The Red Harbor Country Club

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Stoic
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The Red Harbor Country Club

Post by Stoic »

CountryClub.jpeg
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The Red Harbor Country Club is set on a large parcel of land carved directly from the heart of the city. Behind the 10 foot tall gate there is a small 9 hole golf course on well-tended greens and in the midst of it all sits a large two-story building. There is a Combat Cyborg somehow crammed into a tuxedo checking off names as he lets the various vehicles enter the grounds. Your group is quickly let in once you give your names, even if the Cyborg does sneer at the Canyonero. You drive about 25 yards or so to the front entrance and a Valet takes your keys. You ask him to keep it close but you can tell he wants to get this thing as far out of sight as possible so Doc slips him a cred stick with 50 creds on it and the valet nods reluctantly. You enter a large room with well-dressed people chatting with each other as they snag various drinks and appetizers from a bustling wait staff. A small crowd has gathered around a statuesque dark-haired woman, Helga, standing next to a squat man who may be as wide as he is tall. He is a muscular dwarf with gray threaded throughout his beard and he looks even more poured into his suit than the cyborg at the gate did. You make your way over and Helga nods primly. "Hello Ms. Rika. Gentlemen. Let me introduce you to my husband, Peter Strong." She gestures toward the dwarf and he looks at the group appraisingly. Once he gets to Sig he snorts. "Is that him? The one with the..." He holds his hands apart a couple of feet which causes Helga to blush. "No," she says. "That's the other one, Danny." The dwarf chuckles and lifts a heavy beer stein to his lips. He pours a foul=smelling brew into his mouth, getting a good amount of froth on his beard. The way he sways lets you know that this isn't his first one. Helga shakes her head when he isn't looking. "I have some business to attend to, so if you wouldn't mind mingling a bit, I can meet you in the conference room" She nods in its direction. "In half an hour or so." She puts her phony smile on again and moves about to another group, laughing as she greets them like old friends.



Danny cases the area ahead of time and sees that any sniping would have to be from quite a ways, easily 200 yards if not more. Johnny provides him with a map of the sewers and then Danny gets a hold of his rat friends and they agree to meet him in the sewers around the time of the ball. They spread out and put him on their comm channel, thanking him for the chance to get some vengeance for their fallen comrades. Frank decides to go off with Danny, helping him look for anything suspicious.
OOC Comments
Country Clubbers: What do you want to do for half an hour or so? Chat people up? Sure, go ahead, roll persuasion. Drink excessively? give me a vigor roll. Do you want to just go to the conference room and chill out for a bit? that's fine too. All of these rolls are at a -2 plus any charisma penalties you may have. If you get five successes, you might get some information you didn't have before.

Danny, a notice check, please. Dim lighting, but I'm sure you have something to counter that.


This post will have a fast turnaround. I intend to have the next one up by Saturday so if you don't post I'll just assume your character mixes in with the crowd a bit and then goes to the conference room, or in Danny's case, doesn't find anything of note in the sewers
GM Bennies 9/9
Wild Card Bennies ?
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Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Red Harbor Country Club

Post by Danny »

Notice 12 or 10 danger sense
Notice dice roll (danger sense works at -2, armor offsets dim lighting) [dice:29kjokga]46910:0[/dice:29kjokga] ace [dice:29kjokga]46910:2[/dice:29kjokga] wild [dice:29kjokga]46910:1[/dice:29kjokga] ace [dice:29kjokga]46910:3[/dice:29kjokga]
Thanks Frank your a credit to your race. Danny keeps a careful eye on the map Johnny got him. Every nook and cranny get a careful look. Reminds me of operation Dead Drop back in the war. CS brigade on the west was heavily fortified and getting ready to launch a counter offensive. Nesstled on an old industrial town, prerift sewers snaked in and out of that place. Geist sent my team in to blow the support structures of that base. We did... It was only after the war I learned it was actually a refugee camp... Camp Kander. Danny shudders at the memory of his naive participation in killing innocents. What he did not know was that he probably put those refugees out of their misery as camp Kander was a fabled place for dispicible torture and testing on D-bees.
He whispers to Frank, ” Look for something or several somethings ready to blow this place down.” Danny even softly blows a few notes on his heavenly flute givimg him a chance to see something with a magical signature.
Conditional
If he finds nothing he heads to his sniping spot makimg sure the rats have his radio frequency in case anything goes down.
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Red Harbor Country Club

Post by Ulithrax »

Ulithrax
Activate Speak Language - American
[dice:21ijco2n]46913:0[/dice:21ijco2n]

WD SL
[dice:21ijco2n]46913:1[/dice:21ijco2n]

Persuasion, -2 scene
[dice:21ijco2n]46913:2[/dice:21ijco2n]

WD Persuasion
[dice:21ijco2n]46913:3[/dice:21ijco2n]
Ace with prior
[dice:21ijco2n]46913:6[/dice:21ijco2n]
Benny EE with Elan and prior - adds 3 successes
[dice:21ijco2n]46913:7[/dice:21ijco2n]
Arvalis
Persuasion, -2 scene, +2 skill, net zero
[dice:21ijco2n]46913:4[/dice:21ijco2n]
Benny with Elan and prior - adds 2 successes
[dice:21ijco2n]46913:8[/dice:21ijco2n]

WD Persuasion
[dice:21ijco2n]46913:5[/dice:21ijco2n]
Arvalis goes about making contacts and figuring out who Ulithrax should be talking to. He dips his toe into several discussions, doing his best to pry reactions to the flyover and gauging the mood of the room.
Ulithrax then moves through the crowd, smiling and glad-handing as many important-looking people as he can, but guided by Arvalis' hints as to who he should focus on. He makes informed conversation on polite topics, occasionally hinting at the recent unrest and the flyover to gauge the subject's willingness to talk and probing their opinions on the events. "Such bold overtures seem to be preludes to all-out war, but I daresay even the Coalition is not ready to insert itself into another major conflict on the heels of the Tolkeen unpleasantness."
Gorignak
Notice
[dice:21ijco2n]46913:9[/dice:21ijco2n]
Gorignak follows Danny as ordered by Ulithrax. He does his best to look like an unassuming mound of earth when appropriate, all the while scanning his surroundings.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
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Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
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Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

Notice CritFail
Notice [dice:32ysycxi]46917:0[/dice:32ysycxi]
Wild Notice [dice:32ysycxi]46917:1[/dice:32ysycxi]
Lance seems to be mingling, but in fact he mostly is hanging around in the general vicinity of Helga's dwarven husband. He figures that Peter could be targeted by those seeking to undermine Helga's efforts to keep the peace. Better to make certain no one gets to him. Of course, he also listens in on the dwarf's conversation; it might reveal something interesting.

Or at least, that was his intent. However, at some point, the dogboy gets turned around, and ends up lost in the crowd, then down a hallway he's not supposed to be in. The security politely but firmly escorts him back to the main room before he can get up to any further mischief, and he just barely has time to make it to the conference room for the meeting with Helga.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Tsuchiya Rika
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Posts: 54
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Re: The Red Harbor Country Club

Post by Tsuchiya Rika »

Enchanting 4, Stealth 11, Notice 6, Engineering Crit Fail
Exalted Detect Arcana
Enchanting: [dice:16g2lwin]47042:0[/dice:16g2lwin] (-2 Scene)
Wild: [dice:16g2lwin]47042:1[/dice:16g2lwin]

Stealth to hide while activating detect arcana, stash the wand on my person, and not be obvious when using the hand scanner.
Stealth: [dice:16g2lwin]47042:2[/dice:16g2lwin] (-2 Scene, +2 Urban)
Wild: [dice:16g2lwin]47042:3[/dice:16g2lwin] Ace: [dice:16g2lwin]47042:8[/dice:16g2lwin]

Keeping an eye out for potential bombs or other magical threats.
Notice:[dice:16g2lwin]47042:4[/dice:16g2lwin] (-2 Scene, +2 Hand Scanner set to chemical signatures, specifically for explosives; a further +2 if Investigator bonus applies)
Wild: [dice:16g2lwin]47042:5[/dice:16g2lwin]

For fuck's sake...If Notice finds any explosive devices, engineering to identify them properly
Engineering: [dice:16g2lwin]47042:6[/dice:16g2lwin] (-2 Scene, +2 Scholar)
Wild: [dice:16g2lwin]47042:7[/dice:16g2lwin]
Gear
Cherrywood Wand
Talisman of Omoikane
Hand Scanner
Expulsion Talismans
Ki Masking charms
Ki Disruption / Field Talismans
"Be discreet. It's best if we're just assumed to be guests of Helga. If there's trouble, its even better if they do not know Helga has backup on hand," Rika whispers over comms as the team, minus Danny, enter the Red Harbor Country Club.

After Helga greets her and the team, and once she has introduced them to her husband, rika bows slightly and responds in kind, "It is always a pleasure, Mrs. Helga. Mr. Strong, I am Rika Tsuchiya, and these are my friends. Thank you for inviting us."

With the annoying pleasantries out of the away Rika excuses herself from the conversation. She finds a moment to adjust her wand so that it rests unseen. Next, she looks for a lull in the crowd and takes a moment to activate her facial tattoo so that she can scout for magical mischief.

She begins searching both the crowd and the rooms available to her for magical threats, but when no one is looking she also makes a quick sweep with her hand scanner. She set it to detect chemical signatures specific to explosive devices, and it should alert her to the presence of any suspect chemicals and compounds.

OOC Comments
If Rika does locate an explosive device, she will use her engineering to figure out how it works and how effective it is. Hopefully, she doesn't find any explosive devices!
Tsuchiya Rika, M.A.R.S Rogue "Enchantress"
Rika, Human Exorcist
Pace: 6; Parry: 5(0) Toughness: 17(8)
Combat-Relevant Edges & Abilities:
  • Arcane Resistance: +2 Armor vs damaging Magic/Psionics and +2 to Trait rolls to resist opposing powers (Friendly powers are at -2) (+3/-3 total from Patron Item)
    Battle Hardened: +2 to Soak rolls
    FEP: Fully sealed systems; Self-contained breathing; immunity to temperature extremes, radiation, vacuum, poisons, and disease; and other self-regulating life support systems)
    Master Exorcist: First raise on Spellcasting reduces PPE cost by 2, and by 1 per additional raise
Wounds: 0/3; Fatigue: 0/2; PPE: 11/15
Bennies: 3/3
Adventure Cards
  • 15: Sudden Death - Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
  • 36: Power Surge - Immediately recover all spent Power Points.
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Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Vigor 2
-2 difficulty, +2 Charisma
Vigor [dice:3dpfxoeg]47055:0[/dice:3dpfxoeg]
Wild [dice:3dpfxoeg]47055:1[/dice:3dpfxoeg]
Kingsdale
Evening
Round 0

Sig smiled at Helga, and then eyed the dwarf, Peter Strong. He shook his head, wondering what a good woman like Helga saw in that brute.

But Sig remained pleasant enough. He was a bit awkward, but he found the social lubricant table to help make up for that.

Unfortunately Sig must have gotten some of that good dwarven whiskey, because he is more than a little buzzed when he shows up at the conference room, happily singing show tones off-key.
Party Load
Vibroknife
NG-L59 Ion Pistol w/o grenade launcher
Titan Belt
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

Mixin' and Minglin' _
I Know A Guy Edge
  • Persuassion [dice:25yy00fh]47347:0[/dice:25yy00fh]
  • Wild [dice:25yy00fh]47347:1[/dice:25yy00fh]
Doc nods to Helga and drops a short word of acknowledgement her direction.

As Helga returns to mingling Doc grabs a flute of champagne and takes a swig. Swishing it around in his mouth, he lets the alcohol burn across his tongue as the bubbles dance across his pallet. Not Bad. Certainly a local made but not bad.

Just as a waitress passes by, he puts the unfinished glass on her tray and begins surveying the crowd.

In glancing around the room, his eyes settle on a very tall human male. This individual stands well over top of his charge and judging from the fit and cut of his suit is well built. The man nods to Doc when he sees him looking his direction and makes a subtle hand gesture to motion him over.

Doc not being presently occupied by anyone else casually walks around the room to the man and the woman he is guarding, who is in conversation with several other well dressed evening goers. The lady does not even look up as she is deeply engrossed with the conversation of the circle.

The tall well built man nods to Doc as he approaches and sticks out a large hand, "The name is Tony, Two Ton Tony."

Taking Tony's hand the grip is firm and before he can introduce himself, Tony says, "You are Doc, right? Doc Olliday?"

Doc decides to remain quiet and just nods in response.

"Triple B sends his regards and thanks."

With a stunned look, Doc nods, "He survived the burn out then?"

This time Tony nods and moves Doc around away from the guests mingling and asks, "Does the regulator look correct?" Untieing his tie and unbuttoning his shirt three or four buttons, Doc is able to see a replica of the Neuro Burn Regulator he had built for Triple B. Burning Bright Bobby.

A screwdriver appears in Doc's right hand and he deftly begins the inspection. A few minutes later, he taps Triple T on the chest. "Button up. Everything is in order. Who made the NBR for you?"

Before Tony can answer, his charge requests that Tony fetch something for her from the wait staff. Tony nods to his charge and then to Doc and moves defetly through the crowd.

Doc stands ooff to the side and watches the movements within the crowd as he waits for the meeting with Helga in a few minutes.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Stoic
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Posts: 741
Joined: Fri May 25, 2018 8:58 am

Re: The Red Harbor Country Club

Post by Stoic »

The room for the meeting is officially titled "The Study". When you walk in there are a dozen finely made chairs spread about, the smell of old leather and whiskey linger in the room. After a bit longer of a wait than you expected, Helga shows up, looking as if she stepped straight out of the screen of a holo film. Her black velvet dress is just the perfect mix of style and simplicity, a glass of dark red wine resting in her hand. She nods politely and has a seat. "Thank you for coming so promptly."[/b} She raises an eyebrow at Sig, who appears to be swaying a bit more than he should. "As you've undoubtedly heard, there was an attack on a prominent member of Whykins city council. We don't know who did it, but it certainly wasn't anyone employed in an official capacity by Kingsdale. In fact, I'm curious as to whether or not it has a relation to that video chip I gave you at our first meeting." She frowns, as she sees the blank looks on all your faces. "You... didn't watch the video?" If she's upset by this news, her face does a great job of hiding it.


Something doesn't sit right with Danny. He can't quite explain it, but something is off. WHen a particular van goes in the gates, goosebumps prickle up and down his spine.


Hela nods, to herself. "Very well then. Please watch the video as soon as you can. And then I would like to implore you to discretely investig...

In spite of the heavy wood doors, you can easily hear the screams. Some of them are cut off abruptly as the building shakes from explosive blasts.


Sure enough Danny's bad feeling is confirmed as he sees the valet who walks over to the van slump back, a mist of blood spraying from the back of his head. The van door slides open and at least a dozen of what appear to be Skelebots pour out, opening fire on any sentient being that has the bad fortune of being near them. One sprays a volley of grenades through the open door, the blasts flashing. Danny finds the way they move to be odd, as they aren't moving with the monotonous motions of machinery, but in fact move like a regular person would, as far as they can with the limitations of machinery.

OOC Comments
Danny can act as his Danger sense fires off. After that we will go into regular initiatives.
GM Bennies 9/9
Wild Card Bennies ?
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Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Red Harbor Country Club

Post by Danny »

Location: Top of the Red Harbor Day spa, 100" from the Red Harbor Country Club
Tolkien War
Danny's squad looked back at him. General Geist had given them a hard task, some even felt impossible. He looked into the faces of his team. All he saw were faces of men and women who knew they could do it. Zane a rougish human with red hair and a temper just as hot grinned at Danny, " Don't go do any more modling while we're out in the feild Striker..." The group including Danny laughed. They were thick as thieves and a tight family. Danny's foray into modeling was a running gag. It was just once and for his armor which had proven its value ten fold. The team walked out and Quin the only other D-bee in the squad slapped Danny on the back.

She laughed easy like and said, " Don't fall asleep while we do the hard part, we need you to watch our backs."
I got your backs.

Danny's voice hits the comms, " Out front, near the vallet a dozen skelebots, one with grenades. Targets are indiscriminate. Definitely not the kind of skelebot I fought in the war. They move like they are being directly interfaced by a person. Get people back into the country club, maybe there is a way out in the back. Check for some kind of signal being generated and stop it. Breathe easy and don't panic you know what to do." His last few words could have been more for himself than the others on the team.

Danny himself instead of firing at a skelebot looks through his scope eyeing the van. Given who we are up against: The Grease Man, their must be something more to this van... Maybe some kind of transmitter letting his cronies control these bots.
Notice 11 with a scope, and he has the curious hindrence
Notice: [dice:184yynyl]47533:0[/dice:184yynyl] Wild [dice:184yynyl]47533:1[/dice:184yynyl] Ace [dice:184yynyl]47533:2[/dice:184yynyl]
Scope Features: Integrated laser targeting and advanced optics scope offsets two points of Range and/or Darkness penalties.
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Tsuchiya Rika
Diamond Patron
Diamond Patron
Posts: 54
Joined: Wed Jun 20, 2018 10:04 am

Re: The Red Harbor Country Club

Post by Tsuchiya Rika »

"Sig! Whatever you have under that suit, pull it out now, and cover the door," Rika tells the giant grackle.

She looks over to doc and nods towards Sig while saying, "Do you have something to clear his head? It'd be best if we didn't have a gigantic, drunk grackle in closed quarters during a raid."

"Everyone else, back up Sig or cover the VIPs," Rika addresses the team before looking at Helga and saying, "We'll get you and your husband out. If there are other critical VIPs that need to be secured, it may be an option but we need to know now."
Tsuchiya Rika, M.A.R.S Rogue "Enchantress"
Rika, Human Exorcist
Pace: 6; Parry: 5(0) Toughness: 17(8)
Combat-Relevant Edges & Abilities:
  • Arcane Resistance: +2 Armor vs damaging Magic/Psionics and +2 to Trait rolls to resist opposing powers (Friendly powers are at -2) (+3/-3 total from Patron Item)
    Battle Hardened: +2 to Soak rolls
    FEP: Fully sealed systems; Self-contained breathing; immunity to temperature extremes, radiation, vacuum, poisons, and disease; and other self-regulating life support systems)
    Master Exorcist: First raise on Spellcasting reduces PPE cost by 2, and by 1 per additional raise
Wounds: 0/3; Fatigue: 0/2; PPE: 11/15
Bennies: 3/3
Adventure Cards
  • 15: Sudden Death - Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
  • 36: Power Surge - Immediately recover all spent Power Points.
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Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

Doc nods at Rika's request on Sig's behalf. Pulling from his med bags, Doc holds up a canister. "One Grackle Sized dose of Wake-Up Juice."

Doc nudges Sig and hands him the canister which essentially is a Grackle Sized version of a Monster Drink 40.

Image
Last edited by Doc Olliday on Mon Dec 31, 2018 8:41 am, edited 1 time in total.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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User avatar
Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Kingsdale
Evening
Round 0

Sig gave Helga an admiring look. For a non-grackle, she looked amazing in that dress. Maybe he’d had a bit too much to drink.

“Not sure we had the time to watch the video,” he said apologetically, “what with the running around to get ready for this party.”

And then he heard the gunfire and explosions. “Son of a--!” he cursed, reaching for the ion pistol and vibro-knife he was carrying and pulling up his cummerbund to reach his Titan Belt, moving to aim at the door to the the study. He took the can of energy drink from Doc and tossed it back.
Party Load
Vibroknife
NG-L59 Ion Pistol w/o grenade launcher
Titan Belt
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

"I certainly know nothing about a video but if you have an upload I could access," Doc taps the side of his head, "I can watch in 16 speed."

Remembering what Danny said about autonimous control of the skelebots, "Helga. What does the 'Club' have in the way of communications. Internet. Radio. Phone."

Survey for Survelliance and Comms, Notice 7 _
  • Notice [dice:v6l9cef1]47699:0[/dice:v6l9cef1]
  • Wild [dice:v6l9cef1]47699:1[/dice:v6l9cef1]
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Red Harbor Country Club

Post by Ulithrax »

Ulithrax
Detect Arcana (free action)
[dice:1rz806x9]47916:0[/dice:1rz806x9]

WD DA
[dice:1rz806x9]47916:1[/dice:1rz806x9]
Ulithrax grabs Arvalis and clicks the button on his comms. He speaks, perfect American, to the grackle outside. "Daniel, where is Gorignak? If he is not needed to watch over you, tell him I want him at the door pulverizing those mechanical nuisances!" He pulls the Wand of Domination from his inside pocket and prepares to cast a spell.
Arvalis stares blankly at the lizard man, mouth slightly agape. "Shit...uh, I thought you needed a transl..." His thought is preempted by the sound of more violence and explosions. "Guess we'll have that talk later!" He pulls his backup gun and looks for cover. "Where's Gorignak when you need a wall?!"
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
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Stoic
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Re: The Red Harbor Country Club

Post by Stoic »

Danny carefully looks for a transmitor, but alas can not find one. He does however notice that the driver (the person that shot the valet) is still in the drivers seat.

Helga grabs her wrist and when she takes her hand away it is filled with a sword that appears to be made of pure magical energy. She kicks off her heels and runs out of the room, violently throwing the door open, heading toward the ballroom.

The chatter of railgun fire is a great deal louder now that the door is open.

OOC Comments
Initiative


Anyone heading toward the ballroom will be able to make it without having to MAP for running as if it not very far. Those of you who act before the Skelebots, please post your action. Once those are resolved I will have them go and then anyone who's initiative is after them can then go. There are people everywhere, giving the skelebots the advantage of cover so all attacks will be at a -2. They are indiscriminately firing into the crowd, killing as many people as they can. Helga is running toward them and will be within melee range next round. Since Johnny Jones pulled a Joker, everyone gets a Benny. Matt gets an extra benny for helping me with the grid portion of the map. As always feel free to message me via PM or on Hangouts if you have any questions
Initiative
24THINITRD1.jpg
Ballroom Map (You are coming from the hallway to the right)
download_20190109_202459.jpg
Skelebot positions: (1 is standing right in the doorway, just out of view)
Attachments
sketch-1547246742471.png
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

K. Electronics 13
-2 MAP
K. Electronics [dice:17evfm20]48196:0[/dice:17evfm20]
Ace [dice:17evfm20]48196:2[/dice:17evfm20]
Ace [dice:17evfm20]48196:3[/dice:17evfm20]
Wild [dice:17evfm20]48196:1[/dice:17evfm20]
Move
To L13
Ion Pistol ; Damage 18
+2 Ion, +1 Semi-Auto, -2 cover, -2 MAP
Shooting [dice:17evfm20]48196:4[/dice:17evfm20]
Wild [dice:17evfm20]48196:5[/dice:17evfm20]
Damage [dice:17evfm20]48196:6[/dice:17evfm20]
Ace [dice:17evfm20]48196:8[/dice:17evfm20]
Ace [dice:17evfm20]48196:9[/dice:17evfm20]
If Raise [dice:17evfm20]48196:7[/dice:17evfm20]
Kingsdale
Evening
Round 0

Sig raced out of the room after Helga into the ballroom, his tail waving his ion pistol, his vibroknife in hand. As he went he reached down to activate his Titan belt. He grew to massive size as he lumbered into the ballroom.

“Out!” Sig bellowed to the partygoers. He looked at the skelebots firing into the crowd at the entrance to the ballroom and roared out a challenge. Sig grabbed up the settee positioned by the wall and held it vertically in front of him as a shield against the laser fire of the skelebots and his tail curled around, aiming his ion pistol at the attackers, firing.
Party Load
Vibroknife
NG-L59 Ion Pistol w/o grenade launcher
Titan Belt
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

OOC Comments
Sadly, nothing to do but run this turn--even on a 6, won't quite get into Reach for the lance. He does remove the sheath as an action, though, since he's got the time.

Run [dice:3lgpsfa1]48201:0[/dice:3lgpsfa1] +4" gets him to I-14.

Oh, and he howls to summon Steed, who will come bursting in through the doors because that's what an animal companion does. Starting 6" from the door, means he has 4" left to come inside with; Steed moves to G23, and kicks at the bot at H23.

Fighting [dice:3lgpsfa1]48201:1[/dice:3lgpsfa1]
Lance dashes as far as he can into the room, casting aside the silk covering of his drill and taking up a central position and bellowing a challenge to the enemy (who, being robots, are unimpressed and presumably continue with their pre-programmed routine). His howl, however, also serves to call in Steed, who dashes in through the doors and attempts a whirling kick to the head of one of the Skelebots, though the attack goes wide, badly.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Stoic
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Joined: Fri May 25, 2018 8:58 am

Re: The Red Harbor Country Club

Post by Stoic »

OOC Comments
First Strike against Steed:
[dice:1pxu8k7z]48203:0[/dice:1pxu8k7z]
The skelebot nimbly Dodges Steed's attempt to kick him, and a spring loaded vibro blade pops out of one of it's weapon mounts. It stabs at Steed but misses badly.
GM Bennies 9/9
Wild Card Bennies ?
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Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

Doc follows into the ballroom. Since his inquiry and investigation failed to find any communication devices or such things, he decides to rig a scrambler.

High Frequency Radio Disruptor, Repair11 _
Macgyver Edge
Repair Skill to Build
  • Repair [dice:ylgcb2lo]48218:0[/dice:ylgcb2lo]
  • Aced! Repair [dice:ylgcb2lo]48218:2[/dice:ylgcb2lo]
  • Wild [dice:ylgcb2lo]48218:1[/dice:ylgcb2lo]
Taking a place in the entry way hall, Doc takes cover behid a wall for an assembly attempt.

Even before he activates the device he comms the group, "Heads up. Comms may go down for a bit. Attempting disruption of bot signal and reception."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
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Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Red Harbor Country Club

Post by Ulithrax »

Ulithrax's actions
Moves to O10
Cast Force Multiplication - Earth Elementals (SWDE pg 158) - 4 total
[dice:9o5wse8u]48286:0[/dice:9o5wse8u]

Raise with prior - 11 PPE spent, 4 conserved by Wizard, 1 conserved by HJ roll - 6 net PPE spent
[dice:9o5wse8u]48286:4[/dice:9o5wse8u]

WD FM
[dice:9o5wse8u]48286:1[/dice:9o5wse8u]
Earth Elementals appear at F16, G16, H16, I16
Arvalis' actions
Moves to M11, shoots H23, moves to N11 behind cover if possible
[dice:9o5wse8u]48286:2[/dice:9o5wse8u]

WD Shooting
[dice:9o5wse8u]48286:3[/dice:9o5wse8u]

Damage with raise from Wilks 237, AP 4
[dice:9o5wse8u]48286:5[/dice:9o5wse8u]
One Ace with prior
[dice:9o5wse8u]48286:6[/dice:9o5wse8u]
Earth Elementals
F16 moves to D20 (assuming Arvalis killed SB) and swings at D21
[dice:9o5wse8u]48286:7[/dice:9o5wse8u]

G16 moves to E20 and swings at E21
[dice:9o5wse8u]48286:8[/dice:9o5wse8u]

H16 moves to I20 and swings at J21
[dice:9o5wse8u]48286:9[/dice:9o5wse8u]

Damage J21 - 13 total (shaken)
[dice:9o5wse8u]48286:11[/dice:9o5wse8u]
[dice:9o5wse8u]48286:12[/dice:9o5wse8u]

I16 moves to K18 and swings at L19
[dice:9o5wse8u]48286:10[/dice:9o5wse8u]
Ulithrax moves to survey the carnage in the ballroom, with Arvalis close behind. Upon reaching the end of the hallway, the lizard mage mutters an incantation in an ancient language, waves the wand in his hand, and rips open a miniature rift. From the portal emerges four creatures similar in appearance to Gorignak. Ulithrax shouts the order. "Crush the metal men into scrap!" The behemoths respond immediately, lumbering forward towards the nearest skelebots. The Coalition automatons take reflexive swipes with the mounted vibroswords as the earth elementals close. The first elemental is knocked off balance, unable to recover well enough to strike. Two more blades impact, but the hardened stone bodies do little more than lose stone chips to the blades. The last skelebot, however, finds the right location, driving the vibrosword all the way through the elemental. The rock man falls apart, stones, earth, and pebbles scattering across the floor in front of the bot.
One of the elementals, though a ponderous swing, manages to connect with the skelebot in front of it, denting the frame and forcing it to recalibrate its actions.
Arvalis pushes past the lizard mage, jumping out from the corner. He draws a bead on one of the bots, squeezes the trigger, and blasts a hole clean through a few vital components. The skelebot falls to the ground, lifeless. He ducks back behind the wall, hoping to avoid counterattack. He calls back behind him. "We got about a dozen CS skelebots out here plugging civvies! The hell is going on?!"
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
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Stoic
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Posts: 741
Joined: Fri May 25, 2018 8:58 am

Re: The Red Harbor Country Club

Post by Stoic »

OOC Comments
First Strike x 4
[dice:2lu91o1u]48301:0[/dice:2lu91o1u]
[dice:2lu91o1u]48301:1[/dice:2lu91o1u]
[dice:2lu91o1u]48301:2[/dice:2lu91o1u]
[dice:2lu91o1u]48301:3[/dice:2lu91o1u]

2 Hits (AP 4)
Hit 1 Damage [dice:2lu91o1u]48301:4[/dice:2lu91o1u] + [dice:2lu91o1u]48301:5[/dice:2lu91o1u]
7 M.D. A.P. 4

Hit 2 Damage [dice:2lu91o1u]48301:6[/dice:2lu91o1u] + [dice:2lu91o1u]48301:7[/dice:2lu91o1u]
14 M.D. A.P. 4
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

Ulithrax wrote: Sat Jan 12, 2019 12:55 am
Ulithrax's actions
Moves to O10
Cast Force Multiplication - Earth Elementals (SWDE pg 158) - 4 total
[dice:1pz82xha]48286:0[/dice:1pz82xha]

Raise with prior - 11 PPE spent, 4 conserved by Wizard, 1 conserved by HJ roll - 6 net PPE spent
[dice:1pz82xha]48286:4[/dice:1pz82xha]

WD FM
[dice:1pz82xha]48286:1[/dice:1pz82xha]
Earth Elementals appear at F16, G16, H16, I16
Arvalis' actions
Moves to M11, shoots H23, moves to N11 behind cover if possible
[dice:1pz82xha]48286:2[/dice:1pz82xha]

WD Shooting
[dice:1pz82xha]48286:3[/dice:1pz82xha]

Damage with raise from Wilks 237, AP 4
[dice:1pz82xha]48286:5[/dice:1pz82xha]
One Ace with prior
[dice:1pz82xha]48286:6[/dice:1pz82xha]
Earth Elementals
F16 moves to D20 (assuming Arvalis killed SB) and swings at D21
[dice:1pz82xha]48286:7[/dice:1pz82xha]

G16 moves to E20 and swings at E21
[dice:1pz82xha]48286:8[/dice:1pz82xha]

H16 moves to I20 and swings at J21
[dice:1pz82xha]48286:9[/dice:1pz82xha]

Damage J21 - 13 total (shaken)
[dice:1pz82xha]48286:11[/dice:1pz82xha]
[dice:1pz82xha]48286:12[/dice:1pz82xha]

I16 moves to K18 and swings at L19
[dice:1pz82xha]48286:10[/dice:1pz82xha]
Ulithrax moves to survey the carnage in the ballroom, with Arvalis close behind. Upon reaching the end of the hallway, the lizard mage mutters an incantation in an ancient language, waves the wand in his hand, and rips open a miniature rift. From the portal emerges four creatures similar in appearance to Gorignak. Ulithrax shouts the order. "Crush the metal men into scrap!" The behemoths respond immediately, lumbering forward towards the nearest skelebots. The Coalition automatons take reflexive swipes with the mounted vibroswords as the earth elementals close. The first elemental is knocked off balance, unable to recover well enough to strike. Two more blades impact, but the hardened stone bodies do little more than lose stone chips to the blades. The last skelebot, however, finds the right location, driving the vibrosword all the way through the elemental. The rock man falls apart, stones, earth, and pebbles scattering across the floor in front of the bot.
One of the elementals, though a ponderous swing, manages to connect with the skelebot in front of it, denting the frame and forcing it to recalibrate its actions.
Arvalis pushes past the lizard mage, jumping out from the corner. He draws a bead on one of the bots, squeezes the trigger, and blasts a hole clean through a few vital components. The skelebot falls to the ground, lifeless. He ducks back behind the wall, hoping to avoid counterattack. He calls back behind him. "We got about a dozen CS skelebots out here plugging civvies! The hell is going on?!"
"Someone pissed in the CSs cereal. And they are striking Kingsdale in an effort to knock over our block tower. Metaphorically speaking of course."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Danny
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Re: The Red Harbor Country Club

Post by Danny »

No transmitter. Better just take them out as fast as possible.
Quietly over the comms Danny radios his findings about the van and driver still inside, ”No transmitter on the van. Maybe with Kingsdale wireless communication system no transmitter would be needed. The driver of the van is still inside. Can anyone get to him?”

Danny looks through his targeting reticule. One, skelebot in the entry way. Targeting, the bot at the door. His armors sensors brought up data about distance, wind sheer, gravatational and magnetic forces. The Gracklegrins slightly, With this set up I could hit a flea off of Lance.

To the mud man below Danny whispers, ” If your not going to help your master keep an eye on my back.”

Shooting 18, 22AP15 MD characters wounded by this are at an additional -2 to heal their wounds due to the depleted uranium shell's innovative tearing design.
Shooting d10 +2 aim, +2 aim is doubled using grackpack, +1 trademark, +2 armor targeting. [dice:10mt3fd5]48367:0[/dice:10mt3fd5] wild [dice:10mt3fd5]48367:1[/dice:10mt3fd5] ace [dice:10mt3fd5]48367:2[/dice:10mt3fd5]
Damage: [dice:10mt3fd5]48367:3[/dice:10mt3fd5] ace AP 15, MD, characters wounded by this are at an additional -2 to heal their wounds due to the depleted uranium shell's innovative tearing design.
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Stoic
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Re: The Red Harbor Country Club

Post by Stoic »

To Danny's surprise, the comms are nothing but static. His aim is true and it hits the skelebot squarely, nearly shearing the metal man's spine in half. As the head hits the ground it sparks for a split second before exploding, causing a few passing escapees to jump in surprise.
GM Bennies 9/9
Wild Card Bennies ?
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Tim Gates
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Re: The Red Harbor Country Club

Post by Tim Gates »

Tim spins around and blinks as the haze that had been obscuring his mind clears.

"Ut oh." He says as he realizes the situation. He raises his arms and blue ley line energy bolts out of his hands. Two striking at the skelebot nearest him, and two at the next one.

Mega Bolt (7 PPE): 7, 9, 7, 4
Spellcasting 1: [dice:n0pkyhcl]48493:0[/dice:n0pkyhcl]
Spellcasting 2: [dice:n0pkyhcl]48493:2[/dice:n0pkyhcl]
Spellcasting 3: [dice:n0pkyhcl]48493:3[/dice:n0pkyhcl]
Spellcasting 4: [dice:n0pkyhcl]48493:4[/dice:n0pkyhcl]
Wild Die: [dice:n0pkyhcl]48493:1[/dice:n0pkyhcl]
Damage MD: 12, 24, 12, 15
Skelebot 1: 12, 24, MD
Damage 1 MD: [dice:n0pkyhcl]48493:5[/dice:n0pkyhcl]
Damage 2 MD: [dice:n0pkyhcl]48493:6[/dice:n0pkyhcl]
Raise Damage: [dice:n0pkyhcl]48493:9[/dice:n0pkyhcl]
Raise Damage Ace: [dice:n0pkyhcl]48493:11[/dice:n0pkyhcl]

Skelebot 2: 12, 15, MD
Damage 1 MD: [dice:n0pkyhcl]48493:7[/dice:n0pkyhcl]
Damage 2 MD: [dice:n0pkyhcl]48493:8[/dice:n0pkyhcl]
Ace Damage: [dice:n0pkyhcl]48493:10[/dice:n0pkyhcl]
Tim Gates, Ley Line Walker
Tim Gates, Human, Ley Line Walker
Pace: 6; Parry: 5; Toughness: 13 (7)
Combat-Relevant Edges & Abilities:
  • HJ Magic and Mysticism (18): Your hero gains +2 damage when using direct damage spells and TW weapons.
  • HJ Magic and Mysticism (17): All damage-dealing spells do Mega Damage, and ones which normally do Mega Damage gain +5 AP
  • DS-2 TW Exploratory Armor (Patron Item)
    OOC Comments
    This suit of light armor is based off of a rare pre-rifts design of space exploration armor. A reclusive Techno-Wizard found a small cache of the suits on a trip to Dinosaur Swamp and modified them to make a hardy, land-based survival suit for exploration. Only a few dozen of these suits are known to exist, and somehow have come into the hands of adventurers.
    • +7 Armor
    • Strength increase of one die type.
    • Full Environment Protection
    • Integrated Multi-Optics suite with night and thermal vision mode for vision. It also can act as a pair of binoculars with a two-mile range. This digitally enhanced optic system provides infrared overlays, crosshair targeting, and real-time digital output of distance and estimated travel times to targeted locations. It also provides +2 on all ranged attacks.
    • HUD with all around cameras. Allows wearer to view 6 info or camera screens while still being able to see what is going on in front of them. This grants the Danger Sense Edge. If the character already has the Danger sense Edge, then it removes the -2 penalty to the Notice roll when using Danger Sense.
    • Built-In Radio Transceiver (20 mile range)
    • Multi-purpose Flight/Swim Mobility Pack: The flight pack has a two mobility modes. Each must be activated separately. In essence, they both use the Flight Power, but one is only usable underwater.
    • Outside of a ley line, DS-2 TW Exploratory Armor requires 1 Power Point per hour to function; without this, the weight quadruples, the Armor value drops to +3, and no other functions work. (15 lb)
Wounds: 0/3; Fatigue: 0/2; PPE: 20/20
Bennies: 4/3
Adventure Cards
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Stoic
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Re: The Red Harbor Country Club

Post by Stoic »

OOC Comments
WIP

J21 Skelebot
Unshake Spirit [dice:35vnjmzq]48650:4[/dice:35vnjmzq]
Wild Die [dice:35vnjmzq]48650:1[/dice:35vnjmzq]

L20 Skelebot
Unshake Spirit [dice:35vnjmzq]48650:5[/dice:35vnjmzq]
Wild Die [dice:35vnjmzq]48650:3[/dice:35vnjmzq]
GM Bennies 9/9
Wild Card Bennies ?
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Stoic
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Re: The Red Harbor Country Club

Post by Stoic »

OOC Comments
Movement:
Sig moves to L13
Arvalis moves to M11
Ulithrax moves to N11

EE1 moves to D20
EE2 moves to E20
EE3 moves to I20
EE4 is destroyed
The group charges into the fray. Arvalis shoots a skelebot directly in the head, causing it to topple to the ground. Sig and Tim each destroy one, a puff of smoke coming out of each of their metallic skulls before they even stop. A bolt of blue magical energy flies from Tim's fingertips, stunning one of the bots, another is hit by one of the Earth Elementals, but seems to be intact. The group notices that as they approach the metallic skeleton men they slash as them with a spring-loaded vibroblade. Something to keep in mind no doubt. Out of the corner of your eye, you see that Helga has ran over to her husband, who is holding an axe made entirely of magical energy, a faint blue glow in the shape of armor surrounds his person. He no longer seems drunk and is mostly helping people move out of the way as he jostles his way toward the Skelebots.

Of the eight remaining skelebots, half fire their grenade launchers into the crowd. They fire so recklessly that they even take out a couple of their own. Those with any experience with skelebots are very surprised at this, as they are supposedly programmed to be aware of each other and to avoid friendly fire. Surely you're mistaken, but you swear you hear them laughing with glee as they do so. The rest unload with their railguns, spraying the crowd, a few rounds hitting but not penetrating David Strong's unearthly armor.


Through his high powered scope, Danny sees the van that dropped off the Skelebots suddenly accelerate, doing a sharp turn as it speeds towards the exit.
OOC Comments
Shooting [dice:1of9gltk]48869:0[/dice:1of9gltk] (Marksman Edge) to L11
Damage [dice:1of9gltk]48869:4[/dice:1of9gltk] Grenade, Mega Damage LBT

Shooting [dice:1of9gltk]48869:1[/dice:1of9gltk] (Marksman Edge) to C11
Damage [dice:1of9gltk]48869:5[/dice:1of9gltk]
Ace x2 [dice:1of9gltk]48869:8[/dice:1of9gltk] Grenade, Mega Damage LBT

Shooting [dice:1of9gltk]48869:2[/dice:1of9gltk] (Marksman Edge) to E20
Damage [dice:1of9gltk]48869:6[/dice:1of9gltk]
Ace [dice:1of9gltk]48869:9[/dice:1of9gltk] Grenade, Mega Damage LBT

Shooting [dice:1of9gltk]48869:3[/dice:1of9gltk] (Marksman Edge) to D16
Damage [dice:1of9gltk]48869:7[/dice:1of9gltk] Grenade, Mega Damage LBT

If you are in one of the affected squares, please make the appropriate agility and or soak rolls. After this, Rika acts and then we'll do another round of inits. I'll give Derrick 3 days from now and then he will go on hold.
GM Bennies 9/9
Wild Card Bennies ?
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Lance
Posts: 96
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Re: The Red Harbor Country Club

Post by Lance »

Grenade Map
I did this to help folks visualize where the grenades went off. Note that there's some that overlap, so it's possible to be hit by more than one. Numbers are the damage from each grenade. Lance got so lucky.
GrenadePlacement.jpg
Lance is Shaken by the attack. If he's targeted by a second attack before going, he'll spend the bennie to Unshake, otherwise he'll wait til his next action to try to roll for free.
Lance snarls as the grenade goes off. His tabard blunts some of the shrapnel, but it still knocks the wind out of him.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Kingsdale
Evening
Round 1

The grenades launched out into the crowd. “Everyone get behind me!” Sig yelled, planting the bench he had picked up onto the floor as a shield against the blast of the grenade. The shrapnel spattered against the bench and his massive, enlarged form, ripping his rental tux, but otherwise he was just fine.

“Brah! You are totally paying for the rental fee on this monkey suit!” Sig growled.
Party Load
Vibroknife
NG-L59 Ion Pistol w/o grenade launcher
Titan Belt
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
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Doc Olliday
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Re: The Red Harbor Country Club

Post by Doc Olliday »

Doc's Mystery Location _
I did not specify which square I was in, in the hallway at the end of my action.

Will remember to add that in for next time.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Stoic
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Joined: Fri May 25, 2018 8:58 am

Re: The Red Harbor Country Club

Post by Stoic »

24th Combat Round 2 Initiative.jpg
Skelebots Round 2 Closeup.jpg

OOC Comments
The skelebots did not move last round, but the van that brought them there started to take off. Still well within Danny's range, but obviously it's a moving target now.

Those of you who act before the Skelebots (which is most of you) please make sure that if you were in a square that got his by a grenade last round, that you resolve any damage that might have hit you before acting. Once that is done, please feel free to post your action. Those who have an init after the Skelebots, please wait until I roll for them after everyone who is before them is done acting. I'm under the impression that Ulithraxes remaining summoned act on his turn. If this is not correct, please let me know and I will give them an init card as well.
Please post what square you are in and which square you are attacking and or moving to as well.
Attachments
SkelebotFarViewRound2.jpg
SkelebotFarViewRound2.jpg (59.58 KiB) Viewed 34330 times
GM Bennies 9/9
Wild Card Bennies ?
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Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Red Harbor Country Club

Post by Danny »

Ace of Diamond!!!!!!!!!!!!!!!!!!!!!!!!!!
General Thoughts: Shooting the engine of the vehicle speeding away!
Some time ago in Tolkeen during the war
Danny looked down at the note in his hand. Fancy Frans, 300 Sexton Drive, Magic District. He had been looking for some side work for some time, not that being in the serviece to Tolkeen did not pay, it just did not pay enough to get him a fancy set of TX-11 exoskeleton armor. A few weeks ago he sent out some feelers letting certain folks know no job was beneath him as long as it did not kill anyone and paid 100,000 creds.

Danny looked up at the building before him, and the pink sign with a caligrophied Fancy Fran, FF. The big grackle shrugged and knocked on the well lacquered red door.

A man, human by the looks of him with a long pinwheel mustache and waxed red eye brows. His lips curel arround a long ciggarette. The man touches the scar just above his lip musing about the grackle that just showed up, ” Ahh... Smith did say he found us a large one... What’s your name and what do you do son?”

Danny raised an eye brow, Who was Smith? but he manages to get out an answer to the question, ” Danny... I ah, shoot people with my manpack rail gun.”

The man nods blowing out a smoke ring that circles arround Danny’s hair less scaled head. He nods and gently says as if easy Danny into a potentially awkward proposition, ” Ok... Come on in, I am sure we have enough oil for some one of your size Daniel T. Striker...” The man winked scrunching the scar that ran from his lip along his check in an unusual way.
A scar sized hole in the engine of the vehicle will do. Scars always rub me the wrong way ever since I met Fancy Fran...

The grackle still on his belly calls out to the nearby mudman, ” I am going to put a shot into that vehicle come down the way to the exit, get to it and make sure the driver is captured but not killed.” Can he even hear me without @Ulithrax being near?

True to his words the grackle breathes softly letting his tech sensors, skill, and rifle’s own balancing stabalizers line up a shot that could have hit the wings off a fly. KAAAABOOOMMMM! Right on the money!
Shooting 19, 26AP15 MD
Shooting: ignores 2 pts of penalties, +4 with marksman (+2 edge, +2 gun), +2 armor sensors: [dice:2b1hctz4]48958:0[/dice:2b1hctz4] ace [dice:2b1hctz4]48958:2[/dice:2b1hctz4]wild [dice:2b1hctz4]48958:1[/dice:2b1hctz4]

Damage: [dice:2b1hctz4]48958:3[/dice:2b1hctz4]
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Doc Olliday
Posts: 206
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Re: The Red Harbor Country Club

Post by Doc Olliday »

(From Square I 23)

Comm control failed. Doc drops the (EIF) electronic intereference field.

Still on his left knee, Doc slides out two Mega EMAs Electro-Magnetic Amplifiers and attaches one to each of his nickel-plated pistols.

Attaching EMAs _
"Thunderer" - No damage bonus
  • EMA - Wierd Science [dice:2esaeu5d]48976:0[/dice:2esaeu5d]
  • Wild [dice:2esaeu5d]48976:1[/dice:2esaeu5d]
"Lightning" - (+4) Damage Bonus
  • EMA - Wierd Science [dice:2esaeu5d]48976:2[/dice:2esaeu5d]
  • Wild [dice:2esaeu5d]48976:3[/dice:2esaeu5d]
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

OOC Comments
Unshake [dice:xk76m5wx]49030:10[/dice:xk76m5wx] ACE [dice:xk76m5wx]49030:12[/dice:xk76m5wx]
Wild Spirit [dice:xk76m5wx]49030:11[/dice:xk76m5wx]
Unshake, Move to J-16

Rapid Attack with Drill in Reach 1 mode (negating First Strike), targeting I18 (twice) and K18 (once).
Base Skill d12+6, Rapid Attack -4
Fighting I18 [dice:xk76m5wx]49030:0[/dice:xk76m5wx]
Fighting I18 [dice:xk76m5wx]49030:1[/dice:xk76m5wx]
Fighting K18 [dice:xk76m5wx]49030:2[/dice:xk76m5wx]
Wild Fighting [dice:xk76m5wx]49030:3[/dice:xk76m5wx]

Raise I18 Damage [dice:xk76m5wx]49030:4[/dice:xk76m5wx] + [dice:xk76m5wx]49030:5[/dice:xk76m5wx]
Bennie Reroll Damage: [dice:xk76m5wx]49030:8[/dice:xk76m5wx] + [dice:xk76m5wx]49030:9[/dice:xk76m5wx] Shaken
Raise K18 Damage [dice:xk76m5wx]49030:6[/dice:xk76m5wx] + [dice:xk76m5wx]49030:7[/dice:xk76m5wx] DEAD

Steed moves to G20, attacks H19 if not stopped by First Strike:
Fighting [dice:xk76m5wx]49030:13[/dice:xk76m5wx]
Hit Damage [dice:xk76m5wx]49030:14[/dice:xk76m5wx] + [dice:xk76m5wx]49030:15[/dice:xk76m5wx] 7 damage, no effect

Key Stats for Convenience:
Lance Parry 7, Toughness 7 (0)
Steed Parry 6, Toughness 22 (12 MDC)
Lance steps forward, his drill bit whirring viciously. He pulls up short out of reach of the skelebots' vibroblades, and then pistons the drill's extensible shaft--thrusting forward three times, rapidly, at the two bots in the enemy front ranks. While one of the bots only takes a glancing blow to the head, knocking it off-balance, the other takes a direct shot to the chest, opening it up like a pinata.

Meanwhile, Steed follows up behind the Skelebot horde, attempting another hoof-smash against the rear flank. Sadly, the blow, even if not countered by the fast-striking vibroblade, ends up striking ineffectually against the robot's metallic skull.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Stoic
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Re: The Red Harbor Country Club

Post by Stoic »

First Strike vs. Steed
[dice:2zrfacvf]49036:0[/dice:2zrfacvf]
GM Bennies 9/9
Wild Card Bennies ?
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Ulithrax
Posts: 70
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Re: The Red Harbor Country Club

Post by Ulithrax »

Arvalis shoots, he...does no damage
Arvalis moves to M11, shoots at K21, moves back to O11
Shooting, -2 due to cover, RDS offsets 2 points penalties? If not, deduct 2 from roll.
[dice:3a7qho1y]49119:0[/dice:3a7qho1y]

WD Shooting
[dice:3a7qho1y]49119:1[/dice:3a7qho1y]

Damage (if applicable)
[dice:3a7qho1y]49119:2[/dice:3a7qho1y] AP 4
Arvalis ducks back out into the field of fire, the grenades not a deterrent to him. He picks the furthest skelebot he can see, one not engaged with Lance, and squeezes off a shot. The laser blast does little more than leave a minor scorch mark on the bot's frame. "Shit! Where's a rifle when you need it?!" He ducks back behind the wall, hoping more grenades don't find a closer mark. "Boss! Be careful!"
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
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Stoic
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Re: The Red Harbor Country Club

Post by Stoic »

OOC Comments

H19 is attacking Steed in G20 with Vibroblade
Fighting [dice:1x5r0lx0]49422:0[/dice:1x5r0lx0]

I18 Shooting EE in I20
Shooting [dice:1x5r0lx0]49422:3[/dice:1x5r0lx0] [dice:1x5r0lx0]49422:4[/dice:1x5r0lx0] [dice:1x5r0lx0]49422:5[/dice:1x5r0lx0]
[dice:1x5r0lx0]2d8+2,[/dice:1x5r0lx0]
[dice:1x5r0lx0]2d8+2,[/dice:1x5r0lx0]
Damage 10 AP 4
Damage 10 AP4
K18
Grenade to L15
[dice:1x5r0lx0]49422:1[/dice:1x5r0lx0]
Damage
[dice:1x5r0lx0]49422:6[/dice:1x5r0lx0]

J19 Shoot grenade at Helga inE15
[dice:1x5r0lx0]49422:2[/dice:1x5r0lx0]
Ace [dice:1x5r0lx0]49422:7[/dice:1x5r0lx0]
Damage [dice:1x5r0lx0]49422:8[/dice:1x5r0lx0]

Helga Dodge
[dice:1x5r0lx0]49422:9[/dice:1x5r0lx0]
[dice:1x5r0lx0]49422:10[/dice:1x5r0lx0]
Ace [dice:1x5r0lx0]49422:11[/dice:1x5r0lx0]
Ace [dice:1x5r0lx0]49422:12[/dice:1x5r0lx0]
The skelebot closest to steed steps towards the great mount, slashing at it with it's vibro blade. The brave mount nimbly dodges it, the blade passing within inches of the creature.

Another Skelebot unloads it's mini gun on the Earth Elemental in I20, striking it twice.

A third lobs a grenade into L15, doing 17 damage to a LBT.

Yet another fires a grenade directly at Helga exploding right in her face but somehow the majority of the blast is repelled by a magical suit of armor that hugs closely to her form.

The rest of the bots spray rail gun fire into the crowd, downing innocent's left and right.




Danny's shot is true and slices right through the electrical battery of the van like a hot knife through butter. The van lurches to a halt, black smoke pouring out of the hood as sparks flicker.
OOC Comments

Whoever is next, please feel free to go. Disregard Rika for the time being, Derrick is pulling out of this game for now
GM Bennies 9/9
Wild Card Bennies ?
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Doc Olliday
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Re: The Red Harbor Country Club

Post by Doc Olliday »

Doc checks off auto fire and greandes as his back is against the wall. Catching @Sig's eyes he nods to give him the go ahead to unload "GrackleThunder" on the skelebots. While does all the munitions counts outload, he is counting wounded and fatalities silently in his head. He may need to break cover and see who he can help.

@Stoic
"This is Doc. If the casuality count gets too much higher, I will be going into save the wounded and the dieing. My first priority is to those without the capability to take care of themselves."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Ulithrax
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Re: The Red Harbor Country Club

Post by Ulithrax »

Bolstering the Bulwark
Cast Quickness on Sig
[dice:3l05mbhf]49452:0[/dice:3l05mbhf]

WD Quickness
[dice:3l05mbhf]49452:1[/dice:3l05mbhf]
Ace with prior
[dice:3l05mbhf]49452:2[/dice:3l05mbhf]

Gorignak uses Burrow and moves max pace towards the country club.
The lizard mage's forte is not combat. He has others to do such things. He looks at the biggest warrior near him, points his wand, and casts Akhbar's Alacrity on Sig. In perfect American, he encourages the large one. "Go, now, and lay waste to those who oppose us! Make all haste!"

Heeding his master's need, Gorignak melds with the earth, speeding towards the country club.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
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Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Unshake 9
Spirit [dice:6jhc3ysk]49468:0[/dice:6jhc3ysk]
Wild [dice:6jhc3ysk]49468:1[/dice:6jhc3ysk]
Ace [dice:6jhc3ysk]49468:2[/dice:6jhc3ysk]
First Vibroknife 15, Raise damage 24, 3 Wounds
Fighting [dice:6jhc3ysk]49468:3[/dice:6jhc3ysk]
Wild [dice:6jhc3ysk]49468:4[/dice:6jhc3ysk]
Benny to reroll
Fighting [dice:6jhc3ysk]49468:21[/dice:6jhc3ysk]
Wild [dice:6jhc3ysk]49468:22[/dice:6jhc3ysk]
Ace[dice:6jhc3ysk]49468:25[/dice:6jhc3ysk]
Ace [dice:6jhc3ysk]49468:26[/dice:6jhc3ysk]
Damage [dice:6jhc3ysk]49468:5[/dice:6jhc3ysk] + [dice:6jhc3ysk]49468:6[/dice:6jhc3ysk]
If Raise [dice:6jhc3ysk]49468:7[/dice:6jhc3ysk]
Benny to reroll damage
Damage [dice:6jhc3ysk]49468:28[/dice:6jhc3ysk] + [dice:6jhc3ysk]49468:29[/dice:6jhc3ysk]
If Raise [dice:6jhc3ysk]49468:30[/dice:6jhc3ysk]
Ace [dice:6jhc3ysk]49468:31[/dice:6jhc3ysk]
Second Vibroknife 5; Damage 24, 3 Wounds
Fighting [dice:6jhc3ysk]49468:8[/dice:6jhc3ysk]
Wild [dice:6jhc3ysk]49468:9[/dice:6jhc3ysk]
Benny to reroll
Fighting [dice:6jhc3ysk]49468:23[/dice:6jhc3ysk]
Wild [dice:6jhc3ysk]49468:24[/dice:6jhc3ysk]
Damage [dice:6jhc3ysk]49468:10[/dice:6jhc3ysk] + [dice:6jhc3ysk]49468:11[/dice:6jhc3ysk]
Ace [dice:6jhc3ysk]49468:27[/dice:6jhc3ysk]
If Raise [dice:6jhc3ysk]49468:12[/dice:6jhc3ysk]
First Ion Pistol 8; Raise, Damage 13, Shaken
+2 Ion, +1 Semi-Auto
Shooting [dice:6jhc3ysk]49468:13[/dice:6jhc3ysk]
Wild [dice:6jhc3ysk]49468:14[/dice:6jhc3ysk]
Damage [dice:6jhc3ysk]49468:15[/dice:6jhc3ysk]
If Raise [dice:6jhc3ysk]49468:16[/dice:6jhc3ysk]
Second Ion Pistol 8; Raise, Damage 14, Shaken
+2 Ion, +1 Semi-Auto
Shooting [dice:6jhc3ysk]49468:17[/dice:6jhc3ysk]
Wild [dice:6jhc3ysk]49468:18[/dice:6jhc3ysk]
Damage [dice:6jhc3ysk]49468:19[/dice:6jhc3ysk]
If Raise [dice:6jhc3ysk]49468:20[/dice:6jhc3ysk]
Kingsdale
Evening
Round 2

Sig grunted as he was peppered by a grenade, some shrapnel actually managing to stick in his thick hide. He shook it off and moved forward toward the skelebots, putting himself between them and Helga.

"This is Doc. If the casualty count gets too much higher, I will be going in to save the wounded and the dying. My first priority is to those without the capability to take care of themselves."

“Go ahead,” Sig told Doc. “Try an’ stay behind me if ya can, brah. An’ thanks,” Sig told Ulithrax as he felt the magic quicken his movements.
Quickness and Initiative
With that Raise on Quickness, I get to redraw my initiative, though I’m not sure it matters at this point.
Sig charged right to the middle of the front of the skelebots, his vibroknife slashing and ion pistol flashing death to the mechs.
Party Load
Vibroknife
NG-L59 Ion Pistol w/o grenade launcher
Titan Belt
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
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Stoic
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Re: The Red Harbor Country Club

Post by Stoic »

OOC Comments
The Skelebots are on the ropes, time to mop them up, Quick Combat time. Everyone roll an appropriate combat trait with no penalties, and once you hit five successes, the combat is done. Please roll your combat trait and provide a brief narrative description. Everyone gets a bonus Benny.
GM Bennies 9/9
Wild Card Bennies ?
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Doc Olliday
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Re: The Red Harbor Country Club

Post by Doc Olliday »

Doc followed Sig's lead. With Sig in position Doc holstered his pistols and dashed to where the big guy was. In his run he grabbed for a small glass dome covering a small plate and a glowing orb that hums and struggles to levitate from his grasp.

Once behind Sig he shakes the snowglobe and lets the orb levitate from his other hand.

Mass Healing, Success and Mass Succor, Malfunction _
MAP -2
Flat Wound Penalty -2
[*] Wierd Science - mass Healing [dice:lc39fvts]50067:0[/dice:lc39fvts]
[*] Wild [dice:lc39fvts]50067:1[/dice:lc39fvts]

[*] Weird Science - Mass Succor [dice:lc39fvts]50067:2[/dice:lc39fvts]
[*] Wild [dice:lc39fvts]50067:3[/dice:lc39fvts]
Oooh that is Bad, but I will roll with it. Malfunction Table (SWDEx120)
The healing floats down as bubbles, light, blue, and trasnlucent. Each wounded citizen, member of he 24th, and Helen and her Husband each heal one wound.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

Fighting 16, 4 successes
Fighting [dice:1amif1jf]50068:0[/dice:1amif1jf]
Wild Fighting [dice:1amif1jf]50068:1[/dice:1amif1jf] ACE [dice:1amif1jf]50068:2[/dice:1amif1jf]
Seeing an opening in the enemy lines, Lance howls in the anticipation of victory, and charges forward, his drill-bit lunging out whenever he can't reach a Skelebot right away, using the piston maneuver whenever it makes sense; underneath the drill's withering battering, the 'Bots fall like chaffe, their armor shredded by the drill, their frames battered by the hammering power of the lance's shaft.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Kingsdale
Evening
Round 3

Sig planted himself in the center of the room to provide cover for Doc as he healed everyone. When he emerged from behind his chaise-lounge shield, he stared at the utter destruction that had been left in the wake of the noble knight Lance. Not a single skelebot remained standing.

“Good boy, brah!” Sig chuckled in his deep bass voice. “Extra Scooby snacks for you tonight.”

Sig turned back to Helen. “Everyone alright?”
OOC Comments
Not going to bother rolling since we have our 5 successes.
Party Load
Vibroknife
NG-L59 Ion Pistol w/o grenade launcher
Titan Belt
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Red Harbor Country Club

Post by Ulithrax »

Ulithrax combat support - 1 success
Spellcasting
[dice:2ksunzqs]50092:0[/dice:2ksunzqs]

WD Spellcasting
[dice:2ksunzqs]50092:1[/dice:2ksunzqs]
Arvalis combat support - 2 successes
Shooting
[dice:2ksunzqs]50092:2[/dice:2ksunzqs]

WD Shooting
[dice:2ksunzqs]50092:3[/dice:2ksunzqs]
Ace WD with prior
[dice:2ksunzqs]50092:4[/dice:2ksunzqs]
Ulithrax stands back, out of the way, content to let his magics speed those better versed in combat. He enchants both Lance and Arvalis, in addition to Sig, to enhance their speed and violence of action. Arvalis is no stranger to the feeling of Ulithrax's magic affecting his abilities. It's a small taste of the promise of elven immortality, or so he thought. His vision sharpens as the world seems to slow around him. His shots find vital locations in the skelebots that Lance happened to miss.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
User avatar
Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Red Harbor Country Club

Post by Danny »

Shooting 8, with bonuses 15, 13 with called shot
Shooting [dice:3p8px2kg]50093:0[/dice:3p8px2kg] wild [dice:3p8px2kg]50093:1[/dice:3p8px2kg] ace [dice:3p8px2kg]50093:2[/dice:3p8px2kg]
You’re not getting away grub.

Danny rings out another shot from the gracklepack while aiming for the driver. Not to hit the poor misguided sap, but instead hitting a nearby metallic circular garbage can. Why the can? Good question and I am sure the escaping driver thought himself lucky until the can flipped end over end, tossing its refuse everywhere, eventually encapsulating the driver in its dirty hole.

Danny flexed briefly reminded of younger days and hit the comms, ” Driver captured, a few hundred feet from the gate inside a garbage can. Send the mud man in... I’ll keep my perch and watch over you. Danny out.”
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 741
Joined: Fri May 25, 2018 8:58 am

Re: The Red Harbor Country Club

Post by Stoic »

As Sig asks if everyone is alright, he immediately discovers that no, they are not. The acrid stench of gunpowder hangs in the air, as the party surveys the damage. Blood and gore are everywhere, as scores of people are dead. The party's attention seems to converge at the same time as they see one of their own amongst the casualties, Johnny Jones lies still on the ground. Doc walls over and gingerly takes his vitals, shaking his head as he does so. Johnny is dead, killed by the pressure wave of one of the grenades, eerily still as if he is asleep.

Outside Gorginak eventually makes his way to the garbage can. His massive muddy mitt yanks the garbage can upright, and seizes its contents. It pulls the man out and brings it inside, to his master. Tim Gates gets a bad feeling as if he was in an elevator that suddenly drops. It's the man from the Panther Modern, the one Johnny said was responsible for the hack.

Helena is in control and barks a few commands to those who are capable of taking them. A perimeter is secured and she stands there, flaming sword in hand, anger causing the vein in her neck to throb with her pulse.
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

Doc stands up from behind Sig as the smoke clears and Helena begins barking orders.

Walking back to the party tables, he begins yanking table cloths from the tables in a sight that would have impressed any magician or slight of hand artist. Handing the sheets to Sig, he pointed to several guests who would be bypassed in triage as they were dead, including Johnny Jones.

From there he begins assessing the wounded and then instructs the abled to look after the wounded.

As he passes Helena, she stops him by grabbing his arm, Doc shakes his head. There were alot of casualties. Doc continues to attend and treat as best as he could, realizing that his supplies were limited and time was against him.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Kingsdale
Evening
Round 0

Sig put his weapons away and dropped the chaise-lounge, now peppered with grenade shrapnel. He took the tablecloths from Doc and nodded. “Let me know if you need any help, brah,” he said. “I know a bit of first aid.”

Sig started moving to the still bodies, checking vitals and making sure they were dead before covering them with a cloth.
Party Load
Vibroknife
NG-L59 Ion Pistol w/o grenade launcher
Titan Belt
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

Sig wrote: Fri Mar 15, 2019 4:55 am Kingsdale
Evening
Round 0

Sig put his weapons away and dropped the chaise-lounge, now peppered with grenade shrapnel. He took the tablecloths from Doc and nodded. “Let me know if you need any help, brah,” he said. “I know a bit of first aid.”

Sig started moving to the still bodies, checking vitals and making sure they were dead before covering them with a cloth.
Party Load
Vibroknife
NG-L59 Ion Pistol w/o grenade launcher
Titan Belt
Doc looks at Sig with a very depressed look (hard to do as DNorr) and nods his acceptanced motions oseho could use @Sig's ssistance and returns ck to Triage and dentifying everyone.

He has by now pulled out his holoviewer and is dictating notes for everyone he comes across and everyone he triages. The sightare horrid and gruesome and far more grissly than those in the sewars just days ago.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

When they realize Johnny is among the dead, Lance tips his head back and howls in rage. When the fit passes, he looks down at the dead comrade, nodding. "We shall find those who were responsible for this outrage, and we shall make them pay a thousandfold. This I so vow, my friend."

Then he looks about, almost a bit lost, for a moment as he tries to process the larger scene--with no threat to fight, and none of his other skills seeming useful, he and Steed both act as beasts of burden, hauling debris and rubble away where necessary, or carrying those fit to be moved, who cannot yet move under their own power, to wherever Doc directs him....

That is, until Gorgniak brings in the driver. Baring his teeth in a vicious snarl, he starts towards the man, drill blade spinning in a high-pitched whine. The man avoids being disemboweled right at that moment only because of the intervention of his own team, or perhaps Helga.
OOC Comments
Whoever posts first that they stop him, gets credit for him not killing the guy who knows things.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
User avatar
Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Kingsdale
Evening
Round 0

“Lance!” Sig barked. “Heel, brah!” The big grackle intervened, catching the drill bit arm in a powerful grip and stopping it, struggling against the armored dog boy. “We need to ask him some questions. Then he is Helga’s to deal with. And I would not wish that on my worst enemy.”
Party Load
Vibroknife
NG-L59 Ion Pistol w/o grenade launcher
Titan Belt
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Red Harbor Country Club

Post by Danny »

Its never over, it was just beggining...

Danny survey’s the field of battle through his view finder. His heart was pounding and brow clamy. The War had taken his toll on the grackletooth in more than one way. Visions of people he had killed CS and Tolkeen’s wizards gone rouge still haunted him whenever he brought out the gracklepack. Maybe that’s why towards the end he signed up for the photo shoot. Prancing around flexing those biceps wearing nothing but a papaya hammock certainly beat killing and stealing people’s lives. Get a hold of yourself Danny... The 8 foot three and 534 pound specimen’s thoughts trail off as he catches sight of Doc in his view finder bringing him up close and personal with something that he had not seen since the war, and when he did see it, only bad things happened... A mutant D’Norr just like the ones that took control of my mind and made me kill... I didn’t want to kill that bus full of chil—-

Danny grabs his chest for just a moment but the panic subsides and he breathes out a sigh of relief. Doc might be one of them mutant D’Norrs but he was sure as shit not responsible for turning Danny into a mind slave that fucked people over during what was called the sorcerers revenge.

The moment passes and Danny settles down to looking for more trouble thinking the next shoe was just about to drop.
Over the comms he grunts, ”Val... Mudman is bringing in the person who was ferried in all those skelebots... Be nice to him and give him some tea and crumpets hopefully that will put him in the talking mood.”

Cuts me hard not to be able to help all those poor folks. But best I can do is make sure nothing else happens unexpectedly. Maybe call emergency services.

Danny opens his comms up to the emergency service frequency, ” This is Danny. I am at the Redharbor Country Club. There has been a bombing. Civiliians down. I repeat civilians down.”

Danny gets a response immidiately. A calm cool and collected voice with a slight purr, ” Meow... Daniel T. Striker as I live and breathe. Emergency responders on their way. But you owe me another shoot eh? Or perhaps somethig even more tawdry.”

Frack me. Michael Dupree the only cat I know whose fur is more slick than a grackle’s scale. Danny shakes his head trying to keep focused. He grunts, ” Thanks Mike. Just get them here fast and save some lives. Doc Olliday is on the scene, have them coordinate with him...”

The cat purrs again over the comm, ” Meow Daniel. And the something Tawdry?”

Danny’s eyes grow small as he thinks a half a sec. Last time he saw Michael Dupree was at the after party celebrating the photo shoot to end the war. The lonestar creation had put Danny up to acting as his assistant during his clown act during the party. I fracking hate clowns...

The grackletooth grunts determined to make sure as many lives could be saved, ” Whatever Mike. If your folks can save some lives I’ll owe you. Jut have them get here fast.”
Adventure Card
Adventure card played Contacts:"Your hero sees an old friend or
acquaintance who might help him
in his current quest somehow. Of
course, he may also ask for a favor
in return."

Fear Check, -2+2: [dice:3bbizptb]50450:0[/dice:3bbizptb] wild [dice:3bbizptb]50450:1[/dice:3bbizptb]
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Red Harbor Country Club

Post by Ulithrax »

Ulithrax
Soul Manipulation (Mind Control)
[dice:38cn4w5i]50477:0[/dice:38cn4w5i]

Benny EE with prior - 2 raises, net 3 PPE spent
[dice:38cn4w5i]50477:2[/dice:38cn4w5i]

WD Mind Control
[dice:38cn4w5i]50477:1[/dice:38cn4w5i]

Exalted Detect Arcana
[dice:38cn4w5i]50477:3[/dice:38cn4w5i]
Ace with prior
[dice:38cn4w5i]50477:5[/dice:38cn4w5i]

WD EDA
[dice:38cn4w5i]50477:4[/dice:38cn4w5i]
Ulithrax stands tall in front of Arvalis, surveying the destruction. He shakes his head. "What purpose could this assault have served? Was this a random attack simply to ignite tensions, or was there a specific target hidden amongst the shroud of devastation?" He muses to himself until Gorignak digs a new friend out of the garbage can. He beckons Gorignak forward with his catch. His linguistic enchantment still active, he speaks to the garbage dweller with a wave of the Wand of Domination. "I wish to know something. Everything, in fact, regarding this night. You will tell me." As he probes the mind of the hacker, his eyes narrow as he observes the magical energies in the area, and specifically, what may be active on the man in front of him.
Arvalis gets his own look at the death toll. His eyes rest on Johnny Jones. He grits his teeth, mutters a curse under his breath, then moves to help Doc and Sig find the living among the bodies.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 741
Joined: Fri May 25, 2018 8:58 am

Re: The Red Harbor Country Club

Post by Stoic »

Doc's quick thinking and medical knowledge saves half a dozen lives easily. Unfortunately the chaotic scene reveals to our heroes that scores are dead, easily 40, maybe as many as 70. Gorginak brings in the disheveled driver and just as Lance is about to turn him into a shish kabab, Sig intervenes. Ulitrhax seizes control of the man's conscious mind, but discovers there is another rider already there, that he has pushed out. interesting... the lizard mage thinks. He opens his senses to the arcane and discovers...nothing, not a thing about the man indicates there is any inordinate amount of magical energy to him, less than average in fact as up close he appears to have several cybernetic implants disrupting the flow of his chi. Doc comes over to him and notes that one of the implants, a Subject Matter Skill Port, is so new that it hasn't even healed yet. As gorginak holds the man in his iron grip Doc examines the implant more closely and roughly pops the chip it. He is a bit taken aback. He has never seen such technology before, it's easily years beyond current levels of technology, some sort of Supertech. Helga continues to bark out orders, giving the group some time to do their own investigation to piece together what exactly happened.

OOC Comments
Please take a benny everyone for your excellent roleplay. Since we're so close to the next quarter, it can carry over if you do not spend it. Dramatic Task to investigate what happened. Use whatever skill you deem appropriate at a -2 (-4 if you are using K/Cybernetics to find more information about the chip). 5 successes is the target number at which point I will spill my guts even moreso than those pesky Skelebots did to the late Johnny Jones.
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

Tracking 5
Tracking [dice:1rbolj2w]50524:0[/dice:1rbolj2w]
Wild Tracking [dice:1rbolj2w]50524:1[/dice:1rbolj2w]
Lance stands down when ordered to do so, snarling briefly, until someone explains that the man was under control of another. He immediately switches mood, going over and sniffing at the driver, and then going out to the van, attempting to catch the scent of whoever got close enough to bind the man's will. After all, given the length that such powers last, the controller most likely rode in the van until they got close enough he could be confident it would last through the battle. He also compares mentally any scents he catches with those they've encountered during previously.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Red Harbor Country Club

Post by Ulithrax »

Ulithrax - 2 successes
Streetwise
[dice:k7ug1uy2]50525:0[/dice:k7ug1uy2]

WD Streetwise
[dice:k7ug1uy2]50525:1[/dice:k7ug1uy2]

Benny EE Streetwise with prior
[dice:k7ug1uy2]50525:4[/dice:k7ug1uy2]
Arvalis - crit fail
Computers (internet buzz, dark web traffic & contacts)
[dice:k7ug1uy2]50525:2[/dice:k7ug1uy2]

WD Computers
[dice:k7ug1uy2]50525:3[/dice:k7ug1uy2]
Ulithrax reaches out to several contacts made since his arrival in Kingsdale, inquiring about any information they might have on the attack, the people behind it, or the purpose for it.
Arvalis takes to searching the dark web, but a trojan horse virus infects not only his computer, but somehow manages to get into his skill chip, corrupting it.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
User avatar
Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

K. Electronics 10
K. Electronics [dice:1nzvb9u6]50534:0[/dice:1nzvb9u6]
Ace [dice:1nzvb9u6]50534:2[/dice:1nzvb9u6]
Wild [dice:1nzvb9u6]50534:1[/dice:1nzvb9u6]
Kingsdale
Evening
Round 0

Sig went out to the van with Lance. “Why is the Coalition messing with Kingsdale?” he wondered. “Don’t they have enough of their plate after annexing Whykin?”

Sig yanked open the door of the van and reached inside, pulling out the internal GPS unit to see if he could get information on where it had been recently.
Party Load
Vibroknife
NG-L59 Ion Pistol w/o grenade launcher
Titan Belt
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

Doc is holding the chip he just de-slotted from a mind controlled hacker.

Weird Science, 2 Successes _
Setting -2
Computer +3

[*] Weird Science [dice:1jqv4umk]50543:0[/dice:1jqv4umk]
[*] Wild [dice:1jqv4umk]50543:1[/dice:1jqv4umk]
Doc sits on the floor cross legged, pulls out his laptop, "Harvey 3", and plugs in the holoviewer. With the laptop and holoviewer on the floor and powered up, Doc sets the chip on the holoviewer and loads up a virtual simulator.

With the details from the cyber cafe hacker, specifically where the skill port was installed and wired and his other features, Doc recreates a 3D virtual image of the hacker. Once assured that the image is accurate, Doc takes the chip from the viewer where he has scanned its metrics and analytics. Carefully, Doc takes the chip and slots it into the 3D holographic model.

Harvey 3 begins chunking data packets and scans into compartments and folders. A few minutes perusing the data and Doc looks up.

"I thought this might be one of those simware chips, known as BTLs - Better Than Life. The BTLs create a virtual world for the user that they never leave and their bodies die from malnourishment, dehydration, and overall body atrophy."

"This is not one of those."

Doc studies the information further and Harvey 3 begins running a im program as if the holovid hacker were an actually functioning human. The chip very indesceetly begins to hum at a very very low harmonics level. "Amazing. Sub Cortex Hypnosis."

The simulation continues running, and Doc notes a radio wave spike or transmit, "Damn this chipware has some range. Hard to triangulate how far its reach is or how far it could be reached from."

"This is a freaking parasitic piggy back chip."

Doc punches in a few keys on Harvey 3 and sim shuts down, the chip falls onto the blank dark face of the Holovid and Doc disconnects the holovid from Harvey 3 and stows everything away except the chip.

Doc stands up and heads over to Helga. Waiting until she ackowledges him, "What do you want done with this?" Doc holds the chip in the palm of his hand out toward hHelga.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Red Harbor Country Club

Post by Danny »

Danny heads down to the gate house and pokes his head arround where it does not belong. I got to wonder exactly how these jokers go approved to go into the club. A white van doesn’t seem a likely vehicle to just be approved in on a whim.

He doesn’t go alone of course. His grackle pack is carefully held in his tail just in case he needs to put a hole inside something squishy.
Notice 20
Notice: [dice:1w022w74]50606:0[/dice:1w022w74] Ace [dice:1w022w74]50606:2[/dice:1w022w74] Ace [dice:1w022w74]50606:3[/dice:1w022w74]wild [dice:1w022w74]50606:1[/dice:1w022w74]
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
User avatar
Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

Lance chuffs at Sig. "Coalition is like a feral pack; they mark as much territory as they think they can handle, even if it's way more than they actually need."
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
User avatar
Stoic
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Bronze Patron
Posts: 741
Joined: Fri May 25, 2018 8:58 am

Re: The Red Harbor Country Club

Post by Stoic »

The aftermath is mostly a chaotic scene. People rushing to and fro, blood and body parts everywhere. Helga is busy to the point of distraction, she asks Doc to hold onto the chip for now and to study it as best he can as the city's resources are strained to the breaking point currently. She will call him when she is ready to have someone pick the chip up, but as time is of the essence she's fine with breaching the chain of evidence.

Her husband, David Strong whisks the group away to a room as soon as he can do so. He heaps praise on them all for protecting his patrons and ending the mechanized threat. He seems to be entirely sober now, in spite of the fact that he slides each of you an envelope with a secured cred stick in the amount of 100,000 each. Any attempt to turn it down is met with a polite yet firm refusal on David's part.

Danny absolutely terrifies the young kid at the guards tower, with his Rifle swinging to and fro. The man informs him that they had a work order, which he does not have, and Danny gets the idea that he is telling the truth, and he may have wet his pants.

The police take custody of the hacker that Gorginak caught, but Helga makes sure the party has time to interrogate him briefly before he is taken away. Whatever means the group uses on him fails to provide any evidence than he is anything more than an unwilling participant forced into this via the chip that Doc has.

Speaking of the chip, something about it bothers Doc. He felt like he missed something and that feeling bothers him so much that he pulls the chip out again to reexamine it. There it is. In tiny engraving on the bottom of the chip are the worlds "Help Me".
OOC Comments

As far as the current scene goes, if there are any other things you want to investigate please say what it is and I will provide whatever information is available.

Beyond that, the group has the opportunity to spend credits, decide another path of investigation, etc. However Helga does tell you that she would like to see you in her office at 8:00 sharp the next morning, so a quick shopping spree might be the best option to avoid being overly tired. I will have another post up in a few days.
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

Lance takes the 100K Credit chip happily and with grateful thanks; he then promptly goes out and buys a brand new polymer shield and Crusader Armor from the local C&S outlet (while getting some cosmetic repairs to his Tabard). Doing some light sparring, the others find that he is remarkably adept at knocking an incoming attack aside with the shield and using that to create an opening to tag someone with the drill bit (during sparring matches, he wraps the tip and coats it in chalk-dust to be able to mark 'hits' without causing injury).
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

Doc absent-mindedly accepts the envelope. Without looking into it he slides the envelope into a pocket on his duster. His mind is drawn to the previous engagement. "Someone mentioned barriers and barricades."

Searching through his computer's data base he finds the reference and even some notes on construction. "Great. something to tinker with. A bit of craft glue, nah.

In the middle of the thought of constructing his next Gizmo, Doc decides to look at the chip from the hacker. Pulling it out of a secure container in his duster, as Helga told him to keep it, he begins another inspection.
Stoic wrote: Mon Apr 01, 2019 9:34 pm The police take custody of the hacker that Gorginak caught, but Helga makes sure the party has time to interrogate him briefly before he is taken away. Whatever means the group uses on him fails to provide any evidence than he is anything more than an unwilling participant forced into this via the chip that Doc has.

Speaking of the chip, something about it bothers Doc. He felt like he missed something and that feeling bothers him so much that he pulls the chip out again to reexamine it. There it is. In tiny engraving on the bottom of the chip are the worlds "Help Me".
When he finds the engraving on the chip, his previous thoughts on the construction of a barrier gizmo get shelved.

Taking a picture of the engraving. He pulls out his tablet and proceeds to have thehacker right out a series of sentences and paragraphs where he can get a full analysis of the Hacker's handwriting. Doc decides to check a couple of audio-visual deatails.

Doc asks him straight out, "How can I help you?"

Investigation 15 _
[*] Investigation [dice:20i1r4gf]51234:0[/dice:20i1r4gf]
[*] Aced! Investigation [dice:20i1r4gf]51234:2[/dice:20i1r4gf]
[*] Wild [dice:20i1r4gf]51234:1[/dice:20i1r4gf]
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Kingsdale
Evening
Round 0

Sig graciously accepted the gift from David Strong. He didn’t have anything in particular he needed right now, but he didn’t doubt he would need to buy more rockets or grenades before this caper was up. He headed back to the team’s base and changed out of his monkey suit into his more comfortable board shorts and tropical shirt, plopping down in front of the television to watch the latest episode of Into the Flames while he pondered the case a bit.
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Red Harbor Country Club

Post by Danny »

W in work order
” Thanks gatey maty, sorry about the scare. Dangerous times and all that.”
Danny heads over to the Van in search of this mysterious work order the smelly gate gaurd mentioned. I love vans. Once their he pokes his head ginergly in and looks arround for it.

Notice: [dice:116lm655]51320:0[/dice:116lm655] wild [dice:116lm655]51320:1[/dice:116lm655]
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
User avatar
Stoic
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Re: The Red Harbor Country Club

Post by Stoic »

In spite of his efforts, Doc is unable to get anything out of the hacker. He legitimately seems to have no recollection of what happened. The hand writing is hard to determine as the words "Help Me" are very small and in block printing. As Doc examines the mans cybernetics a bit more, he realizes that they were modified by a man named Gammon, a Cyber-Doc that does brilliant work, but mostly does cybernetics to pay for his true passion, giving elaborate tattoos.

Danny hops in the van and after looking around for a minute or so, finds a piece of paper in the glove box. It's a work order, to fix the air conditioning in the country club. A quick investigation will show that the address and business name are both fakes. The paper looks legit enough to fool a security guard, but obviously doesn't hold up to even the most casual investigation.


The group checks in with Helga before leaving, and she asks that they give her a video call tomorrow morning. Again she stresses that they watch the video, and Doc checks through Johnny Jone's pockets and finds the video chip.

Back at the warehouse everyone does whatever it is they do to de stress. After which, Doc calls the group together so that they can all view the video at once.
The Video
The top has words that say "Recovered video feed from Sargeant John Less."

You see the interior of some sort of vehicle. It's very bare as far as ameneties, and there are two humans and half a dozen Fennodi with hand cuffs on, and a chain attaching the hand cuffs to a heavy bolt on the floor in front of each of them. You realize that you are seeing the video from a cybernetic eye, as you see the occasional blip of the words "recording" in the upper right corner. A gruff business like voice, which seems to be coming from the person videoing the scene speaks. When he does the words "Comm Channel 482" displays on the bottom of the screen.

"This is reaver, we have the subject."

The camera looks at a disheveled looking man in his early 40's. He has long greasy hair and looks like he could use a bath. He is wearing dark clothing, with mystical symbols sewn onto the fabric.

"Heading back to the rendevous point, ETA is 40-"

His words are cut off at the cabin shakes violently. Another comm channel lights up on the bottom of the screen and a panicked voice screams "Sgt, we are under attack, repeat, we are under attack! They came out of nowhere and they have"

The words abruptly stop. The person videoing sprints over to a locked gun safe, punches in a key and pulls out a Firebreather rifle. Suddenly there is a heavy smashing noise and he looks at the door which is being hit by something heavy. A moment later the door is punctured and a large furry hand reaches in and hits the emergency latch. A ten foot tall beast wearing combat mage armor squeezes in, a wicked grin on his face. The video shows the rift swinging up, but the beast looks at the videographer and whispers a few words that the recording equipment doesn't quite catch. The gun freezes in place and the beast laughs darkly. It looks behind itself and mutters gruffly "He's here." he pauses as if listening. "I'll take care of it, finish the others off." You now see that he is holding a long handled sledge type hammer. It is dark gray and has runes carved into it. He lifts it and it glows a deep red color. The hammer swings and shatters the chains on the greasy haired man, who doesn't even flinch. The greasy haired man stands up, rubbing his wrists where the cuffs are still on. The greasy haired man turns to the video eye and you see his own eyes are glowing with a eerie green light. He nods and the Rakasasha lifts the hammer and swings it down on the person with the video eye, they collapse to the floor and the video feed starts to flicker. A moment later you hear a crunch and the camera goes out entirely. You hear a voice, which must be the greasy haired man because it sounds rather nasally and high pitched, the complete opposite of the Rakasasha's gruff deep rumble. "Good work my friend. I've made contact, Wro'etth has assumed god head form. Our work is almost complete. Kill them."
OOC Comments
Feel free to roll k/arcana, streetwise, or any trait you feel would be appropriate to find our any more information about this. The next day Olga wants to meet up with you at 10:00 a.m. sharp and she asks you to be prepared for another meeting at noon. You may use this time to investigate the video, purchase supplies, investigate the tattoo/cyber shop (it's open 24 hours) or whatever you'd like. As always if you have any questions or concerns, feel free to PM me on the site, or ask through hangouts.
GM Bennies 9/9
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Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

Streetwise 9
Streetwise [dice:17wj2s1y]51739:0[/dice:17wj2s1y]
Wild Streetwise [dice:17wj2s1y]51739:1[/dice:17wj2s1y]
After watching the video, Lance goes out and mingles with the local dogboy community again. This time, he steers the conversations around to find Dogboys with friends still on the CS side of thing, seeing if he can find anyone who knows about the fate of Sgt. John Less, in particular about the prisoners he was transporting on his last mission. Of course, this entails a lot of late-night discussion, meaning the canine knight only comes back in the wee hours of the morning, promptly going to sleep after writing down what he'd learned for the others to continue their own investigations.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Streetwise 6
+2 Charisma
Streetwise [dice:2oimja1s]51870:0[/dice:2oimja1s]
Ace [dice:2oimja1s]51870:3[/dice:2oimja1s]
Wild [dice:2oimja1s]51870:1[/dice:2oimja1s]
Reroll that Wild since I wrote it wrong [dice:2oimja1s]51870:2[/dice:2oimja1s]
Kingsdale
Evening
Round 0

Sig sat down with the others to watch the video, munching on a bowl of strawberries in his tropical shirt and shorts.

“Well ain’t that interesting, brahs,” the grackletooth murmured. “Definitely looks like it might be Fed work,” he mused. “Lotsa magic.” That wasn’t something Sig knew a lot about. Grackletooths weren’t magically gifted.

Since Lance had the Coalition angle covered with his dog boy friends, Sig decided to try and track down this Gammon, the cyber-dock tattoo artist who did the work on the brainwashed hacker’s cyber, another thing Sig knew little of because grackletooths couldn’t handle cybernetics.
Clues
Sgt. John Less
Gammon - cyber-doc tattoo artist
Wro’etth
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

Investigation 7 _
[*] Investigation [dice:2zh0ohr9]51962:0[/dice:2zh0ohr9]
[*] Wild [dice:2zh0ohr9]51962:1[/dice:2zh0ohr9]
Doc copies some of the video still frames.
Enhance 224 to 176. Enhance, stop. Move in, stop. Pull out, track right, stop. Center in, pull back. Stop. Track 45 right. Stop. Center and stop. Enhance 34 to 36. Pan right and pull back. Stop. Enhance 34 to 46. Pull back. Wait a minute, go right, stop. Enhance 57 to 19. Track 45 left. Stop. Enhance 15 to 23. Give me a hard copy right there.
Snake Scale.jpg
He studies the reflection that shows in some of the stills. Looking closely he gets a visual of the face of the Sgt. Magnifying and moving the picture, Doc is able to narrow in on asegment of the cornea, where the actual lens of the recording camera is. There he is able to identify the serial number of the implanted cyber eye/camera. And he curses.

Using I know A Guy.

Running the numbers against a serial database by manufacturer, Doc finds the camera in question. Doc looks at the name of the tech who purchased it.

Gammon. G from the Freshly Inked Tat parlor

"Seems we have a couple of cyber installs to check on with Gammon."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Stoic
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Posts: 741
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Re: The Red Harbor Country Club

Post by Stoic »

Lance
Lance finds an old Scottish Terrier dog boy with named Dougy. He's a short squat dog with a lot of gray hair and a nasty looking scar that took out his left eye. He's sitting at the bar of a place called "The Salty Dog" and after Lance buys him a few drinks (whiskey, neat, thank you very much) he begins to regale Lance with stories of his time with the Coalition. After half a dozen or so drinks, he becomes more pliable and can be led to topics that Lance wants to lead him to. While Dougy was medically retired a few years ago, he still actively keeps up with his former military friends. He says that there was in fact a transport that was ambushed by a group of sorcerers. They went in, killed everyone and one of Dougy's friends, Tommy, was on the dog boy team that came to try and track the sorcerers down. The scent ended abruptly a few hundred yards from the attack site, and Tommy suspected that they had some sort of vehicle they left in. According to Tommy, the stench was so strong that a new member of the pack had to have a meeting with a Psychologist in order to get him back to active duty.
Doc and Sig
Doc and Sig make their way over to the chop shop where Doc is greetly warmly as an old friend. They bull shit for a while, and then Doc brings up the cyberware. Gammon immediately recognizes the work as his own ("only I could do something of such quality" he boasts) but as far as the chip goes, he has no idea. He thinks for a bit on it and then a frown spreads across his face. He tells you there used to be a cybershop in town where a very gifted Trimadore alien named Roger was probably capable of such a thing, but according to Gannon, Roger isn't the type to get mixed up with some evil cult. He hasn't been seen for about six months or so, he just up and disappeared one day, probably moving on to greener pastures.
GM Bennies 9/9
Wild Card Bennies ?
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Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

Stoic wrote: Sun Apr 14, 2019 12:13 pm Doc and Sig make their way over to the chop shop where Doc is greetly warmly as an old friend. They bull shit for a while, and then Doc brings up the cyberware. Gammon immediately recognizes the work as his own ("only I could do something of such quality" he boasts) but as far as the chip goes, he has no idea. He thinks for a bit on it and then a frown spreads across his face. He tells you there used to be a cybershop in town where a very gifted Trimadore alien named Roger was probably capable of such a thing, but according to Gannon, Roger isn't the type to get mixed up with some evil cult. He hasn't been seen for about six months or so, he just up and disappeared one day, probably moving on to greener pastures.
Doc is glad for the time to reconnect with Gannon. With his consierge business, he does not always have time to check back in with good people like Gannon. Since installing Cyber on oneself is nearly impossible, Gannon is Doc's connection when it comes to to tinkering, fixing, and upgrading his current effects. He even has one of Gannon's tats on his rib cage on the right side. Pratical joke between Gannon and Doc, as that is what Gannon referes to Doc's consierge business.
Doctor Death Tat.jpg

Doc gets an address and a description of Roger, the Trimadore. Gives his pal a good solid hug and asks him to keep him posted if anything strange comes his way. Doc pats @Sig on the shoulder and nods to the front of the Tat parlor, hinting that it is time to go.

Stoic _
@Stoic Mike, Doc is ready to follow up on Roger. How much time do we have before meeting up with Helga?
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
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Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

Lance commiserates with Dougy for a bit about the horror of it all, and mentions that if Dougy's contacts could tell him more about the prisoners who were on that transport, Lance would be happy to make it worth his while. "Mayhap, an opportunity for justice may arriveth, even at this late date." He gives a brief, meaningful whirr of the drill-bit when he says this. With that, he gives his contact info to Dougy and heads home to share what he's learned so far with the others.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Red Harbor Country Club

Post by Danny »

It’s a long night for Danny. After watching the video he his the books on arcana in the local kingsdale library. Sadly the seats, keyboards, books, and entrance into the stacks were not made for him. Fortunately the librarian a misty eyed thirty something teenie bopper wannabe was clued into the Twadry and Team photo shoot and gave Danny an exclusive Grackle friendly tour. Of course all she could ask about was the human often in the photos, Smith something or other but it did not mind Danny too much. He had Smith’s last known mailing address and invited her to send him any kind of fan mail she would like.

” Like I was saying, just forward anything to that address via special courier and he’ll be super excited to get it. So these are the arcane books eh? Seems to be quite a collection let me take a look for a bit eh?”

The Librarian pulled out the big chair for Danny and he went to reading answering the occasional question about the photo shoot, ” Oh Smith? Yeah he was a beautiful man. Something really sparkles when he ripped off his shirt. Oh would he like shirts? Sure don’t see why not. Send him a bunch.”

Kn arcana with scholar [dice:3mk3t11j]52142:0[/dice:3mk3t11j] ace [dice:3mk3t11j]52142:2[/dice:3mk3t11j]wild[dice:3mk3t11j]52142:1[/dice:3mk3t11j]

Once doc called over the radio Danny probably had what he needed and headed to the Bar signing of course the chics copy of the issue number 7.
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Kingsdale
Evening
Round 0

Since Doc seemed to know this Gammon guy, Sig let him handle the talking. The big grackle hung back, trying not to loom too much. When they had what they needed, Sig followed Doc back out onto the street.

“So now a missing trimadore cyber-doc,” Sig rumbled. “This just keeps gettin’ deeper an’ deeper, brah.”

Sig waved down a passing taxi for them to head over to Roger’s place.
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Stoic
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Posts: 741
Joined: Fri May 25, 2018 8:58 am

Re: The Red Harbor Country Club

Post by Stoic »

Lance
The next morning there is a slim manilla envelope with the name LANCE (with the N backward) written in block letters. Lance opens the envelope and a piece of paper with bad handwriting slides out. The paper says "6 Fennodi, Unknown identities. One Human, named Jason Vartan, low level Shifter Class Magic User. One Human, suspected leader of the "Crimson Moon" cult, idendity unknown, first name appears to be Charles as he was called that by Vartan. Hope that helps, next time, the drinks are on me. Dougie"
Doc and Sig
Doc and Sig head to the last known address of the Trimadore Roger. It's a small storage unit. After rousing the manager (with Sig turning on the charm, and Doc turning on the credits) they are able to convince him to pop the lock. The manager says that the rent is paid out for another six months, and to not disturb anything. While this is what he says, his actions show that he really doesn't mean it as he leaves, just asking that you close the door all the way when you are done.

The 15 x 15 space is immaculate. There are easily millions of credits worth of tech and equipment here, everything arranged just so. Even Oc gets a bit envious as to the sheer amount and variety of gear in here. Since they are unfamiliar with the space, they meticulously take their time to see if anything is out of place, but since they aren't fully familiar with the contents of the unit to begin with, this quickly becomes a dead end. However, on the way out, Sig spots a few crimson droplets near the door. Blood. Doc uses his scientific knowledge to discern that it isn't enough to indicate a death, but there was definitely some sort of violent act that took place here
Danny
During his pursuit of knowledge, Danny decides to look for a book on known demons. While he does find a few helpful volumes, nothing quite seems to be what he's looking for. Eventually he comes across a title called "Contacting Extradimensional Entities, Volume 4" by Raul Goodson. Checking the index he sees the name "Wro'etth" and flips to that section. Wro'etth, the book says, was once worhipped by a long gone prehistoric tribe of human's from some place called Babylonia. He was a god of war, and required a great blood sacrifice made during conflict to be summoned to this plane.
The next day the group meets with Helga as planned. Even though she appears to have been up all night (wearing the same clothes) not a hair is out of place, and she looks envigorated. "Thank you for coming. Have you made any progress?" After listening to the groups report, she nods, thoughtfully. She pulls out a piece of paper with an address scrawled on it. "I made an appointment for you at the Monolith. It's in 2 hours, but, you should leave now." She thanks you again, then politely makes it clear that she has other spinning plates to attend to.

You find it curious that she would suggest you allot 2 hours, as the place is within the city itself. Still you leave just to humor her. Sure enough, it takes you forever to find the place. You keep making wrong turns, driving in the wrong direction...it must have been from all your late night activities. Almost exactly at the time of the meeting, you see it. Right by the Merchant's square, it's a bit 40 ft tall building, that appears to be carved out of a single piece of smooth black glass. You park and make your way to what appears to be the entrance. Standing in front of it is a tall stone statue. Danny recognizes it as the god Anubis. As you go to knock, you hear the scraping sound of stone as the statue turns. "Greetings. You may enter."

The door slides open and you walk in to find yourself in a blazing hot desert. You look behind you, but the door has already vanished. In the distance on a sand dune you see a woman, sitting in the lotus position. She is wearing a simple gray robe and has her eyes closed in deep contemplation. You head her way and as soon as you get by her, her eyes open. They look half asleep, but she has a warm smile. She does not stand up, but does politely gesture for each of you to sit.
"My name is Lyanna. I am told that you are to assist Ms. Helga in the matter that plagues the city.... her voice is soft, and quiet but you still manage to hear every word. You then realize that she never once opened her lips.

"You must go West...the town of Largo..." She frowns, furrowing her brow. "I can not see it...but this is a place of great danger. Your answers are there."[/b} she smiles again and vanishes, in a puff of sand. You look back and the door is there again, suspended in mid-air.
OOC Comments
Obviously, you have a lot of options at this point. You've been preparing for such a difficult mission your entire life. Surely something in your background reflects this...so go ahead and make a roll on the Education HJ Table and immediately apply it to your sheet. After that, please tell me what you would like to do, and then we will get things rolling.
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

OOC Comments
HJ Education: [dice:2tjdk5d5]52347:0[/dice:2tjdk5d5]
Duplicate, Reroll: [dice:2tjdk5d5]52347:1[/dice:2tjdk5d5] Linguist Edge
After Lance gets back from the late night with Dougy, he falls into a deep sleep, and dreams of a great jousting tournament, with knights from all the lands coming to compete--many of them quite strange in manner and appearance. Lance and his lance win bout after bout, and after each, the losing knight graces him with a token. Taking the token lets Lance speak in the native language of the giver! By the end of the tourney, he has half a dozen such tokens pinned to his sash. When he awakens, he remembers all of the languages he has learned....

He smiles as he opens the letter, and informs all the others about this Crimson Moon cult. "Clearly, that is the source of this madness."

Lance will compare the scents of whatever items are brought to him to examine, both to lock in Roger's scent, and to make sure that the blood belonged to the man.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

OOC Comments
Education Table [dice:pefiijhd]52350:0[/dice:pefiijhd] - Duplicate Reroll [dice:pefiijhd]52350:1[/dice:pefiijhd]
Doc collcts the various blood samples, realizing that between himself and Lance they can quite possibly identify most of the untoward and unseemly events that might have occured to Roger. He hands some gloves and a couple of evidence bags and has Sig collect things like tools and writing utensils. He also lifts fingerprints from several dozen surfaces. This takes a good portion of the early morning.

MacGyvering a couple of UltraViolet Lights, he has Sig and Danny scan for any more blood drops in a 20 foot direction as well as vehicle treads and foot prints.

Once the evidence is gathered, Doc closes the storage unit, making sure that his photo documenting did not miss anything. Closing the door, Doc locks the storage unit with a lock of his own design.

They rouse the manager once more before leaving. Doc looks closely at the manager's clothing, this time finding a name badge "Lucas". "Lucas. Sorry for waking you up a few hours ago. Mr Roger asked us to check on his personal property and makes sure that security was doing its very best to protect his interests here."

"Before we go, would you please verify the contact number you have for Mr. Roger."

After getting that information from Lucas, Doc tells Lucas one more piece of information. "As part of Mr. Roger's Neighborhood security interests, he has changed his number to," Doc gives a number that will dial the HQs mainframe and then route that call to his personal cellular device. "Please make sure you report anyone who may come asking after Mr. Roger or his interests."

He leaves @Sig to call a taxi and hands @Danny his cell. "We should be getting a call shortly. Talk normally and just ask after people inquiring after Roger or asking about the storage unit. Thank him and encourage him to call should anything to change."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Education 14
Your character’s innate understanding of computers makes her one of the most valuable people in the world, whether most folks understand that or not. She gains Knowledge (Computers) at d8, as well as +2 when dealing with electronic security.[dice:18djsdp4]52579:0[/dice:18djsdp4]
Kingsdale
Morning
Round 0

Roger proved to be much of a dead end, so Sig and Doc headed back to the warehouse base. It was late, and they had an early meeting with Helga tomorrow.

Sig wasn’t sure how Helga was still immaculate, given she was in the same dress as last night. He was still chugging down gallons of coffee to wake up. If he didn’t stop soon, his hands would shake too much to aim.

“What’s the Monolith?” Sig asked as they geared up to go.

Sig drove around town, cursing every time he seemed to take a wrong turn. “Where is this bloody place?” Finally, when it looked like they would be late, Sig turned a corner and there it was, just where they had been told it would be. “Prosek’s ball sack,” the grackle murmured.

They got out and entered the place, only to find a cryptic woman named Lyanna in the middle of a desert. “Ugh. Magic,” Sig muttered. “Where is this Largo, and why is it so dangerous?” he asked as they left the desert again.
Clues
Sgt. John Less
Gammon - cyber-doc tattoo artist
Wro’etth
Roger - Trimadore cyber doc; missing
Largo, town west of Kingsdale; dangerous
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Red Harbor Country Club

Post by Danny »

Danny and demons were a thing that did not mix well. His time fighting for Tolkeen taught him a few things anout their ill and none of them pleasant. Ever the crack pot conspiracy theorist he blurts out at the meeting with helga, ”Wro'etth is involved if my hunch is right. Something caught my eye about he needs to be brought back that fits nicely into this puzzle we are players in. Dissent, death... Although Wro'etth will need a large sacrifice say a small town.”

Later on at the Monolith it just did not make any sense. He felt the old feeling of dread creeping up his spine, fortunately the task at hand and his training kept him in it to win it. After some soft flute playing he did not even flinch at the disappearing act.
” Tarin’s tits... I love prophecies and innuendo that doesn't Make sense. Let’s head to Lago before shit goes from sour to putrid.”

He muses that it could have been worse. At least we are not going to Shamlin. Danny strikes out heading to the city with one name: Largo.

[dice:2hi3af3h]52591:0[/dice:2hi3af3h] wild [dice:2hi3af3h]52591:1[/dice:2hi3af3h]
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 741
Joined: Fri May 25, 2018 8:58 am

Re: The Red Harbor Country Club

Post by Stoic »

The Storage facility owner nods to Doc, taking down the number.


The group gears up and heads West to the town of Largo. The land that way is quite flat, with green fields and slight hills that seem to go on forever. After a couple of hours, they see a large sign with the word "Largo" which is crudely crossed out, and the word "Serenity" is written underneath it. The town seems to be a small sprinkling of buildings, the largest being a two story structure, painted red with the words "Gumbo's General Store" in neat white block lettering. Outside of the town are a couple dozen fields set up for farming, each with a nice little farmhouse on it. As you get into town, a large sweaty man shoved into a immaculate white suit topped off with a white panama hat with a black band comes out of the general store to greet you.

He tips his hat and speaks in a heavy southern drawl as beads of sweat pop out on his forehead. "Well, hullo they ah, I'm Lenny Gumbo, the Mayor here in Serenity, pleased ta meet ya." he pulls a dingy yellow handerchief out of his pants pocket, it has a tiny red moon monogram.
"Now uh, what happens ta bring you good folk here to Serenity? Anything I can hep ya with?" His brow furrows, catching a few beads of sweat in the crease. "Pardon my manners, might I offer you a drink? Jenny... JENNNYYY" a few moments later a cute little girl wearing a flower patterned dress comes out of the general store with a tray of glasses of lemonade. Lenny grabs one and pulls a hip flask out of his pocket, splashing a good amount of an amber liquid in.
"Are ya lookin ta buy somethin?"
OOC Comments
Please let me know what you want to do.
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Red Harbor Country Club

Post by Doc Olliday »

As the crew rides into Largo, I mean Serenity, Doc reflects on Danny's statement about a small town.
Danny wrote: Wed Apr 24, 2019 9:08 am Danny and demons were a thing that did not mix well. His time fighting for Tolkeen taught him a few things anout their ill and none of them pleasant. Ever the crack pot conspiracy theorist he blurts out at the meeting with helga, ”Wro'etth is involved if my hunch is right. Something caught my eye about he needs to be brought back that fits nicely into this puzzle we are players in. Dissent, death... Although Wro'etth will need a large sacrifice say a small town.”
Doc looks to @Danny as the fat man sings on about Serenity.

"This fit your conjecture?"

Doc gets down from the Troop Transport that they rode in on, because anything large enough for two Grackletooths to ride in would certainly carry a dozen D'Norr, easily.

Approaching the human polywog, Doc sticks out his hand, "Lenny, a pleasure to meetchya. Real quaint place you got here. Why the name change?"

At the mention of the name change, Doc gestures to the sign in the distance for the town.

As Lenny looks in the direction of where Doc points,Doc pulls down on the brim of his hat, as if to shield his eyes, thereby activating his Oakley Flight Deck Prizm Goggles (Detect Arcana).
Wonder Twin Powers Activate _
Weird Science 8
  • Weird Science [dice:37y1270p]52640:0[/dice:37y1270p]
  • Wild [dice:37y1270p]52640:1[/dice:37y1270p]
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Red Harbor Country Club

Post by Lance »

Lance rides ahead of the transport on Steed, with his weapons slung over the cybernetic horse's flanks (other than, of course, his eponymous drill, which is currently retracted to its least offensive position.

When they get to Largo/Serenity, he nods to the fat man who greets them with a cheerful doggy grin. "Hail, and well-met! My companion speaketh the truth--this is a lovely town." At the inquiry about purchases, the Dog-boy considers. "Hath thou any 'Scooby Snacks'? I have heardeth that they are considered a delicacy for which one might even brave the streets of Madhaven."
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
User avatar
Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: The Red Harbor Country Club

Post by Sig »

Largo
Morning
Round 0

Sig drove the transport out to Largo -- now called Serenity, apparently. He parks in front of Gumbo’s General Store and gets out with the others.

“Passin’ on through. This looked like a good place ta stop,” Sig said. “Seems a quiet town.” Where was everyone else?

“Thank you, little miss,” Sig said to Jenny politely as he took a lemonade and sipped the cool, fresh liquid. Driving was thirsty work.
Clues
Sgt. John Less
Gammon - cyber-doc tattoo artist, messed up with a cult?
Wro’etth - demon looking to be summoned
Roger - Trimadore cyber doc; missing
Largo, town west of Kingsdale; dangerous
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
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