- Add one die type to Vigor.
- Begin with Athletics d6, Common Knowledge d6, Notice d8, Stealth d6, and Survival d8.
- Begin with the Fleet-Footed and Woodsman Edges.
- Begin with standard Starting Gear plus a Vibro-Shortsword and a JA-11 Energy Rifle.
- Bizarre Physiology: Grackle physiology is quite bizarre, those unfamiliar with their biology suffer a –4 to penalty to Healing checks, and compatible Rifts® Earth medical supplies/services require quadruple the listed price
- Cyber Resistant: Cybernetics are incompatible with Grackle physiology.
- D-Bee (Major): A Grackle's imposing monstrous appearance leads to prejudiced reactions from most humans, incurring a –2 Persuasion penalty.
- Issues With Cold: Grackles are −4 to resist cold Hazards, and suffer +4 damage from cold-based attacks.
- “Just How I Was Raised”: Grackles start with either the Heroic or Overconfident Hindrance for no added benefit.
- Regeneration : Grackles may make a natural healing roll daily to recover Wounds, or Injuries once all Wou nd s h ave been healed.
- Natural Weapons: Grackles bite for Str+d4 damage and claw for Str+d6 damage, see Natural Weapons in Savage Worlds.
- Non-Standard Build: Grackles have unique proportions which make commonly available equipment problematic. Subtract 2 from Trait rolls when using equipment not designed for Grackles (including weapons and vehicles). They cannot wear commonly available armor or clothing, it must be custom-designed and fitted—tripling purchase and repair costs. Glitter Boy armor (and the Iconic Framework) is not an option, neither is most power armor. Equipment and food cost double the listed price. Any Starting Gear is assumed to be custom-built for the character.
- Powerful: Grackles start with Strength d8 and Vigor d6, raise Trait maximums accordingly.
- Prehensile Tail: A Grackle's tail can hold most weapons, he ignores 2 points of Multi-Action penalties each round.
- Restricted Paths: A Grackle Tooth has no capacity for magic or psionics. They cannot take any Arcane Background or framework using PPE or ISP.
- Size 2 (Normal): Grackles run 8'–10' tall and weigh from 600–800 lbs. Their Size grants them +2 Toughness.
- Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.
- Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.
- Experience and Wisdom: 9
- A split second often means the difference between alive and a smear on the landscape. Your character has the Quick Edge. If he already has that Edge, he gains the Level Headed Edge instead.
- Experience and Wisdom: 1
- Your hero knows how to make the most of second chances. He has Elan.
- Training: 6
- Part of your character's extensive training including full understanding of a particular occupation or area of focus. You may give her one Professional Edge, ignoring requirements, subject to the GM's approval. Would Like Soldier!
- Bonus story reward: When all else fails, your hero knows how to take any available resources and jury-rig her way into or out of situations. She has the McGyver Edge, and she gains a die type in Repair.