Knights of the Seeli Courts

A Savage Rifts game based in England.
GM: Sgt86Delta
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Sgt 86Delta
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Knights of the Seeli Courts

Post by Sgt 86Delta »

Background

Knights of the Court are charged from all walks of life and anywhere in space and time. They are bound to their various Lord or Lady of the Seeli Court until released. A release is by death of the Lord or Lady, death of the Knight, or by decree of the Court.

Boons
Knights acquire Attributes, Skills, Hindrances, Edges, Powers, and Gear that reflect their Lord or Lady's status and capabilities within the Court. These acquisitions are known as Boons. Boons are granted by the respective Lord, Lady or even by the Court for service and time committed to the ideals and principles upheld while in service.

A Boon is granted when a charge is excepted. Lords and Ladies of the Lower Courts grant one Boon at charge. Lords and Ladies of the Middle Courts grant two Boons at charge. Lords and Ladies of the High Courts grant four Boons at charge.

Further Boons can be acquired at 20, 40, 60, 80, and 100 points of experience.

Favors
Once per year a Knight may seek a Favor from his/her liege. Favors are granted on the whims of the liege. Some lieges are very generous and others very practical. Other lieges are demanding of tributes and others have never been known to grant anything.

Favors are granted in fashion following the edicts and principles of the liege. A liege of the Death Court would have no desire to preserve life, as all things serve better in death.
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Sgt 86Delta
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Re: Knights of the Seeli Courts

Post by Sgt 86Delta »

Advances
  • Attributes
  • Agility d4,
  • Smarts d4,
  • Spirit d4,
  • Strength d4,
  • Vigor d4
  • Skills
    Complete Skill List:
    • Boating (Ag)
      Climbing (St)
      Empathy (Sp)
      Driving (Ag)
      Fighting (Ag)
      Gambling (Sm)
      Healing (Sm)
      Intimidation (Sp)
      Investigation (Sm)
      K/Arcana (Sm)
      K/Computers (Sm)
      K/Cybernetics (Sm)
      K/Demolitions (Sm)
      K/Electronics (Sm) (used for sensors and such)
      K/Engineering (Sm)
      K/History (Sm)
      K/Law (Sm)
      K/Medicine (Sm)
      K/Politics (Sm)
      K/Science (Sm)
      Lockpicking (Ag)
      Mysticism (Sp)
      Notice (Sm)
      Persuasion (Sp)
      Psionics (Sm)
      Repair (Sm)
      Riding (Ag)
      Shooting (Ag)
      Spellcasting (Sm)
      Stealth (Ag)
      Streetwise (Sm)
      Survival (Sm)
      Swimming (St)
      Taunt (Sp)
      Throwing (Ag)
      Tracking (Sm)

Iconic Framework
  • Benefits, table rolls, etc
Hero’s Journey
  • Table
  • Roll result
  • Description
MARS Fortune & Glory (delete if not applicable)
Fortune and Glory
  • Roll result
  • Description
Advances
  • Initial Advances: (From Hindrances):
  • Free Edge (Human): Delete if not human
  • Cybernetic Modifications:
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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Sgt 86Delta
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Fae Courts

Post by Sgt 86Delta »

The Fae Courts have many members and interests. These members are divided into Courts and Factions.

Fae Magic is cyclical, meaning that there is a high point and a low point to most magic At the high point there is a +2 to any power used. At the low point there is no bonus. Some other rules apply here.

Courts of Night/Evil and Day/Good
The Realms of Night and Day are the Lesser and/or Lower of all the Fae Courts.

A member of the Night Court (*grins*) has power granted by affiliation from the hours of 6 PM to 5 AM. From 6 PM to 10 PM, +1 to all powers used. 10 PM to 2 AM, +2 to all powers. 2 AM to 5 AM, +1 to all powers. Day Court has the same hours only AM to PM.

5 AM to 6 AM and 5 PM to 6 PM are nuetral hours, with no bonuses.

Courts of the Four Seasons
The seasons are Spring, Summer, Autumn, and Winter. These courts are the Middle Courts.

Seasons are generally three months long with a 21 day waxing and waning. For instance Spring normally begins March 21st. March 1st thru March 20th, members of the Spring Court would have a +1 to powers used. March 21 st thru June 21 st, Spring Court is at their peak and have a +2 to powers used. June 22 nd thru July 12 th, +1 to all Spring Court powers. From July 13 th thru February 28 th, no bonuses to powers used.

Courts of Life, Death, Time and Space
The Higher Courts are those of Life, Death, Time, and Space.

The Higher Courts have a constant +2 to all powers associated with their respective court.

To complicate things further.

Middle Court members can also have association with Lower Courts. This means that a member of the Winter Court could also ave a bonus to powers for affiliation with Night. This would grant a member of this particular Faction (Winter Night) a +4 to powers used in December on Christmas Night.

Same thing applies to Higher Courts, where it is possible to acquire a +6 to powers used in association with Death Winter Night, for example.
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Sgt 86Delta
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Vauxhall Knights of the Fae Courts

Post by Sgt 86Delta »

Determining Court and Faction Affiliations
Start with the Lower Court
  • Code: Select all

    Lower Court or Faction Affiliation
    Roll 1d100
    
    • 1 to 75 is strictly Lower Court.
    • Code: Select all

      The Lower Court is split evenly between Night/Evil and Day/Good
      Roll 1d100
      
    • 1 to 50 is Lower Court Night or Evil
    • 51 to 100 is Lower Court Day or Good
    • 76 to 95 is Lower and Middle Court
    • Roll the Lower Court, then Roll the Middle Court
    • Code: Select all

      The Courts of Spring, Summer, Autumn, and Winter are split unevenly.
      Roll 1d100
      
    • 1 to 10 is the Spring Court (on a 10, you have High Court Affiliations)
    • 11 to 20 is the Summer Court (on a 20, you have High Court Affiliations)
    • 21 to 30 is the Autumn Court (on a 30, you have High Court Affiliations)
    • 31 to 100 is the Winter Court (rolls between 91 to 100, you have High Court Affiliations)
    • 96 to 100 you have High, Middle, and Lower Court Affiliations
    • Roll Lower Court, then Middle Court, and last the High Court.
    • Code: Select all

      High Court Affiliations are skewed more towards Death at this time. Life, Space, and Time all maintain a presence.
      Roll 1d100
      
    • 1 to 40 is Death Court
    • 41 to 60 is Life Court
    • 61 to 80 is Time Court
    • 81 to 100 is Space Court
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