Ashley - Burster (24th COT)

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Zero
Posts: 18
Joined: Sun Mar 29, 2020 11:14 am

Ashley - Burster (24th COT)

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HERO’S JOURNEY (TWO ROLLS)
Rolls
Bursters gain one roll on the Experience & Wisdom Table or the Psionics Table.

Psionics: Some battles are lengthy affairs, and conserving inner strength gives a psionic the advantage she needs to win. Your hero gains the Channeling Edge, or Concentration if she already has that Edge.

[dice:3du2ew6q]64745:0[/dice:3du2ew6q]

Bursters gain one additional roll on any table except Cybernetics or anything to do with magic.

Exp & Wis: There are moments when everything comes together and an opportunity presents itself. Your hero knows how to make the most of just such a moment. Gain the Elan Edge, Luck if you already have it, or Great Luck if you have Luck.

[dice:3du2ew6q]64745:1[/dice:3du2ew6q]

SWADE RIFTS: no Advances from previous Accounts/Characters, starting fresh.

Ashley Rayne - SWADE Burster

Player Name: Daniel (Lars)
Google Handle: Danjal73

Rank: Novice
Advances: 3
Race: Human (female)

Attributes
  • Agility d6
  • Smarts d6
  • Spirit d6
  • Strength d6
  • Vigor d6
  • Pace: 6
  • Parry: 7
  • Toughness: 7
    Armor:
    Huntsman 5 Armor 2 Toughness
    Protection +6 or 8 on a raise Armor
    Deflection -4 or -6 on a raise to be hit
    Fiery Aura +6 Armor


Skills
  • Athletics (Ag) d6
  • Common Knowledge (Sm) d4
  • Notice (Sm) d8
  • Persuasion (Sp) d8
  • Stealth (Ag) d6
  • Psionics d10 (start as d6)
  • Fighting d10
  • Shooting d4
  • Survival d6


Hindrances
  • Major: Code of Honor
  • minor: Ruthless
  • minor: Loyal
  • minor quirk: Pyromaniac


Edges
  • AB Psionics
  • Improved Flame Bolt (Hind)
  • Rapid Flame Bolt (Hind)
  • Major Psionics
  • Blaster
  • Elan
  • Channeling
  • Iron Jaw +2 Soak and Vigor (PbP)
  • Brawler [earned from interlude 3-30-2020]
  • Expert Blaster (Human)


PSIONICS
  • 20 ISP (10 ISP base, doubled by the Major Psionic Edge).
  • Protection
  • Deflection
  • Warriors Gift
  • Boost Trait (self)
  • Fear


Gear

  • ARMOR: Huntsman 5 / 2
  • Weapon: None yet.


NG-S2 Survival Pack:
It contains just about everything needed for basic survival with a few small extra things crammed into it. (32 lbs)
  • One two-person tent, insulated against up to −40 degrees Fahrenheit. It has water collection capabilities, capturing ambient humidity and evaporating water from occupants, thus extending water supplies by 20%.
  • One sleeping bag, also insulated.
  • One flashlight, with a concealed pocket knife. Miniaturized solar panels give it near-in nite operation under typical conditions.
  • One biometric compass/inertial mapper.
  • Body motion provides the necessary power, and the system lets the user know how far and in what direction he’s traveled over time (+2 to Survival rolls related to land navigation). A mirrored back allows for reflective signaling to others if the sun is out.
  • One short-range radio
  • One first aid kit, provides +1 to Healing checks. It has three uses before it needs to be replenished (300 credits).
  • One hunter/fisher kit, containing wires, line, hooks, and other elements necessary for shing and small game trapping. This provides +1 to Survival checks where food gathering is concerned.
  • Three saw wires, composed of serrated, high tensile strength wire and two ring handles. Capable of slicing through wood, stone, and even non-Mega metals.
  • One fire starter, a combination solar powered ignition cell and int sparker (with six extra ints).
  • One survival knife, one small hatchet, and one wooden cross.
  • Four signal ares.
  • One climbing kit with 30 feet of lightweight cord, a pair of climbing gloves, four ceramic spikes, and a small mallet.
  • One bar of soap and a sterilized cloth.
  • One canteen.
  • Two weeks worth of minimal sustenance survival rations in sealed pouches.
  • Hand cuffs, 12 sets zip ties
  • Wooden Cross on Silver Chain
  • empty large duffle bag
  • Gas Mask with air filter


Money None

Advances
  • Initial Advances: (From Hindrances): Imp. F. Bolt, Rapid F. Bolt
  • Free Edge (Human): Blaster
  • (PbP Starting Edge): Iron Jaw
  • Novice 2 Advance: Brawler [earned from interlude 3-30-2020]
  • Novice 3 Advance: New Power Edge [granted by GM 4-1-2020]
  • Novice 4 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

Background
[Ashley Rayne Hughs - Female human Burster]



The room was oppressively hot. The air wavered and rippled.

“Ashh... please...”

The mans voice sounded weak. Blistered and scratchy. Like the devil had just poured hot sand with a touch of habanero down the gullet of a damned soul.

Resting with her back against the far wall, the charred wooden walls didn’t bother her at all. Ashley Hughs. Barely eighteen. Daughter of Sgt. Ian Hughs, CS EOD specialist, single parent of one young girl, Ash.

“Ash. Please. I... I’m sorry. I ju... just miss your mother. Help m...e.”

Anger rose in her throat. Ian had never sexually assaulted her or her mother. He just liked hitting them. After mother had been killed while on patrol, the Sergeant had started slapping Ash around.

Distantly aware of a new sound. A klaxon like alarm. Ashley grit her teeth realizing it was a fire alarm. The room was on fire and billowing smoke raged out the shattered windows. Windows that should have been able to withstand dragons fire or lasers according to her dying father.

“Shit.”

With effort the young seemingly frail woman stood up on wobbly legs. Turning she grabbed her mother’s old leather jacket, opened the front door, saw advancing CS soldiers and ran.

- - -

[On the road to nowhere]



Two months later had netted her little in the way of advancing in life. The old man she had excepted a ride from was now lying dead on his back. A victim of “friendly fire”. She really had no idea where to go or what to do. There had to be a way to help others who had also been treated horribly.

Ash attempted to stop the bleeding. She carefully held her finger over the open wound and was considering attempting to cauterize the wound. Unsure if it would work. But this old timer had little life left in him.

She started and nearly yelped when the man came into view. Pushing all the idiotic teachings of her father and his CS down Ashley weakly smiled at the man. Something looked different about him. Do I smell roses?

Doc Olliday: “Hello. Can you help?”


BURSTER ABILITIES AND BONUSES AND EDGES

Bursters are minor burning deities, capable of striding across the battlefields of a Rift- torn Earth with only their powers at hand to take on terrible threats. The wreckage they leave behind can be terrifying, even for those they fight alongside.

„ Arcane Background (Psionics): A Burster begins with Arcane Background (Psionics) choosing three powers from the list above, the Blaster and Major Psionic Edges, and a d6 Psionics skill. Bursters begin with 20 ISP (10 ISP base, doubled by the Major Psionic Edge).

„ Everything Burns: The fires started by the Burster are some of the most intense possible and can set almost any material aflame. When a Burster scores a raise on a damage-causing attack roll using one of their abilities, the target catches fire taking 3d6 damage until doused (see Fire in Savage Worlds).

„ Fiery Aura: As an action (no roll or ISP required) a Burster can surround himself with a damage field of flame and heat, causing 3d6 damage to adjacent foes at the end of each of his rounds, and providing +6 Armor to himself (stacks with protection and natural armor, but not worn armor). This fiery aura also adds 1d6 damage to any Fighting attack he makes. If the Burster spends 3 ISP when activating Fiery Aura, for the next five rounds the damage becomes Mega Damage and the Armor provided gains the MDC quality. Fiery Aura goes away whenever the Burster is Incapacitated or unconscious.

„ Fire Mastery: The Burster has the Innate Ability to create, control, and eliminate minor fire, heat, and smoke effects using elemental manipulation for no ISP. As an action, she may activate the Elemental Fury or Exalted Manipulation modifier costing no ISP. Non-arcane environmental protection has no effect against this ability.

„ Firewalker: Bursters have Immunity to all sources of fire, heat, and plasma damage; he could take a dive into a river of lava and come out unscathed. He has Environmental Immunity to Heat and Fire environmental Hazards, and gains +4 on rolls to resist heat-based arcane effects. Bursters take −4 damage from lightning or electrical attacks as well as laser, ion, and particle beam weapons.

„ Flame Bolt: The Burster can hurl forth a flaming bolt of 3d6 Mega Damage (4d6 on a raise) for one ISP, or 4d6 Mega Damage (5d6 on a raise) for two ISP.

Additional Power Modifiers may be used as normal. Flame Bolt is Range Smarts ×2 and counts as a Mega Power Modifier for the purpose of utilizing the Blaster Edges and their Power Modifiers.


IMPROVED FLAME BOLT
Requirements: Novice, Burster, Spirit d10+ For some Bursters, more destructive power is the summation of their true self. Improve the Burster’s 2 ISP Flame Bolt damage to 5d6 Mega Damage (6d6 on a raise) with Range Smarts × 3. Flame Bolt remains the same in all other aspects.


RAPID FLAME BOLT
Requirements: Veteran, Burster
For one ISP the Burster’s Flame Bolt power
(along with any enhancements from other Edges or Modifiers) becomes Rate of Fire 2.


BLASTER
Requirements: Veteran, Arcane Back- ground (Any), Smarts d6+, Spirit d6+,
Arcane Skill d8+
Your hero has honed the lethality of herarcane attacks, unlocking a Power Modifier that further improves the damage of multiple powers.


„ BLASTER (+2): When using at least one Mega Power Modifier in conjunction with the blast, bolt, burst, or damage field powers increase the damage dice from d6 to d8. Armor Piercing grants an extra +1 AP.


EXPERT-BLASTER
Requirements: Heroic, Arcane Back- ground (Any), Blaster, Smarts d8+, Spirit d8+, Arcane Skill d10+
Your blaster is an expert at improving the lethality of her arcane attacks.


„EXPERT-BLASTER (+3):When using at least one Mega Power Modifier in conjunction with the blast, bolt, burst, or damage field powers increase the damage dice from d6 to d10. Armor Piercing grants an extra +2 AP.



Zero
Posts: 18
Joined: Sun Mar 29, 2020 11:14 am

Ash - Burster (Log)

Post by Zero »


Brawler Edge [earned from interlude 3-30-2020]
New Power Edge [granted by GM 4-1-2020]

April 2nd Quarter 2020

Bennies 3/3
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