Zephrim Ouri, Psi-Stalker Scout

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Zephrim Ouri
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Zephrim Ouri, Psi-Stalker Scout

Post by Zephrim Ouri »

Player Name: Thomas
Google Handle: Thomas C (tcarknight@gmail.com)

Zephrim Ouri
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Psi-Stalker
Iconic Framework: M.A.R.S. (Wilderness Scout)
Iconic Framework Abilities
Iconic Framework Complications
Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d8
Charisma: -2; Pace: 10 (d10); Parry: 6; Toughness: 13(6); Strain: 0 (Max: 8)

Skills:
  • Fighting d8
  • Knowledge: Electronics d6
  • Lockpicking d6
  • Notice d8
  • Riding d6
  • Shooting d8
  • Stealth d10
  • Streetwise d8
  • Survival d10
  • Swimming d6
  • Tracking d10
Hindrances:
  • Curious (Major): Zephrim has been restricted for so long, he's taking it all in now that he's loose from the CS. However, this gets him into rough spots now and then.
  • Enemy (Former CS Commander) (Minor): Disobeyed an order; Commander left him for dead but has heard rumors he's still around.
  • Loyal (Minor): In the CS, he hadn't had "Friends" or "Companions", now that he knows what that concept is firsthand, he'll fight to protect it.
Edges:
  • Ambidextrous: Ignore -2 penalty for using off-hand
  • Connections: Black Market: Get help from inside group
  • Controlled Hunger: Only require 3 Power Points every 48 hours to avoid Fatigue.
  • Fleet-Footed: The hero’s Pace is increased by +2 and he rolls a d10 instead of a d6 when running.
  • Jack-of-all-Trades: Unskilled Smarts-based skill rolls at d4
  • Quick: Redraw initiative cards of 5 or lower
  • Scrounger: Find what they need in an urban setting.
  • Strong Willed: +2 Intimidate and Taunt; +2 vs. Tests of Will
  • Woodsman: +2 Tracking, Survival, and Stealth (wilderness only)
Fortune and Glory:
  • A Strong Suit Of Armor
    • Gain modified suit of body armor. (Triax T-10 Cyclops)
      • Urban Camo: +2 Stealth in Urban Settings.
      • Wooded Camo: +2 Stealth in Woodland Settings
  • Agile and Dexterous (Quick)
    • Gain Quick Edge
  • Spiritual and Determined
    • Spirit +1 Die Type; Strong Willed Edge
Hero's Journey:
  • Training
    • Combat: You have some Combat Training.
  • Underworld/Black Ops
    • Jack of All Trades: Spies and provocateurs are regularly called upon to do just about anything to accomplish a mission; your hero’s made it a point to learn a little something about everything. She has the Jack-of-All-Trades Edge.
  • Experience/Wisdom
    • Travelling: He’s traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Streetwise checks in North America.
Last edited by Zephrim Ouri on Mon Jul 22, 2019 1:55 pm, edited 2 times in total.
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Zephrim Ouri
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Re: Zephrim Ouri, Psi-Stalker Scout

Post by Zephrim Ouri »

Gear
Triax T-10 "Cyclops" Body Armor
  • Armor +6 and +1 embedded Toughness.
  • Strength Minimum: d6
  • Full Environmental Protection while powered.
  • Built-in Minicomputers for basic functions
  • Comms system - 10 mile range
  • Public Address loudspeakers
  • Laser Distancer
  • Nightvision Mode
  • Camoflage Mod: Switch between Urban and Woodland Camo patterns (+2 Stealth in environment)
  • Weight: 25 lbs
Vibro-Sword
  • Damage: Str+d10
  • Weight: 9 lbs
  • Cost: 11,000
  • Notes: AP 4
Wilk’s 237 Backup Laser Pistol
Image
  • Range: 15/30/60
  • Damage: 26d+1, AP 4
  • RoF: 1
  • Shots: 16
  • Weight: 3 lbs
  • Notes: Semi-Auto
Wilk’s 447
Image
  • Range: 40/80/160
  • Damage: 3d6, AP 2
  • RoF: 1
  • Shots: 20
  • Weight: 5 lbs
  • Notes: Semi-Auto
NG-S2 Survival Pack
[This Northern Gun classic is a fairly common starting item those roaming the wilds. It contains just about everything needed for basic survival. (30 lb)
  • 2 person tent, +20% water supplies
  • Sleeping bag
  • Flashlight w/knife; solar
  • Inertial compass (+2 to Survival to navigate)
  • Short range (5 mile) radio
  • First aid kit (+1 to healing; 3 uses)
  • Hunting/Fishing kit (+1 to Survival to forage)
  • Three ‘saw wires’
  • Fire starter
  • Survival Knife, hatchet, wooden cross
  • 4 signal flares
  • Climbing kit w/30 rope
  • Soap and washcloth
  • Canteen
  • 2 weeks rations
Last edited by Zephrim Ouri on Tue Jul 02, 2019 11:22 am, edited 1 time in total.
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Zephrim Ouri
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Re: Zephrim Ouri, Psi-Stalker Scout

Post by Zephrim Ouri »

Advances:
  • Novice 1: New Edge (Connections: Black Market)
  • Novice 2: New Skill (Swimming)
  • Novice 3: Boost Lesser Skill (Swimming), Boost Lesser Skill (Shooting)
  • Seasoned 1: Boost Attribute (Smarts)
  • Seasoned 2: New Edge (Controlled Hunger)
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Zephrim Ouri
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Re: Zephrim Ouri, Psi-Stalker Scout

Post by Zephrim Ouri »

Background
Narrative Hook
[dice:2vqeshzg]55299:0[/dice:2vqeshzg] Hidden Away. Your character may have already been on the road to Castle Refuge, or headed somewhere else. Regardless of destination, his travels drew him near a place off the beaten path, undiscovered and untouched for a very long time. Whatever he discovered in that place, it ultimately led him to seek out the Tomorrow Legion.
TBD
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