Adventure Cards Q2 2019
- KahlessNestor
- Posts: 666
- Joined: Thu Feb 15, 2018 4:02 am
Adventure Cards Q2 2019
The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.) Cards may be traded 1 for 1 between characters in the same group. So if your cybernetic techno-warrior draws the "Arcane Inspiration" card, it can be traded to the mage for their "BOOM! Headshot" card.
The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to. Be mindful of your draw number; the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. Cards are drawn first come first serve, so if you get a roll that has already been rolled by someone else, just note it and reroll.
Important: After you roll, please edit your post to include the card name and description. This serves a few purposes--it makes it easier for later posters to see a duplication, it makes it easier to double-check for errors, and it lets me see all the cards 'in play' in one place when I'm designing encounters. Thanks!
Other Uses: If the GM is using a Planing and Operation scene outlined in the freedom squad (multiple dramatic tasks of increasing difficulty) playing an adventure card will automatically net you 2 automatic successes.
Holding Cards
You may, before the roll, choose to declare that one of the cards you drew last quarter, and did not play, stays in your hand. If you do this, then reduce the number of rolls for this Quarter by one. So, if you're Seasoned, and you keep a card from last Quarter, you should only roll one time this Quarter.
Furthermore, first come first serve applies here. If another player rolls before you post, and they get the card you wanted to keep, then they have the card now, and you need to roll the full boat.
The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to. Be mindful of your draw number; the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. Cards are drawn first come first serve, so if you get a roll that has already been rolled by someone else, just note it and reroll.
Important: After you roll, please edit your post to include the card name and description. This serves a few purposes--it makes it easier for later posters to see a duplication, it makes it easier to double-check for errors, and it lets me see all the cards 'in play' in one place when I'm designing encounters. Thanks!
Other Uses: If the GM is using a Planing and Operation scene outlined in the freedom squad (multiple dramatic tasks of increasing difficulty) playing an adventure card will automatically net you 2 automatic successes.
Holding Cards
You may, before the roll, choose to declare that one of the cards you drew last quarter, and did not play, stays in your hand. If you do this, then reduce the number of rolls for this Quarter by one. So, if you're Seasoned, and you keep a card from last Quarter, you should only roll one time this Quarter.
Furthermore, first come first serve applies here. If another player rolls before you post, and they get the card you wanted to keep, then they have the card now, and you need to roll the full boat.
GM Notes
- Ashley Logan
- Posts: 131
- Joined: Tue Mar 06, 2018 3:55 pm
Re: Adventure Cards Q1 2019
[dice:2rco3jma]51073:0[/dice:2rco3jma] - Get A Clue Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem.
Seasoned at last!
[dice:2rco3jma]51073:1[/dice:2rco3jma] - Mechanical Malfunction A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
Seasoned at last!
[dice:2rco3jma]51073:1[/dice:2rco3jma] - Mechanical Malfunction A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
Re: Adventure Cards Q1 2019
Novice [dice:s1v1ws9z]51093:0[/dice:s1v1ws9z]
36 Power Surge Immediately recover all spent Power Points.
Seasoned [dice:s1v1ws9z]51093:1[/dice:s1v1ws9z]
26 Once More With Feeling Play to take any one Adventure Card from the discard pile.
Veteran [dice:s1v1ws9z]51093:2[/dice:s1v1ws9z]
30 Revelation Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
36 Power Surge Immediately recover all spent Power Points.
Seasoned [dice:s1v1ws9z]51093:1[/dice:s1v1ws9z]
26 Once More With Feeling Play to take any one Adventure Card from the discard pile.
Veteran [dice:s1v1ws9z]51093:2[/dice:s1v1ws9z]
30 Revelation Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
Thomas (Rob T) status and conditions
Bran and Lana Bind the Summons Frost Pixies
Re: Adventure Cards Q1 2019
Novice Draw: [dice:iorf5r11]51135:0[/dice:iorf5r11]
Last Stand Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
Seasoned Draw: [dice:iorf5r11]51135:1[/dice:iorf5r11]
Peace Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
Last Stand Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
Seasoned Draw: [dice:iorf5r11]51135:1[/dice:iorf5r11]
Peace Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
- Barinthasheer
- Bronze Patron
- Posts: 127
- Joined: Fri Sep 14, 2018 9:56 pm
Re: Adventure Cards Q1 2019
Holding Arcane Inspiration
Barinthasheer
Pace: 6/12 flying; Parry: 7 Toughness: 50 (30)/10 in human
Combat-Relevant Edges & Abilities:
Bennies: 1/3
Adventure Cards
Pace: 6/12 flying; Parry: 7 Toughness: 50 (30)/10 in human
Combat-Relevant Edges & Abilities:
- List of Abilities
Bennies: 1/3
Adventure Cards
-
Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand[/ooc]
Re: Adventure Cards Q2 2019
[dice:1syroogy]51469:0[/dice:1syroogy] = Reroll [dice:1syroogy]51469:2[/dice:1syroogy] = 37 Villainous Verbosity: Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan.
[dice:1syroogy]51469:1[/dice:1syroogy] = 33 Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
[dice:1syroogy]51469:1[/dice:1syroogy] = 33 Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
Vik Donnager
Quick Stats
- Barinthasheer
- Bronze Patron
- Posts: 127
- Joined: Fri Sep 14, 2018 9:56 pm
Re: Adventure Cards Q2 2019
Novice roll [dice:3nvt7r9p]56086:0[/dice:3nvt7r9p] Contact: Your hero sees an old friend or acquaintance who might help himin his current quest somehow. Of course, he may also ask for a favor in return.
Seasoned roll [dice:3nvt7r9p]56086:1[/dice:3nvt7r9p] Ace: Play instead of rolling to make a trait test with a single automatic raise.
Seasoned roll [dice:3nvt7r9p]56086:1[/dice:3nvt7r9p] Ace: Play instead of rolling to make a trait test with a single automatic raise.
Barinthasheer
Pace: 6/12 flying; Parry: 7 Toughness: 50 (30)/10 in human
Combat-Relevant Edges & Abilities:
Bennies: 1/3
Adventure Cards
Pace: 6/12 flying; Parry: 7 Toughness: 50 (30)/10 in human
Combat-Relevant Edges & Abilities:
- List of Abilities
Bennies: 1/3
Adventure Cards
-
Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand[/ooc]
- Ashley Logan
- Posts: 131
- Joined: Tue Mar 06, 2018 3:55 pm
Re: Adventure Cards Q2 2019
I'll hold the Get a Clue card. That feels useful.
[dice:1xs6nwfg]56087:0[/dice:1xs6nwfg]
Play when your hero has been hit
by an attack and there is an
adjacent character. The other
character suffers the attack
instead. This may be played on
friend or foe.
[dice:1xs6nwfg]56087:0[/dice:1xs6nwfg]
Play when your hero has been hit
by an attack and there is an
adjacent character. The other
character suffers the attack
instead. This may be played on
friend or foe.
- Barinthasheer
- Bronze Patron
- Posts: 127
- Joined: Fri Sep 14, 2018 9:56 pm
Re: Adventure Cards Q2 2019
Just notice this is for Q2, don't think we did them for Q3
Barinthasheer
Pace: 6/12 flying; Parry: 7 Toughness: 50 (30)/10 in human
Combat-Relevant Edges & Abilities:
Bennies: 1/3
Adventure Cards
Pace: 6/12 flying; Parry: 7 Toughness: 50 (30)/10 in human
Combat-Relevant Edges & Abilities:
- List of Abilities
Bennies: 1/3
Adventure Cards
-
Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand[/ooc]
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Adventure Cards Q2 2019
Correct Matthew said we did not do them for Q3
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- KahlessNestor
- Posts: 666
- Joined: Thu Feb 15, 2018 4:02 am
Re: Adventure Cards Q2 2019
The consensus on the board seems against them, so I chose not to do them. But I am using them as rewards. In general, anytime you can gain a Benny, you can choose to take an Adventure Card instead. You are still limited to playing only one, however, unless you have Destiny's Child. If anyone actually takes that Edge, then I'll likely start doing the cards again.
GM Notes
Re: Adventure Cards Q2 2019
I say if someone takes that edge they have to make a vid of themself singing a Destiny's Child song before they can use the edge. Just sayin
GM bennies
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
Characters Imperator (GM account)Action Stan, Antipas, Xiang,