Dedicated to uncovering the mysteries and truths of the past, Rogue Scholars risk worse than censure at the hands of the Coalition and others who refuse to see things beyond their view. For Rogue Scientist concepts, simply select the appropriate skills.
- Begin with +6 skill points.
- Begin with the Scholar Edge taken twice, and two Smarts-based skills paired with Scholar at d8.
- Begin with Research d6 and the Investigator Edge.
- Begin with standard Starting Gear and an extra 4d10 × 1000 credits in gear or valuables.
- Bizarre Physiology: Grackle physiology is quite bizarre, those unfamiliar with their biology suffer a –4 to penalty to Healing checks, and compatible Rifts® Earth medical supplies/services require quadruple the listed price
- Cyber Resistant: Cybernetics are incompatible with Grackle physiology.
- D-Bee (Major): A Grackle's imposing monstrous appearance leads to prejudiced reactions from most humans, incurring a –2 Persuasion penalty.
- Issues With Cold: Grackles are −4 to resist cold Hazards, and suffer +4 damage from cold-based attacks.
- “Just How I Was Raised”: Grackles start with either the Heroic or Overconfident Hindrance for no added benefit.
- Leaper: Grackles can jump twice as far as normal and add +4 to damage when leaping as part of a Wild Attack.
- Natural Weapons: Grackles bite for Str+d4 damage and claw for Str+d6 damage, see Natural Weapons in Savage Worlds.
- Non-Standard Build: Grackles have unique proportions which make commonly available equipment problematic. Subtract 2 from Trait rolls when using equipment not designed for Grackles (including weapons and vehicles). They cannot wear commonly available armor or clothing, it must be custom-designed and fitted—tripling purchase and repair costs. Glitter Boy armor (and the Iconic Framework) is not an option, neither is most power armor. Equipment and food cost double the listed price. Any Starting Gear is assumed to be custom-built for the character.
- Powerful: Grackles start with Strength d8 and Vigor d6, raise Trait maximums accordingly.
- Prehensile Tail: A Grackle's tail can hold most weapons, he ignores 2 points of Multi-Action penalties each round.
- Restricted Paths: A Grackle Tooth has no capacity for magic or psionics. They cannot take any Arcane Background or framework using PPE or ISP.
- Size 2 (Normal): Grackles run 8'–10' tall and weigh from 600–800 lbs. Their Size grants them +2 Toughness.