Iron Mage
Posted: Fri Mar 30, 2018 6:50 pm
Choose a PA take of their weapons and add the following
Shrek Cannon:
-Major: Detect Arcana
-Major: Invisibility
-Major: +10 ppts
-Major:+10 ppts
-Minor: +1 Intimidation
-Minor: can go 10" up or down using Levitation
-Major: +10 ppts
-Major:+10 ppts
PPE Pool 40pts, characters can add in ppts from their own pool as an action, the total rolled is the ppts added. Players use their spirit or Arcane background skills to activate the powers contained in the suite. They cannot access their own powers.
WIP
Shrek Cannon:
- TW P-beam Cannon: 3d10+6 (+1d10) 150/300/600 ROF 1 AP 4+4=8---150k
- 1 major: Thunderclap Stun: Stun with a thunderclap bonus to intimidation.
- Use GB complications( instead of pylons use TK in the narrative). but can activate TK on a LL to move up and down(not really sold on this being necessary)
- Major from extra complications +1d10 damage.
- 2-minors: +4 damage
- 2-minors:+4 AP
1Major, 4 minors, 1 extra set of complications
- TK Mini Gun: 3d6 125/250/500 rof 4 ap 2, 160 shots--100k
- Minor Sun-fire trapping
- WL-G4 revolving: 24/48/96, damage by grenade, ROF1, shots 24----50k
- Major Smite(choose, fire, lightening, adhesive trapping)
- Activates with grenade attack
- Master of magic or Master Psionic
- Fire Bolt: Bolt with fire trapping
3 majors
-Major: Detect Arcana
-Major: Invisibility
-Major: +10 ppts
-Major:+10 ppts
-Minor: +1 Intimidation
-Minor: can go 10" up or down using Levitation
-Major: +10 ppts
-Major:+10 ppts
PPE Pool 40pts, characters can add in ppts from their own pool as an action, the total rolled is the ppts added. Players use their spirit or Arcane background skills to activate the powers contained in the suite. They cannot access their own powers.
WIP