Adventure Deck, Q1 2019

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Snake Eyes
Game Master
Posts: 338
Joined: Wed Feb 07, 2018 2:16 pm

Adventure Deck, Q1 2019

Post by Snake Eyes » Tue Jan 01, 2019 10:07 pm

The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.) Cards may be traded 1 for 1 between characters in the same group. So if your cybernetic techno-warrior draws the "Arcane Inspiration" card, it can be traded to the mage for their "BOOM! Headshot" card.

The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card

Just roll a 1d54 below and look up which card that corresponds to. Be mindful of your draw number; the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. Cards are drawn first come first serve, so if you get a roll that has already been rolled by someone else, just note it and reroll.

New Card Draws will be effective midnight, January 1, the first day of the new quarter.

NOTE You may elect to keep one of your cards from the previous quarter. If you so choose, please note it when rolling the others, and do not roll to replace the one you kept. You may keep no more than one card from the previous quarter.
Beware the mesmerizing eyes of the snake!
GM Bennies: 6/8
Wild Card Bennies:
TBD

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Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3398
Joined: Thu Mar 09, 2017 9:00 pm

Re: Adventure Deck, Q1 2019

Post by Pender Lumkiss » Wed Jan 02, 2019 1:50 am

Alex: 2d54 = 57: 40, 17
Field Team Six Bennies
3/6

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Dominic Skodati
Posts: 67
Joined: Sun Sep 16, 2018 1:15 pm

Re: Adventure Deck, Q1 2019

Post by Dominic Skodati » Wed Jan 02, 2019 4:06 am

Q1 2019
1d54 = 48: 48

Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.

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Gaspard Gillead
Posts: 105
Joined: Tue May 29, 2018 11:36 pm

Re: Adventure Deck, Q1 2019

Post by Gaspard Gillead » Wed Jan 02, 2019 8:40 am

Novice 1d54 = 10: 10

Adrenaline Surge - Your hero gets an additional and immediate turn (including new movement).
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding

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Missouri
Diamond Patron
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Posts: 53
Joined: Mon Jul 02, 2018 9:39 am

Re: Adventure Deck, Q1 2019

Post by Missouri » Wed Jan 02, 2019 8:57 pm

1d54 = 9: 9

Spill the Beans - The subject of your questioning tells you everything you want to
know, whether by friendly persuasion, intimidation, or force.
Missouri Smith
Character Summary
D'Norr A.R.E.S. Archaeologist

Special: -2 vs Fear; Can get irritable/impatient during periods of low activity (requires a Spirit Roll or gets -2 Charisma and -1 to Trait rolls)

Active effects: Quickness (with raise so redraw Initiative lower than 8); +2 Pace, +1 die Agility.
TK Machinegun - Serious Problem: The device or gear applies a –2 to all Trait rolls where it’s used, or its applicable bonus is reduced by 2.

Wounds:

Parry: 7; Toughness: 21(11)
Weapons: TK Machinegun; Shard Pistol; TW Energy Whip

Edges: AB Magic, Attractive, Rapid Recharge, Strong Willed, Wizard

Charisma: +3 (-4 w/Coalition)

Bennies: 4

PPE: 25/20
Powers: Armor, Boost/Lower Trait, Deflection, Quickness, Slumber

Adventure Cards:
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
Currently playing in: Tomorrow Legion: 12th AAT - The Dirty Dozen

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Xero X Kelvin
Posts: 81
Joined: Wed Jun 27, 2018 9:11 am

Re: Adventure Deck, Q1 2019

Post by Xero X Kelvin » Wed Jan 09, 2019 9:59 am

Novice 1d54 = 34: 34
Cutting In Line
Draw 3 initiative cards and keep the highest.
Xero X Kalvin
Xero X Kalvin Novice Psi-Stalker Chiller
Parry: 4 || Toughness: 4
ISP: 20/20
Combat Edge: None
Bennies: 3/3
Adventure Card(s):
  • Cutting In Line: Draw 3 initiative cards and keep the highest..

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Heather Todd
Posts: 91
Joined: Mon May 28, 2018 4:12 am

Re: Adventure Deck, Q1 2019

Post by Heather Todd » Fri Jan 11, 2019 2:02 am

1d54 = 51: 51

Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.

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