Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Adventure Cards Q4 2018
- Barinthasheer
- Bronze Patron
- Posts: 127
- Joined: Fri Sep 14, 2018 9:56 pm
Re: Adventure Cards Q4 2018
[dice:oohtp1ea]42945:0[/dice:oohtp1ea]
Arcane Inspiration: "When playing this card, a character
with any sort of Arcane Background
can either use one of his powers
as a free action or use a power he
doesn’t have."
Arcane Inspiration: "When playing this card, a character
with any sort of Arcane Background
can either use one of his powers
as a free action or use a power he
doesn’t have."
Barinthasheer
Pace: 6/12 flying; Parry: 7 Toughness: 50 (30)/10 in human
Combat-Relevant Edges & Abilities:
Bennies: 1/3
Adventure Cards
Pace: 6/12 flying; Parry: 7 Toughness: 50 (30)/10 in human
Combat-Relevant Edges & Abilities:
- List of Abilities
Bennies: 1/3
Adventure Cards
-
Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand[/ooc]
Re: Adventure Cards Q4 2018
[dice:a3bidxx6]42952:0[/dice:a3bidxx6]
Renown
"Play after completing a good deed
of some import. You gain a
permanent +1 Charisma bonus
toward those who have heard of
you (typically a 50% chance)."
Renown
"Play after completing a good deed
of some import. You gain a
permanent +1 Charisma bonus
toward those who have heard of
you (typically a 50% chance)."
Combat info
- Ashley Logan
- Posts: 131
- Joined: Tue Mar 06, 2018 3:55 pm
Re: Adventure Cards Q4 2018
[dice:3dxczpz0]42963:0[/dice:3dxczpz0]
"Play at the beginning of the game
session. A villain of the GM’s choice
becomes your character’s sworn enemy
and you may not soak wounds caused
directly by him. Starting now, you draw
an extra Adventure Card each game
session until the enemy is “retired.”"
Huh. Welp...there we go, lol.
"Play at the beginning of the game
session. A villain of the GM’s choice
becomes your character’s sworn enemy
and you may not soak wounds caused
directly by him. Starting now, you draw
an extra Adventure Card each game
session until the enemy is “retired.”"
Huh. Welp...there we go, lol.
Re: Adventure Cards Q4 2018
[dice:2acq921w]43163:0[/dice:2acq921w] = Riled Up: Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.
Huh. Rolled the same shitty card I had last quarter!
Huh. Rolled the same shitty card I had last quarter!
Vik Donnager
Quick Stats
Re: Adventure Cards Q4 2018
Novice [dice:fmwy3vod]43171:0[/dice:fmwy3vod]
Seasoned [dice:fmwy3vod]43171:1[/dice:fmwy3vod]
54: We Have The Talent "You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit."
11: Lucky Break "Play this card to completely negate the damage from one attack."
Seasoned [dice:fmwy3vod]43171:1[/dice:fmwy3vod]
54: We Have The Talent "You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit."
11: Lucky Break "Play this card to completely negate the damage from one attack."
- Charlemagne
- Posts: 108
- Joined: Sat Mar 10, 2018 11:12 pm
Re: Adventure Cards Q4 2018
Novice: [dice:1idssaqo]43203:0[/dice:1idssaqo]
Reroll: [dice:1idssaqo]43203:1[/dice:1idssaqo] -- Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.
Reroll: [dice:1idssaqo]43203:1[/dice:1idssaqo] -- Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.
Charlemagne
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Adventure Cards Q4 2018
Novice [dice:3ayhjhcp]43275:0[/dice:3ayhjhcp]
47 Epiphany "Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session."
Seasoned [dice:3ayhjhcp]43275:1[/dice:3ayhjhcp]
30 Revelation "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."
47 Epiphany "Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session."
Seasoned [dice:3ayhjhcp]43275:1[/dice:3ayhjhcp]
30 Revelation "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell