Part 1.6, BtS: The Witchwell Inn

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Pender Lumkiss
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Part 1.6, BtS: The Witchwell Inn

Post by Pender Lumkiss »


The Inn reset and the Legends are the only heroes in the inn. Dwarves, sci fi punks, and other oddities are the only NPCs left
-4 hours have passed
Darktimes Jesse looks at the two heroes, Hans and Humble and pulls out a cred chip reader. ”Hans, I beleive one Libertas ceeded who was the better of the TWs... 72,000 credits I belive was the more than comesurment amount to repair his TW flyer. Humble I beleive this is yours, a gift from Zacatecus, he enjoyed your singing...” She hands Humble a Harmonica made of brass and wooden finishes. Jesse looks arround the bar with a frown and whispers, ” Everything is back to normal... But... Something is bothering me... Did you bring anything with you into the inn?”


She glances at the lights in the inn, they seem to be gettign dimmer. Some of the dwarves sitting at a nearby poker table look arround as well. The larger of the four dwarves grumbles, ”Gruber what do you think is going on?”

The one called Gruber dressed in a dingy mail and a helm that has dirt smudges all over shrugs and deals the cards, ” Wadda I know, After this afternoon in the mines with that purple flamer anythin can happen.”

At the bar itself a horrible shattering occurs as the mirror breaks into 1000 pieces, its shards cover Jesse as she shrieks ducking for cover. The Lights go out, and a horrific scream followed by the low gutteral cry of the dwarves and other patrons echoes in the dark from within the inn...


React, and Notice Rolls at -6 (Danger Sense can be done at -2), but regardless of the notice roll each hero sees something out of the corner of their eye that makes their breath catch, the hairs on the back of their head stand on end, and their soul freeze from the horror... What was it and where did you glimpse it? Upon really looking it vanishes as if it was never there.

Uhhhhh... GM can I make other rolls? If you got sixth sense go ahead.

Uhhhh... Are we fucked? Nope.

Uhhh low light vision? You are not attacking anything.

Uhhh infravision, it does not produce heat.

What what does this harmonica do? Good question what do you think it does?
Pics are below examples...
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Re: Part 1.6, BtS: The Witchwell Inn

Post by Humble »

Notice Fail = 3 total
Humble Notice 1d4, +2 for smell. Not Sure if smell matters if so roll is 2 higher
Notice [dice:1h762kri]44431:0[/dice:1h762kri] Yeah for Acing d4's [dice:1h762kri]44431:2[/dice:1h762kri]
Wild Die [dice:1h762kri]44431:1[/dice:1h762kri]

Extra Effort [dice:1h762kri]44431:3[/dice:1h762kri]
+2 For Being Backer 1
Thanking her for the amazing gift Humble nods and looks at the harmonica as if he was given a great diamond. A strange feeling comes to him as his eyes begin to puff up and he nods to him self and then to the lady. Taking the instrument to his lips Humble test a few notes before he begins to play it as he moves away from the others with his new prize.

Too distracted to notice the strange happenings around the inn Humble sits next to the fire place and plays. The music a deep and rich tone not possible from a human sized instrument.

Item Acquired
Humbles first gift of gratitude from a Stranger. Humble prizes this fine instrument as if it were a mighty weapon.

Brass Harmonica with Wooden Furnishing, a gift from Zacatecus at the Witchwell Inn

As he sits there enthralled by the music he makes Humble is completely lost from thought. As the song breaks and he stops in his playing something he cannot explain moves at the corner of his eyes looking over it is not there.

Back to the music he begins to play again, each time he stops for breath and to prepare the next song, there is again a silent screams and the flash again in the corner of his eye. Stuttering Humble stands and looks around seeing nothing. Shaking his head he looks away and again sits to play more songs.

Strange, back to playing Humble again loses himself into the song. Then as his last set ends he is suddenly thrust into a scene of maddening detail, all around him there is battle, demonic horrors watching him, but somehow he is bound impossibly. Jerking to his feat he yells. "No, not here!"

The room clear again Humble looks around. What happened, what is going on? His mind is spinning and confused, each time the music stops the strangeness comes. But what is it? "Demon Cat? Hans, is the Demon Cat here?"
Humble (Rob T)
Humble
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3 (+6 when armored), Vigor d12+2
Charisma: -2; Pace: 7;
Skills of Note:
  • Fighting d12
  • Stubbornness (re-trapping of Faith) d6
  • Throwing d6
Edges of Note
  • Dirty Fighter Edge (HJ):
  • Arcane Background Miracles (HJ): Begins with Boost Trait & Warrior's Gift (His faith is one of War, Humble cannot disobey a superior in martial structures or turn away from a reasonable challenge)
  • Invulnerability (Iconic): Humble is invulnerable to Fear and Death. Regenerating instantly even from burning, beheading and dismemberment.
  • Fast Regeneration (Iconic): May make a Natural Recovery roll every turn at Vigor +2 (d12+4 normally)
  • Behemoth (Novice 1): Size 3, +2 to Grappling & Push rolls
  • Brawny (Novice 1): Size 4
Current Status
Parry: 9* (Normal Sized attackers receive +1 to hit Humble)
Toughness: 28 (8)
PPE: 15/15
Wounds: 0/3
Fatigue: 0/0

Bennies: 3
  • +3 Quarterly Reset
    +1 Reward for helping GM with poll and post counts
    +0 Wash on EE and bonus benny in bottom of turn one with bone snake
    -3 Failed to hit bone snake monster
    -1 Extra Effort resist Puppet
    +2 Scene Bonus
    +1 Voluntary Fear Check

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Re: Part 1.6, BtS: The Witchwell Inn

Post by Hans Greuber »

Notice 2
Notice (-6 for Scene)
  • Notice: [dice:nnotjexu]44438:0[/dice:nnotjexu]
    Wild: [dice:nnotjexu]44438:1[/dice:nnotjexu]
    • Extra Effort with Red Bennie (Easy come, Easy go): [dice:nnotjexu]44438:2[/dice:nnotjexu] (Elan) + [dice:nnotjexu]44438:3[/dice:nnotjexu] (Red Bennie Bonus)
    Result: 2 - Fail.
WIP
Hans Greuber
Main Character: Merlaggon
PPE: 20 / 50
  • Band of Healing: 2 / 10
    Band of Power: 2 / 10
    Wings of Icharus: 10 / 10
    Dreamtime: 0 / 5
Active Powers:
None
Combat Edges:
Level Headed
OOC Comments
Arcane Machinist Gadgets Left: 7 /7
Created Gadgets:
None
Armor: Dwarven Technosmith (TW) H-1 Combat Armor
[list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
[*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
[*]4 PPE per Hour to Charge
[*]Strength d12+2[/list]

Commonly Used Weapons:
  • "Satisfaction" (TW P-40 Particle Beam Cannon)
    • Damage: 3d8+5 AP6 MD.
    • Shots: 40/40
    • RoF: 1
    • Sound (Deafness) Trapping
    • +2 to Shooting
  • "Dreamtime" (TW Revolver)
    • Damage: 2d6+2 AP4
    • Shots: 6/6, Can Fan the Hammer
    • +2 to Shooting
    • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
    • Power - Slumber with Temporal Thought Trapping)
    • +1 Die Shooting
Bennies: 1 / 3 + 1 Red (d8) Bennie
Base Amount
+2 for Hindrances (Loyal and Doesn't Swim)
+1 for RP
-1 to Soak Rocket
-1 for Extra Effort vs. Maelstorm Maker Dramatic Task
-1 for Extra Effort in Quick Combat vs. the Hammers
-1 for Extra Effort in First Round of Mystery in Lord of Hammer
-1 for Re-Roll on Lord of Hammer Closing the Rift


Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

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Re: Part 1.6, BtS: The Witchwell Inn

Post by Hans Greuber »

As the lights are out, Hans sees a pale figure out of the corner of his eyes... a female Dwarf resembling... could it be... his sister? Except she seems to be undead... a Wraith of some sort. As soon as Hans tries to look better at her, she vanishes.

Is that her... is that ?!? Has she been killed... or is this just a figment of another reality that has snuck into this one?!? I will have to go back to Rifts Earth soon and look into her welfare, but for now, I will need to help my clansmen here.

Now looking to the Dwarves in the corner, Hans speaks with them

"Did I hear you right... did he call you Greuber? I am Hans Greuber... son of Zaemon and Greteel Greuber. That would make us clansmen. Me and my friend... we recently came from... lets call it another world... a FAR away world. That purple flame you mentioned, was it near the Demon Mountain? Either way, there are few causes for flames to be purple... and my friend and I have some personal experience with one... being blasted by the Purple Flame Breath of some Demonic Dragons. Demonic Demons that had been made or imbued with shards of essence of a Black Cat Demon. If you are my clansmen, it is my duty to provide all the help I can while I am here. My friend and I... well we have abilities and powers beyond what you have encountered. We should be able to help you."
Hans Greuber
Main Character: Merlaggon
PPE: 20 / 50
  • Band of Healing: 2 / 10
    Band of Power: 2 / 10
    Wings of Icharus: 10 / 10
    Dreamtime: 0 / 5
Active Powers:
None
Combat Edges:
Level Headed
OOC Comments
Arcane Machinist Gadgets Left: 7 /7
Created Gadgets:
None
Armor: Dwarven Technosmith (TW) H-1 Combat Armor
[list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
[*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
[*]4 PPE per Hour to Charge
[*]Strength d12+2[/list]

Commonly Used Weapons:
  • "Satisfaction" (TW P-40 Particle Beam Cannon)
    • Damage: 3d8+5 AP6 MD.
    • Shots: 40/40
    • RoF: 1
    • Sound (Deafness) Trapping
    • +2 to Shooting
  • "Dreamtime" (TW Revolver)
    • Damage: 2d6+2 AP4
    • Shots: 6/6, Can Fan the Hammer
    • +2 to Shooting
    • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
    • Power - Slumber with Temporal Thought Trapping)
    • +1 Die Shooting
Bennies: 1 / 3 + 1 Red (d8) Bennie
Base Amount
+2 for Hindrances (Loyal and Doesn't Swim)
+1 for RP
-1 to Soak Rocket
-1 for Extra Effort vs. Maelstorm Maker Dramatic Task
-1 for Extra Effort in Quick Combat vs. the Hammers
-1 for Extra Effort in First Round of Mystery in Lord of Hammer
-1 for Re-Roll on Lord of Hammer Closing the Rift


Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

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Re: Part 1.6, BtS: The Witchwell Inn

Post by Pender Lumkiss »

A horrible chittering sound fills the thick billowing pitch darkness that fills the inn blotting out all vision(even tech enhanced). The dwarves Hans was trying to engage with are on edge. One of them calls, ”Yeah hear that Gruber, looks like the Scion’s like ye.”

The one called Gruber lets out a cry, ” it has mea! Help! Argghh!”

Both Hans and Humble feel a cold peircing increadably hard bone strike them from the darkness catching them by surprise!
Further more Hans might find himself entangled by a thick set of bone like coils.
The darkness whispers as if some horrific malificient force is perched in the ear of each hero, ” I am terror! I feed on your horrific nightmares. I am the bone lord, Naga Dire!” The creature almost seems to laugh as cries echo throught the inn as more skittering, and bone like tapping on the wood floor fills the heroes ears. It would seem like there is more than one of them.
Its horrid grating voice drips with excitement as the fear level seems to palpably rise, ” Yes... I see the sister... I see your demon... Feed me!”
Surprise Humble, fighting 15, 25AP3 MD
Fighting Humble [dice:ryitzr10]44896:0[/dice:ryitzr10] wild [dice:ryitzr10]44896:1[/dice:ryitzr10]
Damage: [dice:ryitzr10]44896:4[/dice:ryitzr10] wild [dice:ryitzr10]44896:5[/dice:ryitzr10] plus [dice:ryitzr10]44896:6[/dice:ryitzr10] ace [dice:ryitzr10]44896:9[/dice:ryitzr10]
Surprise Hans, Fighting 7, 30AP 3 MD. Entangle agility vs 10, if you do not beat a 6 you are fully restrained no TW powers for you, include any wound penalties.
Fighting Hans [dice:ryitzr10]44896:2[/dice:ryitzr10] wild [dice:ryitzr10]44896:3[/dice:ryitzr10]
[dice:ryitzr10]44896:7[/dice:ryitzr10] wild [dice:ryitzr10]44896:8[/dice:ryitzr10] ace [dice:ryitzr10]44896:10[/dice:ryitzr10]
Entangle HANS: [dice:ryitzr10]44896:11[/dice:ryitzr10] wild [dice:ryitzr10]44896:12[/dice:ryitzr10] ace [dice:ryitzr10]44896:13[/dice:ryitzr10]

Surprise Round,
Hans and Humble, resolve the above OCCs, then make a fear check at -2 (any failure gives the bone lord an extra wound, like from 3–> 4)
Round 1:
Environmental effects, dark thick fog -6 obscurement penalty
Initiative
Hans [dice:ryitzr10]44896:14[/dice:ryitzr10] 4H
Humble [dice:ryitzr10]44896:15[/dice:ryitzr10] 9H
Bone lord [dice:ryitzr10]44896:16[/dice:ryitzr10] JD toughness: 23(10) MD, parry 12(4), size 4 +2 hit. Improved counter attack, improved first strike, WC

Still realing from surprise the bone lord presses his attack! Another two dwarven cries, ”Akk, Gruber... It has me—-“. Chilling bone like spikes strike out from the billowing thick fog that has dark swirls of energy making it impossible to see. One hits Humble and the other Hans. Even though it is hard to see and this bine lord smells like... Well its like it is not even there. The sounds it makes and presumably the others like it are enough to drive one insane! The other folks in the inn start yelling, even the bar tender Jesse screams, ” Akkk! Stop, Stop!”

The creature chitters at the heroes hidden in the dark clouds that fill the inn, ” Yes! Yes! Feed me your hopless situation and I will feed on your carcass like those I found on the great sky chariot!”

Sammy meows perking up from his restful perch on a bar stool, ” Meow, you’d better hope that were a lie fella... I... I... Ailbhe...” Sammies voice trails off as the fear level rises faster than even he can cope with!
Round 1 Humble, Fighting 15+ damage 19AP3 MD
Fighting Humble [dice:ryitzr10]44896:17[/dice:ryitzr10] wild [dice:ryitzr10]44896:18[/dice:ryitzr10] 1 WC benny for EF [dice:ryitzr10]44896:21[/dice:ryitzr10]
Damage [dice:ryitzr10]44896:25[/dice:ryitzr10] [dice:ryitzr10]44896:26[/dice:ryitzr10] ace [dice:ryitzr10]44896:28[/dice:ryitzr10] [dice:ryitzr10]44896:27[/dice:ryitzr10]
Round 1, Hans, Fighting 11 and 18AP3 MD
Fighting Hans [dice:ryitzr10]44896:19[/dice:ryitzr10] wild [dice:ryitzr10]44896:20[/dice:ryitzr10]
Damage: [dice:ryitzr10]44896:22[/dice:ryitzr10] [dice:ryitzr10]44896:23[/dice:ryitzr10] [dice:ryitzr10]44896:24[/dice:ryitzr10]

Round 1:
Step 1: Make another fear check at -2(at -3 if you failed the first one)... Really? Yup this creature has a special ability called rising fear levels, it litterally preys on fear. Any failures will only further engorge the creature adding a bonus wound it can take.
Step 2: resolve the round 1 occs. Don’t forget to resolve the surprise round first.
Step 3: Heroes can go in any order!
Step 4: +1 benny if you get to this point.
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Re: Part 1.6, BtS: The Witchwell Inn

Post by Hans Greuber »

Surprise Round
Fear Check at -2
  • Spirit: [dice:oke6g9b1]44907:0[/dice:oke6g9b1]
    • Ace: [dice:oke6g9b1]44907:6[/dice:oke6g9b1]
    Wild: [dice:oke6g9b1]44907:1[/dice:oke6g9b1]
    Result: 21 - Success with 4 Raises.
Soak (+2 due Elan)
  • Vigor: [dice:oke6g9b1]44907:2[/dice:oke6g9b1]
    Wild: [dice:oke6g9b1]44907:3[/dice:oke6g9b1]
    • Re-Roll
      • Vigor: [dice:oke6g9b1]44907:9[/dice:oke6g9b1]
        Wild: [dice:oke6g9b1]44907:10[/dice:oke6g9b1]
        • Re-Reroll
          • Vigor: [dice:oke6g9b1]44907:11[/dice:oke6g9b1]
            Wild: [dice:oke6g9b1]44907:12[/dice:oke6g9b1]
    Result: 11 - Success with 1 Raise.
Agility vs. Entangle
  • Agility: [dice:oke6g9b1]44907:4[/dice:oke6g9b1]
    • Ace: [dice:oke6g9b1]44907:7[/dice:oke6g9b1]
    Wild: [dice:oke6g9b1]44907:5[/dice:oke6g9b1]
    • Ace: [dice:oke6g9b1]44907:8[/dice:oke6g9b1]
    Result: 10 - Success. Hans Shrugs it off. No Effect.
Round 1
Fear Check at -2 (additional -1 due Wound)
  • Spirit: [dice:oke6g9b1]44907:13[/dice:oke6g9b1]-1
    Wild: [dice:oke6g9b1]44907:14[/dice:oke6g9b1]-1
    • Extra Effort: [dice:oke6g9b1]44907:15[/dice:oke6g9b1] (Elan)
    Result: 8 - Success with Raise
My turn...
  • Hans will use Mass Healing on himself and all the Patrons and Employees in the Inn, activate the armor's Structural Integrity Field, and break free from the Entangle via Strength
    • Spirit Roll to Recover from Shaken
      • Spirit: [dice:oke6g9b1]44907:18[/dice:oke6g9b1]
        Wild: [dice:oke6g9b1]44907:19[/dice:oke6g9b1]
        Result: 4 - Success. Recovers from Shaken.
      Healing (-2 due MaP, -2 due Difficulty, -1 due Wound, +2 due Machine Maestro)
      • TW: [dice:oke6g9b1]44907:16[/dice:oke6g9b1]
        Wild: [dice:oke6g9b1]44907:17[/dice:oke6g9b1]
        Result: 6 - Success. Hans, all Patrons, and the Staff all heal 1 Wound. 10 PPE
      Greater Armor Power (-2 due MaP, +2 due Machine Maestro)
      • TW: [dice:oke6g9b1]44907:20[/dice:oke6g9b1]
        • Ace: [dice:oke6g9b1]44907:24[/dice:oke6g9b1]
        Wild: [dice:oke6g9b1]44907:21[/dice:oke6g9b1]
        Result: 19 - Success with Raise(s). +10 MDC Armor.
      Strength (-2 due MaP)
      Strength: [dice:oke6g9b1]44907:22[/dice:oke6g9b1]
      Wild: [dice:oke6g9b1]44907:23[/dice:oke6g9b1]
      Result: 1 - BOTCH
      • Technical Difficulties: [dice:oke6g9b1]44907:25[/dice:oke6g9b1]
        • Serious Problem: The device or gear applies a –2 to all Trait rolls where it’s used, or its applicable bonus is reduced by 2... on the Strength Rolls. 86k Credits of Materials, 1d6 Hours and Repair at -2 to Fix.
    Using his Band of Healing, Hans sends out tendrils of White Healing Light at all of the Patrons and Employees of the Inn and into his own body. Feeling better, Hans focuses some Mystical Energy into his armor, into its Structural Integrity Field. Once done with that, Hans flexes his mystically enhanced muscles... when a few monitoring symbols suddenly flare into alarm. It seems that the undead creature that attacked and hurt him also damaged his armor, and when he tried to draw upon its enhancements to his muscles they gave way. They quickly rerouted into the backup systems, but these were not as effective. It will take maybe an hour or two in order to fix it up. Until then, all he could do was try to deal with the situation they have found themselves in.

    "Humble, it is not the Demon Cat. I will try to get rid of this fog as soon as I can. A simple light will not do it."
    Last edited by Hans Greuber on Wed Oct 24, 2018 11:28 am, edited 9 times in total.
    Hans Greuber
    Main Character: Merlaggon
    PPE: 20 / 50
    • Band of Healing: 2 / 10
      Band of Power: 2 / 10
      Wings of Icharus: 10 / 10
      Dreamtime: 0 / 5
    Active Powers:
    None
    Combat Edges:
    Level Headed
    OOC Comments
    Arcane Machinist Gadgets Left: 7 /7
    Created Gadgets:
    None
    Armor: Dwarven Technosmith (TW) H-1 Combat Armor
    [list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
    [*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
    [*]4 PPE per Hour to Charge
    [*]Strength d12+2[/list]

    Commonly Used Weapons:
    • "Satisfaction" (TW P-40 Particle Beam Cannon)
      • Damage: 3d8+5 AP6 MD.
      • Shots: 40/40
      • RoF: 1
      • Sound (Deafness) Trapping
      • +2 to Shooting
    • "Dreamtime" (TW Revolver)
      • Damage: 2d6+2 AP4
      • Shots: 6/6, Can Fan the Hammer
      • +2 to Shooting
      • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
      • Power - Slumber with Temporal Thought Trapping)
      • +1 Die Shooting
    Bennies: 1 / 3 + 1 Red (d8) Bennie
    Base Amount
    +2 for Hindrances (Loyal and Doesn't Swim)
    +1 for RP
    -1 to Soak Rocket
    -1 for Extra Effort vs. Maelstorm Maker Dramatic Task
    -1 for Extra Effort in Quick Combat vs. the Hammers
    -1 for Extra Effort in First Round of Mystery in Lord of Hammer
    -1 for Re-Roll on Lord of Hammer Closing the Rift


    Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Humble »

    Unshakes
    Edge lets me use Vigor to unshake
    Vigor to recover from Shaken
    Vigor [dice:2eu8qyoa]44910:0[/dice:2eu8qyoa]
    Wild die [dice:2eu8qyoa]44910:1[/dice:2eu8qyoa]

    Smarts for Berserk
    Smarts [dice:2eu8qyoa]44910:5[/dice:2eu8qyoa] Wild [dice:2eu8qyoa]44910:6[/dice:2eu8qyoa]

    Humble feels the blows hit him and the ranting monster then he laughs at it. "Hahahahaha, demon I have no fear, my Strength comes from Fear." then hearing the others getting hurt and Hans call out Humble gets serious.

    Humble has never been one to rely on his eyes. Taking a deep inhale with his nose and listening with his ears he tries to identify where his allies are.
    Made Notice roll and attacking the enemy
    Notice [dice:2eu8qyoa]44910:2[/dice:2eu8qyoa] Extra Effort [dice:2eu8qyoa]44910:4[/dice:2eu8qyoa]
    Wild Die [dice:2eu8qyoa]44910:3[/dice:2eu8qyoa]

    +1 Benny for making it here and -1 Benny for Extra effort = a Wash

    Picking up on the monsters around them Humble roars to Hans. "I smell 5 of them" Then charging his weapons and armor up he aims himself at the monster and crushes it with his hammer up side the head. But as the blow goes through the air it misses the creature complexity.
    "Hans, can you get us some light"

    OOC Comments
    Wild Attack +2, MAP -2, -4
    Fighting [dice:2eu8qyoa]44910:7[/dice:2eu8qyoa]
    Wild [dice:2eu8qyoa]44910:8[/dice:2eu8qyoa]
    • Benny to Reroll
      Fighting [dice:2eu8qyoa]44910:9[/dice:2eu8qyoa]
      Wild [dice:2eu8qyoa]44910:10[/dice:2eu8qyoa]
      • Fighting [dice:2eu8qyoa]44910:11[/dice:2eu8qyoa]
        Wild [dice:2eu8qyoa]44910:12[/dice:2eu8qyoa]
        • Fighting [dice:2eu8qyoa]44910:13[/dice:2eu8qyoa]
          Wild [dice:2eu8qyoa]44910:14[/dice:2eu8qyoa]
    Humble (Rob T)
    Humble
    Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3 (+6 when armored), Vigor d12+2
    Charisma: -2; Pace: 7;
    Skills of Note:
    • Fighting d12
    • Stubbornness (re-trapping of Faith) d6
    • Throwing d6
    Edges of Note
    • Dirty Fighter Edge (HJ):
    • Arcane Background Miracles (HJ): Begins with Boost Trait & Warrior's Gift (His faith is one of War, Humble cannot disobey a superior in martial structures or turn away from a reasonable challenge)
    • Invulnerability (Iconic): Humble is invulnerable to Fear and Death. Regenerating instantly even from burning, beheading and dismemberment.
    • Fast Regeneration (Iconic): May make a Natural Recovery roll every turn at Vigor +2 (d12+4 normally)
    • Behemoth (Novice 1): Size 3, +2 to Grappling & Push rolls
    • Brawny (Novice 1): Size 4
    Current Status
    Parry: 9* (Normal Sized attackers receive +1 to hit Humble)
    Toughness: 28 (8)
    PPE: 15/15
    Wounds: 0/3
    Fatigue: 0/0

    Bennies: 3
    • +3 Quarterly Reset
      +1 Reward for helping GM with poll and post counts
      +0 Wash on EE and bonus benny in bottom of turn one with bone snake
      -3 Failed to hit bone snake monster
      -1 Extra Effort resist Puppet
      +2 Scene Bonus
      +1 Voluntary Fear Check

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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Pender Lumkiss »

    Faster than a split second Humble finds himself fighting something faster than anything he has fought before. As humble comes in a boney spine nearly hits Humble. After the hammer blow misses, the Bone Lord chitters at the mighty weapon striking back with a dark cold enfused bony spike! But it just bounces harmlessly off Humble’s mighty armor.

    Jesse the usually calm and jovial purveyor of the inn coughs against the darkness. She seems to be struggling against some unseen force, ” Hans, Humble... The darkness is preventing me...” Her words are coked off by a series of harsh coughs.

    Sammy leaps into action summoning his cats eyes of his forefathers(Exalted Darksight). Drawing his pistol sunshine he leaps off the bar top counter.
    Then unloads a quck shot at one of the smaller creatures head, ” Meow... Its time to pay!” Sadly the shot of sunlight bounces harmlessly off the smaller bone creatures armor. Hans and Humble hear the cat mutter an obcenity under his breath.
    End of Round 1 Rolls
    -2 [dice:1nsg6fgl]44930:6[/dice:1nsg6fgl] Wild [dice:1nsg6fgl]44930:7[/dice:1nsg6fgl]=4
    Shooting [dice:1nsg6fgl]44930:0[/dice:1nsg6fgl] Wild [dice:1nsg6fgl]44930:9[/dice:1nsg6fgl] WC benny for EF: [dice:1nsg6fgl]44930:10[/dice:1nsg6fgl]
    [dice:1nsg6fgl]44930:11[/dice:1nsg6fgl]

    [dice:1nsg6fgl]44930:8[/dice:1nsg6fgl] Wild [dice:1nsg6fgl][/dice]
    OOC Comments
    Improved first strike: Fighting [dice]44930:0[/dice:1nsg6fgl] Wild [dice:1nsg6fgl]44930:1[/dice:1nsg6fgl]
    Improved Counter attack: Fighting [dice:1nsg6fgl]44930:2[/dice:1nsg6fgl] Wild [dice:1nsg6fgl]44930:3[/dice:1nsg6fgl]
    Damage: [dice:1nsg6fgl]44930:4[/dice:1nsg6fgl] plus [dice:1nsg6fgl]44930:5[/dice:1nsg6fgl]

    Round 2 Draws: Bone Lord, Heroes, Bone Golumns last
    Hans [dice:1nsg6fgl]44930:12[/dice:1nsg6fgl] 10C
    Humble [dice:1nsg6fgl]44930:13[/dice:1nsg6fgl] 5C
    Bone Lord(WC) [dice:1nsg6fgl]44930:14[/dice:1nsg6fgl] AS toughness: 23(10) MD, parry 12(4), size 4 +2 hit. Improved counter attack, improved first strike, WC
    Bone Golumn: Pace: 10 (d8 “Run”); Parry: 7; Toughness: 13 (3) Edges: Counterstrike, First Strike, Improved Sweep [dice:1nsg6fgl]44930:15[/dice:1nsg6fgl] 3C

    Conditions: -6 obscurement thick dark smoke
    Round 2 starts with the darkness growing even more and more palpable. Humble and Hans both might even think they could taste it. The fear level increases even more. Patrons a shrieking and loosing their minds. A few of the drawves yell out, ” Arggh! You’ll never take the gruber clan ailllll-“ Their words are silienced admist a series of gurgled cries! Hans feels another set of coils wrap arround him.

    Humble hears a voice in the darkness... The image of his daughter appears before him bright as a clear day. She seems bruised and beaten. ” Father... Father... He is killing me.” She points a ragged finger at Hans. ” Stop him... Please Father.”

    A frontal attack may not prove successful against the foes lf the purple flame. Perhaps something more insideous. A delay tactic for my master while he steals the life of the dormant goddess.
    A soft chuckle issues from the darkness as the bones clickity cklack on the dance floor of the inn. Hans and Humble might even think a face is forming in the darkness.
    Hans, Entangle even more 7 vs agility-2, 3 or less Fully entangled.
    Hans entangle using fighting, [dice:1nsg6fgl]44930:16[/dice:1nsg6fgl] wild [dice:1nsg6fgl]44930:17[/dice:1nsg6fgl] gm benny ef [dice:1nsg6fgl]44930:20[/dice:1nsg6fgl]
    Humble Puppet 10 vs Spirit, Stop Hans from killing your daughter!
    Humble Puppet: [dice:1nsg6fgl]44930:18[/dice:1nsg6fgl] wild [dice:1nsg6fgl]44930:19[/dice:1nsg6fgl] WC last benny ef [dice:1nsg6fgl]44930:21[/dice:1nsg6fgl]
    Step 1: fear check at -2
    Step 2: resolve your occ
    Step 3: grab a benny
    Step 4: your turn in any order
    Attachments
    110AEA37-1B72-4D30-9AB2-AEF6583317D1.jpeg
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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Humble »

    Resist Mind Control = Success
    Spirit [dice:533trfil]44978:0[/dice:533trfil] Last Benny to Extra Effort [dice:533trfil]44978:2[/dice:533trfil]
    Wild [dice:533trfil]44978:1[/dice:533trfil]

    Pliable Mind: Humble has spent so many centuries under mind control his mind is more easily affected by it. Puppet and Mind Control magics have double the duration and maintenance time when targeting Humble.
    Humble looks over at his daughter and Hans. "Hans no.. Err.. Get out of my head, out of my head!" Humble roars as he shakes off the mind control stumbling for a moment. Focusing back on the bone demon he roars. "You will regret that!" Then with a great heft of his weapon he puts everything he has into it.

    Hits Snake with a 13 for 24 Mega Damage (Magical)
    Wild attack +2, Rapid Attack -4
    Fighting [dice:533trfil]44978:3[/dice:533trfil]
    Fighting [dice:533trfil]44978:4[/dice:533trfil]
    Fighting [dice:533trfil]44978:5[/dice:533trfil] Spend EP for 1 benny to Extra Effort [dice:533trfil]44978:8[/dice:533trfil]
    • Damage [dice:533trfil]44978:9[/dice:533trfil] + 2 + [dice:533trfil]44978:10[/dice:533trfil] + [dice:533trfil]44978:11[/dice:533trfil] Mega damage
      • EP Benny to Reroll [dice:533trfil]44978:12[/dice:533trfil] +2 + [dice:533trfil]44978:13[/dice:533trfil] + [dice:533trfil]44978:14[/dice:533trfil] + Raise? [dice:533trfil]44978:15[/dice:533trfil]
    Wild [dice:533trfil]44978:6[/dice:533trfil] Ace [dice:533trfil]44978:7[/dice:533trfil]
    Humble (Rob T)
    Humble
    Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3 (+6 when armored), Vigor d12+2
    Charisma: -2; Pace: 7;
    Skills of Note:
    • Fighting d12
    • Stubbornness (re-trapping of Faith) d6
    • Throwing d6
    Edges of Note
    • Dirty Fighter Edge (HJ):
    • Arcane Background Miracles (HJ): Begins with Boost Trait & Warrior's Gift (His faith is one of War, Humble cannot disobey a superior in martial structures or turn away from a reasonable challenge)
    • Invulnerability (Iconic): Humble is invulnerable to Fear and Death. Regenerating instantly even from burning, beheading and dismemberment.
    • Fast Regeneration (Iconic): May make a Natural Recovery roll every turn at Vigor +2 (d12+4 normally)
    • Behemoth (Novice 1): Size 3, +2 to Grappling & Push rolls
    • Brawny (Novice 1): Size 4
    Current Status
    Parry: 9* (Normal Sized attackers receive +1 to hit Humble)
    Toughness: 28 (8)
    PPE: 15/15
    Wounds: 0/3
    Fatigue: 0/0

    Bennies: 3
    • +3 Quarterly Reset
      +1 Reward for helping GM with poll and post counts
      +0 Wash on EE and bonus benny in bottom of turn one with bone snake
      -3 Failed to hit bone snake monster
      -1 Extra Effort resist Puppet
      +2 Scene Bonus
      +1 Voluntary Fear Check

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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Pender Lumkiss »

    The crushing hammer from Humble splinters its boney hide. It hisses at Humble, ” Very well her life will be forfeit, the master of the purple flame will cover all the lands with his power and he will use her as his vessle! Unless... Unless you strike the dwarf down now!” No magic presens is felt on Humble’s mind. Just the words of a creature of legend!
    (1 wound)
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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Hans Greuber »

    Fear 5
    Fear at -2
    • Spirit: [dice:gqmp9dkz]45469:7[/dice:gqmp9dkz]
      Wild: [dice:gqmp9dkz]45469:8[/dice:gqmp9dkz]
      • Ace: [dice:gqmp9dkz]45469:9[/dice:gqmp9dkz]
      Result: 5 - Success. No Effect
    Agility 8 - Success
    Agility (-2 due Difficulty)
    • Agility: [dice:gqmp9dkz]45469:0[/dice:gqmp9dkz]
      • Ace: [dice:gqmp9dkz]45469:2[/dice:gqmp9dkz]
      Wild: [dice:gqmp9dkz]45469:1[/dice:gqmp9dkz]
      Result: 8 - Success. No Effect by New Entangle
    Actions
    Use his Mithril Band of Power to Shrink (Tiny yet Mighty), walk away from the Undead that Entangled him, then make a Dispel Gadget
    • Shrink - Tiny yet Mighty (-2 due MaP, +2 due Machine Maestro) to Size -2
      • TW: [dice:gqmp9dkz]45469:3[/dice:gqmp9dkz]
        Wild: [dice:gqmp9dkz]45469:4[/dice:gqmp9dkz]
        Result: 6 - Success. Size -2 (Rat Sized), but no Toughness or Strength Penalty.
      Make a Dispel Gadget (-2 due MaP, +1 due Machine Maestro)
      • TW: [dice:gqmp9dkz]45469:5[/dice:gqmp9dkz]
        Wild: [dice:gqmp9dkz]45469:6[/dice:gqmp9dkz]
        Result: 6 - Success. Dispel Gadget with 20 PPE.
    Some times Bigger is not always Better.

    Drawing upon his Mithril Band of Power, Hans is bathed in a faint shrinks down to the size of a Rat and just slips out of the Bone Lord's bony prison. Swiftly walking away from his former prison, Hans quickly puts together a Harmonic Resonance Disruptor (Dispel Gadget).

    I Hope I can use this before it traps me again
    Hans Greuber
    Main Character: Merlaggon
    PPE: 20 / 50
    • Band of Healing: 2 / 10
      Band of Power: 2 / 10
      Wings of Icharus: 10 / 10
      Dreamtime: 0 / 5
    Active Powers:
    None
    Combat Edges:
    Level Headed
    OOC Comments
    Arcane Machinist Gadgets Left: 7 /7
    Created Gadgets:
    None
    Armor: Dwarven Technosmith (TW) H-1 Combat Armor
    [list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
    [*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
    [*]4 PPE per Hour to Charge
    [*]Strength d12+2[/list]

    Commonly Used Weapons:
    • "Satisfaction" (TW P-40 Particle Beam Cannon)
      • Damage: 3d8+5 AP6 MD.
      • Shots: 40/40
      • RoF: 1
      • Sound (Deafness) Trapping
      • +2 to Shooting
    • "Dreamtime" (TW Revolver)
      • Damage: 2d6+2 AP4
      • Shots: 6/6, Can Fan the Hammer
      • +2 to Shooting
      • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
      • Power - Slumber with Temporal Thought Trapping)
      • +1 Die Shooting
    Bennies: 1 / 3 + 1 Red (d8) Bennie
    Base Amount
    +2 for Hindrances (Loyal and Doesn't Swim)
    +1 for RP
    -1 to Soak Rocket
    -1 for Extra Effort vs. Maelstorm Maker Dramatic Task
    -1 for Extra Effort in Quick Combat vs. the Hammers
    -1 for Extra Effort in First Round of Mystery in Lord of Hammer
    -1 for Re-Roll on Lord of Hammer Closing the Rift


    Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Pender Lumkiss »

    The End of the round 2:

    Four more bloddied cries echo in the darkness. At least one of them seems to be a dwarve. ” Ya cannot take me you beastie—- Ak!”

    Jesse the purveyor of the Witchwell in whispers struggling for life from somewhere is the darkness, ” I Hans... Humble... He is killing me... The old one is almost free. In... In the darkness...” A dark purple portal forms in the darkness, the event horizon is a black limpid pool. Despite the thick choking darkness both Hans and Humble see the portal. The two heroes feel two small tokens pressed into their hands and Jesse whispers again, ” We are waiting... But... We are loosing. Hans, Humble... Hurry.”

    The bone lords foul voice curses throught the darkness as it instructs his minions, ” Stop playing with the dwarves and barr the witches portal. None leave this realm! The gods and dragons of old sealed our master long ago... The followers of the purple flame will see power incaranate walk again! The Maelstrom will rise again!”

    Round 3
    Initiative: Bone Golumns, Players, Bone Lord
    OOC Comments
    Hans: [dice:3qez3gmv]45572:0[/dice:3qez3gmv] 10C
    Humble: [dice:3qez3gmv]45572:1[/dice:3qez3gmv] 3D
    Bone lord: [dice:3qez3gmv]45572:2[/dice:3qez3gmv] 9D
    Bone goulmns (4): [dice:3qez3gmv]45572:3[/dice:3qez3gmv] 10D
    OOC Comments
    smarts [dice:3qez3gmv]45572:4[/dice:3qez3gmv] wild [dice:3qez3gmv]45572:5[/dice:3qez3gmv]
    Bone Golumn Hans= Disarm, subtract 2[dice:3qez3gmv]45572:6[/dice:3qez3gmv], hit a 5 (+1 gangup, -2 size). Damage [dice:3qez3gmv]45572:7[/dice:3qez3gmv] [dice:3qez3gmv]45572:8[/dice:3qez3gmv]
    Bone Golumn Hans disarm [dice:3qez3gmv]45572:9[/dice:3qez3gmv] [dice:3qez3gmv]45572:10[/dice:3qez3gmv] damage [dice:3qez3gmv]45572:11[/dice:3qez3gmv] [dice:3qez3gmv]45572:12[/dice:3qez3gmv] entangle [dice:3qez3gmv]45572:13[/dice:3qez3gmv]
    Bone golumn Humble: disarm +1 gangup, -2 called shot [dice:3qez3gmv]45572:14[/dice:3qez3gmv]
    Bone golumn Humble: disarm [dice:3qez3gmv]45572:15[/dice:3qez3gmv], entangle [dice:3qez3gmv]45572:16[/dice:3qez3gmv]
    The bone Golumns slither through the darkness and try to impede the heroes from passing through the portal. A flurry of sharp bony spikes and coils of bone strike out against the heroes. Hans may find the device he just cobbled to be lost in the swirling dark fog. He may also find his tiny form wrapped tight with some bony coils. Humble’s expert defense is too much for the bone golumns to penatrate, but one does try a feeble attempt to wrap him up in a mess of bone coils.

    The bone cilling fear from the fog intensifies as the portal opens its like now it is pooring in unfiltered. Even those normally not afraid may be so affected. Its like what lies beyond the portal is fear itself.

    The players hear Jesse whisper her last words as her life is choked out of her, ” Hurr... Hurry... The portal... Go..” With the two bennies in each heroes pocket her voice fades and the heroes can no longer hear her draw breath.

    Each hero gets 2 bennies for awesome RP.

    Step 1: Fear Effect, fear -2, Humble can take a benny to roll this with no penalty.
    Step 2: find your name and resolve things.
    • Hans Str check vs 5 and 6 or you loose your dispelling gaget into the swirling dark fog( basically a -6 to notice it and find it.).
    • Hans then you are entangled vs a 9. Agility roll of 6 or better will prevent you from being fully entangled.
    Humble entangle 1 and 5, make two agility rolls short of a crit fail you will be fine. The best they can do is partially entangle you.

    Players turn, good luck! Each hero has at least two bone golumns on them. Humble has the bone lord as well.

    The obscurment gives the players a -6 to attack. If a player makes a notice check at -6 they can ignore the obscurment for the round. This is like a thick choking fog.
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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Hans Greuber »

    Fear 4
    Fear at -2
    Spirit: [dice:b7zziolt]45576:0[/dice:b7zziolt]
    Wild: [dice:b7zziolt]45576:1[/dice:b7zziolt]
    Result: 4 - Success.
    "Some may find ya scary, but this Scion of the Greuber Clan spits in your face!"

    Strength 11, 10
    Strength vs. 5
    • Strength: [dice:b7zziolt]45576:2[/dice:b7zziolt]
      Wild: [dice:b7zziolt]45576:3[/dice:b7zziolt]
      • Ace: [dice:b7zziolt]45576:6[/dice:b7zziolt]
      Result: 11- Success with Raise.
    Strength vs. 6
    • Strength: [dice:b7zziolt]45576:4[/dice:b7zziolt]
      Wild: [dice:b7zziolt]45576:5[/dice:b7zziolt]
      • Extra Effort (With Elan): [dice:b7zziolt]45576:7[/dice:b7zziolt]
      Result: 10 - Success with Raise.
    Agility 13
    Agility vs. 9 *Spending 1 EP for Twist of Fate (+4 to Roll)
    • Agility: [dice:b7zziolt]45576:8[/dice:b7zziolt]
      • Ace: [dice:b7zziolt]45576:10[/dice:b7zziolt]
      Wild: [dice:b7zziolt]45576:9[/dice:b7zziolt]
      Result: 13 -Success with Raise.
    Shrugging off the blows of the Bone Golems, Hans manages to keep a hold of his Harmonic Resonance Disruptor, and somehow manages to duck behind one of the Bone Golem`s ankles to avoid being Entangled in a Bone Prison again.

    Knowledge Arcana 20
    Knowledge (+2 due Scholar)
    Knowledge: [dice:b7zziolt]45576:11[/dice:b7zziolt]
    • Ace: [dice:b7zziolt]45576:13[/dice:b7zziolt]
    Wild: [dice:b7zziolt]45576:12[/dice:b7zziolt]
    Result: 20 - Success with 4 Raises.
    "Humble, we need to go through that Portal. From what I can tell, One of the Old Ones... their Leader in fact, is on the other side. These are end of the world kind of bad guys. We NEED to stop them, as we did in Gloom, but this is even MORE important. These servants of his don't want for us to go through, so how do you feel like jumping through?"

    "Sammy, Ailbhe, Black Beauty... if you are able to read this, Humble and I are probably going to enter a Portal here in the inn... to Battle some Ancient Evil... the End of the World kind of Evil. I don't think Black Beauty can go through. Sammy and Ailbhe... protect her and she will protect you. Stay here in Shaintar and help protect the Dwarven Clans, especially the Greubers... my Clan. Stay as long as you can safely, then go back to Rifts Earth to get her repaired. I HOPE that we can find our way back here and you can pick us up before you head back. If not, Black Beauty will need a skilled Techno-Wizard to keep her in working order... and alive. She will also need to draw upon your inner strengths to power her batteries. I hope that we will see you again in this world or back on Rifts Earth."


    I HATE having to do all of this Heroic stuff. The pay is NEVER worth the effort. In this case, though, we have to through. If I don't do it, Xy will destroy the Multiverse. I just hope I can eventually get back to Rifts Earth in time to check on my immediate family back on Rifts Earth. Some of these enemies I have faced have me VERY worried about them... especially my little sister!
    Last edited by Hans Greuber on Sat Nov 10, 2018 5:47 am, edited 1 time in total.
    Hans Greuber
    Main Character: Merlaggon
    PPE: 20 / 50
    • Band of Healing: 2 / 10
      Band of Power: 2 / 10
      Wings of Icharus: 10 / 10
      Dreamtime: 0 / 5
    Active Powers:
    None
    Combat Edges:
    Level Headed
    OOC Comments
    Arcane Machinist Gadgets Left: 7 /7
    Created Gadgets:
    None
    Armor: Dwarven Technosmith (TW) H-1 Combat Armor
    [list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
    [*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
    [*]4 PPE per Hour to Charge
    [*]Strength d12+2[/list]

    Commonly Used Weapons:
    • "Satisfaction" (TW P-40 Particle Beam Cannon)
      • Damage: 3d8+5 AP6 MD.
      • Shots: 40/40
      • RoF: 1
      • Sound (Deafness) Trapping
      • +2 to Shooting
    • "Dreamtime" (TW Revolver)
      • Damage: 2d6+2 AP4
      • Shots: 6/6, Can Fan the Hammer
      • +2 to Shooting
      • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
      • Power - Slumber with Temporal Thought Trapping)
      • +1 Die Shooting
    Bennies: 1 / 3 + 1 Red (d8) Bennie
    Base Amount
    +2 for Hindrances (Loyal and Doesn't Swim)
    +1 for RP
    -1 to Soak Rocket
    -1 for Extra Effort vs. Maelstorm Maker Dramatic Task
    -1 for Extra Effort in Quick Combat vs. the Hammers
    -1 for Extra Effort in First Round of Mystery in Lord of Hammer
    -1 for Re-Roll on Lord of Hammer Closing the Rift


    Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Humble »

    Fear Check for a Benny
    Spirit [dice:3nxjis0o]45617:0[/dice:3nxjis0o]
    Wild [dice:3nxjis0o]45617:1[/dice:3nxjis0o]
    Hearing Han's command Humble moves towards the portal. The great emptiness that fills him drives the motivation from him as a force even more powerful that war lets him feel something new and strange he has never felt before. Something like doubt, or insecurity, something he does not understand.

    Shaking his head clear Humble reaches out and knocks aside the bone golems holding onto Hans, grabbing Hans and pulling him through with him. Humble is willing to risk the injuries himself to ensure Hans's orders are followed. "Where are we going Hans?"

    12 to grab Hans and bring him with me
    Fighting to Grapple Hans and bring him with me. All out +2/+2
    Fighting [dice:3nxjis0o]45617:2[/dice:3nxjis0o]
    Wild Die [dice:3nxjis0o]45617:3[/dice:3nxjis0o]
    Forgot Agility, Success and raise. Not grappled
    Racial +2 versus all grappling
    Agility [dice:3nxjis0o]45617:4[/dice:3nxjis0o]
    Wild [dice:3nxjis0o]45617:5[/dice:3nxjis0o]

    Agility [dice:3nxjis0o]45617:6[/dice:3nxjis0o] Ace [dice:3nxjis0o]45617:8[/dice:3nxjis0o]
    Wild [dice:3nxjis0o]45617:7[/dice:3nxjis0o]
    Humble (Rob T)
    Humble
    Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3 (+6 when armored), Vigor d12+2
    Charisma: -2; Pace: 7;
    Skills of Note:
    • Fighting d12
    • Stubbornness (re-trapping of Faith) d6
    • Throwing d6
    Edges of Note
    • Dirty Fighter Edge (HJ):
    • Arcane Background Miracles (HJ): Begins with Boost Trait & Warrior's Gift (His faith is one of War, Humble cannot disobey a superior in martial structures or turn away from a reasonable challenge)
    • Invulnerability (Iconic): Humble is invulnerable to Fear and Death. Regenerating instantly even from burning, beheading and dismemberment.
    • Fast Regeneration (Iconic): May make a Natural Recovery roll every turn at Vigor +2 (d12+4 normally)
    • Behemoth (Novice 1): Size 3, +2 to Grappling & Push rolls
    • Brawny (Novice 1): Size 4
    Current Status
    Parry: 9* (Normal Sized attackers receive +1 to hit Humble)
    Toughness: 28 (8)
    PPE: 15/15
    Wounds: 0/3
    Fatigue: 0/0

    Bennies: 3
    • +3 Quarterly Reset
      +1 Reward for helping GM with poll and post counts
      +0 Wash on EE and bonus benny in bottom of turn one with bone snake
      -3 Failed to hit bone snake monster
      -1 Extra Effort resist Puppet
      +2 Scene Bonus
      +1 Voluntary Fear Check

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    Hans Greuber
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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Hans Greuber »

    Notice 1
    Notice at -6
    • Notice: [dice:2944qggu]45802:0[/dice:2944qggu]
      • Ace: [dice:2944qggu]45802:2[/dice:2944qggu]
      Wild: [dice:2944qggu]45802:1[/dice:2944qggu]
    • Ace: [dice:2944qggu]45802:3[/dice:2944qggu]
    Result: 1 - Fail.
    Knowledge 4 (Before Penalties)
    Knowledge Arcana about what he can determine about the Rift ( I do expect Penalties, possibly -4 or even -6)
    • Knowledge: [dice:2944qggu]45802:4[/dice:2944qggu]
      Wild: [dice:2944qggu]45802:5[/dice:2944qggu]
      Result: 4 before any Penalties

    Barely making out Sammy heading out to check on Black Beauty, the now diminutive Hans makes his way to the Portal.

    "Sammy, I can see you going out to Black Beauty. If we don't hear from you soon, we will be heading through the Portal. We can only spare a few seconds before we must make our decision."

    "Humble... take position just outside the portal with me. If we don`t hear back from Sammy about Black Beauty, we will be going in. I am making us a Gadget to help us escape even if they somehow manage to keep us from moving. Be ready to hold our ground, but also ready to go through the Portal if I see it start to threaten to get unstable."

    Actions
    Clipping Dispel Gadget to his Harness (and then letting it go), making a Teleport Gadget, and clipping the Teleport Gadget to his Harness (Still holding on to it via its Idiot String allowing it to still be used)
    • Making a Teleport Gadget (+2 due Machine Maestro, -4 due MaP)
      • TW: [dice:2944qggu]45802:6[/dice:2944qggu]
        Wild: [dice:2944qggu]45802:7[/dice:2944qggu]
        Result: 7 - Success. Teleport Gadget with 20 PPE.
    Hans Greuber
    Main Character: Merlaggon
    PPE: 20 / 50
    • Band of Healing: 2 / 10
      Band of Power: 2 / 10
      Wings of Icharus: 10 / 10
      Dreamtime: 0 / 5
    Active Powers:
    None
    Combat Edges:
    Level Headed
    OOC Comments
    Arcane Machinist Gadgets Left: 7 /7
    Created Gadgets:
    None
    Armor: Dwarven Technosmith (TW) H-1 Combat Armor
    [list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
    [*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
    [*]4 PPE per Hour to Charge
    [*]Strength d12+2[/list]

    Commonly Used Weapons:
    • "Satisfaction" (TW P-40 Particle Beam Cannon)
      • Damage: 3d8+5 AP6 MD.
      • Shots: 40/40
      • RoF: 1
      • Sound (Deafness) Trapping
      • +2 to Shooting
    • "Dreamtime" (TW Revolver)
      • Damage: 2d6+2 AP4
      • Shots: 6/6, Can Fan the Hammer
      • +2 to Shooting
      • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
      • Power - Slumber with Temporal Thought Trapping)
      • +1 Die Shooting
    Bennies: 1 / 3 + 1 Red (d8) Bennie
    Base Amount
    +2 for Hindrances (Loyal and Doesn't Swim)
    +1 for RP
    -1 to Soak Rocket
    -1 for Extra Effort vs. Maelstorm Maker Dramatic Task
    -1 for Extra Effort in Quick Combat vs. the Hammers
    -1 for Extra Effort in First Round of Mystery in Lord of Hammer
    -1 for Re-Roll on Lord of Hammer Closing the Rift


    Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

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    Pender Lumkiss
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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Pender Lumkiss »

    Last call! Sammy pauses hearing Hans, ” Meow... I am trying to get over to the door... But partner this muck is making it awefully hard good thing I came prepared, where did this dank air come from?” A few thumps and jumps latter Sammy drawls on firing his pistol into the darkness and two bone golumns fall to the ground, ” Meow, get through that portal before it collapses! Jesse’s body disapeared! Something is happening to the inn itself... I ain’t know wizard but if I had to guess the inn is about to dissapear as well. I’ll go check on your ship and Albalanits.” Sammy bounds through the door back to the lands of Shintair.

    The ship itself is silient as its radio does not penatrate dimentional barriers. If the heroes can see through the darkness they would notice the people in the inn, aliave, dead, or entangled fade in and out of existance as the inn’s trans dimentional placement is failing without Jesse to maintain its hold.

    The portal seems to be fading fast as well. Perhaps Jesse’s last call for the heroes to hurry was important... Will the heroes have time to wait for Sammy’s report on how many people are dead in black beauty’s cargo hold?

    Player Directions: Time to leave the inn.

    Last chance to go through the portal, through one of the inn’s dimentional doors, or be stuck in the inn while it fades away out of existance.
    Field Team Six Bennies
    3/6

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    Hans Greuber
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    Joined: Fri Mar 31, 2017 2:28 pm
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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Hans Greuber »

    Notice -2
    Notice at -6
    • Notice: [dice:qs2pocio]45849:0[/dice:qs2pocio]
      Wild: [dice:qs2pocio]45849:1[/dice:qs2pocio]
      Result: -2 - FAIL

    "Sammy, take care of Black Beauty. If we survive our new mission through the Portal, I am hoping to get back together with the 3 of you. Humble, get ready. We are going through. Be ready for anything!"

    With that, the diminutive Dwarf flies through the Portal into whatever dark dimension it leads to, hopefully with Humble at his heels; his Chrono-Accelerator and his Group Mind Re-Integrator in his hands.
    Knowledge Arcana 11
    Knowledge Arcana about the new Plane they enter
    • Knowledge: [dice:qs2pocio]45849:2[/dice:qs2pocio]
      Wild: [dice:qs2pocio]45849:3[/dice:qs2pocio]
      Result: 11
    Hans Greuber
    Main Character: Merlaggon
    PPE: 20 / 50
    • Band of Healing: 2 / 10
      Band of Power: 2 / 10
      Wings of Icharus: 10 / 10
      Dreamtime: 0 / 5
    Active Powers:
    None
    Combat Edges:
    Level Headed
    OOC Comments
    Arcane Machinist Gadgets Left: 7 /7
    Created Gadgets:
    None
    Armor: Dwarven Technosmith (TW) H-1 Combat Armor
    [list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
    [*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
    [*]4 PPE per Hour to Charge
    [*]Strength d12+2[/list]

    Commonly Used Weapons:
    • "Satisfaction" (TW P-40 Particle Beam Cannon)
      • Damage: 3d8+5 AP6 MD.
      • Shots: 40/40
      • RoF: 1
      • Sound (Deafness) Trapping
      • +2 to Shooting
    • "Dreamtime" (TW Revolver)
      • Damage: 2d6+2 AP4
      • Shots: 6/6, Can Fan the Hammer
      • +2 to Shooting
      • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
      • Power - Slumber with Temporal Thought Trapping)
      • +1 Die Shooting
    Bennies: 1 / 3 + 1 Red (d8) Bennie
    Base Amount
    +2 for Hindrances (Loyal and Doesn't Swim)
    +1 for RP
    -1 to Soak Rocket
    -1 for Extra Effort vs. Maelstorm Maker Dramatic Task
    -1 for Extra Effort in Quick Combat vs. the Hammers
    -1 for Extra Effort in First Round of Mystery in Lord of Hammer
    -1 for Re-Roll on Lord of Hammer Closing the Rift


    Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

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