RFT wrote:I will edit Tribes over my proposal and ignore Pursuits dislike of reducing Brain Burn. I think Brain Burn is 100% counter to the Mind Mage in every way it is presented.
Fair. Odds are that I’ll vote for it under protest anyway, because Mind Melters need a fix bad. But brainburn is how SW does psionics, and eliminating it for the IF that is supposed to be the ultimate personification of psionic power just doesn’t compute for me.
Radecliffe wrote:Yeah, Brain Burn may be core to SW but it is really counter intuitive to the nature of a Mind Melter. I could see a crit fail version since even Mind Melters can push too hard and pull a hammy.
Sure, and a MD weapon that doesn’t do 100x the damage of a SD weapon runs counter to how Palladium did munitions, too, but this isn’t Palladium. It’s Savage Worlds, and brainburn is part of life for Savage Worlds’ psoinics.
As I said, I’ll probably vote for it anyway, but there aren’t
any psychics in Palladium that have to deal with brainburn, and Mind Melters are far from the only frighteningly powerful psionics in the setting (Bursters also have a pretty terrifying power level, for example).
Edit: I recognize that Bursters in SW have a special rule on brainburn for thier flame bolt but not for their other powers. A similarly limited rule for certain Mind Melter abilities could make sense to me.