Seelia Nishnocket - Pixie MARS Personal

A Savage Rifts game based in England.
GM: Sgt86Delta
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Seelia Nishnocket
Posts: 29
Joined: Tue May 15, 2018 2:30 pm

Seelia Nishnocket - Pixie MARS Personal

Post by Seelia Nishnocket »

Player Name: SalmonMax
Google Handle: samminmax@gmail.com

Character Name: Seelia Nishnocket
Rank: Seasoned Experience: 34 Advances Left: 0
Race: Pixie!
Iconic Framework: MARS Personal
Attributes: Agility 1d12, Smarts 1d8, Spirit 1d8, Strength 1d6-1, Vigor d8
Charisma: 0; Pace: 4 (6 flying); Parry: 11; Toughness: 12 (6); PPE: 20

Race Package:
Attribute Increase
- Agility 2, 4
Edge: Dodge, 2
Flight 2
Invisibility (-2 to Notice/be hit; if position revealed -1 to be hit) 4
Low Light Vision, 1
Power Points +5, 1

Attribute Penalty
-1 Strength rolls, -2
Weakness to Cold Iron (as minor Hindrance from the Supers Companion; +4 damage from, -4 to resist effects from), -1
Bad Reputation, -1 (-2 Charisma with most people, who know better than to trust Little Folk)
Cyber Resistant, -1
Nonstandard Physiology (a little over 1 foot tall), -1
Distinctive, -2
Small 2, -2
Slow -1 (does not affect Flight)
Restricted Path (no ISP), -1

Skills: 20
Fighting 1d12+2 (9)
Shooting 1d6 (2)
Spellcasting 1d8 (1)
Knowledge: Arcana 1d6 (0)
Taunt 1d6+2 (2)
Notice 1d8 (1)
Persuasion 1d6 (2)
Stealth 1d6 (2)
Streetwise 1d4 (1)

Hindrances
Overconfident (Major)
Vow: Cannot break an oath sworn by own name (Minor)
Quirk: Always insists on name-dropping herself at every opportunity (Minor)

Edges
Hind: Counterattack
Hind: Improved Dodge
MARS: Block
MARS: Improved Block
HJ: Rapid Recharge
HJ: Improved Rapid Recharge
HJ: Extra Power (Slumber)
F&G Strong Willed (+2 intimidate/taunt; +2 to resist Tests of Wills)
F&G Connections: Seelie Courts
F&G Connections: Some other game organization to be determined
5 Arcane Background: Magic
10 +1 Spirit
15 Feyknight (as Champion, but requires AB: Magic instead of Miracles)
20 Master of Magic
25 Power Points +5
30 Extra Power: Quickness
Special - Boon: +1d Vigor

Iconic Framework: MARS Personal Concept
20 bonus xp
4 Fortune & Glory rolls
2 Edges, ignore prereqs that aren't other edges
+5 skill points
Any IF's starting equipment (Cyberknight)

Narrative Hook
Special: Seelia's services are retained by the Order in compensation for a debt owed them by a mysterious 'Queen' whom she serves.

Hero's Journey:
http://roll.coyotecode.net/lookup.php?rollid=157780
All on Mysticism for Rapid Recharge, Improved Rapid Recharge, and an Extra Power

Fortune and Glory
http://roll.coyotecode.net/lookup.php?rollid=157779

That's Spiritual and Determined, twice, and Well Connected, and a Mighty Weapon.

Rerolling the doubled Spiritual and Determined result, per GM: Fortune and glory: 1D12 = [12] = 12

Choosing Smart and Learned for +1d Smarts and three Smarts skills at 1d6.

For Rich: http://roll.coyotecode.net/lookup.php?rollid=157784
On Close Combat, that's +1 damage to the Mighty Weapon and +2 AP to the same.

The Mighty Weapon:
Silverthorn - Variant 'battle fury blade.'
- Silverthorn is smaller than most blades of this type, made for tiny hands, and the magic that infuses it has a distinctly fey touch. It emphasizes speed and precision over raw overwhelming primal fury, but the magicks that permeate it are no less deadly in the hands of a skilled user.
- Str+2d6+1 damage, AP 6, enchanted silver; 1pp makes damage MD, 4pp activates +2 Fighting, +4 armor, Improved First Strike for 3 rounds.

Advances
Initial Advances: (From Hindrances): Counterattack, Improved Dodge
Novice 1 Advance: Arcane Background: Magic
Novice 2 Advance: +1d Spirit
Novice 3 Advance: Feyknight (As Champion but requires AB Magic instead of Miracles)
Seasoned 1 Advance: Master of Magic
Seasoned 2 Advance: Power Points +5
Seasoned 3 Advance: Extra Power: Quickness

Powers
Deflection
Smite
Detect Arcana
Slumber
Quickness

Gear
x100 for start credits: 2D6 = [4, 2] = 6
Cash: 5600 credits (inc Rich bonus cash)
Silverthorn
- Str+2d6+1 damage, AP 6, enchanted silver; 1pp makes damage MD, 4pp activates +2 Fighting, +4 armor, Improved First Strike for 3 rounds.

Medium Cyberknight armor (sized for pixies) - +6 armor, +1 toughness, environmental when powered, Healing power; 1PPE/hour to power
- Helmet looks like a rat's skull; made of enchanted metals like mythril, not fancy modern composites

Fairy Survival Pack (based loosely on NG survival pack)
Fancy leaf/petal dress and more rugged mousehide leathers
Leaf tent
Woven cobweb sleeping bundle
Bigfolk Squawkbox (Short range (5 mile) radio)
Herb poultice bag (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
'Sticks and stones' Fire starter
Silver cross
4 'Fireflies in tiny jars' signal flares
Waterskin
Last edited by Seelia Nishnocket on Sat Jul 13, 2019 9:57 am, edited 3 times in total.
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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Working on Linked Accounts Issue

Post by Sgt 86Delta »

I changed the original poster from Alecto to Seelia Nishnocket.

@Alecto or @Seelia Nishnocket

Please let me know if anything has changed with the log in issues.
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Seelia Nishnocket
Posts: 29
Joined: Tue May 15, 2018 2:30 pm

Re: Seelia Nishnocket - Pixie MARS Personal

Post by Seelia Nishnocket »

Fixed! Yah HAH!
User avatar
Seelia Nishnocket
Posts: 29
Joined: Tue May 15, 2018 2:30 pm

Re: Seelia Nishnocket - Pixie MARS Personal SWADE

Post by Seelia Nishnocket »

Prepare to have your opinion SWADE...

Character Name: Seelia Nishnocket
Rank: Seasoned Experience: 30 Advances Left: 0
Race: Pixie!
Iconic Framework: MARS Personal
Attributes: Agility 1d12, Smarts 1d8, Spirit 1d8, Strength 1d6-1, Vigor d8
Pace: 5 (12 flying); Parry: 11; Toughness: 12 (6); PPE: 20

Race Package:
Positive 13
Attribute Increase
- Agility +2d, 4
Edge: Dodge, 3
Flight (Pace 12), 4
Low Light Vision, 1
Power Points +5, 1
Negative 11
Attribute Penalty
-1 Strength rolls, -2
Weakness to Cold Iron (as minor Hindrance from the Supers Companion; +4 damage from, -4 to resist effects from), -1
Bad Reputation, -1 (-1 Persuasion with most people, who know better than to trust Little Folk)
Cyber Resistant, -1
Nonstandard Physiology (a little over 1 foot tall), -1
Distinctive, -2
Size, -1
Reduced Pace (land pace 5, -1d Running), -1
Restricted Path (No ISP), -1

Skills: 20
Athletics 1d8 (2)
Common Knowledge 1d4
Notice 1d8 (2)
Persuasion 1d4-1
Stealth 1d8 (2)
Fighting 1d12+2 (9)
Shooting 1d6 (2)
Spellcasting 1d8 (1)
Occult 1d6 (0)
Taunt 1d6+2 (0)
Survival 1d6 (2)

Hindrances
Overconfident (Major)
Quirk: Cannot break an oath sworn by own name (Minor)
Quirk: Always insists on name-dropping herself at every opportunity (Minor)

Edges
Race: Dodge (ranged attacks at -2 to hit)
Hind: Counterattack (free attack vs opponent that misses with Fighting attack, 1/rnd)
Hind: Improved Counterattack (counterattack up to 3/rnd)
MARS: Block
MARS: Improved Block (+2 Parry, -2 Gang Up against)
HJ: Rapid Recharge
HJ: Improved Rapid Recharge (20pp/hr resting)
HJ: Extra Power (Slumber, Invisibility)
F&G Strong Willed (+2 intimidate/taunt; +2 to resist Tests of Wills)
F&G Connections: Seelie Courts
F&G Connections: Some other game organization to be determined
5 Arcane Background: Magic
10 +1 Spirit
15 Feyknight (as Champion, but requires AB: Magic instead of Miracles)
20 Master of Magic
25 Power Points +5
30 Improved Dodge (+2 to Evade areas)
Special - Boon: +1d Vigor

Iconic Framework: MARS Personal Concept
4 Advances
4 Fortune & Glory rolls
2 Edges, ignore prereqs that aren't other edges
+5 skill points
Any IF's starting equipment (Cyberknight)

Narrative Hook
Special: Seelia's services are retained by the Order in compensation for a debt owed them by a mysterious 'Queen' whom she serves.

Hero's Journey:
http://roll.coyotecode.net/lookup.php?rollid=157780
All on Mysticism for Rapid Recharge, Improved Rapid Recharge, and an Extra Power

Fortune and Glory
http://roll.coyotecode.net/lookup.php?rollid=157779

That's Spiritual and Determined, twice, and Well Connected, and a Mighty Weapon.

Rerolling the doubled Spiritual and Determined result, per GM: Fortune and glory: 1D12 = [12] = 12

Choosing Smart and Learned for +1d Smarts and three Smarts skills at 1d6.

For Rich: http://roll.coyotecode.net/lookup.php?rollid=157784
On Close Combat, that's +1 damage to the Mighty Weapon and +2 AP to the same.

The Mighty Weapon:
Silverthorn - Variant 'battle fury blade.'
- Silverthorn is smaller than most blades of this type, made for tiny hands, and the magic that infuses it has a distinctly fey touch. It emphasizes speed and precision over raw overwhelming primal fury, but the magicks that permeate it are no less deadly in the hands of a skilled user.
- Str+2d6+1 damage, AP 6, enchanted silver; 1pp makes damage MD, 4pp activates +2 Fighting, +4 armor, Improved First Strike for 3 rounds.

Powers
Deflection
Smite
Detect Arcana
Slumber
Invisibility

Gear
x100 for start credits: 2D6 = [4, 2] = 6
Cash: 5600 credits (inc Rich bonus cash)
Silverthorn
- Str+2d6+1 damage, AP 6, enchanted silver; 1pp makes damage MD, 4pp activates +2 Fighting, +4 armor, Improved First Strike for 3 rounds.

Medium Cyberknight armor (sized for pixies) - +6 armor, +1 toughness, environmental when powered, Healing power; 1PPE/hour to power
- Helmet looks like a rat's skull; made of enchanted metals like mythril, not fancy modern composites

Fairy Survival Pack (based loosely on NG survival pack)
Fancy leaf/petal dress and more rugged mousehide leathers
Leaf tent
Woven cobweb sleeping bundle
Bigfolk Squawkbox (Short range (5 mile) radio)
Herb poultice bag (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
'Sticks and stones' Fire starter
Silver cross
4 'Fireflies in tiny jars' signal flares
Waterskin
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