Graunk- Orc Vampire slayer

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Jesse (Graunk)
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Joined: Sat May 02, 2020 10:00 pm

Graunk- Orc Vampire slayer

Post by Jesse (Graunk) »

Graunk- Orc
Iconic Framework: MARS Vampire Hunter- Legendary

Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12+1, Vigor d10

Skills:
Athletics d8
Common Knowledge d6
Driving d4
Fighting d12
Healing d4
Intimidation d4
Language (American) d8
Notice d8
Occult d6
Persuasion d4-1
Riding d4
Shooting d6
Spellcasting d8
Stealth d6
Survival d6
Thievery d4

Pace: 6; Parry: 8; Toughness: 18 (6); Size: Normal (1): Strain: 8/8

Hindrances:
Death Wish
Ruthless (minor)
Suspicious (minor)
Vengeful (major)

Edges:
Adept (5)
Ambidextrous
Arcane Background (Magic)
Arcane Resistance
Brave
Brawler
Brute
Champion
Elite Vampire Killer
Frenzy,
Marksman
Martial Artist
Master of Magic
New Powers (Healing, Boost/Lower Trait)
New Powers (Smite, Puppet), Power Points
Rich
Streetwise
Strong Willed
Trademark Weapon (Arcane- Silvered Blade Vambraces)*
Two-Fisted
Vampire Killer

Armor:
Combat Mage Heavy EBA (TW) (Armor 6)

Weapons:
Unarmed (Range Melee, Damage Str+d6, +1 to Hit), Bite (Range Melee, Damage Str+d4), Billy Club/Baton (Range Melee, Damage Str+d4), Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), Desert Eagle (.50) (Range 15/30/60, Damage 2d8, ROF 1, AP 2), Metal Water Rifle (Range 8/16/32, Damage 2d10 to vampires, ROF 1), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Arcane-Silvered Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C.), Arcane- Silvered Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C.), Wilk’s 237 Backup Pistol (Range 10/20/40, Damage 3d6+3, ROF 1, AP 4), Wooden Stakes (Range Melee, Damage Str+d4)

Gear:
Holy Symbol (Silver), NG-S2 Survival Pack (Contains: Bushman Medium EBA), Wooden Cross

Languages: American (native, d8), American

Current Wealth: 15,000 / 3,400 cr

Arcane Background:
Magic (Rifts® TLPG)PPE: 15Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Darksight (Savage Worlds: Adventure Edition p157), Farsight (Savage Worlds: Adventure Edition p161), Healing (Savage Worlds: Adventure Edition p162), Light/Darkness (Savage Worlds: Adventure Edition p164), Protection (Savage Worlds: Adventure Edition p165-166), Puppet (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition p168)

Special Abilities:
  • Bad Reputation (Minor): Initial Reactions with Strangers are two levels worse than usual.
  • Bite: Orcs can bite grappled foes for Str+d4 damage.
  • Big Brutes and Physical Strength: Begin with the Brute Edge and Size +1, gaining +1 Toughness and increasing maximum Strength one step.
  • Disagreeable D-Bee: Orcs suffer a −1 Persuasion penalty; initial Reactions are typically Hostile at best. Human supremacists are immediately violent unless a social skill check is successful. Merchants will refuse to sell wares or provide services such as healing, repairs, etc.
  • Instinct Over Intellect: Suffer a −1 penalty to all Smarts rolls, but not Smarts linked skills.
  • Low Light Vision: Orcs ignore Illumination penalties for Dim and Dark lighting.
  • Near-Human Physiology: Those unfamiliar with orcish physiology suffer only a −1 penalty to Healing skill rolls and cybernetics checks.
  • Magic:
    Power Points: 15
    Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Darksight (Savage Worlds: Adventure Edition p157), Farsight (Savage Worlds: Adventure Edition p161), Healing (Savage Worlds: Adventure Edition p162), Light/Darkness (Savage Worlds: Adventure Edition p164), Protection (Savage Worlds: Adventure Edition p165-166), Puppet (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition p168)
    Power Activators: Magic users must be able to gesture and speak to cast spells.
  • MARS Advances: Vampire Hunters begin as Seasoned heroes
  • Vampire Hunter Skills: Begin with Fighting d6, Notice d6, Occult d6, and Driving or Riding d4
  • Vampire Hunter Edges: Begin with the Brave, Champion, Streetwise, and Vampire Killer Edges.
  • Vampire Hunter Training: Begin with either the Reid’s Ranger or Elite Vampire Killer Edge.
  • Spellslinger: ["light / darkness"] (Hero's Journey): Spellslinger:Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.
Heroes Journey:

Advances:
Novice Advances
Raise Attribute: Strength
Edge:Two-Fisted
Edge:New Powers (Healing, Boost/Lower Trait)
Seasoned Advances
Edge: Master of Magic
Raise Attribute: SmartsRaise
Skills: Spellcasting/Survival
Edge: Adept (5)
Veteran Advances
Edge: Martial Artist
Edge:Brawler
Edge:Frenzy
Edge:Marksman
Heroic Advances
Raise Attribute: Spirit
Raise Skill: Fighting
Edge: Power Points
Edge: Strong Willed
Legendary Advances
Raise Attribute: Vigor
Edge: New Powers (Smite, Puppet)
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Graunk- Orc Vampire Slayer
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