Q4 GM Poll
- Tsuchiya Rika
- Diamond Patron
- Posts: 54
- Joined: Wed Jun 20, 2018 10:04 am
Re: Q4 GM Poll
Post by Tsuchiya Rika »
Ya dun goofed! Add some text to the poll .
Fun adventures, looking forward to the next quarter.
Fun adventures, looking forward to the next quarter.
Tsuchiya Rika, M.A.R.S Rogue "Enchantress"
Rika, Human Exorcist
Pace: 6; Parry: 5(0) Toughness: 17(8)
Combat-Relevant Edges & Abilities:
Bennies: 3/3
Adventure Cards
Pace: 6; Parry: 5(0) Toughness: 17(8)
Combat-Relevant Edges & Abilities:
- Arcane Resistance: +2 Armor vs damaging Magic/Psionics and +2 to Trait rolls to resist opposing powers (Friendly powers are at -2) (+3/-3 total from Patron Item)
Battle Hardened: +2 to Soak rolls
FEP: Fully sealed systems; Self-contained breathing; immunity to temperature extremes, radiation, vacuum, poisons, and disease; and other self-regulating life support systems)
Master Exorcist: First raise on Spellcasting reduces PPE cost by 2, and by 1 per additional raise
Bennies: 3/3
Adventure Cards
- 15: Sudden Death - Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
- 36: Power Surge - Immediately recover all spent Power Points.
Re: Q4 GM Poll
Voted. Love the sandbox aspect, enjoying the mystery. Looking forward to the fight!
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
Re: Q4 GM Poll
Voted
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
- Grenade: AP 1/1
- Grenades: Plasma 6/6
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
- Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
- Ace: Play instead of rolling to make a trait test with a single automatic raise.
- Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.
Loadout
- Main Weapon (hand): Thunderer Combat Hammer
- 2 reloads
- Backup Melee Weapon (hip/tail): Vibrosword
- Backup Melee Weapon (boot/tail): Vibroknife
- Long arm (back): Pulse Plasma Ejector
- 2 reloads
- Spare longarm (back): NG-LG6
- Grenades: Plasma x 6
- Sidearm (hip/tail): Ion Pistol/integral grenade launcher
- 2 reloads
- Armor Piercing grenade
- Rocket Launcher (back): Loaded standard
- Standard rocket x 2
- Anti-vehicle rocket x 2
- Chest rig
- Plasma grenade x 3
- High explosive grenade x 3
- Armor Piercing grenade x 3
- Frag grenade x 2
- Big Bore reload
- Triarius Heavy Armor
- Titan Belt
- Trauma kit
- Survival Pack
- Kingsdale security badge
- Kingsdale wi-fi access chip (in armor)
Canyonero SUV
- Size 4
- Acc/TS 20/40
- Toughness 27(16)
- Remaining Mods 3
- Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
- Mini Rail Gun (can be made Fixed to get +1 Mod back)
- Damage: 2d8+4 AP 6
- Range: 75/150/300
- ROF 4
- Shots: 32
[/list]
Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Q4 GM Poll
Post by Pender Lumkiss »
Why so many people voting 5? Mike did an awesome job. Give him a 1 or 2.
Field Team Six Bennies
3/6
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