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Proposed Change to Tinkerer (from Supertech)

Posted: Tue Jul 24, 2018 6:25 am
by Venatus Vinco
Proposed Change to Tinkerer
Tinkerer [Professional]
Requirements: Novice, Smarts d8+, Repair d8+, Knowledge (Engineering) d8+, and at least one other Scientific Knowledge skill at d8+
Like any master operator, you are skilled at modifying machines, but for you it goes beyond simple repair. You may make use of the Tinkering Modification rules.

For the Character Sheet

Code: Select all

[b]Tinkerer[/b]: Like any master operator, you are skilled at modifying machines, but for you it goes beyond simple repair. You may make use of the [url=http://savagerifts.com/sr/viewtopic.php?f=19&t=1929]Tinkering Modification rules[/url]. 

Re: Proposed Change to Tinkerer (from Supertech)

Posted: Thu Jul 26, 2018 6:43 pm
by Ndreare
Works for me.

Re: Proposed Change to Tinkerer (from Supertech)

Posted: Fri Aug 03, 2018 9:45 am
by High Command
Updated the Edge in House Rules