The rift closes behind you and the leyline vanishes... Something went horribly wrong. The crackling energy flings the heroes out in an unconscious state of swirling amnesia. The only thing you recall before the mind fog takes you under is the tremendous heat and the words, " Hold the gap!"
Through a cruel twist of fate, or perhaps the machinations of temporal magic the heroes awaken to the horrific faces of 8 hulking wild vampires looking down at them. Your memories of how and why you are here in this oppressive place of heat still is foggy. It seems you are in some kind of lava cavern, and the sounds of a pitched battle ring nearby. It would seem three figures, Sebazio Lengdosia, Lord Coake, and Sister Penelope are struggling to hold a narrow causeway against a horde of 10,000 vampires. On either side of the causeway is the source of the stifling heat: a river of lava.
Lord Coake has his psi-sword blazing with righteous energy as he cuts swath after swath of vampires, leaving them headless and too injured to move. His demeanor in the face of terrifying enemies is impassive, as if he is the mountain and the vampires are but a lowly river lapping at its base. Truly the leader of the cyber knights and legend in his own right.
Magdalena Penelope known as one of the leaders of the New Alamo strong hold. She is a striking figure of well preserved beauty. A powerful mystic that blasts the lava cavern with rays of blinding sunlight and silver ridden holy magic. Her powers lay many vampires to eternal rest.
In the brief second you catch sight of their titanic struggle it is clear that they are somehow injured. Penelope's leg seems to hold her back, Lord Coake favors his ribs, and Sebazio's shoulder somehow impedes his most timely strike. More importantly, the horde of vampire's in unending and in moments they will be surrounded with no hope of survival.
Standing between them and you is a nightmare, you have all be told of vampire lords, direct decedents of the vampire intelligence that hold to rifts earth. Perhaps the most powerful, a legend in the circles which speak of vampire's is none other than Soldad the ancient one.
Soldad has Penitent grasped in a bear hug his fangs drip Silvia onto the Apok's shoulder. In Penitent's mind hear the master vampire whisper, " I hear you have no fear Apok of wormwood... I have also never known fear say for the moment of certain death. But even then t’Fethic has it seemed spared me from a watery grave. Tell me Apok can you know fear?" Soldad's eyes grow wide with some kind of crazied madness as he shouts for all to hear in his sickly horse voice, " I am truely an immortal, for I will rise after each death more powerful than before!" He beckons to the rest of the wild vampires eagerly awaiting to taste their prey. Turn them! These more than capable wild vamps rear back to sink their teeth deep into your flesh!
Two the ones next to Grynn and Krys pause looking at them. Instead they draw their dark blades and raise them high in preparation for a finishing blow.
This is how you find yourselves when you awake
Extra Complications: The Hero and Living Legends. They are optional and you can only choose one. Note these two complications apply to both quick combat rolls. Rewards are only paid out on the success of both rolls.
Even if you get pass Soldad he has gathered an army of vampires 10,000 strong seeking to aid his ally Geist in her coming war. The vampire hunters can easily reach their three beleaguered allies just in the nick of time. This passage is completely underground and at one point narrows to a place seven men and one dragon could stand abreast holding the line against such over whelming odds. It is here that the hunters who have heeded Lord Coake's words have found themselves. A massive horde in front, a deep chasm with fiery lava to either side, and the city of Gloom in peril behind them. Good thing is your memory has finally returned and you know what you are fighting for.
The bulk of the horde is made up of countless wild vampires snarling being directed by a strange mysterious woman. She drives the horde forward fast and furious. Can you be the rock that casts off the vampire masses so lightly?
Lord Coake clasps his friend on the good shoulder, " Heh, we just hold this line for two hours, simple." He looks at the hunters and smiles realizing this is not the last charge of Lengdosia, " Heed Sebazio's words, they will give you strength enough." The two men take up a position covering each other's weakness as if they have known each other for a long while.
For a moment sister Penelope hangs back, her leg is still obviously hurting her, delicately she says " We have enough in us to make this fight worthy of their two names, but with our injuries, it will be you all who carry the day. If you could watch out for them, they are proud and would not heed my counsel to let you do this alone. This world cannot bear to be without them." She pauses breifly, " If we do fall you should know a temporal raider is gathering a hellish series of pillars, we do not know the extent of the plans, only that a group calling themselves the Future Brigade has warned us of a an impending doom... Coake has travelled many times to Garnet town... It will play a role in all of this." Her words said she steps away and joins her companions.
This is where the heroes find themselves. They know they must only hold the horde here at this gap until reinforcements arrive.
Ok folks, so a recap... Rift went wrong, tossed you out with a bit of amnesia at Soldad and 8 powerful wild vampire's mercy. Make a quick combat roll to escape his clutches and join your 3 allies. Ok now for the horde, whew sure are a crap ton of vampires. Make another quick combat roll and tell us how awesome you fair.
There are two optional complications you can choose, the complications add a bit more drama, but also give you the chance for sweet rewards! The complications apply to both scenes( if you want a complication choose either heroic or legendary and that sets the tone for both scenes). Please make sure you choose an oppropriate complication and use that to guide your rolls and narrative.
Note: each quick combat has its own resources spent option.