(Posting on behalf of/with permission from Kahless)
The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.) Cards may be traded 1 for 1 between characters in the same group. So if your cybernetic techno-warrior draws the "Arcane Inspiration" card, it can be traded to the mage for their "BOOM! Headshot" card.
The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to. Be mindful of your draw number; the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. Cards are drawn first come first serve, so if you get a roll that has already been rolled by someone else, just note it and reroll.
Important: After you roll, please edit your post to include the card name and description. This serves a few purposes--it makes it easier for later posters to see a duplication, it makes it easier to double-check for errors, and it lets me see all the cards 'in play' in one place when I'm designing encounters. Thanks!
Other Uses: If the GM is using a Planing and Operation scene outlined in the freedom squad (multiple dramatic tasks of increasing difficulty) playing an adventure card will automatically net you 2 automatic successes.
Holding Cards
You may, before the roll, choose to declare that one of the cards you drew last quarter, and did not play, stays in your hand. If you do this, then reduce the number of rolls for this Quarter by one. So, if you're Seasoned, and you keep a card from last Quarter, you should only roll one time this Quarter.
Furthermore, first come first serve applies here. If another player rolls before you post, and they get the card you wanted to keep, then they have the card now, and you need to roll the full boat.
Q1-19 Adventure Cards
Re: Q1-19 Adventure Cards
Novice [dice:y7ccs9rv]47897:0[/dice:y7ccs9rv]
Seasoned [dice:y7ccs9rv]47897:1[/dice:y7ccs9rv]
Inspiration - Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
Power Surge - Immediately recover all spent Power Points.
Seasoned [dice:y7ccs9rv]47897:1[/dice:y7ccs9rv]
Inspiration - Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
Power Surge - Immediately recover all spent Power Points.
Re: Q1-19 Adventure Cards
Novice [dice:3evtumfb]47933:0[/dice:3evtumfb] = Claimed, Reroll [dice:3evtumfb]47933:2[/dice:3evtumfb] = That's Crazy Talk, Mister Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round
Seasoned [dice:3evtumfb]47933:1[/dice:3evtumfb] = Rabbit Out of My Hat Play this card to gain +2 on any Trick test until the end of the scene
Seasoned [dice:3evtumfb]47933:1[/dice:3evtumfb] = Rabbit Out of My Hat Play this card to gain +2 on any Trick test until the end of the scene
Vik Donnager
Quick Stats
- Barinthasheer
- Bronze Patron
- Posts: 127
- Joined: Fri Sep 14, 2018 9:56 pm
Re: Q1-19 Adventure Cards
Gonna keep arcane inspiration.
Barinthasheer
Pace: 6/12 flying; Parry: 7 Toughness: 50 (30)/10 in human
Combat-Relevant Edges & Abilities:
Bennies: 1/3
Adventure Cards
Pace: 6/12 flying; Parry: 7 Toughness: 50 (30)/10 in human
Combat-Relevant Edges & Abilities:
- List of Abilities
Bennies: 1/3
Adventure Cards
-
Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand[/ooc]
Re: Q1-19 Adventure Cards
don't remember what I had
[dice:1xmd97j6]47969:0[/dice:1xmd97j6] reroll [dice:1xmd97j6]47969:2[/dice:1xmd97j6]
Ace Play instead of rolling to make a trait test with a single automatic raise.
[dice:1xmd97j6]47969:1[/dice:1xmd97j6]
Karma Thief Take a benny from any other Wild Card (this may include other player characters).
[dice:1xmd97j6]47969:0[/dice:1xmd97j6] reroll [dice:1xmd97j6]47969:2[/dice:1xmd97j6]
Ace Play instead of rolling to make a trait test with a single automatic raise.
[dice:1xmd97j6]47969:1[/dice:1xmd97j6]
Karma Thief Take a benny from any other Wild Card (this may include other player characters).
- Charlemagne
- Posts: 108
- Joined: Sat Mar 10, 2018 11:12 pm
Re: Q1-19 Adventure Cards
Novice: [dice:137opngk]48004:0[/dice:137opngk] - Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Seasoned: [dice:137opngk]48004:1[/dice:137opngk] - Deadly Blow: Play after damage is rolled to double the total of a successful melee attack.
Seasoned: [dice:137opngk]48004:1[/dice:137opngk] - Deadly Blow: Play after damage is rolled to double the total of a successful melee attack.
Charlemagne
Re: Q1-19 Adventure Cards
I forgot about these
[dice:377t4mj8]50506:0[/dice:377t4mj8]
novice: 30 Revelation Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
seasoned: 50 Theme Song It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
[dice:377t4mj8]50506:0[/dice:377t4mj8]
novice: 30 Revelation Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
seasoned: 50 Theme Song It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
Thomas (Rob T) status and conditions
Bran and Lana Bind the Summons Frost Pixies