OOC Thread
- Deezy Klatta
- Silver Patron
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Re: OOC Thread
Looks interesting!
I've got a character in a game that doesn't look like it's going to get going anytime soon I can put on hold...so this is a possibility.
Am I the first one here, or has anyone else pitched a concept yet?
I've got a character in a game that doesn't look like it's going to get going anytime soon I can put on hold...so this is a possibility.
Am I the first one here, or has anyone else pitched a concept yet?
OOC Comments
- Ndreare
- Savage Siri
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Re: OOC Thread
I have two games coming to a close and would like to request a spot here.
Specifically I would like to try my hand at an elven TW or perhaps a Lyn Techno Wizard
Specifically I would like to try my hand at an elven TW or perhaps a Lyn Techno Wizard
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Thread
I am looking to join too. Just been thinking up a simvan. Basically he will be the local scout with his giant creature in tow
GM bennies 6/8
- Maximilian
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Re: OOC Thread
Have two characters waiting in the wings.
1: Lyn-Srial Cyber Knight with some persuasion and good knowledge of battle, pure up front fighter. Refuses missile weapons of any kind.
2: Shaintar Orc Crazy, mostly combat, some scouting.
Happy to tweak skills to fit the adventuring area, or come up with other concepts if someone has their heart set on either of those frameworks.
1: Lyn-Srial Cyber Knight with some persuasion and good knowledge of battle, pure up front fighter. Refuses missile weapons of any kind.
2: Shaintar Orc Crazy, mostly combat, some scouting.
Happy to tweak skills to fit the adventuring area, or come up with other concepts if someone has their heart set on either of those frameworks.
Maximilian
- KahlessNestor
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- KahlessNestor
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Re: OOC Thread
Team Hangout created here: https://hangouts.google.com/group/WVXNGgbc38ehORCw2
GM Notes
- KahlessNestor
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Re: OOC Thread
1. Rob - Techno-Wizard (elven or Lyn-Srial)
2. Christian/Max - Lyn-Srial Cyber-Knight or Orc Crazy
3. Docpalindrome - Human Glitterboy
4. Max/Deezy - ???
5. Corrigan - Simvan scout
6. Tribe - Human TW (combat focused)
7. OPEN
8. OPEN
2. Christian/Max - Lyn-Srial Cyber-Knight or Orc Crazy
3. Docpalindrome - Human Glitterboy
4. Max/Deezy - ???
5. Corrigan - Simvan scout
6. Tribe - Human TW (combat focused)
7. OPEN
8. OPEN
GM Notes
- Deezy Klatta
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Re: OOC Thread
Burster
http://savagerifts.com/sr/viewtopic.php ... 567#p31567
More detailed, a mobile artillery piece. Fires the rough of equivalent of mini-missiles 3x per turn. Ignites everything.
Probably the opposite of someone who should be anywhere near a base that's under construction.
That dissonance is something I look forward to exploring.
http://savagerifts.com/sr/viewtopic.php ... 567#p31567
More detailed, a mobile artillery piece. Fires the rough of equivalent of mini-missiles 3x per turn. Ignites everything.
Probably the opposite of someone who should be anywhere near a base that's under construction.
That dissonance is something I look forward to exploring.
OOC Comments
- Arthur_Bishop
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Re: OOC Thread
I think I have 5ep now. If so, can I use a character slot to play in this? Thinking of a PsiGhost for r.c.c.
Arthur
- KahlessNestor
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Re: OOC Thread
Looks good. I have moved her over to the 101st Forum.
1. Rob - Techno-Wizard (elven or Lyn-Srial)
2. Christian/Max - Lyn-Srial Cyber-Knight or Orc Crazy
3. Docpalindrome - Human Glitterboy
4. Max/Deezy - Ashley Logan, Human Burster
5. Corrigan - Simvan scout
6. Tribe - Human TW (combat focused)
7. OPEN
8. OPEN
1. Rob - Techno-Wizard (elven or Lyn-Srial)
2. Christian/Max - Lyn-Srial Cyber-Knight or Orc Crazy
3. Docpalindrome - Human Glitterboy
4. Max/Deezy - Ashley Logan, Human Burster
5. Corrigan - Simvan scout
6. Tribe - Human TW (combat focused)
7. OPEN
8. OPEN
GM Notes
- KahlessNestor
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Re: OOC Thread
Have you made an account for Ashley yet? Let me know when you do, so I can change over her bio form and add her to the group.Deezy Klatta wrote:Burster
http://savagerifts.com/sr/viewtopic.php ... 567#p31567
More detailed, a mobile artillery piece. Fires the rough of equivalent of mini-missiles 3x per turn. Ignites everything.
Probably the opposite of someone who should be anywhere near a base that's under construction.
That dissonance is something I look forward to exploring.
GM Notes
- Deezy Klatta
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Re: OOC Thread
I have remember/look up the process of putting a character in retirement first...should have it figured out and ready to go by Monday.
OOC Comments
- Pender Lumkiss
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Re: OOC Thread
Hey, Just curious if you got room for a grackletooth rougue scholar named Dr. Danlack? or a Juicer named Mr. Marvin? Mr. Marvin would be a good face.
Field Team Six Bennies
- Tribe of One
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Re: OOC Thread
Lies! Mr. Marvin eats people!
Also, Vik "the Dick" Donnager is done, except for his background, which starts with a wild night in Amsterdam and ends in Arkansas, with stops along the way in the NGR, the Colorado Baronies and Atlantis.
http://savagerifts.com/sr/viewtopic.php?p=31459#p31459
Also, Vik "the Dick" Donnager is done, except for his background, which starts with a wild night in Amsterdam and ends in Arkansas, with stops along the way in the NGR, the Colorado Baronies and Atlantis.
http://savagerifts.com/sr/viewtopic.php?p=31459#p31459
GM Bennies: 7/7
- Pender Lumkiss
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Re: OOC Thread
Well he still has a good persuasion and high cha!Tribe of One wrote:Lies! Mr. Marvin eats people!
Also, Vik "the Dick" Donnager is done, except for his background, which starts with a wild night in Amsterdam and ends in Arkansas, with stops along the way in the NGR, the Colorado Baronies and Atlantis.
http://savagerifts.com/sr/viewtopic.php?p=31459#p31459
Field Team Six Bennies
- Pender Lumkiss
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Re: OOC Thread
If there is room I finished up Mr Marvin http://savagerifts.com/sr/viewtopic.php ... 140#p31702
I'll be retiring Sammy as the black company is ending.
I'll be retiring Sammy as the black company is ending.
Field Team Six Bennies
- Maximilian
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Re: OOC Thread
I'm almost finished with the Lyn-Srial Cyber-Knight. Just need to tweak hindrances and post a background, but that'll be my official submission. Looks like Mr. Marvin has persuasion covered, as long as we're not talking to Simvan. The L-S will be a good backup for sure. Can't have too much persuasion when you're negotiating deals.
Maximilian
- Pender Lumkiss
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Re: OOC Thread
Maximilian wrote:I'm almost finished with the Lyn-Srial Cyber-Knight. Just need to tweak hindrances and post a background, but that'll be my official submission. Looks like Mr. Marvin has persuasion covered, as long as we're not talking to Simvan. The L-S will be a good backup for sure. Can't have too much persuasion when you're negotiating deals.
Dude even with Simvan no problem. I give them chicken wings
Field Team Six Bennies
- KahlessNestor
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- Ndreare
- Savage Siri
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Re: OOC Thread
Looks like I need an updated link as the one shared has expired. Either that or you will need to simply add me manually.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Daniel
- Daniel (Lars)
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Re: OOC Thread
Should I roll a Character?Corrigon wrote:Funny that we are suddenly becoming the ex Black Company group
heh
Maybe someday, y'all have fun storming the castle!
- KahlessNestor
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- Ndreare
- Savage Siri
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Re: OOC Thread
Nope, looks like I have been banned. Try to add that email I sent you.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Maximilian
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Re: OOC Thread
Yes. Yes you should.Lars wrote:Should I roll a Character?
heh
Maybe someday, y'all have fun storming the castle!
Maximilian
- KahlessNestor
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Re: OOC Thread
Gotcha in now, Rob. Should be good to go. Sorry about that! Was looking to save you the headache of a bunch of useless messages clogging your hangouts. Typical. Every great idea I have gets me into trouble
GM Notes
- KahlessNestor
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Re: OOC Thread
Gave Ashley Logan permissions and removed Deezy (so you aren't getting double PMs). Switched Ashley's bio from Deezy's account to Ashley's.
FYI: Ashley's avatar wasn't working.
If there are problems, let me know and I will try and fix things. Or someone better at all this than me can.
FYI: Ashley's avatar wasn't working.
If there are problems, let me know and I will try and fix things. Or someone better at all this than me can.
GM Notes
Re: OOC Thread
I need to create an account for Karsk or do i just amend an existing account like Gargamel to a new name?
GM bennies 6/8
- KahlessNestor
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Re: OOC Thread
That will change all your past Gargamel posts, though. I would probably make a new one, unless you don't care, I guess. Not sure what the policy on that it.
GM Notes
- Pender Lumkiss
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Re: OOC Thread
I think usually it is to make a new account. Drust/Dan the gm for the bc should be moving gman to the fallen heroes.KahlessNestor wrote:That will change all your past Gargamel posts, though. I would probably make a new one, unless you don't care, I guess. Not sure what the policy on that it.
Field Team Six Bennies
- Ndreare
- Savage Siri
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Re: OOC Thread
I noticed a lot of the players are from BC. Are we transferring in character XP from retired character or are you having us all start off as baseline (5 experience)?
I know the board allows the transfer from retired and fallen characters. But want to know your preference and what others are doing.
I know the board allows the transfer from retired and fallen characters. But want to know your preference and what others are doing.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- KahlessNestor
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Re: OOC Thread
My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system I've only GM'd once for newbs.
GM Notes
- Ndreare
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Re: OOC Thread
Sounds more than reasonable.KahlessNestor wrote:My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system I've only GM'd once for newbs.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Pender Lumkiss
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Re: OOC Thread
I like it! Let me know if you want me to drop the sig item. It is more about getting him to the flavor of Juicer I want to play and is not crucial for me to have as I can still rp the flavor. Also feel free to hit me up in hangouts if you need help with rules questions or what not.KahlessNestor wrote:My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system I've only GM'd once for newbs.
Field Team Six Bennies
- Maximilian
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Re: OOC Thread
Powergamers? Don't forget, Rob can still read all this.KahlessNestor wrote:My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system I've only GM'd once for newbs.
Maximilian
- KahlessNestor
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Re: OOC Thread
Pender Lumkiss wrote:I like it! Let me know if you want me to drop the sig item. It is more about getting him to the flavor of Juicer I want to play and is not crucial for me to have as I can still rp the flavor. Also feel free to hit me up in hangouts if you need help with rules questions or what not.KahlessNestor wrote:My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system I've only GM'd once for newbs.
It's fine, Jon. Go ahead with the signature item. That's part of the board and you paid for it
GM Notes
Re: OOC Thread
Dawns on me that i have a signature item from Gargamel that i could use on Karsk
GM bennies 6/8
- Ndreare
- Savage Siri
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Re: OOC Thread
Yep. The signature item is a slot for you the player to move onto characters.Corrigon wrote:Dawns on me that i have a signature item from Gargamel that i could use on Karsk
Maximilian wrote:Powergamers? Don't forget, Rob can still read all this.KahlessNestor wrote:My preference is for new characters. We're already going to be very powerful, with sig items and a bunch of experienced powergamers that know the system I've only GM'd once for newbs.
<in offended old lady voice> Well I never!
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Maximilian
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Re: OOC Thread
If the +2 die type, +2 roll, +10 PPE shoes fit...RFT wrote:<in offended old lady voice> Well I never!
Maximilian
Re: OOC Thread
Vik is all done, with a final power swap (Fly instead of Smite). Let me know if his trappings are okay - most are pretty standard for the site, but I did something new on his Mega Fly power.
Vik Donnager
Quick Stats
- KahlessNestor
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Re: OOC Thread
Looks fine to me. Question: on the knockback, do they take damage if they hit anything? That's what they do with the Martial Arts school from Deadlands I mentioned. 1d6 damage if they hit an inanimate object, I think? I would have to go look it up. Though that might be too powerful for a trapping. As written is good.Vik wrote:Vik is all done, with a final power swap (Fly instead of Smite). Let me know if his trappings are okay - most are pretty standard for the site, but I did something new on his Mega Fly power.
GM Notes
- Tribe of One
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Re: OOC Thread
No damage. It's a powered-down version of Havoc, and I was trying to keep it simple, as well.KahlessNestor wrote:Looks fine to me. Question: on the knockback, do they take damage if they hit anything? That's what they do with the Martial Arts school from Deadlands I mentioned. 1d6 damage if they hit an inanimate object, I think? I would have to go look it up. Though that might be too powerful for a trapping. As written is good.Vik wrote:Vik is all done, with a final power swap (Fly instead of Smite). Let me know if his trappings are okay - most are pretty standard for the site, but I did something new on his Mega Fly power.
GM Bennies: 7/7
- KahlessNestor
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- KahlessNestor
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Re: OOC Thread
Okay, I think I calculated this right. Still a few days to get some posts in if you want to up your rate. Remember, there is the RP thread available. You can change the "scene" there from the lunch room to perhaps the inn you stayed in at Baldur's Ferry.
101st SET
Ashley - 5 XP | 2.40 PPW | 3 EP
Charlemagne - 7 XP | 1.80 PPW | 2 EP
Karsk - 5 XP | 1.70 PPW | 2 EP
Marvin/Nazo - 7 XP | 2.30 PPW | 3 EP
Vik - 6 XP | 2.30 PPW | 3 EP
Thomas - 6 XP | 3.20 PPW | 3 EP
Brianna - 3 XP | 0.80 PPW | EP
Leonard - 5 XP | 2.10 PPW | 3 EP
Group Post Rate (Weekly): 2.08
GM Post Rate (Weekly): 3.00
101st SET
Ashley - 5 XP | 2.40 PPW | 3 EP
Charlemagne - 7 XP | 1.80 PPW | 2 EP
Karsk - 5 XP | 1.70 PPW | 2 EP
Marvin/Nazo - 7 XP | 2.30 PPW | 3 EP
Vik - 6 XP | 2.30 PPW | 3 EP
Thomas - 6 XP | 3.20 PPW | 3 EP
Brianna - 3 XP | 0.80 PPW | EP
Leonard - 5 XP | 2.10 PPW | 3 EP
Group Post Rate (Weekly): 2.08
GM Post Rate (Weekly): 3.00
GM Notes
- KahlessNestor
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Re: OOC Thread
Updated the maps with the resources Karsk found and the tents of all your minions and yourselves.
Maps
Maps
GM Notes
- Ndreare
- Savage Siri
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Re: OOC Thread
@KahlessNestor
Once at a ley line how many sun stones can Thomas create in a day? Each casting takes about 10 minutes, but he is lazy so 5 castings per hour. He would likely work for 7 hours.
His success rate should be 81.25%.
Statistically this would work out to him being able to make an average of 28.5 sun stones for handing out.
Are you okay with just using fiat and saying he makes 28 stones and returns with Karsk to hand out stone to the refuges who need them?
PS: Obviously he will make a big scene about how awesome and selfless he is for handing them out. And of course keep one for himself.
Once at a ley line how many sun stones can Thomas create in a day? Each casting takes about 10 minutes, but he is lazy so 5 castings per hour. He would likely work for 7 hours.
His success rate should be 81.25%.
Statistically this would work out to him being able to make an average of 28.5 sun stones for handing out.
Are you okay with just using fiat and saying he makes 28 stones and returns with Karsk to hand out stone to the refuges who need them?
PS: Obviously he will make a big scene about how awesome and selfless he is for handing them out. And of course keep one for himself.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- KahlessNestor
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Re: OOC Thread
Hm... I guess that depends on how taxing spellcasting is LOL But I will allow it.
GM Notes
- Ndreare
- Savage Siri
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Re: OOC Thread
For clarity Thomas chose Knowledge Arcana as the skill to be buffed. Maybe he stumbled across a bunch of lost scripts from H.P. Lovecraft.I still need info on what kind of Specialty Libraries you guys want. You get 6. They start at Starter (-1). Each additional library can either add a new library at -1 or add +1 to an existing library, up to +4. Ryder has chosen Repair for his Specialty Library. Or you could add to the general Starter Library up to +4 (this would apply only to Investigation as opposed to a Knowledge roll).
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- KahlessNestor
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- Ashley Logan
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Re: OOC Thread
Ash can't read; she has no idea what any of these things are.
Lets say she went for pretty pictures. Children's books, for the kiddies. That's not really a skill though, hurm.
Maybe like, scenic books. Maps, atlases...bonuses to survival or Geography skills?
Lets say she went for pretty pictures. Children's books, for the kiddies. That's not really a skill though, hurm.
Maybe like, scenic books. Maps, atlases...bonuses to survival or Geography skills?
- Pender Lumkiss
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- KahlessNestor
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Re: OOC Thread
Here are the stats for the two enchanted magic rings. They are the same. Decide if anyone wants them. If not, they will be sent on to Castle Refuge to be locked in the vault. These do register as evil, and could result in the corruption of your character.
Enchanted item (all powers use Arcane Skill or Spirit)
Enchanted item (all powers use Arcane Skill or Spirit)
- Rings of Mondain: These plain bone rings are filled with dark, corruptive necromantic magic.
- Major Mod: Healing power
- Trappings: Besides the normal use of Healing, this item can also do the following
- Necromantic Touch: On a successful Touch Attack (Fighting +2), make a roll for Spellcasting (Healing). Target takes that many Wounds and you heal that many Wounds
- Life Transfer: As a free action, the round after you are incapacitated you may make a Spellcasting (Healing) roll, including Wound penalties. On a successful roll, the nearest living being within Spirit range must make a Vigor roll against Fatigue as the ring steals their life energy to heal you.
- Trappings: Besides the normal use of Healing, this item can also do the following
- Major Mod: Serves as Necromantic Focus and Phylactery for a necromancer
- Major Hindrance: Corruption: Each time you use this item, you must make a Spirit roll against Corruption. If you fail, you receive a point of Corruption. This results in a penalty to future Spirit rolls against Corruption. Once you have received Corruption equal to half your Spirit die, your character gives in to the darkness and becomes an evil NPC under the control of the GM.
- Minor Hindrance: This item registers as evil to spiritual senses.
- Major Mod: Healing power
GM Notes
Re: OOC Thread
Thomas would be very interested in keeping these awesome rings. But, that does not necessarily make sense as he was hit with greater slumber and could not fight the whole encounter. Which aligned perfectly with me being overloaded at the end of last year.KahlessNestor wrote: ↑Wed Apr 22, 2020 4:16 am Here are the stats for the two enchanted magic rings. They are the same. Decide if anyone wants them. If not, they will be sent on to Castle Refuge to be locked in the vault. These do register as evil, and could result in the corruption of your character.
Does anyone else have interest in these rings?
Thomas (Rob T) status and conditions
Bran and Lana Bind the Summons Frost Pixies
- Ashley Logan
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Re: OOC Thread
Ashley's all for burning them to cinders, then throwing the cinders into a volcano, just to be sure.
- Pender Lumkiss
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Re: OOC Thread
Hi, Matthew and everyone thank you so much for the game but I am going to retire from this game and group. Thank you and good luck.
Field Team Six Bennies
- KahlessNestor
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