F&G Roll [dice]1[/dice]
F&G Roll [dice]2[/dice]
Training HJ Roll [dice]3[/dice]
Training HJ Roll [dice]4[/dice]
Training HJ Roll [dice]5[/dice]
Starting Credits: [dice]6[/dice]
Rich
Will trade in Rich HJ rolls for vehicle. A robot horse if possible.
Filthy Rich
Close Combat HJ Roll [dice]7[/dice]
Close Combat HJ Roll [dice]8[/dice]
Cybernetics HJ Roll [dice]9[/dice] => Stronger is always better as far as your character is concerned, so he has a level of Bionic Strength Augmentation.
Trade Close Combat Rolls 7, 18 for result 15 => Advanced technology makes this weapon extra effective against armor, giving it +2 AP.
Half Giant