Nazo the Crazy!

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Pender Lumkiss
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Re: Nazo the Crazy!

Post by Pender Lumkiss »

HJ Training [dice:27jusxtg]59722:0[/dice:27jusxtg]
  • Chose Training 1, +3 combat skill pts.
Black Ops [dice:27jusxtg]59722:1[/dice:27jusxtg]
  • Streetwise edge
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Nazo the Crazy!

Post by Pender Lumkiss »

Player Name: Jon Neeper
Google Handle: jonneeper@gmail.com
Character Name Nazo
Rank:Vetran1 Advances: 8 Advances Left:
Race:Altara
Iconic Framework Crazy
Attributes: Agility d12(1 race, 2 IF, 1), Smarts d8(2), Spirit d8(2), Strength d12(1 race, 2 IF, 1 advance) Vigor d12(1race, 2 IF, 1 advance)
Pace: 12 or 13 in armor ; Parry: 7 (-2 to be hit); Toughness: 18(7) or 8 without armor; Strain: 0
Skills:
  • Notice d8 (2)
  • Stealth d6 (1)
  • Common Kn d4-4
  • Persuasion d4
  • Athletics d8 (2)
  • Fighting d10 (2)
  • Shooting d4
  • Psionic d10 (3)
  • Intimidation d8(3)
  • SURVIVAL d6(2)
Hindrances:
  • Quirk(minor): Nazo tells folks she is a queller of demons.
  • Suspicious (minor): Nothing is a coincidence.
  • Obligation (minor): Sometimes she is not around when you really need her.
  • Habit (Major): She is an addict, drinks, drugs, pleasure hats. Whatever she can get her hands on to help her forget the nightmarish world she will take.
  • Secret (Major): If people knew the truth about her they would kill her in seconds.
  • Ruthless (Major): Nothing gets in the way of a psychopath
  • Delusional(Major): Dragon’s don’t exist. Little boys named Bari do... Did I ever tell you about this time I met a cute kid named Bari in a bath house?
  • Phobia (Major): Afraid of being alone.
  • Impulsive (Major): Lets get it done now. Right now! Where is the liquor?
  • [Race] Bad Reputation (Minor): Infamous as servants of Splugorth Slavers, the average person fears Altara—most folks who discover who and what they are initially have Uncooperative Reactions.
  • [Race]Blind: Although created blind, this is only a minor drawback for the Altara since they have a natural radar-like ability extending 1,200 feet (200") which c o m p e n s a t e s for most of the penalties. They cannot read, however, see colors, or otherwise detect purely visual information.
  • [Race] Near-Human Physiology: Altara were modified through Splugorth bio-wizardry, giving those unfamiliar with their biology a −1 penalty to Healing skill rolls and to any cybernetics checks involving installation, repair, and modification.
  • Storm-Fouled Senses: In inclement weather or conditions where the environment is greatly disturbed (sand storms, fires with lots of smoke), the Altara suffer a −2 penalty to Notice, Fighting, Shooting, and Athletics (throwing).
  • [Race] Wanted (Minor): Any Minion of Splugorth, including most other Altara Warrior Women, attack to capture or kill a rogue Altara in an instant.
Edges:
  • Nerves of Steel
  • AB Psionics ( arcane protection*, detect/conceal arcana*, and empathy, Divination, warriors gift, fly, entangle)
  • Quick
  • Streetwise
  • Major Psionics
  • Sublime Chaos
  • Danger Sense
  • MORE PPTS
  • Split the Seconds
  • Beast Master (Shadow Spider)
  • Liquid Courage
  • Sixth Sense
  • Attractive: The Warrior Women are genetically engineered for beauty, they have the Attractive Edge.
  • Superior Senses: Begin with the Alertness Edge.
  • Bio-Regeneration: Awakening certain portions of the brain via the Mind Over Matter implants grants the Crazy a natural healing roll once every 24 hours. Permanent injuries may be recovered once all other Wounds are regenerated;
    treat each injury as an additional Wound for purposes of recovery (the Crazy may try once per week).
  • Enhanced Endurance: Crazies begin with the Nerves of Steel Edge, require only half the normal amount of sleep, and gain +4 on checks to resist Fatigue from sleep deprivation.
  • Enhanced Speed: Crazies double their base Pace and move twice the normal distance, horizontally and vertically, when Jumping.
  • Heightened Senses: Crazies gain +2 to Notice and Survival (tracking) rolls, and ignore two points of Range penalties.
  • Uncanny Reflexes: A Crazy's reflexes are superhuman, granting them −2 to be hit by any attack they are aware of as well as +2 on Evasion rolls.
LOSING IT
The Crazy always enjoys a certain level of preternatural capabilities, but she also has moments where she can completely unleash her potential by Losing It. Throwing caution to the wind and shoving rational thought to the back of her mind, as an Innate Ability the Crazy gains the effects of being Berserk (as per the Edge, but Strength and Agility are increased two die types instead). While Losing It, she's Fearless (see Special Abilities in Savage Worlds)— becoming immune to Fear and Intimidation— but she can't use her psionics or other skills requiring concentration; Intimidation, Taunt, Shooting, and Athletics are all unaffected.

GETTING IT TOGETHER A Crazy comes out of Losing It using the standard Smarts roll for Berserk, but she's hampered and overwhelmed by her psychological Hindrances. The game effect is a −1 per Rank to all Trait rolls while Getting It Together. From a roleplaying perspective, this could mean stumbling around with wracking guilt, crippling depression, irrational fear, rampaging delusions, insane ramblings or other effects which fit the character's Hindrances and psychoses. The duration of the penalty is based on the results of the Smarts roll made to come out of the Losing It state in the first place:

„ „ Raise: She only spends 1d6 minutes Getting It Together.

„ „ Success: She spends 1d6 ×10 minutes in the Getting It Together state.

„ „ Failure: She spends 1d6 hours Getting It Together.

„ „ Critical Failure: She spends the next 24 hours Getting It Together. A Crazy may not employ Losing It while in the Getting It Together state.
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Re: Nazo the Crazy!

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Hindrences: Major Psionics, Sublime chaos
N1: danger sense
N2: Vigor increase
N3: more ppts
S1: Str increase
S2: Split the seconds
S3: liquid coursge
S4: Beast master
V1: Sixth sense

Edges: new power, menacing

Desires: Master psionics, takem down, improved takem down
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Re: Nazo the Crazy!

Post by Pender Lumkiss »

Psyche Degradation [dice:44kulg7h]59719:0[/dice:44kulg7h]
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Re: Nazo the Crazy!

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Psionics table [dice:21patk2v]59721:0[/dice:21patk2v]
  • New powers edge or power off the mm list: entangle
  • Hew power edge or power off the MM list: Fly
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Re: Nazo the Crazy!

Post by Pender Lumkiss »

Gear:

Naz hat.jpg (60.73 KiB) Viewed 955 times
Nazo's Natty Bonnet of Bonhomie
A bit burnt 'round the edges from its former life in the legion mess tent, this wok-shaped hat (or hat-shaped wok) of beaten bronze is outfitted wif' all the translatin' gizmos what the modern girl wif' divine levels of social awkwardness needs to get along. Along wif' ol' Vik's custom-converted discursive decipherer, it features a veil of sorcerous sensorial speechifying what like offers up rose-tinted Snapgram filters for the ocularly-impaired.
TW-converted Language Translator Helmet: Weight 3; 1 PPE/hour to activate: Programmed with common languages in North America, translates with 1d12+2 skill. Grants the user +1d +2 to Persuasion.

Armor of choice with 11 and 8 modifiers(EP purchased).
T-11 Enhanced Heavy EBA +7 +3 d8 40 −2 100,000 Notes: Low Light Vision; while powered (96 hour battery) +2 Strength, +1 Pace, no Min Str.
  • Micro exoskeleton enhancements in the upper torso and arms give your hero a Strength die increase. This result may be applied up to two times.
  • Your suit has an advanced communications system, with a 20-mile range. Add +2 to Survival rolls to navigate by pinpointing location, Electronics rolls to jam transmissions, radio direction find, intercept comms, etc.
Soul Forged Blade: enchanted item.
History
The great Hideo the mad, a legendary soceror, swordsman, and sword maker created four katana blades made out of an alloy of living beings: Soulstuff. It is said his body was disintegrated in this process. That much is true. However, at the time of the creation one wakizashi lay near the forged katanas and it is this bladeless wakizashi to which Hideo’s soul was accidentally used to forge the only wakizashi ever to be made by this process. The dagger looks normal and unremarkable, but once used in combat the blade becomes translucent capable of penatrating the hardest of armors and damaging the undead in ways unfathomed.
The blade when used in combat is made of an etheral material capable of passing through the strongest of armors.
Dagger str + 1d4
Major Mod: Smite
Major Mod: soul blast modifier on smite
Major mod: Two weapon fighting.
Major Mod: ambedexterity
Minor: +1 smarts, +1 Spirit

Staff of Life
Str+d6, lbs 9, 138k
Minor: +2 vigor
Major: Heal
Major: Greater Heal Modification
Major: Healer edge- 20k
Major: Environmental Protection “Purification”-20k

Celestial Blade
A normal hilt of the most mundane makings and a blade of seemingly steel. That is until gripped by one who is spiritually in tune. In the hands of anyone this weapon is a holy relic of unimaginable power. Its blade is made of pure holy light and the hilt is transformed into one of pure silver with a flourishing guard. Some say a powerful mystic Isis herself was involved in its creation or perhaps a Chiang-Ku mystic or Knight of the white rose in Japan. Other’s say it is an unlikely gift from a millennium tree. No matter its origin, demons, vampires, and other super natural evil must beware the weilder who comes at them with such a weapon.
  • Str+3d6, AP6
  • Min Str d8
  • Weight 3
  • Notes: Glows silvery white with Celestial Silver. Requires a d8 Spirit.
Two Wrist Blasters(one on each arm) (Range 18/36/72, Damage 2d12+2, RoF 1, AP 4), Mental Incapacitator (Range 12/24/48, targets check Vigor, at −2 with a raise, to avoid being Stunned, SBT),
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Re: Nazo the Crazy!

Post by Pender Lumkiss »

Powers:

Arcane Protection
  • Success with arcane protection means hostile powers suffer a −2 penalty (−4 with a raise) to affect this character. If the power causes harm, damage is also reduced a like amount. Arcane protection stacks with Arcane Resistance should the recipient have both!
  • MODIFIERS„ „ ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for 1 additional Power Point each.
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