This bizarre device originates from an unknown dimension of highly sophisticated technology, or so explained the mysterious traveler who sold these devices and was never seen again. As the UEMC works it builds the cellular structure into an energy matrix, and then through an inscrutable process, it transforms that matrix into matter that integrates with the original in a format that is not rejected. Repairs and regeneration attempts are scarless and seamless.
• Range: 5' or by direct application
• Repair: The UEMC can effect repairs as if the mechanic has an excellent or dedicated facility. This adds +2 tool bonus to any repair attempts, but uses 1 charge per 30 minutes of use. Otherwise this uses the standard repair rules. It can also be used to repair a Technical Difficulties Glitch (1 charge), Serious Problem (2 charges per hour), or Severe Failure (2 E-Clips per day). The +2 tool bonus still applies.
• Faster Repairs: Because of the very targeted nature of the repairs, repairs take half as long. This stacks with Mr. Fix It.
• Regeneration: For every three charges[*] used, the UEMC uses the Healing Power.
• Payload: 10 charges per E-clip
Code: Select all
[color=#4000FF][b]Universal Energy to Matter Converter[/b] (Patron Item)[/color]
[img]http://explorersunlimited.com/images/upload/2017/10/05/20171005183217-d24099b8.png[/img]
[size=85][i]This bizarre device originates from an unknown dimension of highly sophisticated technology, or so explained the mysterious traveler who sold these devices and was never seen again. As the UEMC works it builds the cellular structure into an energy matrix, and then through an inscrutable process, it transforms that matrix into matter that integrates with the original in a format that is not rejected. Repairs and regeneration attempts are scarless and seamless.[/i]
• Range: 5' or by direct application
• Repair: The UEMC can effect repairs as if the mechanic has an excellent or dedicated facility. This adds +2 tool bonus to any repair attempts, but uses 1 charge per 30 minutes of use. Otherwise this uses the standard repair rules. It can also be used to repair a Technical Difficulties Glitch (1 charge), Serious Problem (2 charges per hour), or Severe Failure (2 E-Clips per day). The +2 tool bonus still applies.
• Faster Repairs: Because of the very targeted nature of the repairs, repairs take half as long. This stacks with Mr. Fix It.
• Regeneration: For every three charges[*] used, the UEMC uses the Healing Power.
• Payload: 10 charges per E-clip[/size]