. Note that a touch attack against an unwilling
    target is an action, made at +2 Fighting. Both powers may be used on a single target
    with the same touch. Finally, these Powers are not impeded by Strain.
Finally, Null Psi-Borgs may not roll on the Psionics Table for HJ, but can roll on the Cybernetics Table, which is added to their 'preferred' list, as well.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Hardin
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Re: Mindwerks Conversion: Variant Crazies

Post by Hardin »

Long overdue, but I’m a fan of the Null Psi-Borg build. I think the reduction in versatility balances out the increased effectiveness against casters, and, because of the niche, it doesn’t seem to me to detract from the base Crazy, which is always a concern. It’s less of an issue in SW than Palladium because of the open character creation rules, but still. I like it.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
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High Command
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Re: Mindwerks Conversion: Variant Crazies

Post by High Command »

Please update this with the Edge template
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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Freemage
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Re: Mindwerks Conversion: Variant Crazies

Post by Freemage »

High Command wrote:Please update this with the Edge template
Done, with one tweak that should be standard for the template (the parenthetical identifying the Edge's 'type'--Background, Iconic, Professional, Combat, Leadership, Social, Power, Weird, Legendary--we've also created the "Iconic Background" Edge-type for ones that should be taken at character creation, and that's what these are).
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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High Command
The Savage Inquisition
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Joined: Sun Jun 12, 2016 6:10 am

Re: Mindwerks Conversion: Variant Crazies

Post by High Command »

Perfect. Thanks. Now if we can get some more eyes and votes on it
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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Pursuit
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Re: Mindwerks Conversion: Variant Crazies

Post by Pursuit »

Hey, I can finally vote on this! Don’t know if it even still needs it, but I like it.
Curse of the Crimson Throne GM Bennies: 6/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
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Freemage
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Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Mindwerks Conversion: Variant Crazies

Post by Freemage »

I think that's enough to get it into Approved?
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Venatus Vinco
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Re: Mindwerks Conversion: Variant Crazies

Post by Venatus Vinco »

Yes, let's move where needed.
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