Elizabeth "Buffy" Laskaris - Atlantean Undead Slayer

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Buffy Laskaris
Posts: 111
Joined: Thu Jun 14, 2018 7:04 pm
Location: Pretty far from home!

Elizabeth "Buffy" Laskaris - Atlantean Undead Slayer

Post by Buffy Laskaris »

Player Name: Me
Google Handle: samminmax@gmail.com

Character Name: Buffy
Rank: Heroic
Race: True Atlantean
Iconic Framework: Undead Slayer
Attributes: Agility d12, Smarts d8, Spirit d10, Strength d10, Vigor d8
Pace: 6; Parry: 8; Toughness: 24; PPE: 24, Strain 3
True Atlantean Package
- Attributes all 1d6 except one is 1d8; trait maximums 1d12+1, or 1d12+2 Strength and Spirit
- Common Knowledge to use pyramids, know vampire lore, speak Dragonese/elven or ancient Greek
- Ley Line Sense and Phasing, as Ley Line Walker
- Marks of Heritage tattoos (Aura weapon that is +1 hit/parry on raise to manifest, heart with stake)
- Arcane Affinity - Gain 5 PPE, in addition to bonus from Marks, and can use TW items
- Cannot be transformed
- Notice any vampires in line of sight on successful roll
- Gain +2 skill points or Novice edge of choice
- Heroic or Overconfident
- Cybernetics are very limited
- Hunted by splugorth and vampire intelligences
- Duty to clan (Vow)
- -2 to Persuasion vs evil beings
Undead Slayer Package
- 2 HJ rolls on CC weapons, education, enchanted items, exp/wisdom, training, underworld
- Reroll to operate pyramids
- +1d athletics, +1d fighting, martial artist, free combat or professional edge
- Connections to Undead Slayer faction, +1 social with many people and Reactions start 1 level higher
- 16 more tattoos; 23 PPE, rapid recharge edge
- Supernatural transformation; immune to gritty damage and +2d strength with no maximum
- Upgradeable
- Reroll on Notice checks to sense vampires and sense vampire presence within 25" regardless of line of sight
- Reroll on ANY trait roll made against or relating to vampires
- Only has 4 strain after starting tattoos
- Touch tattoos to activate them
- No AB that uses PPE
- Vow to eradicate vampires
- Vow of poverty
Skills: 15/15
Athletics 1d8
Notice 1d8
Persuasion 1d8
Stealth 1d8
Common Knowledge 1d6
Fighting 1d12
Shooting 1d10
Survival 1d6
Language: Atlantean (Native) 1d8
Language: American 1d4

Hindrances
Race: Heroic
Race: Wanted - Splugorth and Vampire Intelligences
Race: Vow - Duty to Clan Skellig
IF: Vow - Eradicate Vampires
IF: Vow - Poverty
Major: Overconfident
Minor: Vengeful
Minor: Loyal

Edges
IF: Martial Artist
IF: Trademark Weapon (heritage sword)
IF: Rapid Recharge
IF: Upgradeable
Special: Connected - Reid's Rangers
Race: Attractive
Hind: +1d Agility
Hind: +1d Spirit
HJ: Brave
HJ: Danger Sense
Nov 1: New Ink (Broken Chain)
Nov 2: +1d Agility
Nov 3: +1d Fighting, +1d Athletics
Sea 1: +1d Smarts
Sea 2: Tattoo Harmony
Sea 3: Marksman
Sea 4: +1d Notice, +1d Fighting
Vet 1: +1d Spirit
Vet 2: Tattoo Unity
Vet 3: Improved Trademark Weapon (heritage sword)
Vet 4: Frenzy
Her 1: +1d Vigor
Her 2: Dodge
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Buffy Laskaris
Posts: 111
Joined: Thu Jun 14, 2018 7:04 pm
Location: Pretty far from home!

Re: Elizabeth "Buffy" Laskaris - Atlantean Undead Slayer

Post by Buffy Laskaris »

Tattoos (19)
- Mark of Heritage: Aura Sword (6ppe)
- Mark of Heritage: Exalted Arcane Protection vs undead only
- Weapon: Winged Simple Bow and Arrow (1ppe)
- Weapon: Winged Aura Bow and Arrow (7ppe)
- Weapon: Skull Piercing Winged Javelin (6ppe)
- Weapon: Simple Spear (1ppe)
- Weapon: Large Shield (Parry +3, Cover 4, 2ppe)
- Power: Banish (3ppe)
- Power: Greater Stun (4ppe)
- Power: Greater Protection w/Toughness (4ppe)
- Power: Greater Havoc, Strong (5ppe)
- Power: Greater Speed w/Quickness (5ppe)
- Power: Boost Strength 2d or 3 on raise (3pe)
- Power: Greater Healing w/Neutralize Poison & Disease (10ppe)
- Power: Exalted Darksight+Greater Farsight (4ppe)
- Power: Speak Language (1ppe)
- Animal: Great White Shark (4ppe)
- Animal: Warhorse (3ppe)
- Monster: Devil Unicorn (8ppe)
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Buffy Laskaris
Posts: 111
Joined: Thu Jun 14, 2018 7:04 pm
Location: Pretty far from home!

Re: Elizabeth "Buffy" Laskaris - Atlantean Undead Slayer

Post by Buffy Laskaris »

Credits: 1300
Weapon
- Aura Bow, 15/30/60, silver trapping
- - Normal Arrow, 4d6+smite AP 7 MD, infinite
- - Polymer Arrow, Str+2d10+smite AP 13 MD, 25 x20
- - Explosive Arrow, Str+6d6+smite AP 12, 500 x5
- - Neural Disruptor, Vigor -2 (-4 w/raise) or Stun; must be recharged, 400 x2

- Clan Heritage Sword, Str+2d8+smite AP 8 MD, silver trapping

- TW Water Rifle, 2d10 water dmg, 6/12/24, RoF 1, 40 shots
- TW Snaregun, Entangle (Strong) or flares, 8/16/32m RoF 1, 2 shots
- TW Globe of Daylight Flares, 2d10 sunlight dmg, 12/24/48 in flaregun, 2000 x2

Armor
Regular clothing

Gear
Backpack, 250
Dosimeter, 200
Silver Holy Symbol (stake), 200
Temperature Cloak, 2000
MDC Handcuffs, 750
Grapnel and Launcher, 2500
NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations
Wings of Pronbida (Patron Item)
Image
A pair of polished bronze wings immune to the ravages of time and of the finest craftsmanship.
Unique Enchanted Item
Dimensions: ten foot wingspan, but a mere two feet when folded
• The wearer gains the Fly power while using this talisman. The wings have a base of 10 P.P.E. and regains 1 PPE per hour. They do not gain access to Mega Modifiers.
• Indestructible: Cannot be destroyed by any means, save alchemy. Cannot be used defensively or offensively (provide no protection at all)
• Protection from Spell Magic: The wearer acts as if he had 1 points of Armor when hit by damage-causing arcane powers, and adds +1 to his Trait rolls when resisting opposed powers. Even friendly arcane powers must subtract this modifier to affect the resistant hero. This stacks with Arcane Resistance, Arcane Protection, and other such abilities.
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