Near Dark

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Stoic
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Near Dark

Post by Stoic »

The outdoor crew slinks into the bleak desert, heading for the vehicle. It's a few kilometers away, which is nothing for the strong physical types that populate Rifts earth. Only the edge of the sun is visible when the journey starts, and it quickly vanishes beyond the horizon. Now that it is no longer gracing you with its warmth, the temperature drops rapidly, the dry air offering no buffer. You hear a chorus of howls in the distance, a strange timbre to it causes a few extra shivers. @Jesse (Graunk) immediately recognizes what it really is: Wild Vampires.
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Describe what you are doing.
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Rio Vaughan
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Re: Near Dark

Post by Rio Vaughan »

Rio moves closer to Splash,
Notice: 1d6!!: [11!!] = 11
WD Notice: 1d6!!: [4] = 4
for danger. Splash assumes a defensive position, similarly
Splash Detect Arcana: 1d6!!: [5] = 5
WD Splash DA: 1d6!!: [2] = 2
for what might lie in the gloom. "I don't know what that was, but it isn't friendly. Nothing out here is." Within himself, Rio gathers the confluence of the elements in preparation for battle.
Rio G. Vaughan
Rio G. Vaughan, Warlock
Pace: 6; Parry: 5
Toughness: 13 (5)
Armor: Huntsman Medium
Pertinent Edges: Blaster, Brave, Danger Sense, Elan, Rapid Recharge
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Xiang
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Re: Near Dark

Post by Xiang »

Xiang rises from where he'd been napping and gives a lazy stretch, but his ears are perked forward in interest. "It is about time." he says before transforming into a diminutive felinoid form. His archaic armor of native central american design is a bit at odds with the high tech polimer TW shield that snaps open one one of his wrists.
Spellcasting d6!!: [21!!] = 21 Wild d6!!: [8!!] = 8
gleams from the armor as the cat-man mutters an incantation in an ancient language, then it flows to line the claws on his other hand.

"Let us see what these desert bastards have, shall we?"
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Pace: 6; Parry: 6/8 with shield 10 with mods active Toughness: Human/Hybrid 4/11 (5) in armor, Cat 2; Size: -1 in Human/Hybrid forms, _3 in Cat form
Combat-Relevant Edges & Abilities:
  • List of Abilities
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 19/20 (ISP) 3/10(PPE)
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Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand
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Scalawag
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Re: Near Dark

Post by Scalawag »

Scalwag has joined the outdoor crew, as his vision and powers are likely to be helpful. His hearing is not as good, but he does not miss the wild echoing calls.

He comments, "Tracking down evil is what I live for. Let's do this."
OOC Comments
Notice: 1d8!!: [1] = 1 , Wild Notice: 1d6!!: [8!!] = 8
Psionics (Detect Arcana): 1d10!!+2: [8]+2 = 10 , Wild Psionics: 1d6!!: [5] = 5 (forgot the +2)
Survival: 1d8!!+2: [6]+2 = 8 , Wild Survival 1d6!!+2: [2]+2 = 4
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Stoic
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Re: Near Dark

Post by Stoic »

@Rio Vaughan spots a lone coyote about 100 meters to the east. It is simply sitting there, watching the group. This doesn't seem to be typical behavior for a prairie wolf, so Rio is definitely suspicious. Splash however has his mystic senses active and can see the tell tale there is some sort of mystical effect happening with the coyote. @Scalawag is able to tell that this is some sort of psionic effect.
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Rio Vaughan
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Re: Near Dark

Post by Rio Vaughan »

Splash sloshes a bit. Rio nods. "I see it. That's usually a pack animal." Splash bubbles and gurgles. Rio gives him a quick side glance. "Mystic aura? Accounts for the funny behavior." He whistles to the rest of his friends. "Guys, turn your eyeholes out that way. Juuuust along that little rise. There's a coyote sitting by itself. Splash says it's got some kind of power aura." He turns to check the immediate area. "Maybe let's keep our eyes open."
Rio G. Vaughan
Rio G. Vaughan, Warlock
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Toughness: 13 (5)
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Scalawag
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Re: Near Dark

Post by Scalawag »

Scalawag notes, "The aura appears to be psychic. I do not feel the creature itself to be evil, though it may be used by an evil being as a spy."

He should be able to tell if it is an evil supernatural creature, but his senses are less certain about other creatures being good or evil.
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Jesse (Graunk)
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Re: Near Dark

Post by Jesse (Graunk) »

Graunk grunts and nods. “my brethren, the baying sounds we hear in the distance are indeed pack communications, but that is no normal pack” He knowingly announces. “That is a roaming band of savage vamps, hunting and out for flesh and blood. If we have heard them then they are already stalking us and will soon close for the feast.” The Orc grinds a sharp toothed grin as his mystical silver blades stab forth from his ornate gauntlets. “ What say we grind and burn them from our world. I shall try and determine if they are indeed wild or if they are being driven by a greater force. Show NO weakness, give NO mercy. The light will prevail!” Determination and excitement carries his words as the capable group of adventurers prepare for conflict.

behind the scene
    Notice: d8+2 1d8!+2+1d6!: [7]+2+[3] = 12 total- (9)
      Occult: d6+2 1d6!+2+1d6!+2: [6!, 3]+2+[5]+2 = 18 total- (11)
        Survival: d6+2 1d6!+2+1d6!+2: [6!, 3]+2+[4]+2 = 17 total- (11)
          Elite Vampire Killer: Gains +2 on rolls to resist fear or mind-control effects from vampires and +2 on Networking and Research rolls to uncover their activities.
            Vampire Killer: Know vampire weaknesses and tactics. +2 on Occult, Notice, and Survival checks regarding vampires.
              Arcane-Silvered Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C.)
              Graunk- Orc Vampire Slayer
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              Scalawag
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              Re: Near Dark

              Post by Scalawag »

              Scalawag nods agreement in the human style, "We need a spot, some place to defend ourselves and also trap the enemy."
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              Xiang
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              Re: Near Dark

              Post by Xiang »

              The werecats ears swivel around to the back and he stage whispers to the group. "This is where they will attack us, any second now. The coyote is a distraction. next comes mind control." With that he mutters some more prayers to Kinnich Ahau in Mayan.
              Boost Spirit
              PPE Use: Base 2, +3 recipients 3. Total 5
              Spellcasting d6!!: [5] = 5
              Sp Wild d6!!: [1] = 1
              @Rio Vaughan , @Jesse (Graunk) , and @Scalawag all suddenly see the sun in their minds eye. They can feel it's warmth on their skin and their spirits are
              +1 die type Spirit
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              Pace: 6; Parry: 6/8 with shield 10 with mods active Toughness: Human/Hybrid 4/11 (5) in armor, Cat 2; Size: -1 in Human/Hybrid forms, _3 in Cat form
              Combat-Relevant Edges & Abilities:
              • List of Abilities
              Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 19/20 (ISP) 3/10(PPE)
              Bennies: 5/3

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              Scalawag
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              Re: Near Dark

              Post by Scalawag »

              Scalawag says, "Perhaps the Elemental can create a moat around us, and keep it moving so they can not cross it to attack?"

              A good defense is to keep your foe at bay, though it is hardly perfect.
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              Stoic
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              Re: Near Dark

              Post by Stoic »

              Instructions

              You have one round to prep. Any abilities us d/cast up to this point are consider d to have been just activated for duration purposes.
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              Xiang
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              Re: Near Dark

              Post by Xiang »

              aside from deflection, which I can now do as innate, I'm buffed up.
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              Pace: 6; Parry: 6/8 with shield 10 with mods active Toughness: Human/Hybrid 4/11 (5) in armor, Cat 2; Size: -1 in Human/Hybrid forms, _3 in Cat form
              Combat-Relevant Edges & Abilities:
              • List of Abilities
              Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 19/20 (ISP) 3/10(PPE)
              Bennies: 5/3

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              Scalawag
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              Re: Near Dark

              Post by Scalawag »

              Scalawag activates his Arcane Protection, this should give him some defense against the psychic attacks of the Vampires. He also readies his Smite, prepared to either cast it on his ranged weapon or to use it as a psiblade.
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              Rio Vaughan
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              Re: Near Dark

              Post by Rio Vaughan »

              Rio spins around. "Bad way to be, out in the open. Here. Cluster up!" Focusing his energy, he causes the water vapor in the area to condense into a

              Water Barrier: 1d10!!: [8] = 8
              WD Barrier: 1d6!!: [3] = 3
              Mods: Size (10" long, 2" tall), Shaped (horseshoe / dome)
              that encircles the group, leaving an opening facing the coyote in the distance. "Let's see a bunch of bloodsuckers get us through that!" Splash bubbles and gurgles, then steps in front of Rio. The elemental rises to its full height, taking up most of the opening of the barrier. Rio laughs. "Come on, you chickens! Come get a drink!"
              Rio G. Vaughan
              Rio G. Vaughan, Warlock
              Pace: 6; Parry: 5
              Toughness: 13 (5)
              Armor: Huntsman Medium
              Pertinent Edges: Blaster, Brave, Danger Sense, Elan, Rapid Recharge
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