Google Handle: Jason Bahr
Character Name Xiang
Rank: Seasoned 1 Advances: 4 Advances Left:
Race: Human
Iconic Framework: Werecat (Ocelot)
Attributes: Human: Agility d12, Smarts d8, Spirit d8, Strength d8, Vigor d6
Hybrid: Agility d12+2, Smarts d8, Spirit d8, Strength d12, Vigor d6
Cat: Agility d12, Smarts d8, Spirit d8, Strength d4, Vigor d6
Pace: 6; Parry: 9/11 (or 13) with shield; Toughness: Human/Hybrid 6/13 (5) in armor, Cat 4; Size: -1 in Human/Hybrid forms, _3 in Cat form
Skills:
- Athletics d8
- Common Knowledge d4
- Notice d8
- Persuasion d4
- Stealth d8
- Fighting d12
- Shooting d8
- Survival d8
- Lockpicking d4
- Mayan d8 (Native)
- Psionics d8
- Spellcasting d6
- Occult d4
- American d6 (Linguist)
- Spanish d6 (Linguist)
- Simvan d6 (Linguist)
- Draconic/Elvish d6 (Linguist)
- Habit (Minor): Need to hunt or fight
- Vow (Major): Destroy Vampires and supernatural evil.
- Weakness (Garlic and Wolf’s Bane): A Werecat must check Spirit when coming into contact with these herbs or become Shaken. Attacks against those wearing them are at −2 penalty.
- Weakness (Magic and Psionics): As a creature of magic, a Werecat can be affected by magic and psionics.
- Weakness (Silver): Werebeasts are vulnerable to silver. Werecats suffer +4 damage from silver weapons.
- Weakness (Supernatural): Werecats can be hurt by the natural attacks of vampires, werebeasts, creatures of magic and other supernatural beings.
- Wild Beast: Their connection to nature makes Werecats uneasy in cities . When in a city for more than a day, they grow irritable and depressed suffering a −2 to all Trait rolls. They must check Spirit every day to remain calm; if they fail they must leave the city for the nearest natural habit.
- Small: Has -1 Size and therefore toughness
- Curious (Major):
- Heroic (Major):
- Acrobat:
- Arcane Background (Magic):
- Arcane Background (Psionics)::
- Thief:
- Woodsman:
- Combat Acrobat:
- Martial artist:
- Linguist:
- Major Psionic:
- Martial Warrior:
- Adept: Psionic
- Block: