Google Handle: Thomas C (tcarknight@gmail.com)
Zephrim Ouri
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Psi-Stalker
Iconic Framework: M.A.R.S. (Wilderness Scout)
Iconic Framework Abilities
Charisma: -2; Pace: 10 (d10); Parry: 6; Toughness: 13(6); Strain: 0 (Max: 8)
Skills:
- Fighting d8
- Knowledge: Electronics d6
- Lockpicking d6
- Notice d8
- Riding d6
- Shooting d8
- Stealth d10
- Streetwise d8
- Survival d10
- Swimming d6
- Tracking d10
- Curious (Major): Zephrim has been restricted for so long, he's taking it all in now that he's loose from the CS. However, this gets him into rough spots now and then.
- Enemy (Former CS Commander) (Minor): Disobeyed an order; Commander left him for dead but has heard rumors he's still around.
- Loyal (Minor): In the CS, he hadn't had "Friends" or "Companions", now that he knows what that concept is firsthand, he'll fight to protect it.
- Ambidextrous: Ignore -2 penalty for using off-hand
- Connections: Black Market: Get help from inside group
- Controlled Hunger: Only require 3 Power Points every 48 hours to avoid Fatigue.
- Fleet-Footed: The hero’s Pace is increased by +2 and he rolls a d10 instead of a d6 when running.
- Jack-of-all-Trades: Unskilled Smarts-based skill rolls at d4
- Quick: Redraw initiative cards of 5 or lower
- Scrounger: Find what they need in an urban setting.
- Strong Willed: +2 Intimidate and Taunt; +2 vs. Tests of Will
- Woodsman: +2 Tracking, Survival, and Stealth (wilderness only)
- A Strong Suit Of Armor
- Gain modified suit of body armor. (Triax T-10 Cyclops)
- Urban Camo: +2 Stealth in Urban Settings.
- Wooded Camo: +2 Stealth in Woodland Settings
- Gain modified suit of body armor. (Triax T-10 Cyclops)
- Agile and Dexterous (Quick)
- Gain Quick Edge
- Spiritual and Determined
- Spirit +1 Die Type; Strong Willed Edge
- Training
- Combat: You have some Combat Training.
- Underworld/Black Ops
- Jack of All Trades: Spies and provocateurs are regularly called upon to do just about anything to accomplish a mission; your hero’s made it a point to learn a little something about everything. She has the Jack-of-All-Trades Edge.
- Experience/Wisdom
- Travelling: He’s traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Streetwise checks in North America.