Antiverse Human
This race are humans from an alternate reality. A universe made of anti-matter, they are the opposite of our understanding. In order to come to the normal universe, they passed through a gate that converted them be compatible with the normal universe. So no, they won't explode by touching something. The process however still left them with a distinctive trait. That being the sclera or whites of their eyes are black in color. This makes them noticeably a d-bee and as such are an enemy to the Coalition. But it can also be easily hidden with sunglasses, a visor and helmet. This trait to their eyes allows them to see in low light conditions. They people and cultures of the antiverse humans are still greatly varied and as such they are adaptable.
Positive Racial Abilities:
- (Approval: yes/no) Adaptable: As humans from another reality, they still have great variation among their people and cultures. Characters start with a free Novice Edge of their choice (and must meet all the Edge's Requirements).(+2)
- (Approval: yes/no) Low Light Vision: The being ignores penalties for bad lighting in all but pitch darkness. (+1)
- (Approval: yes/no) Distinctive D-Bee: Anti Universe humans eyes have black sclera and appear abnormal, the whites of their eyes are black. Due to their inhuman look, they are an enemy to the Coalition and loyal citizens thereof. Members of the species suffer a -4 Charisma when dealing with Coalition soldiers, officials, and most citizens. This can be hidden by sunglasses (-1)
Old information follows.
They passed through a gate that a converted them to exist in the normal matter universe. They still retain have some distinctive traits. Hair Colors are tend to have remained the same, looking as if they are inverted colors. The sclera in their eyes are black, this is the white part of the eye.. They can see in darkness as normal people see in light. They have issues seeing in light but this can be easily protected against. Light reacts weirdly with them, causing their shadows to be odd. The transfer process though the gate made them ageless, allowing them to live far longer, if not forever. Due to their being from an anti existence, powerful beings such as gods or cosmic knights would recognize this and see them as a threat to reality. Their strong will allowed them to survive the transfer between universes.
1st proposal
Positive Racial Abilities:
- Ageless: Due to the process of come over to this reality, Anti Universe beings do not age. (+1)
- Darkvision: Anti Universe being ignore all lighting penalties even from greater obscure. (+3)
- (Tentative addition) Increased Spirit: Add one die type to Spirit. (+2)
- Distinctive D-Bee: Anti Universe humans eyes have black sclera and appear abnormal, the whites of their eyes are black. Due to this they have a -4 Charisma when dealing with Coalition soldiers, officials, and most citizens. This can be hidden by sunglasses (-1)
- Racial Enemy: Cosmic beings would recognize they are from an anti universe and attack them. (-1)
- Minor Hindrance - Quirk: Thier eyes are sensitive and while they are able to ignore darkness penalties they suffer -2 to sight based notice in normal and bright light or -4 in direct sunlight unless their eyes are protected. (-1)
- Minor Hindrance - Anti Shadow: Their shadows cast as abnormally due to their antimatter nature. During the day, it would be more visible. During the night, a shadow cast would be lighter then the darkness. -2 to Stealth when trying to hide in Shadows. (-1)
2nd proposal
Making a check list on what is good and what is not. Leaving the initial list for reference.
Positive Racial Abilities:
- (Approval: yes/no) Low Light Vision: The being ignores penalties for bad lighting in all but pitch darkness. (+1)
- (Approval: yes/no) Edge: WiP, need to figure out how to build an edge to represent the anti universe beings.(+2)
- (Approval: yes/no) Attribute Increase(Spirit): Increase Spirit by one die type (+2)
- (Approval: yes/no) Distinctive D-Bee: Anti Universe humans eyes have black sclera and appear abnormal, the whites of their eyes are black. Due to this they have a -4 Charisma when dealing with Coalition soldiers, officials, and most citizens. This can be hidden by sunglasses (-1)
- (Approval: yes/no) Wanted - Minor: Enemy of Reality: Cosmo-Knights, many Gods, Greater Spirits of Light, Demon and Deevil lords (not the rank and file minions) will sometimes send a force after characters of this species because of the danger they represent. (-1)
- (Approval: yes/no) Hindrance - Minor: Light is darkness: For this race, light is their darkness. They do not suffer pain from light exposer but do suffer illumination penalties normal associated with darkness. (-1)
- Normal Light: -1 to attack rolls
- Bright Light: -2 penalty and targets are not visible outside of 10"
- Blinding Light: Targets aren't visible at all in Blinding Light, but if the character knows roughly where a victim is (he can hear him, target is in a confined space, ect) he may be attacked at -4.
- (Approval: yes/no) Minor Hindrance - Anti Shadow: Their shadows cast as abnormally due to their antimatter nature. During the day, it would be more visible. During the night, a shadow cast would be lighter then the darkness. -2 to Stealth when trying to hide in Shadows. (-1)