The Mind Melter powers list doesn't really make sense, as the Psi-Warriors are described as being more physical or reactive psychics, so I tweaked the Cyber-Knight list a bit:
[Additions in yellow]
Psi-Warrior MARS Package
Said to have trained in techniques passed down from long lost Psyscape, the Psi-Warriors of the Magic Zone hone body and mind into living weapons. Forged by arduous testing of mind and body, Psi-Warriors use self-denial and spiritual centering to bolster both flesh and mental defenses and to summon swords and shields of pure mental force. Many ally with Psi-Stalkers, Cyber-Knights and other foes of the supernatural, opposing injustice while avoiding politics and petty machinations as much as possible. Some few use their powers for personal gain, but even the blackest villain maintains a rigorous level of control.
MARS Package Benefits
- Major Psionic: The Psi-Warrior has the Arcane Background (Psionics) and Major Psionic Edges, and starts with Psionics d8. The Psi-Warrior starts with the smite and telekinesis powers and may select one more from the following list: armor, barrier, bolt, boost trait, clairvoyance, darksight, deflection, detect/conceal arcana, environmental protection, healing, pummel, quickness, speed, succor, warrior’s gift.
- Control of Body and Blade: The Psi-Warrior starts with the Psi-Warrior Initiate and Psi-Blade Edges.
- Starting Gear: Ley Line Walker Medium Armor or Cyber-Knight Light Armor, TK Sub-machine Gun, L-20 Pulse Rifle, NG-S2 Survival Pack, 3d6x100 credits.