Rolls
Militant Techno-Wizard
HJ-All on Magic & Mysticism
[dice:ntajhnlr]31459:0[/dice:ntajhnlr] = +5 PP
[dice:ntajhnlr]31459:1[/dice:ntajhnlr] = 5AP with spells
[dice:ntajhnlr]31459:2[/dice:ntajhnlr] = Choose
HJ-Two of Choice-Ranged Weapon
[dice:ntajhnlr]31459:3[/dice:ntajhnlr]Trade
[dice:ntajhnlr]31459:4[/dice:ntajhnlr]Trade these for Ranged Weapon of choice - TK Machine Gun
Rich-All rolls on Body Armor
[dice:ntajhnlr]31459:5[/dice:ntajhnlr] = +1 Armor, -1d Str Min
[dice:ntajhnlr]31459:6[/dice:ntajhnlr] = +1 Toughness
Filthy Rich-All Rolls on Body Armor
[dice:ntajhnlr]31459:7[/dice:ntajhnlr] = +2 to ranged attacks
[dice:ntajhnlr]31459:8[/dice:ntajhnlr] = +1 Toughness
[dice:ntajhnlr]31459:9[/dice:ntajhnlr] = Armor of Choice-Gladius
[dice:ntajhnlr]31459:10[/dice:ntajhnlr]x1,000 credits + 25,000 = 31,000
HJ-All on Magic & Mysticism
[dice:ntajhnlr]31459:0[/dice:ntajhnlr] = +5 PP
[dice:ntajhnlr]31459:1[/dice:ntajhnlr] = 5AP with spells
[dice:ntajhnlr]31459:2[/dice:ntajhnlr] = Choose
HJ-Two of Choice-Ranged Weapon
[dice:ntajhnlr]31459:3[/dice:ntajhnlr]Trade
[dice:ntajhnlr]31459:4[/dice:ntajhnlr]Trade these for Ranged Weapon of choice - TK Machine Gun
Rich-All rolls on Body Armor
[dice:ntajhnlr]31459:5[/dice:ntajhnlr] = +1 Armor, -1d Str Min
[dice:ntajhnlr]31459:6[/dice:ntajhnlr] = +1 Toughness
Filthy Rich-All Rolls on Body Armor
[dice:ntajhnlr]31459:7[/dice:ntajhnlr] = +2 to ranged attacks
[dice:ntajhnlr]31459:8[/dice:ntajhnlr] = +1 Toughness
[dice:ntajhnlr]31459:9[/dice:ntajhnlr] = Armor of Choice-Gladius
[dice:ntajhnlr]31459:10[/dice:ntajhnlr]x1,000 credits + 25,000 = 31,000
Summary of SWD->SWADE changes
IF changes (Machine Maestro nerfed)
Lost 3 HJ rolls, and several previous results were removed or severely nerfed. TK Machinegun was nerfed, so discarding the rolls I'd spent to acquire one. Kept the 19 roll for M&M (Choose: Auto-Raise for boost trait) and the 18 roll for Education (+3 Skill Points)
Losing Filthy Rich, keeping Rich for his Gladius armor and the +2 Armor result to keep the bonuses the same. Paying for the integrated Multi-Optics Helmet with the cash he had.
Swapped around some advances to get skills and Edges back to where they were.
Starting attributes: Agility d6, Smarts 1d8, Spirit d4, Strength d6, Vigor d6
Human: Master of Magic
Hindrances: +1d Smarts, +1d Agility
N1: Rich
N2: Elan
N3: +1d Spirit
S1: +1d Spirit
S2: Power Points
S3: Mr. Fix-It
S4: Channeling
GEAR: Lost TK Machinegun (through lost HJ rolls) and the TW modified Thunderer Hammer, which is junk in SWADE. Instead, I'll use the cash and the build roll to create a Minor Item: Enchanted Tool Belt that adds +2 to the TW skill;
TK Revolver loses the free trapping, which had provided AP;
The TW Magma Blaster was a TW-converted TX-30 with Heroic-level mods (4 Major, 2 Minor). Heroic changes to 3/3 in SWADE, so dropped the farsight power. Majors are entangle, detect arcana (limited to self and aspect) and the Rock-and-Roll Edge; Minors are +2 AP, +5 PPE and +5 PPE.
The Fabulous Fist of Fearsome Fisting also was a Heroic-level item. It loses the bolt power. Base item is still the Impact Hammer; Majors: stun. +2d Fighting; Minors: +2 Parry, +5 PPE.
Lost 3 HJ rolls, and several previous results were removed or severely nerfed. TK Machinegun was nerfed, so discarding the rolls I'd spent to acquire one. Kept the 19 roll for M&M (Choose: Auto-Raise for boost trait) and the 18 roll for Education (+3 Skill Points)
Losing Filthy Rich, keeping Rich for his Gladius armor and the +2 Armor result to keep the bonuses the same. Paying for the integrated Multi-Optics Helmet with the cash he had.
Swapped around some advances to get skills and Edges back to where they were.
Starting attributes: Agility d6, Smarts 1d8, Spirit d4, Strength d6, Vigor d6
Human: Master of Magic
Hindrances: +1d Smarts, +1d Agility
N1: Rich
N2: Elan
N3: +1d Spirit
S1: +1d Spirit
S2: Power Points
S3: Mr. Fix-It
S4: Channeling
GEAR: Lost TK Machinegun (through lost HJ rolls) and the TW modified Thunderer Hammer, which is junk in SWADE. Instead, I'll use the cash and the build roll to create a Minor Item: Enchanted Tool Belt that adds +2 to the TW skill;
TK Revolver loses the free trapping, which had provided AP;
The TW Magma Blaster was a TW-converted TX-30 with Heroic-level mods (4 Major, 2 Minor). Heroic changes to 3/3 in SWADE, so dropped the farsight power. Majors are entangle, detect arcana (limited to self and aspect) and the Rock-and-Roll Edge; Minors are +2 AP, +5 PPE and +5 PPE.
The Fabulous Fist of Fearsome Fisting also was a Heroic-level item. It loses the bolt power. Base item is still the Impact Hammer; Majors: stun. +2d Fighting; Minors: +2 Parry, +5 PPE.