Part 1.7: Center near XY

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Pender Lumkiss
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Part 1.7: Center near XY

Post by Pender Lumkiss » Wed Nov 21, 2018 9:09 am

Erin Tarin looks at a book nearby on her dias. A small half sized human girl looks up at her inquisitively. The spine of the book the two seem interested in is titled Legends of the Black.

Erin softly says, ”Zolo you do have an eye for interesting stories. I had a chance to talk at length with Hans Gruber and Humble of their adventures in another realm... The primordial realm as some would say. Let’s skip to the good stuff...” She lifts the book and begins to read from the later chapters.

The two heroes as they leapt through the portal as the witch well inn faded from existence. The heroes were unsure where they were given how dark it was but the earth beneath their feet and the rock walls would seem to indicate they were underground in a dark cavern. It was not pitch black because nearby some kind of orange fire was giving heat to this place. A passage that lead deeper under was just beyond the fire situated so that the heroes must first walk through the flames. Though the heroes did not know it at the time this flame was the first in three that would give them the strength to concur the being that lay in wait at the end. The flame was the answstrial fire... The fire that all hearth flames seek to replicate when the heroes first touched it they saw a mighty ancestor long forgotten reach out and be one with them. As they approached a feriece rumbling shook the cavern: a mighty battle was being waged and soon the heroes Hans and Humble would join. The fire of their ancestors doth called to them and while it would bestow a mighty gift would it overcome their spirit?

This is the first of three of the ansestrial edges you will receive on this journey. You must pick one racial edge you qualify for ignoring all requirements except other edges.

Make a spirit roll as well, fail roll a 1d20
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Re: Part 1.7: Center near XY

Post by Humble » Wed Nov 21, 2018 9:22 am

Humble listens to the stories in the Flame, having been stolen from his people when only a teenager he missed many of these stories. But his love for them never died down. No words could interrupt the moment, Humble new he came from an enduring line of Robust warriors. Warriors able to endure when no other race would.

Spirit Success, Would like Sweep
Spirit 1d8 = 6: 6
Wild 1d6 = 1: 1

I would like to be allowed to select Robust, adds +1 to Vigor and +1 to maximum Vigor.

Humble
Humble
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3 (+6 when armored), Vigor d12+2
Charisma: -2; Pace: 7;
Skills of Note:
  • Fighting d12
  • Stubbornness (re-trapping of Faith) d6
  • Throwing d6
Edges of Note
  • Dirty Fighter Edge (HJ):
  • Arcane Background Miracles (HJ): Begins with Boost Trait & Warrior's Gift (His faith is one of War, Humble cannot disobey a superior in martial structures or turn away from a reasonable challenge)
  • Invulnerability (Iconic): Humble is invulnerable to Fear and Death. Regenerating instantly even from burning, beheading and dismemberment.
  • Fast Regeneration (Iconic): May make a Natural Recovery roll every turn at Vigor +2 (d12+4 normally)
  • Behemoth (Novice 1): Size 3, +2 to Grappling & Push rolls
  • Brawny (Novice 1): Size 4
Current Status
Parry: 9* (Normal Sized attackers receive +1 to hit Humble)
Toughness: 28 (8)
PPE: 15/15
Wounds: 0/3
Fatigue: 0/0

Bennies: 3
  • +3 Quarterly Reset
    +1 Reward for helping GM with poll and post counts
    +0 Wash on EE and bonus benny in bottom of turn one with bone snake
    -3 Failed to hit bone snake monster
    -1 Extra Effort resist Puppet
    +2 Scene Bonus
    +1 Voluntary Fear Check

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Re: Part 1.7: Center near XY

Post by Hans Greuber » Wed Nov 21, 2018 7:43 pm

Spirit 12; Taking Robust
Spirit: 1d12 = 2: 2
Wild: 1d6 = 2: 2
  • Extra Effort (With Elan): 1d6+2 = 8: 6
    • Ace: 1d6+8 = 10: 2
Result: 12 - Success with Raise(s)
As Hans walks down the underground passage, he continues through the flames blocking the passage; trusting his armor to protect him. As the flames lick over him, he feels strengthened... as the dross is removed during the smelting of the iron to remove the impurities that could weaken the steel.
Hans Greuber
Main Character: Merlaggon
PPE: 0 / 50
  • Band of Healing: 0 / 10
    Band of Power: 0 / 10
    Wings of Icharus: 0 / 10
    Dreamtime: 0 / 5
Active Powers:
None
OOC Comments
Arcane Machinist Gadgets Left: 3 /7
Created Gadgets:
None
Armor: Dwarven Technosmith (TW) H-1 Combat Armor
[list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
[*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
[*]4 PPE per Hour to Charge
[*]Strength d12+2[/list]

Commonly Used Weapons:
  • "Satisfaction" (TW P-40 Particle Beam Cannon)
    • Damage: 3d8+5 AP6 MD.
    • Shots: 40/40
    • RoF: 1
    • Sound (Deafness) Trapping
    • +2 to Shooting
  • "Dreamtime" (TW Revolver)
    • Damage: 2d6+2 AP4
    • Shots: 6/6, Can Fan the Hammer
    • +2 to Shooting
    • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
    • Power - Slumber with Temporal Thought Trapping)
    • +1 Die Shooting
Bennies: 3 / 3
Base Amount
-1 due Extra Effort for Fear Check at start of Catacombs
+1 for Catacombs Quick Combat 1 being Heroes
+1 for Rescuing the Grackle who might have been Thrudh
-1 for Extra Effort on Catacombs Quick Combat 1
+1 for referencing red Coalition Armor on Vampires
-1 for Extra Effort Catacombs Quick Combat 2
+1 for referencing red Coalition Armor on Vampires
-1 for Extra Effort Catacombs Quick Combat 3
+1 Fury Bennie
-1 Fury Bennie Catacombs Quick Combat 3
+1 for Catacombs Reward
-1 for Extra Effort for 7.2 Catacombs of Zacatacus: The Final Battle Task 1


Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

1 Level of Fatigue

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Re: Part 1.7: Center near XY

Post by Pender Lumkiss » Mon Nov 26, 2018 1:24 pm

In a far off future Erin Tarin flips the pages of the book looking down at a little half sized girl whose big eyes are enthralled in the tale. The Halfling named Zolo breathes, ” And then what happened?”

The wizened woman commonly known as Erin Tarin glances at the candle burning in the cozy study the two were sitting in. A gleaming hammer hung on one side of the wall. The side of the hammer had a scripted G noting the drwarven family that it belonged too. She flipped to the next page as they had time enough for at least one more chapter maybe even a second after that.

She softly spoke, ” Let’s see here. The two heroes were just beginning the trails that two old gods at set them on...”

The cavern soon turned into a tunnel hewen of rough rock and tricky footfalls. Humble himself had to crawl in some spots. The sound of metal on metal or perhaps bone defean the ears of the two heroes. But no matter their progress the tunnel just keeps going and going. After what must have been several hours it opens up and gives the heroes room to breathe. A small light, similar to the one encountered earlier greets them energetically flitting about. Hans and Humble again feel their primordial ancestors call out to them and are further emboldened. They each see the patriarch or matriarch before them. This is what the heard their forefather or mother tell them...

Player directions:

Take another racial edge from Shintair regardless of rank and other trait scrores( other edges must be met). You can take a supporting edge if you must but the next edge taken on this trail must be a racial one.

React and make an agility roll or you get struck by the energetically flitting flame.
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Re: Part 1.7: Center near XY

Post by Hans Greuber » Mon Nov 26, 2018 1:47 pm

Agility 10
Agility: 1d6 = 1: 1
Wild: 1d6 = 3: 3
  • Extra Effort: 1d6+2 = 7: 5
Result: 10 - Success with Raise

Taking Earth Talker
As Hans barely escapes being struck by the energetically flitting flame, he makes his way in to the simple cavern and is greeted by the spirit of his many times Great-Grandmother Greta Boigur; the mother of his mother, and so on to the ancestral matriarch of the much renowned religious Boigur clan.

"Hans Greuber, you are a scion from the Boigur Clan as well as the Greuber Clan. It is time you learn of the Earth and Stone that we Dwarves are connected to. I do not mean the Earth and Stone that our miners dig through for its bounty. I mean the Spirits of the Earth and Stone. The purifying flames you walked through earlier on your journey has prepared you for this.

Later you will be able to do this without the direct contact, but for now take off your gauntlets and put your hands directly on the stone wall. Close your eyes and take deep cleansing breaths. Feel the stone beneath your hands. Feel its warmth and its strength. Feel the slow, faint pulses in that warmth. Ride those pulses. Match your breaths to those pulses. Draw those pulses up into you through your hands and arms. Feel its warmth slowly fill you. This will take time, as Stone and Earth do not move at the speed of Mortals. When you feel that you cannot hold any more of the warmth of those Pulses from the Stone and Earth, send your mind into the warmth with a Question. If you can hold that question strongly enough in your mind as you dive into the warmth, you will receive an answer. Anything appropriate the local Stone and Earth may have seen may be your answer. If you are not able to hold that question strongly enough, the Earth and Stone will extract a mental price for your failure.

This is the Gift that I bring you, the Gift from Dranak, the Stonewalker. The gift of Knowledge from the Stone."


Oh, great... when the Ancestral Spirits and The Stonewalker get involved and start granting you boons, you know you are getting in deep. Well, at least they pay well with these Boons, and when I finally get back to Rifts Earth, this Boon should help me be able to figure out what happened to my little sister and start tracking her down if needed.
Hans Greuber
Main Character: Merlaggon
PPE: 0 / 50
  • Band of Healing: 0 / 10
    Band of Power: 0 / 10
    Wings of Icharus: 0 / 10
    Dreamtime: 0 / 5
Active Powers:
None
OOC Comments
Arcane Machinist Gadgets Left: 3 /7
Created Gadgets:
None
Armor: Dwarven Technosmith (TW) H-1 Combat Armor
[list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
[*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
[*]4 PPE per Hour to Charge
[*]Strength d12+2[/list]

Commonly Used Weapons:
  • "Satisfaction" (TW P-40 Particle Beam Cannon)
    • Damage: 3d8+5 AP6 MD.
    • Shots: 40/40
    • RoF: 1
    • Sound (Deafness) Trapping
    • +2 to Shooting
  • "Dreamtime" (TW Revolver)
    • Damage: 2d6+2 AP4
    • Shots: 6/6, Can Fan the Hammer
    • +2 to Shooting
    • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
    • Power - Slumber with Temporal Thought Trapping)
    • +1 Die Shooting
Bennies: 3 / 3
Base Amount
-1 due Extra Effort for Fear Check at start of Catacombs
+1 for Catacombs Quick Combat 1 being Heroes
+1 for Rescuing the Grackle who might have been Thrudh
-1 for Extra Effort on Catacombs Quick Combat 1
+1 for referencing red Coalition Armor on Vampires
-1 for Extra Effort Catacombs Quick Combat 2
+1 for referencing red Coalition Armor on Vampires
-1 for Extra Effort Catacombs Quick Combat 3
+1 Fury Bennie
-1 Fury Bennie Catacombs Quick Combat 3
+1 for Catacombs Reward
-1 for Extra Effort for 7.2 Catacombs of Zacatacus: The Final Battle Task 1


Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

1 Level of Fatigue

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Re: Part 1.7: Center near XY

Post by Humble » Mon Dec 03, 2018 8:37 am

Agility 9
Agility 1d6 = 6: 6 Ace 1d6+6 = 8: 2
Wild 1d6 = 6: 6 Ace 1d6+6 = 9: 3

Edge: Improved Sweep
Humble crawls through the tunnel, straining as much as possible to get through. When the vision of his mother comes to him he does not know how he recognizes her, but somehow he knows deep down this is his mother though hundreds of years removed, the face is not forgotten.

"Karnack, you have changed your name for others, but to us you will always be what I named you. For too long the stunted races have tormented our kind. They swarm over us like flies and try their best to torment us in horrible ways.

"But you have grown above that Karnack. You have made friends with the child races and walk with them free now. But do not trust them, do not lower your guard around them. For they are being of deception and duplicity. Learn, learn the ways of our ancestors, learn to defend yourself and to fight many foes in the manor of our kind.

"Remember..."
The words echoing in his mind Humble clearly see what it is she wishes him to understand. He knows the fear of his people hunted on the plains by the humans, but he also knows the kindness and justice of other humans. For humans are like Ogres and they come both good and evil.
Humble
Humble
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3 (+6 when armored), Vigor d12+2
Charisma: -2; Pace: 7;
Skills of Note:
  • Fighting d12
  • Stubbornness (re-trapping of Faith) d6
  • Throwing d6
Edges of Note
  • Dirty Fighter Edge (HJ):
  • Arcane Background Miracles (HJ): Begins with Boost Trait & Warrior's Gift (His faith is one of War, Humble cannot disobey a superior in martial structures or turn away from a reasonable challenge)
  • Invulnerability (Iconic): Humble is invulnerable to Fear and Death. Regenerating instantly even from burning, beheading and dismemberment.
  • Fast Regeneration (Iconic): May make a Natural Recovery roll every turn at Vigor +2 (d12+4 normally)
  • Behemoth (Novice 1): Size 3, +2 to Grappling & Push rolls
  • Brawny (Novice 1): Size 4
Current Status
Parry: 9* (Normal Sized attackers receive +1 to hit Humble)
Toughness: 28 (8)
PPE: 15/15
Wounds: 0/3
Fatigue: 0/0

Bennies: 3
  • +3 Quarterly Reset
    +1 Reward for helping GM with poll and post counts
    +0 Wash on EE and bonus benny in bottom of turn one with bone snake
    -3 Failed to hit bone snake monster
    -1 Extra Effort resist Puppet
    +2 Scene Bonus
    +1 Voluntary Fear Check

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Re: Part 1.7: Center near XY

Post by Pender Lumkiss » Sun Dec 09, 2018 10:02 am

The cave continues onward and decidedly upward. The rock of the ceiling seems as jagged as any vibro sword Hans and Humble have encountered. The floor is sliperry like coated in thick slime. The walls have many patterns etched into them, perhaps an ancient forgotton language bemoaning a warning or perhaps something far more sinister. The heroes path is winding and frought with switchbacks blinding darkness and pitfalls that would doom even the most intrepid adventurer. Finally after seemingly hours the two heroes hear the din of battle grow louder and louder. The cavern tunnel widens. Through the opening the heroes can see what seemingly could be stars unfamiliar on a black sky, or perhaps erridence moss along a towering cavern ceiling giving rise to the notion the heroes are in a series of caverns and tunnels each larger than the next. Whatever it maybe the heroes jounrey through this particular cavern tunnel is nearly at an end. The angellic horrific cry of a woman’s voice thunders in your ears, followed by a rush of wind and low rumbling laugh (comes from the way you have came).
Erin Tarin’s Legends of the Black

There it was the two darring heroes stood in the mouth of the very thing they had come to defeat. There jounry had been long, and filled with inner introspection. The two stood grasping the teeth of XY as they came to the edge of its Maw. They soon realized they had not only travelled through an Elder Being but were in a cave that would be crowned king of caves. Larger than the heavens itself it would seem. The two had to be at least 1000ft from the ground. It was about this time XY the foulest and cheif of the eternals became aware that he had a thorn in his craw and his mouth began to close on the two heroes in an effort to devour them alltogether!


A stern motherly voice yelled in your mind, ”Jump!. An orb appeared like the rest just out of arms reach twinkling and beckoning the heroes to make this leap of faith. Should the heroes jump they will pass through the orb and in doing so add their life to the collective puzzle that is their anscetrial tapestry. For a moment the heroes feel forzen contronted with the paragon that came before. Both hero and ancestor have their hands on the orb which has interlocking puzzle pieces. It is clear in this moment the heroes intelegence is being tested to see if they are deemed worthy of the title of paragon. Adding to the difficulty is the heroes sense of falling! Either way successful or not Hans and Humble feel the power of their ancestors embolden their being as they fall!

The voice echoes again, ” We will catch you.” An orange glow, a human male clad in holy armor has his arms outstretched calling to you. A Woman with a blue glow, with primitive furs drapped over her body holds her hands aloft to catch you as the heroes presumably plummet to floor of the cave. A quick look back revels the true horror that the heroes traveled through and now escaped!
Erin Tarin in the future
The old writer pauses looking at Zolo who even at half size of a normal human had eyes twice as big for legends and myths. Erin smiles recalling her interview with Hans, ” My dear when I was talking to Hans about there adventure, this was the moment he realized techo wizard items did not work in whatever eealm they were in. He had a fantastic flight system... It was the only time during my interview with him he seemed genuinly worried.”

Player Directions:

Step 1: Grab your last Shintair racial edge. Ignore rank and other requirements except for edges that are direct predecessors. Like sweep and improved sweep.

Step 2: Make a smarts roll vs the below TN (Unstable platform penatly is in effect) as you try to decifier the puzzling orb before your ancestrial paragon does.
  • Humble: 1d8 = 5: 5 Wild 1d6 = 3: 3
  • Hans: 1d12 = 6: 6 Wild 1d6 = 4: 4
Step 3: Chose which person to have catch you. First come first serve.

Step 4: Put it all together in a cool narrative and reaction to what you are actually going up against! +1 benny.
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Re: Part 1.7: Center near XY

Post by Hans Greuber » Sun Dec 09, 2018 2:08 pm

Rolls and Official Choices
1 - Stonewalker
Takes Stonewalker
2 - Smarts 6 - Success!
Smarts Difficulty 6 (-2 Penalty due Unstable Platform gives a flat d12 roll)
  • Smarts: 1d12 = 6: 6
    Wild: 1d6 = 2: 2
    Result: 6 - Success.
3 - Choice - Orange Glowing Man
Choosing the Human Male Clad in Holy Armor Glowing Orange
By all that is! We have just spent HOURS trekking through the Elder Being XY itself... and now we are to FIGHT it?!? I was expecting to fight some of its servants, not XY itself!!! These Boons may not be payment enough... teaches me to not read the fine print before entering into a contract... of sorts. Easy enough to get down.

With that Hans jumps out of the Maw, ready to activate the Wings of Icarus and grab hold of Humble, when as soon as he exits the Maw, all of the sensors in his armor go blank and it becomes unpowered. Worse yet, the Wings of Icarus also have no Power.

WHAT?!?!? Something seems to have messed with my Techno-Wizard gear. I hope that the Glowing Armored Man is right and he can catch me! It looked to be over 300 meters!"

Like a stone, Hans drops through the air and into the Glowing Orb. As he passes through, Hans once again sees Greta Boigur. He sees them both standing there with their hands on the Glowing Orb, except now there are interlocking pieces. He can sense her mind moving the pieces, and that so can he. As they both make opposing moves mentally with the pieces of the Orb to make their own design, Hans's training from his Father come to the forefront. Seeing the patterns like that of a schematic that you have to adjust due to impurities in the materials, Hans is able to overcome Greta and form the Sigil of the Greuber Clan after what seems like almost an hour.

Well done, my boy. You are worthy.

With that, Hans drops out of the Glowing Orb with what now seems like no time has passed and down falls Hans. Visions in his mind now show how his newfound connection with Dranak, the Stonewalker will allow him to walk through the very earth and stone and remain inside the nurturing Stone for days. Unfortunately, it will not happen fast enough to prevent him from going SPLAT on the stone floor that is quickly approaching. Going through every trick and shortcut that he knows, Hans tries to get his Wings of Icarus to fire up as he also sees Humble plummeting down.

At least Humble will survive the fall, assuming that XY hasn't done anything to his Regeneration.

As the ground rapidly approaches, the Orange Glowing human male clad in holy armor reaches up towards Hans...
Hans Greuber
Main Character: Merlaggon
PPE: 0 / 50
  • Band of Healing: 0 / 10
    Band of Power: 0 / 10
    Wings of Icharus: 0 / 10
    Dreamtime: 0 / 5
Active Powers:
None
OOC Comments
Arcane Machinist Gadgets Left: 3 /7
Created Gadgets:
None
Armor: Dwarven Technosmith (TW) H-1 Combat Armor
[list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
[*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
[*]4 PPE per Hour to Charge
[*]Strength d12+2[/list]

Commonly Used Weapons:
  • "Satisfaction" (TW P-40 Particle Beam Cannon)
    • Damage: 3d8+5 AP6 MD.
    • Shots: 40/40
    • RoF: 1
    • Sound (Deafness) Trapping
    • +2 to Shooting
  • "Dreamtime" (TW Revolver)
    • Damage: 2d6+2 AP4
    • Shots: 6/6, Can Fan the Hammer
    • +2 to Shooting
    • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
    • Power - Slumber with Temporal Thought Trapping)
    • +1 Die Shooting
Bennies: 3 / 3
Base Amount
-1 due Extra Effort for Fear Check at start of Catacombs
+1 for Catacombs Quick Combat 1 being Heroes
+1 for Rescuing the Grackle who might have been Thrudh
-1 for Extra Effort on Catacombs Quick Combat 1
+1 for referencing red Coalition Armor on Vampires
-1 for Extra Effort Catacombs Quick Combat 2
+1 for referencing red Coalition Armor on Vampires
-1 for Extra Effort Catacombs Quick Combat 3
+1 Fury Bennie
-1 Fury Bennie Catacombs Quick Combat 3
+1 for Catacombs Reward
-1 for Extra Effort for 7.2 Catacombs of Zacatacus: The Final Battle Task 1


Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

1 Level of Fatigue

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Re: Part 1.7: Center near XY

Post by Humble » Mon Dec 10, 2018 2:04 pm

Smarts pass, Edge Massive Sweep
Smarts 1d6 = 4: 4
Wild 1d6 = 6: 6 Ace 1d6+6 = 8: 2

capture.JPG
Humble is awed by the whole experience as he travels through the cavern . When the command to jump is given his training from hundreds of years kicks in and instantly he jumps. Then as he finds he is falling for the woman he knows nothing of what is going on, her powerful grip somehow stopping him as if he weighed nothing. Humble knew hi was a big and powerful giant, larger than most. But this being acted as if she had simply caught a mote floating in the air.

his mind is filled and swelling with all that has happened as Humble struggles to understand it. To much information really, it is like living a hundred more lives, the life of a mother, a father, a chieftain, a scout and many more, so many more he cannot name them all.
Humble
Humble
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3 (+6 when armored), Vigor d12+2
Charisma: -2; Pace: 7;
Skills of Note:
  • Fighting d12
  • Stubbornness (re-trapping of Faith) d6
  • Throwing d6
Edges of Note
  • Dirty Fighter Edge (HJ):
  • Arcane Background Miracles (HJ): Begins with Boost Trait & Warrior's Gift (His faith is one of War, Humble cannot disobey a superior in martial structures or turn away from a reasonable challenge)
  • Invulnerability (Iconic): Humble is invulnerable to Fear and Death. Regenerating instantly even from burning, beheading and dismemberment.
  • Fast Regeneration (Iconic): May make a Natural Recovery roll every turn at Vigor +2 (d12+4 normally)
  • Behemoth (Novice 1): Size 3, +2 to Grappling & Push rolls
  • Brawny (Novice 1): Size 4
Current Status
Parry: 9* (Normal Sized attackers receive +1 to hit Humble)
Toughness: 28 (8)
PPE: 15/15
Wounds: 0/3
Fatigue: 0/0

Bennies: 3
  • +3 Quarterly Reset
    +1 Reward for helping GM with poll and post counts
    +0 Wash on EE and bonus benny in bottom of turn one with bone snake
    -3 Failed to hit bone snake monster
    -1 Extra Effort resist Puppet
    +2 Scene Bonus
    +1 Voluntary Fear Check

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Re: Part 1.7: Center near XY

Post by Pender Lumkiss » Wed Dec 19, 2018 11:15 pm

The greastest of old ones that Hans and Humble travelled through becomes a mountainous rock as if a fossalized ancient old one. Beneath the feet of the heroes a verberations of an ancient chant can be more felt than heard. Suddenly with little warning say for a ear deafening wail the fossalized XY becomes flesh again writhing and wiggling struggling against some unknown magical force. Then as quickly as it changed it becomes rock once again. This change happens over and over a half dozen times during which the two benevolent beings address the heroes.

Bathed a erridencent blue light a woman dressed in furs with a loving smile grasps the hands of the heroes. ” I am the mother. Keeper of the hearth. You know my gentle self Jesse. But here in this place, in the heart of all palladium I am Epim.” She looks directly at Hans, ” I know you Hans, your sister is one of my clergy...” Her voice trails off as perhaps she had more to say but the other being clad in armor with an orange glow belows forth.

” Mortal and immortal, I know you as well. I am Asnir unfurled The god of war that has heeded a noble call. Humble you are like a child to me. While down here in the bowels of the world say the word and I will lend you my strength to smite any foe that maybe smote. Sadly I can only do this but one time.”

Epim softly touches Hans arm, ” For you, I grant you life restored but only once while here, including yourself if it should come to it.”

The echoing and reverberations of chanting rumble through the ground. Asnir points to a football feild of black darkness nearby, from his palm a soft light illuminates that part of the gigantic cavern. It is a tremendously large hole that extends down until even his light cannot peirce the darkness. ” Heroes of Legend, I give thee The Well of Souls. Every living thing conceived of at one point dwelt in the well before springing into existence. It is a place where dreams and thought collide with reality.”

Epim smiles gently as Asnir’s forthright explaination of the deep well. She tries her best to ally your fears of such a place by telling you of the horrors that await at the bottom. ” It is not coincidence that XY awakes. Extra Planer inteligences lay at the bottom weaving a dark spell long forgotten that will eventually permantely release XY from his rocky tomb. Even now their chants stir him. We have not discovered why they seek to undo the very fabric of our megaverse.”

Asnir laughs, ” And we need not! Let us send our two champions of the realm eternal, of palladium, of Shintair. Send them unto the well so they may confront our foes in a place where we cannot exist!”

Epim nods soulfully, ” It is true heroes, we cannot follow you down. But you will find all your magics restored as you make your decent. A rocky stairwell on one side will lead you down if you cannot fly. But be warned XY has collectedanynthings in that well and hardly any of them are friendly. Your task is not one I envy.” She breathes deep and looks warily up at the still fossilized XY. ” If you have any questions ask them know. Asnir will hold his light aloft for as long as he has the strength...” Her voice lowers, ” But even that will not reach the bottom and maybe be fleeting.”

Player Directions:

RP a bit if you like, ask questions. Tell them you are ready to go and we will get this party started.

Hans: You can cast resurection for free one time even after your own death(no rolls needed, and it is a free action).

Humble: you can cast killing smite for free one time and the first creature hit with it will instantly die. No regeneration, no rez.

Those two abilities only last while you are down here.
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13th GM bennies GM Bennies
4/4
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4/4
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2/2

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Humble
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Re: Part 1.7: Center near XY

Post by Humble » Thu Dec 20, 2018 8:26 am

Humble looks into The Well. Pondering a bit; what is it that motivates such beings, surely any being who woke XY would only fall slave to it, even the gods died in battle when the great spells where cast that put them to sleep?

No, what ever enemy is at the root of this is one that is foolish, terrible, or both. Humble knows he does not have the strength to slay gods, but he will still fight this fight, after all what more is their to do.

Knowing only honesty Humble commits to the mission. "Thank you for your strength. I will kill this being or die trying." turning to Hans he says. "Will you do this, or must you stay behind?"
Humble
Humble
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+3 (+6 when armored), Vigor d12+2
Charisma: -2; Pace: 7;
Skills of Note:
  • Fighting d12
  • Stubbornness (re-trapping of Faith) d6
  • Throwing d6
Edges of Note
  • Dirty Fighter Edge (HJ):
  • Arcane Background Miracles (HJ): Begins with Boost Trait & Warrior's Gift (His faith is one of War, Humble cannot disobey a superior in martial structures or turn away from a reasonable challenge)
  • Invulnerability (Iconic): Humble is invulnerable to Fear and Death. Regenerating instantly even from burning, beheading and dismemberment.
  • Fast Regeneration (Iconic): May make a Natural Recovery roll every turn at Vigor +2 (d12+4 normally)
  • Behemoth (Novice 1): Size 3, +2 to Grappling & Push rolls
  • Brawny (Novice 1): Size 4
Current Status
Parry: 9* (Normal Sized attackers receive +1 to hit Humble)
Toughness: 28 (8)
PPE: 15/15
Wounds: 0/3
Fatigue: 0/0

Bennies: 3
  • +3 Quarterly Reset
    +1 Reward for helping GM with poll and post counts
    +0 Wash on EE and bonus benny in bottom of turn one with bone snake
    -3 Failed to hit bone snake monster
    -1 Extra Effort resist Puppet
    +2 Scene Bonus
    +1 Voluntary Fear Check

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Hans Greuber
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Re: Part 1.7: Center near XY

Post by Hans Greuber » Mon Dec 24, 2018 8:59 am

"Humble, I will be going with you. I cannot let you face them alone."

"Epim and Asnir, I do have questions. Do you have any information on which Extra Planar Intelligences are at work? Their identities may affect the creatures along the well, and any advance warning of what we face may allow me to prepare us to try to make things a little bit easier. It is not the first time I have gone to battle with fearsome foes, but any preparation I can do may swing the battles more in our favor. This will allow us to progress faster and get to the bottom of the well faster in order to better interrupt the ritual that they are conducting."

Knowledge Arcana 10
Knowledge Arcana for using any information we are given
  • Knowledge: 1d12+2 = 10: 8
    Wild: 1d6+2 = 4: 2
    Result: 10
Hans Greuber
Main Character: Merlaggon
PPE: 0 / 50
  • Band of Healing: 0 / 10
    Band of Power: 0 / 10
    Wings of Icharus: 0 / 10
    Dreamtime: 0 / 5
Active Powers:
None
OOC Comments
Arcane Machinist Gadgets Left: 3 /7
Created Gadgets:
None
Armor: Dwarven Technosmith (TW) H-1 Combat Armor
[list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
[*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
[*]4 PPE per Hour to Charge
[*]Strength d12+2[/list]

Commonly Used Weapons:
  • "Satisfaction" (TW P-40 Particle Beam Cannon)
    • Damage: 3d8+5 AP6 MD.
    • Shots: 40/40
    • RoF: 1
    • Sound (Deafness) Trapping
    • +2 to Shooting
  • "Dreamtime" (TW Revolver)
    • Damage: 2d6+2 AP4
    • Shots: 6/6, Can Fan the Hammer
    • +2 to Shooting
    • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
    • Power - Slumber with Temporal Thought Trapping)
    • +1 Die Shooting
Bennies: 3 / 3
Base Amount
-1 due Extra Effort for Fear Check at start of Catacombs
+1 for Catacombs Quick Combat 1 being Heroes
+1 for Rescuing the Grackle who might have been Thrudh
-1 for Extra Effort on Catacombs Quick Combat 1
+1 for referencing red Coalition Armor on Vampires
-1 for Extra Effort Catacombs Quick Combat 2
+1 for referencing red Coalition Armor on Vampires
-1 for Extra Effort Catacombs Quick Combat 3
+1 Fury Bennie
-1 Fury Bennie Catacombs Quick Combat 3
+1 for Catacombs Reward
-1 for Extra Effort for 7.2 Catacombs of Zacatacus: The Final Battle Task 1


Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

1 Level of Fatigue

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Pender Lumkiss
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Re: Part 1.7: Center near XY

Post by Pender Lumkiss » Wed Jan 02, 2019 11:53 am

Epim with her gentle look gazes long at Hans thinking of his question. For what could have been either and eternety or a fraction of a moment the two stare at each other. One waiting for a response and they other contemplating her words. The emboldened warrior God Asnir laughs at the two and slaps Epim on the rear, ” Common now. You best tell him. Tell both of them.”

She sighs willing to let her rear take the brunt of her embarassment for the moment, ” In truth... We are only barely able to detect them ourselves. Otherwise we would have ventured down and confronted them already. You must be wondering if the fate of the realm is at stake why is not the whole host of the megaversal pantheon behind us, and why must we rely on mortals from the realm eternal... It is only because Asnir is from a similiar dimention that he was able to bring this to my attention. The threat now is too grave for either of us to abandon our post and seek the aid of others.”

She places a hand on both Hans and Humble’s shoulder. ” I cannot see much into the future... But know this, you will have three trials before you face them. One you will like, another you will despise, and the thrid... A profound loss.”

Asnir looks up at the mountain shape of XY as it changes into flesh and cries, ” You must go now! Remember your greatest weapon is that you are of this land enternal! That is why you were chosen!”

The Well of Souls requires but one step to begin the journey. Its rocky steps seem solid enough and even expand to accomidate Humble. The well is about a 20” diameter, made of blackened rock that shines softly if any light source is brought to bear. The center of the well is filled with a dark swirling mass that portrays many images of not only lives that have touched your own but of lives that will touch it in the future. Occationally a statue of some random cleature passes by. Strangly if you look close enough each statue has a happy grin. The images become more and more frequent as you decend. As you are watching some kind of holographic display they appear one after and other. The darkness wirls faster and faster arround as you decend into the well’s madness. The chanting down below thunders in your ears as the darkness touches you passing through whatever armor you may have. Suddenly a vision appears to you of something so real and pleasant. It would take but one step to become one with the happiness forever. But there is something about it that is not quite right. Perhaps it is too perfect. Inside your mind’s recesses is a bit of skill or knowledge that knowing what you know may indicate stepping through into hapiness is not all it is cracked up to be.

Erin Tarin wipes her eyes briefly putting the book of Legends down. Zolo the halfling looks up at her with concern and curious eyes. Why was her mother crying? ”Mom, that sounds pretty pleasant all those nice dreams. It would be awesome to step into one right?”

Bitterly Erin shook her head, ” Sorry Zolo, I don’t mean to cry, but when I interviewed Hans and Humble for this part what they told me tore my heart. How could the world offer them perfect hapiness and at the same time use it as a cleaver trick to delay them via powerful magics meant to entomb their bodies for an eternity.”


Player Directions:
React, decend, share what would make you truely happy. Something that would make you give up with fool hardy quest. Then decide how you get out of the ensorcelment based on the below:

Scene requires 3 sucesses and the skill roll is made at a -4 (This includes the -2 from interference).

Choose a lead who must use the below skills, and the other can make a support roll using any skill of their choosing at the same -4 as above. The support roll for every success and raise can add a +1 to the lead roll. You only have 1 round to gain the three needed succeses. IF you gain more successes than you need you have the potential to earn you a bonus in the next scene.
  • Lead Roll must use one of these skills: Academics, Computers, Electronics, Healing, Investigation, Logistics, Psionics, Repair, Science, or Spellcasting(All kinds of AB skills).
Ways to get more successes: This trek will go on for at least three rounds, and has the potential to become harder each round. Use them wisely.
—Adventure Cards! Drop your card and narrate how the cards description aids you. +2 auto successes.
—Godly Gifts! Use your godly gift and narrate how it helped. +1 auto success.
  • Hans: You can cast resurection for free one time even after your own death(no rolls needed, and it is a free action).
  • Humble: you can cast killing smite for free one time and the first creature hit with it will instantly die. No regeneration, no rez.
Ways to make things more difficult and get extra bennies:
—Invoke a Minor Hindrence: gives you an additional -2 to the scene. Upon completion you gain +1 benny.
—Invoke a Major Hindrence: gives you an additional -4 to the scene. Upon completion you gain +2 bennies.
GM stuff and rolls
Skill type required to overcome(type of challenge): 1d4 = 4: 4
  • Academics, Computers, Electronics, Healing, Investigation, Logistics, Psionics, Repair, Science, or Spellcasting(All kinds of AB skills).
Scene Modifier: 1d6 = 3: 3 Interference the pleasent vision and scene before your hero makes it hard for you to detect the tue threat!—causing them to suffer a –2 to any roll they make.

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Hans Greuber
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Re: Part 1.7: Center near XY

Post by Hans Greuber » Fri Jan 04, 2019 12:08 pm

Leading - Repair 16
Repair d12
  • +2 due Toolkit, +2 due Mr. Fixit, -4 due Difficulty. No added difficulty for Bennies, no Adventure Cards or Powers spent by Hans.
    • Repair: 1d12 = 12: 12
      • Ace: 1d12+12 = 16: 4
      Wild: 1d6 = 6: 6
      Ace: 1d6+6 = 10: 4
      Result: 16 - Success with 3 Raises... before any assistance from Humble.

      Notes: Father is Zaemon Grimes, Mother is Greteel, Sister is Gretel
Hans's Happiness envelops him...
  • Hans wipes his sweat off his brow as he works at his workshop. Taking a quick break to look out through the window, Hans could see his Father and mother playing with their grandchildren, his nieces and nephews, and hear the kids' cheerful shrieks. Hans could smell the delicious meal his sister, Gretel, was cooking next door for all of them. Hans had taken over his father's workshop a few years ago after almost a decade of travelling throughout the Megaverse with Humble, and since then, he had heard that his innovations were even more in demand than his father's were.

    The village was now heavily fortified with magical, technowizardly, and super-technological defences that would take a concentrated effort by one of the major powers on the continent to crack. They had already defended the village from several standard Splugorth slaving raids, and even those stopped over a year ago after the last one barely made a dent in the defences. They were about as safe as possible as anyone could be on Rifts Earth.

    Turning back to his worktable, Hans peered again at the readings from the newest modifications. There was something wrong with the readings... they were too perfect. The fabrication processess of making the parts alone would cause the reading to vary. This is why you needed trained Technowizards to do the work instead of just having factories and robots do the work. Taking out his spare set of tools, Hans modified them to look deeper. After a couple of minutes, he had modified the resolution to tighter specifications to look almost at the individual molecules.

    This was impossible. They were all aligned perfectly. This had to be some sort of illusion or mind construct. Looking at his family around him, Hans shook his head. This is what he hoped his life would end up as. PERFECTLY as he wished it to be. Hans thought back to what he had thought had been dreams. Dreams of XY, walking through it, and visitations from his ultimate Matriarch and the boons he had been given. Thinking more back to the dreams, the more and more details came back. Realistic levels of details. Sitting down, Hans tried to communicate with Stone. After a bit, he did reach Stone, but it was not where he could see it. It was... where it would have been if he was standing on the stone, walking down into the Well of Souls. There was no way Hans would let XY and the Extra-Planar Intelligences win. They will not have him go easily into the night...
Looking now down into the Well of Souls, Hans could see the stone start to creep up onto his boots. Kicking his feet free, Hans looks over to Humble to see how he is doing... assuming that he was under assault as well...
Hans Greuber
Main Character: Merlaggon
PPE: 0 / 50
  • Band of Healing: 0 / 10
    Band of Power: 0 / 10
    Wings of Icharus: 0 / 10
    Dreamtime: 0 / 5
Active Powers:
None
OOC Comments
Arcane Machinist Gadgets Left: 3 /7
Created Gadgets:
None
Armor: Dwarven Technosmith (TW) H-1 Combat Armor
[list][*]Structural Integrity Field (Armor Power; Self Only; Free Action; 3/6 PPE)
[*]Exceptional Rapid Recharge (1 PPE per 5 Minutes)
[*]4 PPE per Hour to Charge
[*]Strength d12+2[/list]

Commonly Used Weapons:
  • "Satisfaction" (TW P-40 Particle Beam Cannon)
    • Damage: 3d8+5 AP6 MD.
    • Shots: 40/40
    • RoF: 1
    • Sound (Deafness) Trapping
    • +2 to Shooting
  • "Dreamtime" (TW Revolver)
    • Damage: 2d6+2 AP4
    • Shots: 6/6, Can Fan the Hammer
    • +2 to Shooting
    • Trapping (Temporal Thought; Smarts Roll on Hit or Fatigue)
    • Power - Slumber with Temporal Thought Trapping)
    • +1 Die Shooting
Bennies: 3 / 3
Base Amount
-1 due Extra Effort for Fear Check at start of Catacombs
+1 for Catacombs Quick Combat 1 being Heroes
+1 for Rescuing the Grackle who might have been Thrudh
-1 for Extra Effort on Catacombs Quick Combat 1
+1 for referencing red Coalition Armor on Vampires
-1 for Extra Effort Catacombs Quick Combat 2
+1 for referencing red Coalition Armor on Vampires
-1 for Extra Effort Catacombs Quick Combat 3
+1 Fury Bennie
-1 Fury Bennie Catacombs Quick Combat 3
+1 for Catacombs Reward
-1 for Extra Effort for 7.2 Catacombs of Zacatacus: The Final Battle Task 1


Toughness: 21 (11); Parry: 4; Pace: 7 / (5)

1 Level of Fatigue

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