Adventure Deck - Q3 2018
- KahlessNestor
- Posts: 666
- Joined: Thu Feb 15, 2018 4:02 am
Adventure Deck - Q3 2018
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
GM Notes
Re: Adventure Deck - Q3 2018
Novice mystic: [dice]0[/dice]
Bullseye!
"Play after damage is rolled to
double the total of a successful
ranged attack."
Bullseye!
"Play after damage is rolled to
double the total of a successful
ranged attack."
Combat info
- Ashley Logan
- Posts: 131
- Joined: Tue Mar 06, 2018 3:55 pm
Re: Adventure Deck - Q3 2018
[dice]0[/dice] - Epiphany: "Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session."
- Charlemagne
- Posts: 108
- Joined: Sat Mar 10, 2018 11:12 pm
Re: Adventure Deck - Q3 2018
[dice]0[/dice] Power Surge "Immediately recover all spent Power Points."
[dice]1[/dice] Tale Teller "Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party."
Can you imagine Karsk talking to people.
"of course, after that, Karsk had to eat him."
[dice]1[/dice] Tale Teller "Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party."
Can you imagine Karsk talking to people.
"of course, after that, Karsk had to eat him."
Re: Adventure Deck - Q3 2018
[dice]0[/dice] = Riled Up "Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene."
Vik Donnager
Quick Stats
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Adventure Deck - Q3 2018
Thomas [dice]0[/dice]
Better You Than Me "Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe."
Arcane Inspiration "When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have."
Better You Than Me "Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe."
Arcane Inspiration "When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have."
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- KahlessNestor
- Posts: 666
- Joined: Thu Feb 15, 2018 4:02 am
Re: Adventure Deck - Q3 2018
LOL Better You Than Me is perfect for Thomas!RFT wrote:Thomas [dice]38518:0[/dice]
Better You Than Me "Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe."
Arcane Inspiration "When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have."
GM Notes
Re: Adventure Deck - Q3 2018
Nobody stand near Tommy for the next three months.KahlessNestor wrote:LOL Better You Than Me is perfect for Thomas!RFT wrote:Thomas [dice]38518:0[/dice]
Better You Than Me "Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe."
Arcane Inspiration "When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have."
Vik Donnager
Quick Stats
Re: Adventure Deck - Q3 2018
[dice]0[/dice]
Let's Settle This
"Play at the beginning of a combat
round with no Jokers. No character
can soak wounds until a Joker is
drawn."
[dice]1[/dice]
Spill the Beans
"The subject of your questioning
tells you everything you want to
know, whether by friendly
persuasion, intimidation, or force."
Let's Settle This
"Play at the beginning of a combat
round with no Jokers. No character
can soak wounds until a Joker is
drawn."
[dice]1[/dice]
Spill the Beans
"The subject of your questioning
tells you everything you want to
know, whether by friendly
persuasion, intimidation, or force."
Re: Adventure Deck - Q3 2018
[dice]0[/dice]Seize the Day "The character acts as if he had drawn a Joker this combat round."
[dice]1[/dice] Extra Effort "Play to add +1d6 to any trait roll. This roll may Ace."
(Cool, no dupes! Late guy can have trouble with that sometimes....)
Okay, those are amazing draws. If anyone actually explicitly needs one or the other at some point, let me know--they are too good to let go to waste at the end of the session.
[dice]1[/dice] Extra Effort "Play to add +1d6 to any trait roll. This roll may Ace."
(Cool, no dupes! Late guy can have trouble with that sometimes....)
Okay, those are amazing draws. If anyone actually explicitly needs one or the other at some point, let me know--they are too good to let go to waste at the end of the session.