Part 1.6, BtS: The Witchwell Inn

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Pender Lumkiss
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Part 1.6, BtS: The Witchwell Inn

Post by Pender Lumkiss » Wed Oct 17, 2018 7:04 pm


The Inn reset and the Legends are the only heroes in the inn. Dwarves, sci fi punks, and other oddities are the only NPCs left
-4 hours have passed
Darktimes Jesse looks at the two heroes, Hans and Humble and pulls out a cred chip reader. ”Hans, I beleive one Libertas ceeded who was the better of the TWs... 72,000 credits I belive was the more than comesurment amount to repair his TW flyer. Humble I beleive this is yours, a gift from Zacatecus, he enjoyed your singing...” She hands Humble a Harmonica made of brass and wooden finishes. Jesse looks arround the bar with a frown and whispers, ” Everything is back to normal... But... Something is bothering me... Did you bring anything with you into the inn?”


She glances at the lights in the inn, they seem to be gettign dimmer. Some of the dwarves sitting at a nearby poker table look arround as well. The larger of the four dwarves grumbles, ”Gruber what do you think is going on?”

The one called Gruber dressed in a dingy mail and a helm that has dirt smudges all over shrugs and deals the cards, ” Wadda I know, After this afternoon in the mines with that purple flamer anythin can happen.”

At the bar itself a horrible shattering occurs as the mirror breaks into 1000 pieces, its shards cover Jesse as she shrieks ducking for cover. The Lights go out, and a horrific scream followed by the low gutteral cry of the dwarves and other patrons echoes in the dark from within the inn...


React, and Notice Rolls at -6 (Danger Sense can be done at -2), but regardless of the notice roll each hero sees something out of the corner of their eye that makes their breath catch, the hairs on the back of their head stand on end, and their soul freeze from the horror... What was it and where did you glimpse it? Upon really looking it vanishes as if it was never there.

Uhhhhh... GM can I make other rolls? If you got sixth sense go ahead.

Uhhhh... Are we fucked? Nope.

Uhhh low light vision? You are not attacking anything.

Uhhh infravision, it does not produce heat.

What what does this harmonica do? Good question what do you think it does?
Pics are below examples...
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3/6

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Re: Part 1.6, BtS: The Witchwell Inn

Post by Humble » Wed Oct 17, 2018 8:20 pm

Notice Fail = 3 total
Humble Notice 1d4, +2 for smell. Not Sure if smell matters if so roll is 2 higher
Notice 1d4-6 = -2: 4 Yeah for Acing d4's 1d4-2 = 0: 2
Wild Die 1d6-6 = -4: 2

Extra Effort 1d6+0 = 1: 1
+2 For Being Backer 1
Thanking her for the amazing gift Humble nods and looks at the harmonica as if he was given a great diamond. A strange feeling comes to him as his eyes begin to puff up and he nods to him self and then to the lady. Taking the instrument to his lips Humble test a few notes before he begins to play it as he moves away from the others with his new prize.

Too distracted to notice the strange happenings around the inn Humble sits next to the fire place and plays. The music a deep and rich tone not possible from a human sized instrument.

Item Acquired
Humbles first gift of gratitude from a Stranger. Humble prizes this fine instrument as if it were a mighty weapon.

Brass Harmonica with Wooden Furnishing, a gift from Zacatecus at the Witchwell Inn

As he sits there enthralled by the music he makes Humble is completely lost from thought. As the song breaks and he stops in his playing something he cannot explain moves at the corner of his eyes looking over it is not there.

Back to the music he begins to play again, each time he stops for breath and to prepare the next song, there is again a silent screams and the flash again in the corner of his eye. Stuttering Humble stands and looks around seeing nothing. Shaking his head he looks away and again sits to play more songs.

Strange, back to playing Humble again loses himself into the song. Then as his last set ends he is suddenly thrust into a scene of maddening detail, all around him there is battle, demonic horrors watching him, but somehow he is bound impossibly. Jerking to his feat he yells. "No, not here!"

The room clear again Humble looks around. What happened, what is going on? His mind is spinning and confused, each time the music stops the strangeness comes. But what is it? "Demon Cat? Hans, is the Demon Cat here?"
Humble
Humble
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3 (+6 when armored), Vigor d12+2
Charisma: -2; Pace: 7;
Skills of Note:
  • Fighting d12
  • Stubbornness (re-trapping of Faith) d6
  • Throwing d6
Edges of Note
  • Dirty Fighter Edge (HJ):
  • Arcane Background Miracles (HJ): Begins with Boost Trait & Warrior's Gift (His faith is one of War, Humble cannot disobey a superior in martial structures or turn away from a reasonable challenge)
  • Invulnerability (Iconic): Humble is invulnerable to Fear and Death. Regenerating instantly even from burning, beheading and dismemberment.
  • Fast Regeneration (Iconic): May make a Natural Recovery roll every turn at Vigor +2 (d12+4 normally)
  • Behemoth (Novice 1): Size 3, +2 to Grappling & Push rolls
  • Brawny (Novice 1): Size 4
Current Status
Parry: 9* (Normal Sized attackers receive +1 to hit Humble)
Toughness: 28 (8)
PPE: 15/15
Wounds: 0/3
Fatigue: 0/0

Bennies: 3
  • +3 Quarterly Reset
    +1 Reward for helping GM with poll and post counts
    +0 Wash on EE and bonus benny in bottom of turn one with bone snake
    -3 Failed to hit bone snake monster
    -1 Extra Effort resist Puppet
    +2 Scene Bonus
    +1 Voluntary Fear Check

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Re: Part 1.6, BtS: The Witchwell Inn

Post by Hans Greuber » Thu Oct 18, 2018 3:16 am

Notice 2
Notice (-6 for Scene)
  • Notice: 1d6-6 = -2: 4
    Wild: 1d6-6 = -2: 4
    • Extra Effort with Red Bennie (Easy come, Easy go): 1d6+2 = 3: 1 (Elan) + 1d4 = 1: 1 (Red Bennie Bonus)
    Result: 2 - Fail.
WIP
Hans Greuber
Main Character: Merlaggon
PPE: 20 / 50
  • Band of Healing: 2 / 10
    Band of Power: 2 / 10
    Wings of Icharus: 10 / 10
    Dreamtime: 0 / 5
Active Powers:
None
Combat Edges:
Level Headed
OOC Comments
Arcane Machinist Gadgets Left: 7 /7
Created Gadgets:
None
Armor: Dwarven Technosmith (TW) H-1 Combat Armor
[list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
[*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
[*]4 PPE per Hour to Charge
[*]Strength d12+2[/list]

Commonly Used Weapons:
  • "Satisfaction" (TW P-40 Particle Beam Cannon)
    • Damage: 3d8+5 AP6 MD.
    • Shots: 40/40
    • RoF: 1
    • Sound (Deafness) Trapping
    • +2 to Shooting
  • "Dreamtime" (TW Revolver)
    • Damage: 2d6+2 AP4
    • Shots: 6/6, Can Fan the Hammer
    • +2 to Shooting
    • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
    • Power - Slumber with Temporal Thought Trapping)
    • +1 Die Shooting
Bennies: 1 / 3 + 1 Red (d8) Bennie
Base Amount
+2 for Hindrances (Loyal and Doesn't Swim)
+1 for RP
-1 to Soak Rocket
-1 for Extra Effort vs. Maelstorm Maker Dramatic Task
-1 for Extra Effort in Quick Combat vs. the Hammers
-1 for Extra Effort in First Round of Mystery in Lord of Hammer
-1 for Re-Roll on Lord of Hammer Closing the Rift


Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

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Re: Part 1.6, BtS: The Witchwell Inn

Post by Hans Greuber » Sat Oct 20, 2018 10:33 am

As the lights are out, Hans sees a pale figure out of the corner of his eyes... a female Dwarf resembling... could it be... his sister? Except she seems to be undead... a Wraith of some sort. As soon as Hans tries to look better at her, she vanishes.

Is that her... is that ?!? Has she been killed... or is this just a figment of another reality that has snuck into this one?!? I will have to go back to Rifts Earth soon and look into her welfare, but for now, I will need to help my clansmen here.

Now looking to the Dwarves in the corner, Hans speaks with them

"Did I hear you right... did he call you Greuber? I am Hans Greuber... son of Zaemon and Greteel Greuber. That would make us clansmen. Me and my friend... we recently came from... lets call it another world... a FAR away world. That purple flame you mentioned, was it near the Demon Mountain? Either way, there are few causes for flames to be purple... and my friend and I have some personal experience with one... being blasted by the Purple Flame Breath of some Demonic Dragons. Demonic Demons that had been made or imbued with shards of essence of a Black Cat Demon. If you are my clansmen, it is my duty to provide all the help I can while I am here. My friend and I... well we have abilities and powers beyond what you have encountered. We should be able to help you."
Hans Greuber
Main Character: Merlaggon
PPE: 20 / 50
  • Band of Healing: 2 / 10
    Band of Power: 2 / 10
    Wings of Icharus: 10 / 10
    Dreamtime: 0 / 5
Active Powers:
None
Combat Edges:
Level Headed
OOC Comments
Arcane Machinist Gadgets Left: 7 /7
Created Gadgets:
None
Armor: Dwarven Technosmith (TW) H-1 Combat Armor
[list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
[*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
[*]4 PPE per Hour to Charge
[*]Strength d12+2[/list]

Commonly Used Weapons:
  • "Satisfaction" (TW P-40 Particle Beam Cannon)
    • Damage: 3d8+5 AP6 MD.
    • Shots: 40/40
    • RoF: 1
    • Sound (Deafness) Trapping
    • +2 to Shooting
  • "Dreamtime" (TW Revolver)
    • Damage: 2d6+2 AP4
    • Shots: 6/6, Can Fan the Hammer
    • +2 to Shooting
    • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
    • Power - Slumber with Temporal Thought Trapping)
    • +1 Die Shooting
Bennies: 1 / 3 + 1 Red (d8) Bennie
Base Amount
+2 for Hindrances (Loyal and Doesn't Swim)
+1 for RP
-1 to Soak Rocket
-1 for Extra Effort vs. Maelstorm Maker Dramatic Task
-1 for Extra Effort in Quick Combat vs. the Hammers
-1 for Extra Effort in First Round of Mystery in Lord of Hammer
-1 for Re-Roll on Lord of Hammer Closing the Rift


Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

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Re: Part 1.6, BtS: The Witchwell Inn

Post by Pender Lumkiss » Wed Oct 24, 2018 4:03 am

A horrible chittering sound fills the thick billowing pitch darkness that fills the inn blotting out all vision(even tech enhanced). The dwarves Hans was trying to engage with are on edge. One of them calls, ”Yeah hear that Gruber, looks like the Scion’s like ye.”

The one called Gruber lets out a cry, ” it has mea! Help! Argghh!”

Both Hans and Humble feel a cold peircing increadably hard bone strike them from the darkness catching them by surprise!
Further more Hans might find himself entangled by a thick set of bone like coils.
The darkness whispers as if some horrific malificient force is perched in the ear of each hero, ” I am terror! I feed on your horrific nightmares. I am the bone lord, Naga Dire!” The creature almost seems to laugh as cries echo throught the inn as more skittering, and bone like tapping on the wood floor fills the heroes ears. It would seem like there is more than one of them.
Its horrid grating voice drips with excitement as the fear level seems to palpably rise, ” Yes... I see the sister... I see your demon... Feed me!”
Surprise Humble, fighting 15, 25AP3 MD
Fighting Humble 1d12+4 = 15: 11 wild 1d6+4 = 5: 1
Damage: 1d10+8 = 13: 5 wild 1d8 = 1: 1 plus 1d6 = 6: 6 ace 1d6 = 5: 5
Surprise Hans, Fighting 7, 30AP 3 MD. Entangle agility vs 10, if you do not beat a 6 you are fully restrained no TW powers for you, include any wound penalties.
Fighting Hans 1d12+4 = 7: 3 wild 1d6+4 = 7: 3
1d10+8 = 17: 9 wild 1d8 = 8: 8 ace 1d8 = 5: 5
Entangle HANS: 1d12 = 9: 9 wild 1d6 = 6: 6 ace 1d6 = 4: 4

Surprise Round,
Hans and Humble, resolve the above OCCs, then make a fear check at -2 (any failure gives the bone lord an extra wound, like from 3–> 4)
Round 1:
Environmental effects, dark thick fog -6 obscurement penalty
Initiative
Hans 1d54 = 16: 16 4H
Humble 1d54 = 21: 21 9H
Bone lord 1d54 = 49: 49 JD toughness: 23(10) MD, parry 12(4), size 4 +2 hit. Improved counter attack, improved first strike, WC

Still realing from surprise the bone lord presses his attack! Another two dwarven cries, ”Akk, Gruber... It has me—-“. Chilling bone like spikes strike out from the billowing thick fog that has dark swirls of energy making it impossible to see. One hits Humble and the other Hans. Even though it is hard to see and this bine lord smells like... Well its like it is not even there. The sounds it makes and presumably the others like it are enough to drive one insane! The other folks in the inn start yelling, even the bar tender Jesse screams, ” Akkk! Stop, Stop!”

The creature chitters at the heroes hidden in the dark clouds that fill the inn, ” Yes! Yes! Feed me your hopless situation and I will feed on your carcass like those I found on the great sky chariot!”

Sammy meows perking up from his restful perch on a bar stool, ” Meow, you’d better hope that were a lie fella... I... I... Ailbhe...” Sammies voice trails off as the fear level rises faster than even he can cope with!
Round 1 Humble, Fighting 15+ damage 19AP3 MD
Fighting Humble 1d12 = 8: 8 wild 1d6 = 4: 4 1 WC benny for EF 1d6 = 6: 6
Damage 1d10+4 = 5: 1 1d8 = 8: 8 ace 1d8 = 3: 3 1d6 = 2: 2
Round 1, Hans, Fighting 11 and 18AP3 MD
Fighting Hans 1d12 = 11: 11 wild 1d6 = 1: 1
Damage: 1d10+4 = 12: 8 1d8 = 3: 3 1d6 = 3: 3

Round 1:
Step 1: Make another fear check at -2(at -3 if you failed the first one)... Really? Yup this creature has a special ability called rising fear levels, it litterally preys on fear. Any failures will only further engorge the creature adding a bonus wound it can take.
Step 2: resolve the round 1 occs. Don’t forget to resolve the surprise round first.
Step 3: Heroes can go in any order!
Step 4: +1 benny if you get to this point.
Field Team Six Bennies
3/6

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Re: Part 1.6, BtS: The Witchwell Inn

Post by Hans Greuber » Wed Oct 24, 2018 9:38 am

Surprise Round
Fear Check at -2
  • Spirit: 1d12-2 = 10: 12
    • Ace: 1d12+10 = 21: 11
    Wild: 1d6-2 = 2: 4
    Result: 21 - Success with 4 Raises.
Soak (+2 due Elan)
  • Vigor: 1d10+2 = 5: 3
    Wild: 1d6+2 = 3: 1
    • Re-Roll
      • Vigor: 1d10+2 = 4: 2
        Wild: 1d6+2 = 6: 4
        • Re-Reroll
          • Vigor: 1d10+2 = 9: 7
            Wild: 1d6+2 = 3: 1
    Result: 11 - Success with 1 Raise.
Agility vs. Entangle
  • Agility: 1d6 = 6: 6
    • Ace: 1d6+6 = 9: 3
    Wild: 1d6 = 6: 6
    • Ace: 1d6+6 = 10: 4
    Result: 10 - Success. Hans Shrugs it off. No Effect.
Round 1
Fear Check at -2 (additional -1 due Wound)
  • Spirit: 1d12-2 = 3: 5-1
    Wild: 1d6-2 = -1: 1-1
    • Extra Effort: 1d6+2 = 6: 4 (Elan)
    Result: 8 - Success with Raise
My turn...
  • Hans will use Mass Healing on himself and all the Patrons and Employees in the Inn, activate the armor's Structural Integrity Field, and break free from the Entangle via Strength
    • Spirit Roll to Recover from Shaken
      • Spirit: 1d12-1 = 1: 2
        Wild: 1d6-1 = 4: 5
        Result: 4 - Success. Recovers from Shaken.
      Healing (-2 due MaP, -2 due Difficulty, -1 due Wound, +2 due Machine Maestro)
      • TW: 1d12-3 = 6: 9
        Wild: 1d6-3 = 0: 3
        Result: 6 - Success. Hans, all Patrons, and the Staff all heal 1 Wound. 10 PPE
      Greater Armor Power (-2 due MaP, +2 due Machine Maestro)
      • TW: 1d12 = 12: 12
        • Ace: 1d12+12 = 19: 7
        Wild: 1d6 = 2: 2
        Result: 19 - Success with Raise(s). +10 MDC Armor.
      Strength (-2 due MaP)
      Strength: 1d12 = 1: 1
      Wild: 1d6 = 1: 1
      Result: 1 - BOTCH
      • Technical Difficulties: 1d6 = 5: 5
        • Serious Problem: The device or gear applies a –2 to all Trait rolls where it’s used, or its applicable bonus is reduced by 2... on the Strength Rolls. 86k Credits of Materials, 1d6 Hours and Repair at -2 to Fix.
    Using his Band of Healing, Hans sends out tendrils of White Healing Light at all of the Patrons and Employees of the Inn and into his own body. Feeling better, Hans focuses some Mystical Energy into his armor, into its Structural Integrity Field. Once done with that, Hans flexes his mystically enhanced muscles... when a few monitoring symbols suddenly flare into alarm. It seems that the undead creature that attacked and hurt him also damaged his armor, and when he tried to draw upon its enhancements to his muscles they gave way. They quickly rerouted into the backup systems, but these were not as effective. It will take maybe an hour or two in order to fix it up. Until then, all he could do was try to deal with the situation they have found themselves in.

    "Humble, it is not the Demon Cat. I will try to get rid of this fog as soon as I can. A simple light will not do it."
    Last edited by Hans Greuber on Wed Oct 24, 2018 11:28 am, edited 9 times in total.
    Hans Greuber
    Main Character: Merlaggon
    PPE: 20 / 50
    • Band of Healing: 2 / 10
      Band of Power: 2 / 10
      Wings of Icharus: 10 / 10
      Dreamtime: 0 / 5
    Active Powers:
    None
    Combat Edges:
    Level Headed
    OOC Comments
    Arcane Machinist Gadgets Left: 7 /7
    Created Gadgets:
    None
    Armor: Dwarven Technosmith (TW) H-1 Combat Armor
    [list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
    [*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
    [*]4 PPE per Hour to Charge
    [*]Strength d12+2[/list]

    Commonly Used Weapons:
    • "Satisfaction" (TW P-40 Particle Beam Cannon)
      • Damage: 3d8+5 AP6 MD.
      • Shots: 40/40
      • RoF: 1
      • Sound (Deafness) Trapping
      • +2 to Shooting
    • "Dreamtime" (TW Revolver)
      • Damage: 2d6+2 AP4
      • Shots: 6/6, Can Fan the Hammer
      • +2 to Shooting
      • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
      • Power - Slumber with Temporal Thought Trapping)
      • +1 Die Shooting
    Bennies: 1 / 3 + 1 Red (d8) Bennie
    Base Amount
    +2 for Hindrances (Loyal and Doesn't Swim)
    +1 for RP
    -1 to Soak Rocket
    -1 for Extra Effort vs. Maelstorm Maker Dramatic Task
    -1 for Extra Effort in Quick Combat vs. the Hammers
    -1 for Extra Effort in First Round of Mystery in Lord of Hammer
    -1 for Re-Roll on Lord of Hammer Closing the Rift


    Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Humble » Wed Oct 24, 2018 10:14 am

    Unshakes
    Edge lets me use Vigor to unshake
    Vigor to recover from Shaken
    Vigor 1d12+4 = 8: 4
    Wild die 1d6+4 = 9: 5

    Smarts for Berserk
    Smarts 1d6 = 5: 5 Wild 1d6 = 5: 5

    Humble feels the blows hit him and the ranting monster then he laughs at it. "Hahahahaha, demon I have no fear, my Strength comes from Fear." then hearing the others getting hurt and Hans call out Humble gets serious.

    Humble has never been one to rely on his eyes. Taking a deep inhale with his nose and listening with his ears he tries to identify where his allies are.
    Made Notice roll and attacking the enemy
    Notice 1d8+2 = 9: 7 Extra Effort 1d6+9 = 12: 3
    Wild Die 1d6+2 = 5: 3

    +1 Benny for making it here and -1 Benny for Extra effort = a Wash

    Picking up on the monsters around them Humble roars to Hans. "I smell 5 of them" Then charging his weapons and armor up he aims himself at the monster and crushes it with his hammer up side the head. But as the blow goes through the air it misses the creature complexity.
    "Hans, can you get us some light"

    OOC Comments
    Wild Attack +2, MAP -2, -4
    Fighting 1d12-4 = 0: 4
    Wild 1d6-4 = -3: 1
    • Benny to Reroll
      Fighting 1d12-4 = 0: 4
      Wild 1d6-4 = -2: 2
      • Fighting 1d12-4 = 7: 11
        Wild 1d6-4 = 0: 4
        • Fighting 1d12-4 = -2: 2
          Wild 1d6-4 = 0: 4
    Humble
    Humble
    Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3 (+6 when armored), Vigor d12+2
    Charisma: -2; Pace: 7;
    Skills of Note:
    • Fighting d12
    • Stubbornness (re-trapping of Faith) d6
    • Throwing d6
    Edges of Note
    • Dirty Fighter Edge (HJ):
    • Arcane Background Miracles (HJ): Begins with Boost Trait & Warrior's Gift (His faith is one of War, Humble cannot disobey a superior in martial structures or turn away from a reasonable challenge)
    • Invulnerability (Iconic): Humble is invulnerable to Fear and Death. Regenerating instantly even from burning, beheading and dismemberment.
    • Fast Regeneration (Iconic): May make a Natural Recovery roll every turn at Vigor +2 (d12+4 normally)
    • Behemoth (Novice 1): Size 3, +2 to Grappling & Push rolls
    • Brawny (Novice 1): Size 4
    Current Status
    Parry: 9* (Normal Sized attackers receive +1 to hit Humble)
    Toughness: 28 (8)
    PPE: 15/15
    Wounds: 0/3
    Fatigue: 0/0

    Bennies: 3
    • +3 Quarterly Reset
      +1 Reward for helping GM with poll and post counts
      +0 Wash on EE and bonus benny in bottom of turn one with bone snake
      -3 Failed to hit bone snake monster
      -1 Extra Effort resist Puppet
      +2 Scene Bonus
      +1 Voluntary Fear Check

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    Re: Part 1.6, BtS: The Witchwell Inn

    Post by Pender Lumkiss » Wed Oct 24, 2018 4:54 pm

    Faster than a split second Humble finds himself fighting something faster than anything he has fought before. As humble comes in a boney spine nearly hits Humble. After the hammer blow misses, the Bone Lord chitters at the mighty weapon striking back with a dark cold enfused bony spike! But it just bounces harmlessly off Humble’s mighty armor.

    Jesse the usually calm and jovial purveyor of the inn coughs against the darkness. She seems to be struggling against some unseen force, ” Hans, Humble... The darkness is preventing me...” Her words are coked off by a series of harsh coughs.

    Sammy leaps into action summoning his cats eyes of his forefathers(Exalted Darksight). Drawing his pistol sunshine he leaps off the bar top counter.
    Then unloads a quck shot at one of the smaller creatures head, ” Meow... Its time to pay!” Sadly the shot of sunlight bounces harmlessly off the smaller bone creatures armor. Hans and Humble hear the cat mutter an obcenity under his breath.
    End of Round 1 Rolls
    -2 1d10 = 6: 6 Wild 1d6 = 3: 3=4
    Shooting 1d12-2 = 3: 5 Wild 1d6-2 = -1: 1 WC benny for EF: 1d6+2 = 4: 2
    3d6+6 = 13: 2, 4, 1

    1d8-6 = -5: 1 Wild Invalid dice code! Wild 1d6 = 2: 2
    Improved Counter attack: Fighting 1d12 = 10: 10 Wild 1d6 = 1: 1
    Damage: 1d10+4 = 9: 5 plus 1d8 = 5: 5

    Round 2 Draws: Bone Lord, Heroes, Bone Golumns last
    Hans 1d54 = 35: 35 10C
    Humble 1d54 = 30: 30 5C
    Bone Lord(WC) 1d54 = 13: 13 AS toughness: 23(10) MD, parry 12(4), size 4 +2 hit. Improved counter attack, improved first strike, WC
    Bone Golumn: Pace: 10 (d8 “Run”); Parry: 7; Toughness: 13 (3) Edges: Counterstrike, First Strike, Improved Sweep 1d54 = 28: 28 3C

    Conditions: -6 obscurement thick dark smoke
    Round 2 starts with the darkness growing even more and more palpable. Humble and Hans both might even think they could taste it. The fear level increases even more. Patrons a shrieking and loosing their minds. A few of the drawves yell out, ” Arggh! You’ll never take the gruber clan ailllll-“ Their words are silienced admist a series of gurgled cries! Hans feels another set of coils wrap arround him.

    Humble hears a voice in the darkness... The image of his daughter appears before him bright as a clear day. She seems bruised and beaten. ” Father... Father... He is killing me.” She points a ragged finger at Hans. ” Stop him... Please Father.”

    A frontal attack may not prove successful against the foes lf the purple flame. Perhaps something more insideous. A delay tactic for my master while he steals the life of the dormant goddess.
    A soft chuckle issues from the darkness as the bones clickity cklack on the dance floor of the inn. Hans and Humble might even think a face is forming in the darkness.
    Hans, Entangle even more 7 vs agility-2, 3 or less Fully entangled.
    Hans entangle using fighting, 1d12 = 2: 2 wild 1d6 = 4: 4 gm benny ef 1d6 = 3: 3
    Humble Puppet 10 vs Spirit, Stop Hans from killing your daughter!
    Humble Puppet: 1d8 = 7: 7 wild 1d6 = 5: 5 WC last benny ef 1d6 = 3: 3
    Step 1: fear check at -2
    Step 2: resolve your occ
    Step 3: grab a benny
    Step 4: your turn in any order
    Attachments
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    Field Team Six Bennies
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