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Venatus Vinco
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PDF Format

Post by Venatus Vinco » Sat Sep 08, 2018 4:53 am

So,

RFT was looking for a custom IF that controlled storms/wind that translated a Heroes Unlimited character he had once.

Pender suggested he use the Burster template and I thought it sounded fun so we worked on creating the "Tempest" an iconic framework of an elementally infused hero.

In the background I've also been working on a trade dress for our blog creations, so this seemed like a good chance to do that. I especially like it because it's new, not a translation of any existing Rifts stuff but still feels like it fits.

So here is the Tempest custom iconic framework with trade dress. It is a printable PDF on 8.5x11 pages. Graphics are 300dpi so it should print nicely in full colour but it is also layered so you can just print the text.

My questions
  • Anything you can see to improve the design?
  • Anything missing from the design?
  • Any glaring errors?
  • Any feedback on the mechanics of the IF itself?
Thanks.

Tempest Iconic Framework PDF

VV
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Carlos
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Re: PDF Format

Post by Carlos » Sat Sep 08, 2018 5:17 am

Basic comments: You are missing something...now it is not surprising since it is not covered in SR, but bursters have a handful of sensory powers in Rifts...things like being able to sense fire and being to read the ashes to tell how old a fire that is out was.

The thing is, on this class, it could become a lot more important. You need an ability called "Whispers of the Wind" that lets you do a number of things like tell when a natural storm is coming or feel major air displacements.

Aside from that..it may not really hurt them, but possible a non-fire based burst (like a concussion grenade) might temporarily scatter the elemental form.

You might also consider the Djinni weakness...namely if they are placed inside a small sealed area they might have power problems.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

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RFT
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Re: PDF Format

Post by RFT » Sat Sep 08, 2018 9:42 am

Not commenting on the iconic framework itself but instead on the template. I think it looks really good and it's a distinct enough dress that you won't be stepping on anyone's toes. However can I suggest another color for the background for some reason it feels really uncomfortable to me to read black on gray especially with the lower part being a slightly darker gray.
Shaping Worlds Together
.
The 99's Game Master Bennies 6
  • +6 Players
Nightbane Game Master Bennies 5 +1 Golden Benny
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0
Phase World - The Remorseless Game Master Bennies 4
  • +7 Players
    +2 Sidekicks
    +1 Joker for Grudge
    -1 For Grudge Match Reroll Damage
    -1 For Grudge Match to EE Agility
    -1 Extra Effort dramatic Task to stop hackers
    +1 Joker for Grudge Match
    -1 Grudge Match - that little bastard was fast
    -1 Grudge Soak fom Sam
    -1 Grudge Match - perhaps unfairly fast
Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky -1 for Grudge Match Extra Effort
  • +/-1 Joke Dealt, then used for Soak in same round
    +/-1 Joke Dealt, then used for Soak in same round
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]
Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*]Quick rerolls 20 or less
[*]Quickness with a Raise rerolls 28 or less
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]
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Rob Towell

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