The Bleak Tome - Amity

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Kidemonas
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Re: The Bleak Tome - Amity

Post by Kidemonas »

As his claws tear through the chest plate. Kidemonas sees into the machine where a network of crystals inside powering the heart of the thing. Biting into them he rips them out shaking his head in satisfaction as the machine falls no longer animate.
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Adriana
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Re: The Bleak Tome - Amity

Post by Adriana »

She looks back at Everett and Kidemonas and shakes her head with a grumpy look. Go, go, go they said. So she goes and then they start fighting without her. She growls but keeps going.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 14/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 2/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, Silver Plated Sword STR+d6

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Dominic Skodati
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Re: The Bleak Tome - Amity

Post by Dominic Skodati »

As others turn to face the danger Dom does not let their noble sacrifice go to waste and pushes the cart as hard as he can toward the exit.

Seeing a slight downward grade in the tracks before they head up toward the surface Dom uses us magic to give an extra push, giving them extra momentum to get up the hill and out.

"Hang on!"
Flee
Flee (Spellcasting) 1d12!! 1d6!!: [7]+[5] = 12

+1 staff
+2 Marten
+2 Full action?
-4 Flee
Either -1 or +1: success or raise
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Gaspard Gillead
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Re: The Bleak Tome - Amity

Post by Gaspard Gillead »

Change Position 2 spaces, -2 Evasion
Action: Drive Cart
Free Action: Evade -2

Spellcasting 1d12!!-1: [40!!]-1 = 39
Wild Spellcasting 1d6!!-1: [4]-1 = 3

It's hard to say what causes it--maybe it was seeing the Drillbot go into Land-shark mode; maybe he just managed to clear some obstruction that had been hindering the cart up until now; maybe it was just concern about Dom being mostly alone with the Tome. Whatever the cause, his cart now surges forward, causing Perdi to snarl as he gets knocked against the rear of the vehicle.
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
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Snake Eyes
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Re: The Bleak Tome - Amity

Post by Snake Eyes »

Alex does his best to
Alex CP full action: 1d6!!+2: [2]+2 = 4
WD CP: 1d6!!+2: [2]+2 = 4
, making some headway though his limp is becoming more evident as the chase wears on. The Digger finds its stride underground,

Digger FA CP: 1d8!!+1: [3]+1 = 4
WD FA CP: 1d6!!+1: [9!!]+1 = 10
than previously. Frighteningly, judging by the wave of rock, it is moving faster than everyone else.
And then the

Greater Havoc: 1d10!!: [3] = 3
WD Greater Havoc: 1d6!!: [3] = 3
Benny Greater Havoc: 1d10!!: [4] = 4
Benny WD Havoc: 1d6!!: [5] = 5
GM Benny GH: 1d10!!: [8] = 8
GM Benny WD GH: 1d6!!: [9!!] = 9
. Massive chunks of stone and bits of gantrium shower both @Everett Jackson and @Kidemonas,
both are distracted and roll Strength (-2 for Raise, -2 for Strong, -2 for Distracted = -6 for Everett, additional -2 for Kidemonas if he is flying) or are thrown 3d6" which will be into the walls of the mine, then sustaining 2d6 damage
hard enough to force them into the walls.
@Heather Todd, @Adriana, and @Gaspard Gillead make excellent headway towards the exit. @Dominic Skodati and @Marten, though, reach the end of the track at the doors to the mine. Hopefully, the doors will hold the thing inside, if their friends can make it...if they decide to wait.
Nihil draws
No new Nihil draws this round.
Total Clubs: 4/10
Chase Position
Relative Locations
Range increments are 5" per card for the purposes of melee, ranged, or magical attacks.
9D: --
9H: --
2C: --
5H: Digger (below ground)
2D: --
AS: Everett, Kidemonas
7D: GG/Perd, Adriana, Alex
3C: Heather
3D:
Dom and Marten have exited the chase.
The Loader has been torn apart.
Action Cards
Adriana: 6D -2 attacks
Alex: 7S
Dom: No Card
Everett: AD
Gaspard Gillead: 2C -2 to attacks
Heather: JD -2 to attacks
Kidemonas: 3D
Marten: No Card
Digger: 6H
Automaton
Digger: Size 10 (Huge); Parry: 6; Toughness: 60 (30)
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 6/8
Wild Card Bennies:
Loader: 0/2
Digger: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Everett Jackson
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Re: The Bleak Tome - Amity

Post by Everett Jackson »

Everett side eyes as the huge dragon when it flies past him in the opposite direction. Everett sighs and
Change Position: Athletics 9
(Split the Seconds - Ignore MAP)
Change Position Action 1d8!+2: [1]+2 = 3
Wild 1d6!+2: [4]+2 = 6
Benny 1
Athletics 2 1d8!-2: [6]-2 = 4
Wild 4 1d6!-2: [6!, 3]-2 = 7
Burn 1d6: [2] = 2
quickly enough to impress his old drill sergeant. He thinks he
Havoc vs Strength
Strength 1d12!: [6] = 6
Wild 1d6!: [1] = 1
impact him, but it was obviously not the driller, so he keeps moving. After he pulls ahead, Everett puts Balitrox away, much to it's chagrin, and pulls out his mini rail gun.

"Great job, buddy, but not what I meant when I said MOVE-MOVE-MOVE. Lets go killer!" He shouts back at @Kidemonas, "We gotta get out of here before that thing pops back up and starts stepping on us! That might not be a problem for you, but I'm not letting any of us normal sized folks become toe jam."

The hulking titan juicer
Test Shooting: Shooting 14 Opposed vs Agility (I choose Distracted if only a success)
(Split the Seconds - Ignore MAP)
Shooting 1d8!: [8!, 5] = 13
Wild 2 1d6!: [1] = 1
Burn 2 1d6: [3] = 3
, spraying arbitrarily with his railgun. He makes sure not to endanger anyone on his team, but he aims all around the cavern in an attempt to confuse whatever senses the driller uses to navigate. With luck it will come up in an empty space instead of on top of one of his allies.

"That goes for you guys, too!" Everett roars over his railgun as those he passed by keep moving, "We need something heavier than what we're bringing to bear to bring this thing down. Lets leave it behind!"
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 2/3; Internal Repair System: 3/3
Burn: 6/8
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Balitrox speaking into Everett's mind.
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Heather Todd
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Re: The Bleak Tome - Amity

Post by Heather Todd »

Change Position Action 11; 2 cards!
+2 action
Athletics 1d4!!+2: [6!!]+2 = 8
Wild 1d6!!+2: [9!!]+2 = 11
Amity/Mine
Afternoon
Round 3

Heather heard the roar of rock behind her and winced. “Kid! Leave it be! Let’s get out!” she called to the dragon. If it followed them to the surface, then she would worry about dealing with it. But this was a dead planet. There would be nothing for it to hurt once they were clear of it, and they were almost there!

Action: Move, Free: Evade +2

***

Double ISP: 56/80
Nexus effects: Triple range, triple duration, +4 damage effects, +2 Toughness for defensive powers, Dynamic Backlash
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 16 (8)
ISP: 28/40
Blue Mind Gem: 35/35 ISP; intangibility
Bennies: 3/3
Shard Pistol: 12/12 shots
Armor: 10/10 PP
Fireburst Rifle: 20/20 shots
First aid kit: 3/3
Powers: bolt, conceal arcana*, detect arcana*, empathy (free reroll), fear (free reroll), fly*, intangibility* (mind gem), invisibility (armor), mind link, mind reading, mind wipe (mind gem), puppet, slumber, telekinesis (auto raise)
Encumbrance: 36.75/20 (including pack, 56.75/20, -2 Pace, running, Agility-linked skills, Vigor to resist Fatigue)(Normal: Armor 13, Coat 5, 4 Grenades 2=20)
Major Psionic: May spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
Master of Psionics: Mind Melters get a free reroll on all Trait rolls when using psychic abilities and their Psionics skill; this does not allow Critical Failures to be rerolled.
Mental Resistance: Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage..
Grenades (carried)
  • 1 High Explosive
  • 9 Fragmentation
  • 2 Plasma
Mission
Destroy the Bleak Tome.
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
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Kidemonas
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Re: The Bleak Tome - Amity

Post by Kidemonas »

As the wave of energy rolls over Kidemonas he finds himself distracted by the power. But no simple spell could possibly have the force require to move Kidemonas without him allowing it.
Strength 1d12-1 or Wild 1d6-1: [9]-1+[3]-1 = 10


The urge in his chest to stay and fight the machine at war with the desire to stick with the others and fit in leaves him on the edge. Following the Juicer, Kidemonas ensures that the strongman is not left alone on the field as they move.
Change Position +2, Distracted -2 for evens Athletics 1d10!! or Wild 1d6!!: [2]+[4] = 6
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Adriana
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Re: The Bleak Tome - Amity

Post by Adriana »

She would very much love to beat on the giant digger but it is difficult to reach something burrowing through the ground so she simply continues to fly forward.
Athletics 4
Athletics 1d8!: [4] = 4
Wild Die 1d6!: [3] = 3
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 14/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 2/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, Silver Plated Sword STR+d6

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Gaspard Gillead
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Re: The Bleak Tome - Amity

Post by Gaspard Gillead »

OOC Comments
Bennied to get out of the Club, again.

Action: Go, Cart, Go! (Phobia -1, Full Action Change Position +2)
Spellcasting 1d12!!+1: [7]+1 = 8
Wild Spellcasting 1d6!!+1: [5]+1 = 6
Raise! Move to 3D.

Free Action: Duck!
(Evasion -2)
Gaspard doesn't have time for an intense internal debate about whether or not to turn back to help the others. He simply urges the vehicle forward, channeling his arcane might into motive force. The cart careens down the rails, with the gate finally in sight! Meanwhile, Perdi just holds on, as his "Master" is too preoccupied to give the demon another round of orders.
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
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Snake Eyes
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Re: The Bleak Tome - Amity

Post by Snake Eyes »

@Heather Todd makes good time, finally landing at the end of the track where she finds @Dominic Skodati and @Marten having just dismounted their own cart. @Everett Jackson does his best to frighten the digger while it is still submerged, but he only succeeds in lightening the load of ammunition he's carrying. @Gaspard Gillead and @Adriana keep their focus on escaping, with @Alex
Alex CP: 1d6!!+2: [1]+2 = 3
Alex WD CP: 1d6!!+2: [8!!]+2 = 10
step for step. @Kidemonas advances as well, but not as fast as the digger. The massive construct's debris shower

Digger CP: 1d8!!+1: [7]+1 = 8
Digger WD CP: 1d6!!+1: [3]+1 = 4 [/ooc]
of the dragon...and then it emerges. The bulk of the machine practically leaps from below the ground, resembling a whale breaching the surface of the ocean. It lands on its feet, causing the whole mine to shake violently. The 12th is showered in rock from the ceilings of the cavern. The automaton points its massive drilling arms at Kidemonas. Two spikes (the size of Everett) fire from the ends,
Shooting Kidemonas shot 1: 1d8!!: [2] = 2
Shooting Kidemonas shot 2: 1d8!!: [7] = 7
WD Shooting Kid: 1d6!!: [7!!] = 7
. Thankfully, Kidemonas' armor is stouter than the stone this thing is used to delving through, and the pitons

Damage Kid 1: 5d6!!: [1, 5, 3, 2, 11!!] = 22
Damage Kid 2: 5d6!!: [1, 5, 1, 5, 11!!] = 23
Benny damage 1: 5d6!!: [4, 7!!, 5, 2, 5] = 23
Benny damage 2: 5d6!!: [1, 4, 3, 1, 3] = 12
off of his hide.
The proximity of the digger chills you. If those drills connect...
You'd better keep running.
Nihil draws
No new Nihil draws this round.
Total Clubs: 4/10
Chase Position
Relative Locations
Range increments are 5" per card for the purposes of melee, ranged, or magical attacks.
9D: --
9H: --
2C: --
5H: --
2D: --
AS: Digger
7D: Kidemonas
3C: Everett, Adriana
3D: GG/Perd, Alex
Dom and Marten have exited the chase.
Heather has exited the chase.
The Loader has been torn apart.
Action Cards
Adriana: 3C =benny=> 8D
Alex: 9C
Dom: No Card
Everett: 6C
Gaspard Gillead: AS
Heather: No Card
Kidemonas: KH
Marten: No Card
Digger: KC
Dom, Marten, and Heather are at the doors to the mine. They cannot affect the chase in progress. You are welcome to suggest options for activity this round.
Automaton
Digger: Size 10 (Huge); Parry: 6; Toughness: 60 (30)
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 6/8
Wild Card Bennies:
Loader: 0/2
Digger: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Kidemonas
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Re: The Bleak Tome - Amity

Post by Kidemonas »

As the blows bounce off of Kidemonas he laughs. This robot cannot hurt him. He is a mighty dragon and has only ever been defeated by an older dragon.

Then over the radio he calls out to Adriana. "Coming from behind you, I can get you forward a little." then sweeping forward he grabs her as he flies letting her climb around him as she needs to prepare to attack or leap forward.

Support Adriana +1 to change positions, Change positions by 1 away from Robot
Free action change position Athletics still boosted 1d10!! or Wild 1d6!!: [1]+[7!!] = 8
New Last Benny Free action change position Athletics still boosted 1d10!! or Wild 1d6!!: [1]+[3] = 4
Support Adrianna 1d10!! or Wild 1d6!!: [7]+[5] = 12
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Dominic Skodati
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Re: The Bleak Tome - Amity

Post by Dominic Skodati »

Dom rolls his eyes as the dragon plays a game of cat and mouse with a planet devouring monster automaton. It's like a bad monster flick from the Golden Age. Contemplating his next move Dom decides shutting the doors is a good option, whether everyone makes it out or not before he gets them shut is up to them.

He starts
Athletics 1d6!! / 1d6!!: [1]+[5] = 6
to seal the tomb..er..mine.
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Everett Jackson
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Re: The Bleak Tome - Amity

Post by Everett Jackson »

The shaking of the cave nearly knocks Everett over, but he
Free Manuevering: Athletics 1d8!-2: [8!, 2]-2 = 8
Wild 1d6!-2: [3]-2 = 1
as he turns to put
Change Position: Athletics (11)
(Ignore MAP - Split the Seconds; +2 as an Action)
Change Position Action - Manuevering (Athletics): 1d8!+2: [2]+2 = 4
Wild 2 1d6!+2: [6!, 3]+2 = 11
between himself and the Driller. The titan juicer manages to hit a good stride and
Flee Action: Athletics (5)
Flee Action - Manuevering (Athletics): 1d8!-4: [5]-4 = 1
Wild 3 1d6!-4: [4]-4 = 0
Burn 1d6: [4] = 4
.

He turns around at the end and readies himself to provide the last few covering fire as they hustle away from the Driller. With any luck, they'll all make it out alive and can finish the mission. A pay day and some R&R would be a nice change of pace.
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 2/3; Internal Repair System: 3/3
Burn: 6/8
Edit Signature

Balitrox speaking into Everett's mind.
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Adriana
Posts: 58
Joined: Fri Jan 03, 2020 2:50 pm

Re: The Bleak Tome - Amity

Post by Adriana »

Athletics 8?
Athletics 1d8!!: [7] = 7
Wild Die 1d6!!: [3] = 3

With assist from Kid it's at least a raise
She manages not to get hit by falling debris thankfully and being in the air the ground shaking isn't going to affect her. Adriana grumbles a bit as she glances back when she gets the draconic shove. Given where they are versus where the digger is and the door. "Best just leave. We go. Have work to do."

She speeds on ahead, trying to get through the doors to help shut them behind the team.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 14/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 2/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, Silver Plated Sword STR+d6

Edit Sig
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Gaspard Gillead
Posts: 136
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Amity

Post by Gaspard Gillead »

OOC Comments
Action: Keep on rollin' (-2 Phobia, +2 Full Action)
Spellcasting 1d12!!: [8] = 8
Wild Spellcasting 1d6!!: [5] = 5
Raise--and he's out!

Now...
Gaspard Notice 1d6!!-2: [5]-2 = 3
Gaspard Wild Notice 1d6!!-2: [2]-2 = 0

Perdi Notice 1d4!!: [2] = 2

Damn, my real hope was that Perdi would notice and Gaspard wouldn't....
Gaspard continues to focus on getting through the doors. He fails to even register that they've started to inch shut, just yet, as his cart comes careening through the massive portal. "Perdi, get ready to help shut the doors--AFTER everyone on the team is out, not before." The demon just snorts and hops out, ambling towards the gate mechanisms.
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
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Kidemonas
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Re: The Bleak Tome - Amity

Post by Kidemonas »

Hearing the conversation ahead it occurs to Kidemonas they may not be able to wait for him to get through before they close the doors. As large as he is, the giant machine seems to easily be keeping up with him, and their efforts to slow it down seems to be failing. Am I going to be trapped here with this great golem? the idea chilled him a little bit as he considered even his endurance would run out eventually and the thing would be able to overcome him.
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Snake Eyes
Game Master
Posts: 498
Joined: Wed Feb 07, 2018 2:16 pm

Re: The Bleak Tome - Amity

Post by Snake Eyes »

With most of the 12th reaching the doors, including @Adriana, @Everett Jackson, and @Gaspard Gillead, only @Alex and Kidemonas remain to be pursued by the Digger. The shower of rock from the walls and ceilings includes a boulder. The massive stone lands directly in Alex's path. He barely misses being crushed by it, though when he runs into it he
Alex FA Maneuvering - Complication: 1d6!!-2: [5]-2 = 3
Alex WD Complication: 1d6!!-2: [2]-2 = 0
Alex Benny Complication: 1d6!!: [3] = 3
Alex WD Benny: 1d6!!: [3] = 3
. Still no worse for the wear, he pulls himself up off the ground and

Alex CP: 1d6!!+2: [5]+2 = 7
Alex WD CP: 1d6!!+2: [4]+2 = 6
for the lost terrain.
The Digger has finally found its stride above ground,

Digger FA CP: 1d8!!: [5] = 5
Digger WD FA CP: 1d6!!: [10!!] = 10
to Kidemonas. And then it justifies the fear it instills. It

Digger Fighting Kidemonas: 1d10!!: [14!!] = 14
Digger WD Fighting: 1d6!!: [1] = 1
into @Kidemonas. The drill proceeds to

Damage AP 14: 1d12!!+2d10!!+10: [23!!]+[1, 3]+10 = 37
into the dragon's flesh. @Dominic Skodati, @Marten, and @Heather Todd can only watch in awe as their dragon ally takes a blow that would turn glitter boys into paste.
And then it rears back for another strike.
Nihil draws
No new Nihil draws this round.
Total Clubs: 4/10
Chase Position
Relative Locations
Range increments are 5" per card for the purposes of melee, ranged, or magical attacks.
9D: --
9H: --
2C: --
5H: --
2D: --
AS: --
7D: --
3C: Digger, Kidemonas
3D: Alex
Dom and Marten have exited the chase.
Heather has exited the chase.
Adriana has exited the chase.
Everett has exited the chase.
Gaspard & Perdi have exited the chase.
The Loader has been torn apart.
Action Cards
Adriana: No card means NO CLUBS! YAY!
Alex: 5S
Dom: No Card
Everett: No Card
Gaspard Gillead: No Card
Heather: No Card
Kidemonas: 2D
Marten: No Card
Digger: 8S
Everyone except Kid and Alex are at the doors to the mine. They cannot affect the chase in progress. You are welcome to suggest options for activity this round.
The Digger will be acting first unless we all opt for combat.
Automaton
Digger: Size 10 (Huge); Parry: 6; Toughness: 60 (30)
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 6/8
Wild Card Bennies:
Loader: 0/2
Digger: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Snake Eyes
Game Master
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Re: The Bleak Tome - Amity

Post by Snake Eyes »

The Digger presses its advantage,
Fighting Kidemonas: 1d10!!: [8] = 8
WD Fighting Kid: 1d6!!: [8!!] = 8
Benny Fighting Kid: 1d10!!: [2] = 2
Benny WD Fighting: 1d6!!: [5] = 5
at @Kidemonas. Fortunately for the dragon, the second strike misses just wide, though the shower of rock and metal kicked up by the impact is a frightening indication of the force behind the blow.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 6/8
Wild Card Bennies:
Loader: 0/2
Digger: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Kidemonas
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Re: The Bleak Tome - Amity

Post by Kidemonas »

The drill driving into Kidemonas is enough it overcomes even his own thick hide. As he does his best to avoid any critical wounds it cannot be helped.
43 (22) versus 37 AP 14
37+14 = 51
51-43 = 9
9/4 = 2 wounds
As he rocks from the blow blood flowing from the wound the dragon lets out a roar of pain.

Regenerates 1 wound, flees out the door with Alex
Kidemonas Turn
Bio-Regenerate Once per day (Instant) = Regenerated 1 Wound
Spirit to Unshake = Unshakes
Free Action Change Posision = Moved to exit card
Action Flee With Alex = Not sure if a roll is needed here.
Bio-Regenerate 1d8!! or Wild 1d6!!: [6]+[3] = 9
Unshake 1d6!! or Wild 1d6!! and -1 to highest: [7!!]+[1] = 8
Free Action Change Position 1d10!! or Wild 1d6!! -1 Wounds and +2 Assuming he is faster than Driller: [4]+[5] = 9
Kidemonas clears his head as his wounds begin closing. Shaking his head he looks around, then leaping back into the air he flies through the door as fast as he can grabbing Alex on the way and bringing the trooper with him as he flees through the doorway. The slam as the others close the door causes Kidemonas to turn and face it, ready in case the door is blown open to fight the giant golem.
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Snake Eyes
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Re: The Bleak Tome - Amity

Post by Snake Eyes »

Alex turns as his friend @Kidemonas howls in pain. He begins to set targeting for a blast at the Digger. Before he can pull the trigger, though, the wounded dragon hauls him out and past the doors. He starts barking orders about how not just to muscle the doors closed, but to lock them. "I don't think it can get through. Just put some...uh, magic on that symbol. Yes!" The floor shifts and heaves as the steps of the massive automaton approach, and you find it difficult to maintain your footing. Certain doom is mere seconds from bursting through the doorway to stomp the whole crew into paste.
As the mages of the 12th pour their arcane will into the sigil on the door, you hear the locking mechanism glide into place. The earth-shaking thuds of the Digger's steps come to a halt just outside the door. You brace for impact, because surely these doors would not take more than a couple blows before they topple. Seconds later...the impact never comes. Neither do you feel the seismic stride of the machine on the other side of the door, either coming or going.
It seems, at least for now, that you are out of immediate danger.
What are you doing?
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 6/8
Wild Card Bennies:
Loader: 0/2
Digger: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Adriana
Posts: 58
Joined: Fri Jan 03, 2020 2:50 pm

Re: The Bleak Tome - Amity

Post by Adriana »

"We finish what we came for. No more side stuff." She looks rather grumpy and kicks a random stone out of the way before moving closer to the dragon to look at the wound and see if it needs healing.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 14/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 2/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, Silver Plated Sword STR+d6

Edit Sig
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Gaspard Gillead
Posts: 136
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Amity

Post by Gaspard Gillead »

Gaspard nods to Adrianas. "I concur. However, I do suggest moving further away from the door. After all, we can't know for certain if it will be stopped when it can simply burrow through the ground. I suggest we withdraw to the entrance, and begin the ritual immediately."
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
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Kidemonas
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Re: The Bleak Tome - Amity

Post by Kidemonas »

Adriana wrote: Sun Sep 05, 2021 9:29 pm "We finish what we came for. No more side stuff." She looks rather grumpy and kicks a random stone out of the way before moving closer to the dragon to look at the wound and see if it needs healing.
A quick review sees the wound has already begun healing. Kidemonas looks at the wound as Adriana examines it. "I could finish the healing, but it draws of power I do not with to risk the consequences of with this building energy. I think maybe I will have to endure for now." He states not even considering the idea that mundane human methods of healing could close the wound and let his natural regeneration finish removing the scars.
Gaspard Gillead wrote: Sun Sep 05, 2021 9:35 pm Gaspard nods to Adrianas. "I concur. However, I do suggest moving further away from the door. After all, we can't know for certain if it will be stopped when it can simply burrow through the ground. I suggest we withdraw to the entrance, and begin the ritual immediately."
Kidemonas looks at the door wondering if he could have taken the machine. "It is lucky I have been so restrained in using my natural power. I would have easily destroyed that golem otherwise." He boasts to himself softly, covering the pain to his ego from running in front of the others. Then aloud. "Sure, lets move away and perform the ritual. Who has the book?" He asks looking at @Dominic. He was pretty sure the rift runner had the book, but they had not seen the book in a while and after everyone ran he was a little worried it could have been dropped.
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Heather Todd
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Joined: Mon May 28, 2018 4:12 am

Re: The Bleak Tome - Amity

Post by Heather Todd »

Amity/Mine
Afternoon
Round 0

Heather took a deep breath as Kidemenos and Alex managed to get into the elevator and they headed up, safe now from the digger.

“I have a first aid kit,” Heather offered. “No real training in it, so if someone is better than I am, they can give it a try. We can at least close that wound, Kid, until it stops bleeding. And I agree. Let’s get this ritual over with and get home. There’s so much magical and psionic energy here I’m getting a headache.”

***

Double ISP: 56/80
Nexus effects: Triple range, triple duration, +4 damage effects, +2 Toughness for defensive powers, Dynamic Backlash
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 16 (8)
ISP: 28/40
Blue Mind Gem: 35/35 ISP; intangibility
Bennies: 3/3
Shard Pistol: 12/12 shots
Armor: 10/10 PP
Fireburst Rifle: 20/20 shots
First aid kit: 3/3
Powers: bolt, conceal arcana*, detect arcana*, empathy (free reroll), fear (free reroll), fly*, intangibility* (mind gem), invisibility (armor), mind link, mind reading, mind wipe (mind gem), puppet, slumber, telekinesis (auto raise)
Encumbrance: 36.75/20 (including pack, 56.75/20, -2 Pace, running, Agility-linked skills, Vigor to resist Fatigue)(Normal: Armor 13, Coat 5, 4 Grenades 2=20)
Major Psionic: May spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
Master of Psionics: Mind Melters get a free reroll on all Trait rolls when using psychic abilities and their Psionics skill; this does not allow Critical Failures to be rerolled.
Mental Resistance: Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage..
Grenades (carried)
  • 1 High Explosive
  • 9 Fragmentation
  • 2 Plasma
Mission
Destroy the Bleak Tome.
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
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Kidemonas
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Re: The Bleak Tome - Amity

Post by Kidemonas »

Kid nods. "If we can do it safely I would like that." He admits, resisting the urge to simply close the wound.
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Dominic Skodati
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Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Amity

Post by Dominic Skodati »

Kidemonas wrote: Sun Sep 05, 2021 11:19 pm Then aloud. "Sure, lets move away and perform the ritual. Who has the book?" He asks looking at Dominic. He was pretty sure the rift runner had the book, but they had not seen the book in a while and after everyone ran he was a little worried it could have been
Dom pats his pockets with overexaggerated flare, "Oh man I think I dropped it in there. You'll have to fight that thing afterall."

He knew messing with a dragon was literally playing with fire but they were about to literally invite death to their door, so what the hell?

"Let's just cash in our chips." He gives a mournful glance at the gantrium mine and plods back toward the ritual site.
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